
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SHOULD BE 20 POUNDS NORMAL PRICE TO EXSPECIVE FOR WHAT IT IS
Old school, vroom vroom!
I was extremely disappointed and this is one of like 3 games I've ever refunded. ----- This game has a whole lot going for it in terms of looks, customization and using licensed cars. But it's let down by a lack of any sort of track design. They went for the realistic "we'll use real sections of freeways in Japan." But any one who's driven on a freeway will know, they're sort of designed to be as straight and boring as possible. By that I mean there is no drifting around the last 5 hairpin turns to win the race. The gameplay boils down to, flash your headlights at a guy. Watch the little cutscenes for the lineup. Then press gas. If your car is faster you win. If it's not, you press boost and win. It's a 10 second loop which isn't fun and turns out to be the only gameplay stretched out for the entire story.
爽玩一下午,很久没有这样沉浸式开车了。 地平线6出来之前暂时靠这个活着了www
游戏的氛围与情怀还是对味的。深夜的首都高夜色撩人,霓虹光影搭配湿滑路面,完美复刻了午夜地下竞速的氛围。画质上偏向那种模糊复古的质感,画质党慎入。玩法干净,抛开多余内容,专注一对一竞速,但是社会车辆还是比较多的可以说更加代入非法飙车吧,搭配经典原声与混音BGM。剧情上面的玩法还是有点缺乏代入感,希望继续改善,毕竟这个价格,,, 车型阵容算不少,都是经典日系座驾s15 ek9 还有 r32 33 等,车辆细节还原到位,但就是可惜在只有日系,按理来说湾岸的最速应该是德系的保时捷。改装体系兼顾外观与性能,可深度调校整车配置,改装内容不少,但还是可惜就是改件太少了。毕竟是小工作室,能理解。据我所知目前市场上也没有竞品,这个游戏我是挺喜欢的
Что ж, эта игра подтолкнула меня к тому, чтобы написать небольшой обзор. Когда-то в детстве я поигрывал в Tokyo Xtreme Racer: Zero на PS2, и спустя больше чем 15 лет вернуться к ремейку — довольно приятно. По ощущениям — это та же самая игра, просто аккуратно обновлённая и поданная в современной обертке. Геймплей местами может показаться однообразным, а тюнинг — довольно скромным. Но (!) нужно понимать: это типичная японская игра со своими нюансами, завышенных ожиданий строить не стоит. Если не ждать от него лишнего, она окупит себя с лихвой по эмоциям. Проходить её залпом — плохая идея. Быстро выгорите и забросите. Проходите в несколько сессий и вы тогда поймете, в чем ее прелесть. Сюжет здесь есть, но для большинства он покажется как будто сделан для галочки. Вся мякотка в отношениях между гонщиками и, в принципе, игра базируется на том, что это не первое поколение гонщиков и есть множество отсылок для тех, кто играл в предыдущие игры (например, кто такой Джинтей, кто такие Phantom Nine и 13 Devils), в том числе и сами персонажи — они перекочевали в большинстве своем из предыдущих частей. Грубо говоря, если хочется узнать лор и хитросплетения — придется копать ГОРАЗДО глубже. [spoiler] Между предыдущей частью TXR:3/ITC и TXR 2025 — прошло всего четыре года по лору.[/spoiler] Саундтрек — на любителя для масс, но лично у меня он без вопросов перекочевал в плейлист. Уж слишком полюбились мне многие треки за время прохождения. По машинам всё как надо: классический JDM-набор, плюс приятные мелочи вроде кей-каров и японских грузовичков. Лично для меня отдельное удовольствие — снова сесть за руль Skyline R34 и Chaser Tourer V. По движку — тут Unreal Engine 5, с оптимизацией всё в порядке. На моей конфигурации спокойно был выбор между 1440p ультра с DLSS и ~120 FPS или нативным 60+ FPS — без каких-то неприятных сюрпризов. Советую проходить с Challenge Mode с дополнительными правилами — именно там игра начинает работать так, как задумано разработчиками. Появляется баланс, напряжение и та самая прогрессия «превозмогания». Genki, спасибо за прекрасное возращение серии. Продолжение определённо хотелось бы увидеть. [spoiler]Ждем всем Tatsumi PA коллабу с Wangan Midnight![/spoiler] 9.5 интро [spoiler] Eternal Polaris [/spoiler] из 10. P.S. Фанатский русификатор у игры есть, я лично не использовал. Лежит в руководствах стима, если поискать. Удачи.
DISCLAIMER: I only played Need for Speed Underground 1 and 2 back in the day (never got into Most Wanted and later entries). I know next to nothing about japanese street racing culture (only watched a couple of videos about Touge racing by Jimmy Broadbent). My interest in cars is only present in gaming (and even then mostly about the looks). Did I enjoy Tokyo Xtreme Racer? Yes. Did I expect more of it? Yes. Are there areas of improvement? Yes, definitely. Is the game worth its price tag? Probably, if you are really into what you are getting here. I had this game for quite some time on my wishlist, because it looked like it could scratch the same itch NfsU scratched back then, but the price tag kept me from buying. When it had been on sale for the first time since it was on my list I bought it immediately, because a sale seems to be a rare accurence. In this game you are racing on an expressway/highway. You are driving around it open world-style and challenge other racers by flashing your headlights. If one driver is more than 25 meters ahead, the other driver receives "damage". After taking enough damage that driver loses and the other driver gets CPs (credit points?) and BPs (battle points?). With CPs you buy cars and upgrades, with BPs you unlock said cars and upgrades plus perks like reducing the distance you need to be ahead or increasing the damage you deal. This more or less is the gameplay loop throughout the game. There are teams of drivers: defeat all members and you will be challenged by the leader. There are also so called wanderes on the course that do not belong to a team and that are usually of a higher level than other opponents at the time. Wanderers may also have some requirements that have to be fulfilled before you can challenge them (like driving the same car of having a specific license plate). The wanderers don't tell you their requirements, you may catch these while talking to people in parking areas. There you can change your tires, refill your nitro, talk to other racers/bystanders and also challenge some drivers that do not roam the expressway. The other drivers/teams are normally one-dimensional: shy, pompous, arogant, awkward or fully embracing one theme (like american football or swimming). This is not a bad thing and may add to the charme of the game (I suspect this is kind of "normal" in japanese entertainment culture and/or storytelling; I'm no expert on that though). You can skip the conversations and still enjoy the game, but to meet all the requirements for wanderers you have to be on the lookout for hints. I don't think anyone should expect a meaningful story in a street racing game. I was disappointed that there was next to no variety: like I wrote before you drive up to someone, challenge them and repeat. Later in the game you may be challenged by up to three other drivers at once and/or have to race one driver after the other (without refilling your nitro or changing your tires, sometimes even without "repairing" the damage you took during the race). There are no dedicated drag races (where you have to shift manually like in NfSU) nor drifting competitions (there is a little used drifting mechanic). Speaking of variety: you can buy the game's soundtrack consisting of 64 tracks, but ingame you only hear about five of them for whatever reason. Maybe it is a licensing issue? As far as I can tell the cars look and sound like they should. You have japanese cars from today up to the 80s and even some from before that. You will drive around alot in between races because in order to challenge somebody you have to be behind them. Sometimes that means to drive a couple kilometers to catch up to them or take the long route to have the capability to change the driving direction. There seems to be no quick way to change directions. There is a perk that enables you instantly travel to another parking area, but even then the parking areas are few and not all of them allow you to enter the expressway in both directions. Your option then is to retire for the night and pick a different ramp to enter. You may also decide to drive in the wrong way to get around (there is no damage outside of races). All in all I had fun during the 20+ hours to beat the game (I did not bother to challenge all the wanderers). For me, the full price would not have been worth it. If you are into this kind of racing game you may think differently.
The vehicles only respond to one input at a time. There is no way to simultaneously hit the gas and pull the handbrake. Same goes for the clutch and the foot brake. If you want to keep the accelerator held down while slightly braking when cornering, you are out of luck. If you to red-line your RPM while feathering the clutch, sorry, not happening. Kind of a crazy oversight by the developers, especially considering that drifting gets you extra points in this game. It's kinda hard to initiate a big drift when you can't use either brake or the clutch without losing all your RPM. Other than that it's a great game. Works on Linux just fine.
Tokyo Xtreme Racer is fun at the start, especially if you like JDM cars and highway racing. The style and atmosphere are cool, but after some hours the game gets boring really fast. The map is too small and there are not many cars to use. I know the game only focuses on Japanese cars, but the content still feels very limited. The music is also not great. Only a few songs are good and the rest are forgettable. The biggest problem is the price. This game is not worth full price, and honestly even half price still feels too expensive for what you get. After playing Forza Horizon 6 with its huge Japan map and 600+ cars, Tokyo Xtreme Racer feels much worse and more repetitive. FH6 just has way more things to do, more cars, better map, and overall more fun. Tokyo Xtreme Racer had potential, but right now it feels like a game you play for a short time and then never touch again.
耳にしたことはあったがやったことはなかった首都高バトル。 タイトル通り、首都高っぽい雰囲気を楽しむカジュアルレースゲームです。 いわゆるリアルな挙動を求めたり、現実的なレースを求めるなら本作は違う。 そうではなく、感覚で情報も入れずにドライブしてレースする方が楽しめます。 なにか難しいことがあるかといえば、難しいことは何もないくらいのゲームです。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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