
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
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About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want to highlight that this is my first time playing a Tokyo Xtreme Racer game. I knew nothing about the series and how the games really are, although I did heard about it back in the days. The store page made me interested to add it to my wishlist and recently I bought this game and give it a spin. My first impressions were mixed with this game and after a few hours I wasn't sure why many people enjoy it. Because honestly the game is pretty repetitive, as you get your car, go to the expressway, find people and teams who you need to beat in order to advance in the vague story mode. Do a head to head race until you break your opponent's spirit (yes, you do that) and repeat. Of course you get new cars, upgrades and visual tuning along the way but that's the whole game. The world map is the express way only which is not as interesting to drive at for hours, and after stage 2 it never going to change at all. Additionally the AI can be pretty broken and most of the time you can expect how they going to react. Engine sounds could have been bit more varied and for some reason the main volume bar only changes the UI and engine sound volume level, but not for the in game soundtrack. I honestly found the game boring and basic in a sense. However I wanted to know the reason why many people like this game even with all of this, and I believe this game can be enjoyed if you can immerse yourself. Because in Tokyo Xtreme Racer you are an unknown guy who want some action on the Shuto Expressway, which is the home of a underground racing scene. Many tries their luck, some drivers going solo or joining to different teams in order to make a name for themselves or to just drive because of their own enjoyment, or because of their history with this place. Your reason to be here is to be the fastest at the expressway and challenge anyone along the way. You go around and learn more about the legends and history of this scene, talk with other racers and get familiar with the place and people. Learning about the drivers from others' conversations or rumors. The game considers the drivers not just names, but characters with their own motivation and style which you will learn along the way. You drive around the expressway looking for a challenge and enjoying the night. You also start to get more attached to the car you driving, upgrade them and learn the ways of the expressway with the car you have, which can be varied and challenging with different cars. As you get more involved with the racing scene, tension is getting higher and more known racers and teams of the expressway shows up with different style and reasons to be around, unrevealing more details about the history of this place up until you reach the legends who considered to be myths and race against them at some point and at this point you will get a slice of this culture and also connects certain lines from previous games in the series. Tokyo Xtreme Racer offers this immersion to the player which have it's limitations and gameplay wise not as varied, but I believe the devs made this intentionally like this because of the whole premise. If you can take this immersion to yourself and you can accept the game how it is, then you will also realize why many people enjoy this game and hopefully you will be one of them. This game is true to this formula which was more or less the same for the whole series as far as I know, and for that handful of people it's a great fun, which I was able to see it too. If you know the series beforehand, I think you will likely to enjoy this one and you know what you will get into. For those who are interested in the game, I really suggest to learn more about the game's premise and gameplay, watch videos about it because if you go in blindly you might get a game which is not your cup of tea. Based on this I can recommend the game, but this is definitely not for everyone, and that's fine.
The vehicles only respond to one input at a time. There is no way to simultaneously hit the gas and pull the handbrake. Same goes for the clutch and the foot brake. If you want to keep the accelerator held down while slightly braking when cornering, you are out of luck. If you to red-line your RPM while feathering the clutch, sorry, not happening. Kind of a crazy oversight by the developers, especially considering that drifting gets you extra points in this game. It's kinda hard to initiate a big drift when you can't use either brake or the clutch without losing all your RPM. Other than that it's a great game. Works on Linux just fine.
As a person that is abhorrently bad at driving in video games (and only video games I should add) I can't exactly remember what possessed me to buy this game. But I bought it and I enjoyed it!...Though, maybe not for the reasons you might think. Tokyo Xtreme Racer is, well, a racing game where you partake in street racing in the middle of Tokyo's night commute and take on the various people also trying to make names for themselves. We'll talk about story first and...well, there's a bit of one? Various notable characters will pop up here and there and wax poetic at / threaten you for the sole act of driving better than them, but for the most part the story is (and really should be) just about the racing. No extra fluff, no wild or random side events. Just the love of the game and leaving your opponents in the dust. Speaking of that, let's talk gameplay. There's two major parts, that being the actual racing and the garage where you do most of the prep work before racing. We'll talk about the garage first: there's a lot of options for you to choose from in terms of both car variety and specs of the cars. Many obvious brands are there with some extra additions to spice up the list. You can also buy upgrades to your race combat ability too with either driver skills or vehicle parts. The vehicle parts are especially important as you can modify them as you will to give your car a more personalized feel for when you put the pedal to the metal. It's a very intricate system, though you also don't have to poke it overly hard f you don't want. Now onto the actual racing; I will again preface that I'm extremely bad at racing games and this was no exception. My main problem was a lack of ability to brake into turns properly without losing a ton of speed which for anyone that's watched Initial D you know is a problem. Usually if I wasn't just outpacing someone I would slam a wall and either lose outright or lose so much speed I'd get passed and lose anyways. That leads to one of my first problems with this game: if you face enough of a deficit where you can't slipstream (and even some cases where you can) you just lose. Ultimately this is how this stuff normally works, but it's frustrating to not have any method to follow up where you get overtaken heavily. This is doubly compounded with the nitro that some cars (mainly bosses) have, where they will often hit the nitro and peel away from you unless you block them, which becomes even more difficult because NPCs instantly refill nitro on each challenge while you can't. Another thing I will also complain about is the traffic; sometimes it will be relatively clear and sometimes it'll be clogged as heck and there not always obvious reasons as to why that may be; this compounded with effectively sheer speed loss upon rear ending someone can spell the end for you, especially if you run on certain parts of the map. Speaking of the map, there's only about 3 routes (both directions) that you can access by the end of the game, which is enough to have a bunch of people shoved on them, but rather boring overall, especially when trying to get from one place to another since you have to drive alllllllllllll the way from point A to point B. There is a warp function that you can unlock, but that also expects you to be at a rest stop which some parts of the map don't have for quite a while. And this will be a while's worth of playing as this game for me took about 30 hours for the base game alone, so you'll be around for a while even if you're winning every fight. Now, you might be wondering how I managed to win at all with these complaints, let alone beat the whole game. Well, let me tell you that the power of foul play can work wonders. Just as you will lose if you rear end a car, so to will the opponent. And you can force them into bad moves too if you know how to do so. something else that's incredibly fun to do is drive the wrong way on the road and either catapult yourself off of other cars or act as the catapult yourself and send other cars into the sky. The most fun I had in the game was just sending vehicles into the night sky, though also some wacky physics interactions also added much needed brevity into the repetitive race and repeat style. Finally I'll talk about visuals and OST. Visually, the game is great; there's many details on the cars that are well referenced such as lightning or decals that shows a lot of love went into making these cars. The setting itself is also well referenced, selling the feeling that you're actually driving in Japan rather than a place they're saying is Japan. The OST is good as well, though probably the weakest thing of the non-game elements. It certainly can hype you up, but with a seemingly small amount of tracks, reused boss themes (for the most part) and like 2-3 non-racing driving tracks, the hype of each individual track goes down hard the 20th time you hear it loop. Overall, this is probably one of the better racing games in the market currently, if not one of the best for that authentic car racing experience. That said, not everyone is looking for the *fully* authentic experience where if a race looks over it's 90% over, so if you like a game where you're able to make your comeback this probably isn't the racer for you. Final rating: 7/10. It was a fine racer, but I'll stick with Kirby Air Riders and Mario Kart for my racers of choice.
Что ж, эта игра подтолкнула меня к тому, чтобы написать небольшой обзор. Когда-то в детстве я поигрывал в Tokyo Xtreme Racer: Zero на PS2, и спустя больше чем 15 лет вернуться к ремейку — довольно приятно. По ощущениям — это та же самая игра, просто аккуратно обновлённая и поданная в современной обертке. Геймплей местами может показаться однообразным, а тюнинг — довольно скромным. Но (!) нужно понимать: это типичная японская игра со своими нюансами, завышенных ожиданий строить не стоит. Если не ждать от него лишнего, она окупит себя с лихвой по эмоциям. Проходить её залпом — плохая идея. Быстро выгорите и забросите. Проходите в несколько сессий и вы тогда поймете, в чем ее прелесть. Сюжет здесь есть, но для большинства он покажется как будто сделан для галочки. Вся мякотка в отношениях между гонщиками и, в принципе, игра базируется на том, что это не первое поколение гонщиков и есть множество отсылок для тех, кто играл в предыдущие игры (например, кто такой Джинтей, кто такие Phantom Nine и 13 Devils), в том числе и сами персонажи — они перекочевали в большинстве своем из предыдущих частей. Грубо говоря, если хочется узнать лор и хитросплетения — придется копать ГОРАЗДО глубже. [spoiler] Между предыдущей частью TXR:3/ITC и TXR 2025 — прошло всего четыре года по лору.[/spoiler] Саундтрек — на любителя для масс, но лично у меня он без вопросов перекочевал в плейлист. Уж слишком полюбились мне многие треки за время прохождения. По машинам всё как надо: классический JDM-набор, плюс приятные мелочи вроде кей-каров и японских грузовичков. Лично для меня отдельное удовольствие — снова сесть за руль Skyline R34 и Chaser Tourer V. По движку — тут Unreal Engine 5, с оптимизацией всё в порядке. На моей конфигурации спокойно был выбор между 1440p ультра с DLSS и ~120 FPS или нативным 60+ FPS — без каких-то неприятных сюрпризов. Советую проходить с Challenge Mode с дополнительными правилами — именно там игра начинает работать так, как задумано разработчиками. Появляется баланс, напряжение и та самая прогрессия «превозмогания». Genki, спасибо за прекрасное возращение серии. Продолжение определённо хотелось бы увидеть. [spoiler]Ждем всем Tatsumi PA коллабу с Wangan Midnight![/spoiler] 9.5 интро [spoiler] Eternal Polaris [/spoiler] из 10. P.S. Фанатский русификатор у игры есть, я лично не использовал. Лежит в руководствах стима, если поискать. Удачи.
⭐⭐ (2.5/5) I really wanted to like this one. The soundtrack is genuinely great, and I appreciate how small the install size is (just 10 GB) — refreshing in an era of 100+ GB racing games. Unfortunately, that's where the good stuff ends. The graphics are rough, especially the motion blur, which makes everything look cheap rather than stylish. The controls are stiff and unsatisfying, and despite being marketed as a "Tokyo Xtreme" racing experience, you're basically locked to highway driving the whole time — not the varied city racing the branding implies. On top of that, performance isn't great either. Despite the tiny install size, I noticed random lag spikes and stuttering on an Intel Arc GPU — not what you'd expect from a game this lightweight. The vehicle health bar is a neat idea on paper, but it's poorly implemented and ends up feeling more like an annoyance than a meaningful mechanic. You can tell this game is paying homage to Initial D — that influence is all over it — and if you grew up on that franchise (or you're introducing a younger player to arcade racing), there's some nostalgic charm here. But mechanically, it feels like a 1998 arcade racer with a fresh coat of paint, not a modern racing game. The bigger issue is the price. Need for Speed: Most Wanted came out in 2006 and still outclasses this in nearly every way — and that game used to cost for around €9. Forza isn't even worth comparing. Yet this title sells at full price for the same (or more), and even on discount it's around €30. At that price, it's hard to recommend. At €15 or under, it'd be a reasonable arcade-style pickup for fans of the genre or the Initial D aesthetic. Even grid 2 which is less than a EURO outperforms it and it came out in 2013. Honestly, I could've forgiven a lot of these issues individually — the graphics, the controls, even the price — but at the end of the day, the game just isn't fun. And fun is the one thing I actually want from a racing game. TL;DR: Great music, tiny install size, but dated handling, weak visuals, restrictive tracks, performance hiccups, and a price tag that doesn't match the quality. Save your money and put it toward a different racing franchise.
Tediously linear.
Do you want to race against a Nissan Z? No? Ok, here's 50 of them you have to race in a row. We'll break them up with the occasional Honda, even a Subaru if you can believe it, and sometimes you might see a Toyota. But you will race against Nissan Zs and you will be fine with doing that for hours.
the enemy ai just pit maneuvers you and the grind is pretty awful
比较好玩,但是真结局要求太逆天了,得开4000公里才能解锁,我把所有其它对手全部击败才开了2300km
Refund requested, this is not at all what i expected. The graphics and trailer make it look like a well made game but it plays like 90s arcade game with graphic mod. Such a disappointment.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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