
The open-world action in Need for Speed Most Wanted gives you the freedom to drive your way. Hit jumps and shortcuts, switch cars, lie low or head for terrain that plays to your vehicle’s unique strengths. Fight your way past cops and rivals using skill, high-end car tech and tons of nitrous.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Polish, Russian*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 113 reviews with recorded playtime.
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is not the 2005 need for speed most wanted. It is also way worse. Driving feels good. Sounds and graphics are good. If that is all you care about in a game then this is a fine game. If you liked the 2005 need for speed game though. This one lacks a decent story, progressive car upgrades, customizable paint jobs and more that made the 2005 game good and this game feel worse. It also puts things behind a store that I was not even able to access. So thats fun. I couldn't drive the bugahti I found because it's an in store purchase.....
If you were looking forward to a Burnout game with licensed cars, welcome to NFS: Most Wanted 2012. In all seriousness though, it's hard to find a person who wouldn't talk about how rushed and unfinished NFS: MW 2012 is. But most people will only criticize the game by talking about the point that it is not “Most Wanted”, and… that’s pretty much it. It’s hard to find a review that would focus on the final game itself. First I want to say that it has its own vibe and positive sides. For example, the city of Fairhaven looks beautiful, and the same goes for graphics. I can’t really tell that this game came out in 2012. It’s almost on par with the most recent NFS releases. The city and the visual style create some great, chill vibes in my opinion. The soundtrack is decent as of now and was excellent back in the day. It literally screams early 2010s: Skrillex, Charli XCX, Muse, The Chemical Brothers, Calvin Harris, and all the other artists blend really well with the world of the game and the time of its release. There are some dubstep remixes which I would rather replace with the original versions, but overall it's not that bad. There are also unique intro cinematics for each event, which is a train of thought of whoever was responsible for the thing. I am not saying it’s bad; it’s actually quite the opposite: I really like those weird, creative cinematics. It is something that you simply can’t meet in the newer games. The unhinged creativity. But that’s about it. Everything else is… rather questionable. The game is literally being held hostage by its own naming. This is not Most Wanted; this is Burnout: Fairhaven. It lacks not only a purpose but also a whole bunch of other aspects that would make the game worthwhile to play. The gameplay is literally the same as in Burnout but kinda worse: complete races against faceless, generic bots who prove no resistance whatsoever; do some other generic stuff (go fast through a speedtrap, smash billboards, etc.); and earn enough score [Speed Points] in order to race yet another faceless Blacklist member, this time with cops and with the requirement to take out the opponent after the race in order to get his car into your garage. If such a formula had worked with Burnout back in the 2000s, it has become quite stale by the time of 2012. Not to mention the amazing damage model of cars in Burnout since those were unlicensed. I don’t know who came up with an idea to try to implement such a thing with licensed cars; I personally think that such implementation will never work the way it should simply due to the manufacturers’ policies. The very core of NFS: MW 2012 contradicts itself, and as you may guess, it is not a good start. Due to the rushed development, the progression system is questionable to say the least. Regarding the visual upgrades, the only thing you can change is the color/livery. In order to upgrade the insides of your car, you have to complete [b]certain[/b] races. You got the detail you need? Great, now use it 300 times or do something X number of times in order to upgrade it so it becomes even better. Each car also has a certain list of available races, and once you have completed them, there is nothing else to do with the car except ditch it and switch to another one. Every car has its own set of races, which sometimes intervene with one another (repetitiveness). The cherry on top? Each car also has its own progression system, meaning that all of those performance parts that you’ve earned for your previous car do not carry over. The handling model is really hard to get used to. If you don’t have track tires on, the car always tends to wiggle to the sides a bit, which results in a crash. Drifting isn’t as simple as in future installments either: if, say, in Payback any car could pass the turns in drift without spinning out, in MW2012 certain cars require drift tires or heavy control in order not to end up crashing. You might think "oh, maybe the car is more grip-oriented then?" no, it isn't, it still tends to drift at times when turning. The handling model with the “brake to drift” system, which has appeared in NFS: Hot Pursuit [2011], became closer to the abomination of a handling we have in Need for Speed 2015. Speaking of crashes, in my own opinion the game is way too sensitive in this context, even more than NFS 2015. Sometimes trading paint with a car or with a wall results in a crash cut scene that is around 5 seconds long. Yeah, I still have PTSD from the NFS 2015, don't mind me here. The side activities are quite boring. Excluding the races, there are half-baked 2-minute "drift" races, which are a rare occasion; chases, which hardly differ from the ones you might have in a race or in free-roam but somehow ended up as a separate event; and… that’s pretty much it. Cops are not fun either: there’s absolutely no penalty if you get busted (I can hardly call a penalty the fact that you lose the SP you’ve accumulated [b]in a chase[/b]). I couldn’t find speed cams or billboard-smashing fun no matter how hard I’ve tried. It just simply doesn’t click, maybe due to the fact that the game feels rather pointless as I've mentioned before. There’s no ending, there’s no beginning; it really is a Burnout game that wears the name of Need for Speed for some particular reason. I honestly think that if EA decided to reboot the Burnout series with this title or would call it the spin-off of the series, it would work far better than what we have today. But alas, it is what it is. All in all, considering today’s trend of aimless racing (Forza Horizon, The Crew [kinda], and sim races), the game would hold great if not for the questionable progression and the half-working elements of the Burnout series. Sure, the game was meant to be drastically different, and, supposedly, to be the continuation of the original Most Wanted, but I just can't put my finger on what could have been different in order for this version of the game to work in the end. Don’t get me wrong — it's a decent racing game for a couple of mindless evenings, but… many may find it boring and unfinished. I can’t say much personally; I personally found it fun but rather pointless to play after 3 hours. I recommend this game purely out of pity. I understand all the depths of hell this game has been through during development, and I don't want to post another negative review just for the sake of it.
This game probably would work fine if it wasn't for EA, The launcher is so bad a 4 year old probably could make a better one in scratch. Please fix this game it won't even launch i've tryed everthing. Im also pissed of all the dlc that still costs the same as when the game was released... EA is the worst company in gaming. Steam could you please fix it so i dont need to use their stupid launcher, i've also heard that the controller support is bad, this is a game that SOLD 8 MILLION COPIES ON CONSOLES!!! FIX IT!!!
Per chi ha giocato con la prima edizione di Most Wanted questo titolo è un'eresia a 360°... tutto sommato, secondo me. un giretto in macchina ci sta: diventare il Top dei "most wanted" è possibile ma non scontato. Non uno dei migliori N4S ma comunque giocabile, in saldo "se pò fà".
i loved this game as a kid, i probably put at least 100 hours into it on ps3 back in the day, so when i saw it on sale i decided to get it. the driving is decent, it's chunky and arcadey but it's fun. the gameplay is very burnout esque with a lot of crashing into other cars (and the ai crashing into you), ♥♥♥♥ like that the soundtrack is pretty great, and so is the sound design in general. but what made me decide to stop playing and refund the game was realizing just how many of the cars are locked behind DLC. i expect a full package, or at least a mostly full package when i buy a game, especially an older one like this, so i was surprised to find out that there are 31 discoverable vehicles (cars you unlock by roaming the map), 10 most wanted vehicles (cars you unlock by completing the story) and.. TWENTY DLC cars. TWENTY. that means that only 41/61 cars are in the default package. this doesn't sound so awful, but it means that 31/51 cars you find while roaming are useable, meaning that about 40% of the cars you find are just trolling you, unless you dish out an extra 5-30 bucks. that's almost 1 fake car for every 1 car you can actually use, and that's just ♥♥♥♥♥♥♥♥. the best part? the 20 dlc cars are split into 4 dlcs, 5 cars each. that means if you wanna get the full experience and drive some of the coolest cars in the game like the nissan 350z or the bugatti veyron, you have to pay an extra $15 (and that's when it's onsale.. it's $30 offsale) just outrageous. the customization in this game is also sorry as ♥♥♥♥. you can't customize your car's appearance at all, only it's performance. you can't even pick a specific color you want, because the only way to change the color of your car is the weird ass gas station gimmick made for running from the police that repairs and changes the color to one of like, 8 random colors. this game kinda blows bro. you should get a different NFS, or better yet, keep your money away from EA's grimy hands.
One of its biggest strengths is just how fun it is to simply exist in its world. You can spend hours free roaming Fairhaven without touching a race and never get bored. Driving a garage full of beautifully modelled cars, each with its own distinct handling, makes exploring the city endlessly enjoyable. Fairhaven is a fantastic open world, from tree lined roads with leaves blowing in the wind to streets scattered with sakura petals, all backed by an incredibly well curated soundtrack. The clean, stylish UI also deserves praise. It has a strange sense of weight, appearing only when needed before seamlessly getting out of the way. Criterion absolutely nailed the sense of speed. Hunting down jackspots, smashing billboards, breaking through security gates, and simply causing chaos around the city is just as entertaining as the races themselves. The police are relentless too. They are not there to inconvenience you, they are there to wreck you, making every escape feel genuinely satisfying. Get this game on sale. And if possible, the complete DLC pack too. It adds 20 more delicious cars. Essential Fixes : https://steamcommunity.com/sharedfiles/filedetails/?id=3382337900
wtf is this ea app, when i buy this game it was easy to play ,now this ea app always asking pswd and i have to struck on it, too bad experience, dont buy ea games, these people only waste time, stupids, totally bad experience
One of the best NFS of all time The Name `´MOST WANTED´´ ruined the game for many People in the NFS Community although i can Confidently say that this nfs has the best car sounds of all the Titles everyone hating on this did not drive The LFA in an Tunnel
the controls frickin suck half the time they dont work properly shame cus the game is actually good.
в детстве вроде нравилось, а щас понимаешь какой это унылый скучный гумозный кусок деpbма
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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