
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优点: 作为首都高系列暌违多年后的新作,可谓是目前市面上将首都高地下赛车文化呈现得最地道的游戏,无论是在首都高上对对手的车尾闪大灯发起挑战的方式,还是高度还原的环状线,甚至在午夜的停车区里还有众多车手聊着关于你在首都高的传闻事迹,这一切都将玩家带入到了首都高那种独特的地下赛车氛围当中。 全日系的车辆阵容,其中不乏上世纪末经典的JDM车型和新生代的性能猛兽,优秀的车身建模,拍照模式大满足。 BGM很搭夜晚飙车的主题,特定boss有专属的BGM很好地提高了初见挑战时的刺激与紧张感,非常棒。 跟我喜欢的V联动了,有专属的痛车和对战。 [spoiler] 聊天文本和过场动画都弥漫着一股中二气息w [/spoiler] [spoiler] 后期通过对战解锁的气场特效(类似头文字D)可以大幅增强爱车的中二气息 [/spoiler] 缺点: 驾驶手感街机味很重,虽说速度感的表现很棒,但奇怪的抓地力还有每次打方向回正会刻意让镜头晃动个人不是很喜欢(也可能是调校的问题?) 画面表现同样是街机味很重,有点过时,音效表现不尽人意,售价对比最新的地平线6也没有便宜多少。 游戏前期奖励少,而升级解锁项目所要求的点数很多,导致肝度略高。某些对手的对战条件如果是指定车型就必须把前面的车型全部解锁直到解锁指定的车型,这点也让肝度再次加重。 某些高等级电脑在高速弯的路段表现强势,丝毫没有减速甚至还持续加速,即使开着氮气依然能被那恐怖的加速力抛离到怀疑人生。 某个对手要求总里程达到3000公里,在我其他全部对手都已经击败的情况下我还差了几百公里。而最好跑的湾岸线全长也就是三十多公里,要不是为了[spoiler] 恶魔Z [/spoiler],这对手是真的不想打了。 主线通关后某个改装项目竟然要求3000BP解锁,要知道我可能前面攒的所有BP加起来都不知道有没有超过1000,结合上面那点,genki桑对于玩家的耐心是不是有什么误解?? 车辆高速行驶时默认的上下震动幅度非常夸张,调整避震悬挂后没有改善,最后是在设置里找到调整震动幅度的选项,我真的好奇genki你们坐过这么颠的车吗?还有一些好听的BGM如果不设置的话,可能游戏打完了都没听过,这点真的非常不人性化。 总结:本作的优缺点都相当明显,但胜在题材足够独特,个人给出中评,希望genki下一作能带来更好的体验,更丰富的车型,同时也希望下一作可以不用等那么久。系列老玩家和对JDM或者首都高地下赛车文化感兴趣的可以等打折购入。
一開始跑很順,但過沒幾分鐘就會變慢...
[table] [tr] [th][h1]⠀⠀⠀⠀⠀⠀♫ Cynthoni - Cynthoni of Flames ♫[/h1] [h1]───────⚪──────────────────────[/h1] ⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐[/th] [/tr] [tr] [th]https://www.youtube.com/watch?v=4dN3-xwiHJw[/th] [/tr] [/table]
刚把机光王(北见淳)打完,来写一篇评测纪念一吧。与其说是纪念,还是总结更合适。先说对这款游戏的评价:个人很喜欢,但是这注定是一款不会取悦大多赛车游戏爱好者的赛车游戏。固定的车身视角和非常“街机”的手感非常湾岸,车单也挺丰富,可惜只有日本本土品牌车型,如果能加入一些外国品牌就更棒了(好想在湾岸线飙M5啊)。游戏最大的亮点就是对于首都高线路的还原,还有著名的大黑PA和箱崎PA等停车场,在停车场停车时也可以和虚拟人物进行对话,那种车友间互相交流的汽车文化氛围营造的非常好。在路上玩家可以和见到的任何车型比赛,包括但不限于威尔法、townace大面包和dyna货卡,很有趣。BGM虽然听多了有点耳朵起茧子,但是很带感。缺点嘛,也同样明显。首先是玩法上,如果是喜欢山路漂移玩法的玩家估计会非常失望,因为在这款游戏里你的目标只有一个——那就是在超高速行驶的过程中尽量让自己不要犯错误。但是跑湾岸线大直道让自己跑到400码的感觉真的好爽,可惜天气有点单调,没雨天啥的。还有就是一直折磨我的闪退问题,fatal error的弹窗在这两周内估计我都看过几百遍了。网上能试过的方法都试过了,改注册表、更新驱动、换启动方式、更新系统、调画质、卸载重装...全都没用。能总结出的规律只有一个,那就是不选DX11闪退次数会稍微少一点,纯粹凭着对这款游戏的兴趣,在无数次的闪退之后还是通关了,genki赶快出补丁吧,这两天闪退现象更严重了(貌似是虚幻引擎的锅)。31个小时,从最初的AE86,到雅阁CL7、chaser、GC8、EVO5、celsior、RCF,R32,还有北极星的R33,为了好玩还买了一台townace还没改。到后期的过弯真的是一种折磨,减速马上被追上,不减速就蹭墙刮血条,还得时刻注意酱油街车(已经不记得创飞过多少小K了),只有疯狂叠技能加血条。还有就是改件略少,每款车外观能改装的只有前后杠、侧裙、尾翼、轮毂,每一样的种类最多只有三种,没有极品飞车系列改件丰富,但是调教系统很丰富,可以拉齿比、悬挂软硬、束角等等,可挖掘的东西还是很多的。最后,还剩下几十个流浪者没打,打完就可以和恶魔Z(朝仓明雄\朝仓晶夫)大战了,流浪者的各种比赛条件有点麻烦,得根据要求改贴膜、外观、性能等等,有的还需要特定车型(温柔鉴定师大哥我真的服你了,看着那么呆萌的车贴的EK9居然这么猛)。
湾岸街机平替
really janky and doesnt run well
good game but the cars unbalanced
Its like the old games. Giving off the same vibe the games 20 yrs ago used to give. but with added features, cars, and wider audience.
O melhor jogo de corrida em sei lá quanto tempo. No dicionário, a palavra "molho" tem esse jogo como significado.
an absolute amazing racing game especially for those who are huge fans of jdm cars and customization, not only that the racing in this game is so much fun and the way the c1 shutoko was recreated is genuinely amazing. this game feels so much alive it's pretty much like an rpg
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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