
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Классный игра
Aunque es una obra con una jugabilidad algo paralítica y repetitiva, su historia y trasfondo lo elevan a una auténtica joya del horror cósmico inmersa en el mundo que nos ofreció Lovecraft hace ya casi 90 años. El protagonista, Charles Reed, deberá enfrentarse a diversas situaciones de ética dudosa que influirán en el devenir de los acontecimientos que giran en torno a Oakmont City, sus anegadas calles y su extraña población. Se agradece poder cargar partida justo en el momento de la decisión final para poder experimentar sus tres finales.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 494ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great atmosphere - creepy and foreboding, just like Lovecraft should be. I like the mystery mechanic with the mind mapping, and the characters are fun.
ITS SO LOVECRAFT
A great game, real atmosphere but it is a very hard game
it's cool manee
I really liked it. You might not. Its been a little while since I've played the game, but from what I remember, the vast majority of the game is just a trudging-through-waist-deep-mud slog. Like it starts off really good, the detective systems in place are fun, the characters are weird and interesting, the voice acting well done. Just so many elements to set the game up for success. Unfortunately, after that initial loop of gameplay, you realize that it is a pretty unforgiving (and repetitive) survival shooter. The game just lacked variety and doesn't always give the player the tools they need to really move forward. You could be cruising along in the game just fine, but suddenly you happen upon a house to explore for resources. By the time you get through said house, you're either dead or actually less item-rich than when you entered, as enemies can be hard to kill and sometimes can completely overwhelem you. Storywise, its pretty good, very lovecraftian. For me the game was enough of a good story and mix of lovecraftian inspired horror to keep me interested, but thats only because I'd consider myself to be a big fan of that genre. For the average person, I'd imagine the game would become unbearable at one point and they would give up. I'll likely never play the game again, but I enjoyed the playthrough I had. HOWEVER, I am hoping that Frogwares learns from the complaints about the first game and makes the sequel much better than the first. Here's hoping. So yeah, for anyone who's a big fan of detective games and lovecraftian/cosmic horror type stuff, I'd reccommend. If not, you're probably better off playing something else. Also worthy of noting is that I played the entire game on Steam Deck and it ran pretty well.
I will be honest. I had Sinking City installed for a while but didn't get to play it much. Then the remastered version happened, and got back to it. And definitely got hooked. What you got here is a game where exploration and free roaming are king. You are Charles Reed, a P.I. that travels to fictional Oakmont to learn about his visions. He will get much more than he hoped for in the process. Sinking City isn't perfect. Some of the interior lvl designs get samey after a while, combat can be incredibly hazardous, especially early game, and at times you may not even be sure what you got to do. But if you can overlook these faults, what Sinking City will offer you in exchange is personality. In spades. You will spend most of your time solving mysteries and cases. Considering most of these are tied to some form of Lovecraftian mythos or story, if you enjoy Lovecraft you are in for a treat. Sinking City is the oddball for a game. It is not strictly speaking a sandbox, but has several qualities of them. What makes everything work is the dev's efforts in making Lovecraft's stories be part of the progress. You will spend a great deal researching and figuring out clues and puzzles to advance the story, locations, etc. And all of them are tied subtly to some form of Lovecraftian lore. If you are into it, you will likely enjoy this game in ways you couldn't imagine. And it does it simply by crafty storytelling alone. Some of these will make your skin crawl for sure.
Flawed but still worth it
I've been a fan of Frogwares since Sherlock Holmes vs. Jack the Ripper. They are always pretty good, but just missing something that makes their games truly great. I think the mechanics are great, and I think Sinking City refines the detective formula they've had for years now and adds much needed combat to break up the detective side of things. My only issue with this game is that the combat feels a little too clunky for me, which I hope is improved upon in the upcoming sequel. Other than that, I can look past the performance and reused faces etc. considering Frogwares isn't exactly AAA. It is clear that their scope is a little bigger than their abilities, whether due to team size or funding I am unsure, but I think they have made a really special game here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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