
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Як я міг пропустити цю гру!
설정이 재미있고 배경이 멋집니다. 조작과 진행 방식이 매우매우 불편하긴 하지만, 주어진 정보를 가지고 스스로 추리하고 게임 환경과 상호작용하는 것이 핵심으로 느껴져서, 오히려 편의기능이 잘 되어 있었다면 재미가 반감되었을 것 같습니다. 그리고 이건 좀 이상하긴한데 영어공부가 돼요. 등장인물들이 굉장히 모범적인 단어를 사용하고 듣기 편한 톤으로 말해서 표현 배우기가 좋습니다ㅋㅋㅋㅋ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 9K | 78% | $14.99 | |
| $4.3M | 21.7K | 95% | $5.99 | |
| $4.3M | 4.6K | 94% | $24.99 | |
| $4.3M | 17.1K | 97% | $14.99 | |
| $4.3M | 2.5K | 90% | $59.99 | |
| $4.3M | 4.1K | 85% | $27.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 82% | $39.99 | |
| $2.2M | 4.8K | 66% | $17.49 | |
| $10K | 60 | 97% | $4.99 | |
| $4.2M | 4.6K | 78% | $44.99 | |
| $1.3M | 3.1K | 78% | $29.99 | |
| $90.4K | 198 | 70% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 494ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like H.P. Lovecraft's books or cosmic horror, this is a game for you. It has some janky bits, but overall it is a cool experience.
보이는 비주얼에 비해 요구사양이 엄청 높습니다. 5080인데 풀옵기준 4k dlss 성능으로 70밑으로도 떨어지네요. 프레임젠은 옵션은 있는데 작동 안합니다; 게임은 할 만은 합니다. 이것저것 만지다 30시간만에 엔딩 봤네요. 다만 정가주고 사긴 아깝고 3만원 정도면 제 값 합니다. 컴 사양이 좋은 분에게만 추천합니다. 추리게임에 가깝고 나름 오픈월드입니다. 전투는 별 재미 없고 이야기는 나쁘지 않네요.
The Sinking City gets its gloomy, Lovecraftian atmosphere and unsettling mood perfectly right. The core detective work is excellent, featuring engaging cases and a rewarding mind palace system. The game refuses to hold your hand, forcing you to map out locations and solve mysteries yourself, though this lack of direction can occasionally turn into a frustrating negative. Unfortunately, everything outside of the investigations is uneven. While the map looks atmospheric, Oakmont feels empty and boring, making traversal a major chore after a while. Side quests lack depth, combat is incredibly clunky, and the infection zones feel completely meaningless. You will constantly fight a severe lack of enemy variety and awful, broken AI. Furthermore, [spoiler]you do not see any iconic Lovecraftian monsters or deities. While not seeing them is the point of cosmic horror, I still wanted something more grandiose after 15 hours of gameplay.[/spoiler] Lackluster optimization only makes these flaws harder to ignore. What disappoints most is that the brilliant clue-gathering leads to a narrative relying on recycled cosmic horror tropes. [u]While I do not view using these tropes as a negative as they are the core idea of Lovecraft,[/u] the endings are just terrible. Instead of a grand payoff, your major choices lead to abrupt endings that are literally 30 to 120 seconds long, making heavy decisions feel superficial. Ultimately, the game is defined by a stark contrast between its brilliant investigative highs and frustrating gameplay lows.
The remaster makes Oakmont creepier than ever. Better visuals, smoother performance, and chilling atmosphere keep the mystery alive. Combat’s still clunky, but the detective work and cosmic horror vibes make it worth diving back in. 6.5/10, Nothing unusual just collecting clues and solve the cases.
I truly enjoyed the game until I got to the end, I'm sorry but that was it? No narration to explain anything Reed went through, the decay of the city why is in that state, why people just walk around do nothing, no rebuilt of the city after the flood? I just see few selling stuff, other hammering, other getting drunk at the bar or crying for help, some random folks shooting and pointing guns at others, a total crap pot but no explanation why and on the top of that Reed seem to have sacrificed himself for nothing? What's the point of all then if there is no hope, no faith, and no redemption? And who is this daughter character, I thought she was human, kept prisoner by this entity, so where she come from, and who are these creatures? What the hell happened to these people? It feels so deliberate not to clues us in and stroy wise felt empty, I did enjoy he search, clues and reconstruction, even if buggy at times, but story telling TSC is a loss for me. I feel so disappointed, I needed closure and see the rebuilding of the city in the end to make sense, but you won't have that and that's why I feel like NOT to recommend this game, unless you just like the shootings and investigating otherwise if you have a heart stay way.
good game
クトゥルフ神話モチーフのTPS。 謎解きをして、異形の敵と戦うこともある探偵業を楽しめる。 全体的に不気味で、陰鬱な雰囲気が漂う破滅しそうな雰囲気の世界観が凄く良い。 化け物は気持ち悪いし強いけど、そりゃ化け物なんだからそうだわな… 敵を倒すことは絶対に必要ではない。 自分の手札から使える手段を選び、消耗を最低限にし、時には逃げ出ししてと所詮人間でしかない主人公にはそれが重要なことなんだ。
[h1]Назад у минуле[/h1] Все ж таки, рецензії на The Sinking City 2 та ціна ремастеру оригіналу підкупили мене спробувати гру ще раз. Раніше я її купував на Nintendo Switch Lite і тоді мене вистачило всього на дві години. Це не проблема платформи, самі ігрові системи The Sinking City настільки слабкі та архаїчні, що враження ніби ти граєш в гру 2005 року переслідує постійно аж до фінальних титрів. Однак, атмосфера та сюжет гарно балансують геймплейні недоліки. [h2]Плюси:[/h2] Атмосфера: чим довше тиняєшся містом, тим більше стаєш схожим на місцевих промоклих до нитки мешканців. Чудовий саундтрек гарно підкреслює артдизайн, що передає гнітючість американського міста на східному узбережжі 20-х років минулого століття. Сюжет: Я не скажу, що історія феноменальна: тут трапляються сценарні діри і занадто прості пояснення деяких моментів, але в цілому за сюжетом цікаво спостерігати, а кількість нових таємниць постійно додає інтриги. Не назву себе фанатом Лавкрафта, хоч і прочитав десь половину збірки його творів, однак мені зайшло. [h2]Мінуси:[/h2] Геймдизайн: Як згадувалося вище, The Sinking City грається як дуже-дуже древня гра. Здається, що на аркадних автоматах стрільба краще реалізована, кожний енкаунтер дратував. Прокачка чисто аби було. Квест дизайн, як основних, так і другорядних місій дуже репетативний. Тривалість: Гра тільки б виграла, якби її тривалість вміщувалася в 10-15 годин, а не 20+. Можна було б легко скоротити місії з зануренням простим переходом з сінематіка, який вже є і постійно однаковий, до геймлею. Натомість команда витратила не один місяць розробки, щоб реалізувати мувемент по дну, зі своєю унікальною зброєю, але цього так мало і так нудно, що здається, цей сегмент лишили, тільки тому що шкода було викидати. Різне: От не знаю кому спало на думку заасайнити кнопку інтеракту на ЛКМ. Якщо повертатися з інших ігор, то часто як не в очі комусь засвітиш, то кулаком в морду. [h2]Підсумок[/h2] The Sinking City зайде тим, хто перш за все готовий пробачити її недоліки, фанатіє за містикою Лавкрафта, або за атмосферними іграми в цілому. Ремастер значно підтягнув загальну картинку, хоча трохи дивно бачити годрейси в дощову погоду. Але свою місію він виконав - ще раз продав гру перед виходом продовження за доволі демократичну ціну. [h2]Оцінка - 63[/h2]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.