
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
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Media

About

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played about 20 hours of it a long time ago and it was really good. I wasn't expecting it to be as improved as it turned out to be for this latest run. I'm looking forward to the upcoming changes and DLC. I don't review games on potential - this game is definitely worth the money
The idea has a lot of potential, but the execution gets tedious and repetitive pretty quicky. As veteran player of the resource management genre, I came into this game incredibly excited, but it's sadly obvious that the developers are inexperienced. The gameplay loop gets repetitive and boring very quickly. I could barely get myself to finish one playthrough. The balancing and optimization is highly counter-intuitive. Somehow, your newspaper becomes unbearably inefficient if you replace all stairs with an elevator. Imagine the logic in that. Some of the build aspects are counter-intuitive, such as connecting elevators, tubes, and other transport. There is very little incentive to follow the story, and the spacing of items and desks seem entirely random. The text-editing and graphic-editing are designed to be redundant, and only there to bother you. Interesting idea, overshadowed by subpar execution.
Fun resource management game. You maintain the happiness of your workers. Each worker has a designated skill for each department. Unlock locations to build different types of work desks, decorations, amenities, etc. You match each decor with the work(er) type. Mobs and Protesters arise depending on your current news story. Unfortunately, this game's biggest hindrance is it's quality of life. The one major issue I have encountered so far is deleting old stories that didn't get published. This can be a hassle at later stages due to the amount of stories that get reported on. You have to delete each sub-story to remove the main news article from your ready to print folder. Again, quite the hassle. This extends to decorations, you have to click on your item then sell that decor. Adding an undo (ctrl+z) feature, delete (del), and/or clear old news button could vastly improve the gameplay. Overall though, I'd give this game a 4/5. Fun as heck and a time killer.
This game is thin, but tall. Let me make it make sense. The gameplay loop is very short and few things will surprise you after a while, but it is flawless in its execution because it has me wanting just, "it is late at night so I can only do a little more and I'll quit" kinda energy. It's a tower sim focused on news.Get some reporters, send them into the world, get the stories typed out and ready to print, print. Stats, categories, and minor enemies will be your every week, as well as expanding across a city to get more customers. I'm simplifying all of this of course. I couldn't put the game down for a week straight, and I'm coming back to it much later to replay it and enjoy the experience. This is definitely worth your purchase and time
I really enjoy the game loop, so I want to give this a positive review. Unfortunately, I can't fully recommend this game without mentioning certain negatives though. Unfortunately, the progression is too slow for me. The game gives you complete freedom when you upgrade your news station, and while this may sound like a positive, it is not. Because there is not really a "most efficient way" to build your station, as the order of progression doesn't change the gameplay much at all. You would simply be accessing certain features earlier or later in game. Essentially, you have to earn a special currency for the upgrades which can be earned by accomplishing certain goals (that appear once per cycle), or coming across a rare article that gives it. All that is to say, it is not very easy to come by. I feel like having to purchase these upgrades with a different currency simply adds an unnecessary and bothersome step to an otherwise mediocre unlock. I will admit that the normal difficulty was too much for me, especially since you have to collect this additional resource to progress on top of the managing. So I really wish every upgrade tied to a station would be unlocked simply upon capture. Due to the speed of progression, I haven't unlocked the entire map yet, and can't confirm or deny if the map expands upon unlock. (I may change this if so) But if not, it would be a pretty frustrating grind for a mediocre outcome imo. But if you don't mind slow progression, I would highly recommend this game.
怎么会这么好玩( 就是感觉装饰件还是有点少,装修完之后突然失去动力不知道钱该买什么了,但还是没到十年,要是再有别的内容填充剩下的时间就好了。 而且卖新闻给国际新闻社实在有点亏,额外的星星也没有加成,有贿赂的时候甚至不能覆盖成本,不知道还有没有可能修改。 真的很好玩。
Very much loving the game. It has that quality of most sims where you feel very motivated to get the next upgrade or thing to make your newspaper the best it can be. There are some things, like the bus and boat upgrades that are still there that serve no purpose at the moment and some balancing, such as the inability to juggle factions. If you side with one it just automatically locks you out with no way to play both sides, its one or nothing which is a bit meh. So I won't say it's perfect, but this is a pretty addictive time sink for me. Also any history buffs will get a kick out of some of the news articles. However, if you don't like trying to make things run as efficiently as possible or micromanage, this may not be for you. For me though, very fun!
原本以为是否新闻编辑室,后来发现还是模拟装修 不过题材和画风挺新颖的,可以支持一下
its a fun game over all, but it gets boring after a while because everything takes quite some thime. getting cash experience all that kinda stuff will feel like a hazzle after a while. please buff the elevator or make stuff faster and buff late-game itens (like the elevator). also the decorating is fun but I feel like something is missing, because yes you can decorate but you dont have a lot of space leading to ur tower being crowded, the only way to counter this is to expand a lot which get too expensive too fast.
前面部分蛮好玩的,但5年就差不多称霸了,后面略嫌无聊。以及搬运工不会主动搬运食物板条箱去教会的车上,不知为什么。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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