
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oakmont, the titular city, is a place coming apart at the seams. A place where the barrier between normal life and annihilation has become so distressed and worn that to even imagine the horrors poised to wash over it is to invite those horrors to seep through the cracks. Skeletons of beached ships lay mangled against partly submerged tenements. Diesel fumes belch from outboard motors and mix with the musk and grime of the unwashed ferry-goers to dance above a salty stew of rotting whale carcasses and spilled industrial chemicals. And yet the people of Oakmont cling to normalcy as best as they can, casting fishing lines from makeshift docks fashioned outside their apartment windows, butchering meat at the market, drinking at the bar. The monsters can be terrible and the people sometimes monstrous, but the true horrors here are the omnipresent reminders of just how fragile that day-to-day normalcy we so take for granted can sometimes be. Astoundingly prescient for a game originally released in 2019. Gameplay wise, there’s not much to write home about. The combat is clunky and the tactical decisions can almost always be boiled down to “do I need to use a grenade here, or can this be beaten to death with a shovel?”. And sometimes enemies are just plain stupid – like “stand there doing nothing while you repeatedly shoot them” stupid. There’s a crafting mechanic to replenish supplies, and a degree of redundancy in the sorts of ingredients you use which, in theory, should force the player to decide between, say, making more pistol ammo or more Thomson ammo, but the ingredients were so plentiful that I rarely found myself in such a conundrum. (Perhaps playing on a higher difficulty would have forced me to be more thoughtful, but I have an inkling that it would have merely made the game frustrating.) There’s an investigation mechanic, too. If you’re hoping this allows you to exercise those brain-muscles by deducing events previously transpired, then you might be a bit disappointed as it’s more a storytelling feature. However, this mechanic does force the player to really explore the world and soak up the details – which is really the crux of the game. If this game is greater than the sum of its parts, the exploration is the ingredient that makes that formula work. The city is festooned with sights and details both terrible and compelling and the real pleasure of playing the game comes from discovering these things. As good as the sights are, the sound in the game also stands out quite a bit to me, specifically the music. A cool noir groove accompanies you as you dwell the streets, broken up by interludes of surreal ghostly voices. When entering infested areas the tone changes to a ponderous, hateful electrical static that evokes the tearing of reality as creatures burst forth from the earth. And then there are the little effects like the sound of movement from another room as you investigate the scene of a fresh atrocity. Overall, The Sinking City is a flawed game. The sum of those flaws would disqualify most games from an endorsement, but I can’t help but give this game a ringing one because of the job it does in simply bringing to life such a beautifully broken place like Oakmont.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 494ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting story and gameplay. Cool investigation and survival elements.
Вогонь груля. дуже дуже для тих хто в теме Г. Ф. Лавкрафт))
Excelente jogo para quem curte investigação e Lovecraft, muito bem ambientado, diálogos bem feitos e ação na dose certa para o estilo.
Все в стилі Лавкрафта 10 божевіль із 10
es como estar en la concha de tu madre
Hat Spaß gemacht
This is my 3rd playthrough. I enjoyed the story, the twist with Van der Berg was good. The atmosphere was there, and the puzzles and investigations reminded me of Frogwares' Sherlock, which is a good thing. I loved those games. I'm Really excited for TSC 2, decided to replay the first for nostalgia and I hope they improve the NPC AI and gunplay in the next one. Going into it now. P.S. The optimization for the remaster f*cking sucks.
THE SINKING CITY Remastered Empty semi open world. Go around solving murders and mysteries what happend? who done it? By finding clues and putting them toghter. For me how to put toghter clues in the games menu didnt make sense? And to be honest i didnt care, couldnt be bothered to figure it out. These kind of Sherlock Holmes games are not for me. I will still thumb this game up, because people who like the genre will probly like this?
父亲与子剧情中 救赎教堂触发不了是为什么?条件都满足了 大学图书馆 1.宗教或历史 2.17-19世纪 3.本地 是有bug?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.6M | 3K | 82% | $39.99 | |
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| $4.3M | 7.9K | 65% | $19.99 |