
Find yourself trapped alone in a room with a ticking time bomb. Your friends have the manual to defuse it, but they can't see the bomb, so you're going to have to talk it out – fast!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 17.1Kreviews | 97% | — | $4.3M |
| $14.99 | 1.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
需要有至少两个智力达到成年边牧水平的人才能玩。
I made my wife cry. She has many qualities that I adore her for. Giving me directions on diffusing a bomb on a time crunch is not one of them. Really fun game but be prepared to question your communication skills with whoever you play with. I'd love to watch new people play this to see how they make out with it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Spain, Dutch, Polish, Romanian, Turkish, Spanish - Latin America, Italian, Finnish, Norwegian, Portuguese - Brazil +14 more
| $14.99 |
| 167ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Keep Talking and Nobody Explodes is one of the few games I've ever encountered that can turn complete strangers into a functioning team, expose hidden personality traits, and cause hysterical laughter through catastrophic failure... often within the same five-minute round. I have about 149 hours logged on Steam, but that's a lie of omission. Between earlier installs and copies outside Steam, the real number is easily double that. Most people I know played this with friends. I played it with friends too. But I also weaponized it as a classroom activity. And before anyone gets concerned, it turns out "defuse a bomb through communication" is an astonishingly effective way to get students who would normally never interact with one another to collaborate. The setup is deceptively simple. One player has the bomb. Everyone else has the manual. The bomb expert cannot see the manual. The manual experts cannot see the bomb. What follows is controlled chaos. The stress is genuine. Not "video game stress." Real stress. The kind that reveals whether you calmly process information, become an excellent communicator, panic immediately, or confidently provide completely incorrect instructions while sounding absolutely certain of yourself. Part of the magic is that the game creates stories almost effortlessly. One of my favorite memories was finally conquering "The One With Everything" bomb. It took a team of six. Two people were dedicated to the bomb itself. One person's entire job was staring at the stupid Morse code light. Two separate teams worked from two separate binders. We looked less like gamers and more like NASA trying to land a rover on Mars. And when it finally worked, it felt earned. What makes the game special isn't just the puzzles. It's what happens between the puzzles. Students would regularly switch sides after a failed attempt. "You're doing it wrong." "Fine. You do it." Five minutes later they were experiencing exactly the same panic from the opposite perspective. The game is remarkably democratic that way. Nobody gets to feel superior for very long. Keep Talking and Nobody Explodes taught me that my video game obsession could actually bring people together. Not through competition. Not through grinding. Not through online matchmaking. Through communication. Through problem solving. Through shared panic. Through collectively roasting the person who confidently misread a symbol and exploded everyone for the third time. The most surprising thing about this game is how universally it lands. Puzzle nerds love it. Engineers love it. Chaos gremlins love it. Teachers love it. I've seen an absurd number of people become instantly hooked after one round. The number of people I've introduced to it who responded with "No thanks, not for me" is tiny compared to the number who immediately wanted another bomb. There are plenty of great co-op games. There are very few games that function as a personality test disguised as entertainment. Keep Talking and Nobody Explodes is one of them. Now if you'll excuse me, someone is yelling about wires again.
great game. just dont play with dumb friends or people who get mad easily or you may lose said friend
- У меня тут модуль со знаками, 4 знака - Что за знаки? Опиши их - Сиськи с точкой, буква Z недорисованая, Халф Лайв, 8 смайликов 10\10
A game that helps you top off your anxiety and stress, strain your friendships, and test your mettle. With the variety of challenges and modules, it can do well in a party game playlist.
[b] Bomba. [/b] Para bailar esto es una [b] Bomba. [/b] Para gozar esto es una [b] Bomba. [/b] Para menear esto es una [b] Bomba. [/b] Cuando siente el boom de este perreo intenso. Ah no, me equivoque de cancion. Sobre el juego, es un juegazo 10/10, demasiado divertido y entretenido con risas aseguradas, traete a tu mejor amigo/a que se desactiva todas las c4s en el Counter-Strike y asegurense de seguir hablando asi nadie explota. Aprendan juntos y diviertanse, y recuerden, siempre confien en el tecnico. [h3] _ _ . _ _ . [/h3]
game inspired me to actually learn morse code because my incompetent friends could not parse what the hell it was saying
В инструкции было сказано: Отрезать синий провод. Я отрезал. Теперь монитор не работает.
- ало - сапер - а? - надо бомбу разминировать, сапер. возьми инструкцию там, посмотри.. - чего? - инструкцию надо посмотреть у тебя, те провода и эти.. - что, сапер? - ТЫ МЕНЯ СЛЫШИШЬ, НЕТ? - да не слышу, тут шумит.. - Я ЩАС ВЗОРВУСЬ EБAHЫЙ В РОТ 6ЛЯТЬ!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $4.3M | 7.2K | 97% | $19.99 | |
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