
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 218reviews | 46% | — | $190.9K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-The sound, got ear raped soonest you enter the title screen and no variety options for speaker or headphone user, only slider -Lacks of graphic options, maximum resolution is 2560x1440 -Janky combat, 2 tapping mobs and the elites move set is too generic -1st boss kinda okay, maybe 2nd and 3rd boss would be better as we progress and not so predictable
I'm sorry, but I can't recommend this game in its current state. There are quite a few optimization issues and far too few graphics settings available, although overall it's still playable. There are plenty of possible builds, and the combat feels decent overall, even if it quickly ends up falling into the same repetitive cycle. However, there is one major issue that is simply too much for me: the save system. If you want to make a game with a single automatic save system, similar to the Souls games, then it needs to be absolutely reliable and properly optimized. You can defeat bosses, return to camp, complete quests, even finish the final boss of an entire area, go back to camp, turn in your quests, quit the game... and then when you launch it again, you realize you've been rolled back by two ♥♥♥♥♥♥♥ hours. I'm sorry, but especially when this happens twice in the same playthrough, it's unacceptable. Exploration games are great, but personally, having to redo the exact same exploration over and over because the game is unable to save properly — while also giving you no option to save manually — is an absolute deal-breaker for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 217 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m writing this review after refunding the game following 45 minutes of playtime. The graphics aren't as sharp as the trailer, and there are no advanced graphics settings. Objects and obstacles look like they were simply duplicated, without any logical placement. The in-game dialogue is lifeless—unacceptable for a game in 2026. In short: do not buy.
Finger weg! Wirkt extrem nach KI-Scam und PS3-Grafik Absolute Warnung vor dem Kauf! Das Spiel wirkt so, als ob es komplett lieblos von einer KI zusammengebaut wurde. Das Ganze riecht nach einem Scam. Grafik & Menü-Witz: Optisch auf PS3-Niveau. Das Einstellungsmenü ist ein schlechter Scherz: Es gibt nur Anzeigemodus, Auflösung, Gamma, V-Sync, Max FPS und Upscaler. Absolutes No-Go: Man hat DLSS, aber kann nicht mal "Qualität" oder "Leistung" auswählen! Optionen für Texturen oder Schatten fehlen komplett. Katastrophales Gameplay: Die Steuerung ist furchtbar unpräzise und schwammig, genau wie die katastrophale Kamera. Ladezeiten aus der Hölle: Trotz schneller WD Black SN850X 2 TB SSD sind die Ladezeiten lang. Sprachchaos: Passend zum billigen KI-Gefühl sind die Texte im Spiel ein völlig unfertiger, wirrer Mix aus Deutsch und Englisch. Fazit: Spart euch das Geld. Eine absolute Zumutung und definitiv keine Empfehlung!
this needed like another 3 years of development, at least it showed it quickly?
I am asking for a refund at this moment. Im not totally opposed to AI. Seen some really good AI produced in video stories lately. But the script was horrible. I just could not get immersed into something that sounds like someone just reading off the paper.
the audacity of charging $50 for a game that looks like its from the pswii60 slop era, has NO graphics setting at all. i thought i was going mad looking for literally anything. max res of 1440p (It cant handle that regardless) and plays like a student project. this is as close to a scam you can get while still technically delivering a "product", How can devs and publishers think its ok with putting out this low effort slop and thinking its worth charging a AAA price for. also. super cool they let a make a wish kid writer the script. i assume that's how you got this garbage, it reads like it should be put on the fridge and you tell your edgy 13 year old they sure did a great job champ. the devs claim they are just a smol team, just lil guys ,but are happy to charge like they are not? you cant have it both ways guys, no amount of throwing patchs at the wall of this trash will help. only buy this game if you are morbidly curios about how terrible it can get or if you collect shovelware or something.
Чуть-чуть напишу, потом изменю после патча На текущий момент играется херово - мыло, просадка фпс до 30-40 (я ещё с десяток боссов умудрился захерачить, кекв) НЕВОЗМОЖНОСТЬ перебиндить клавиши, т.е вместо дефолтных действий на E/R (взаимодействовать или принять/выйти) - у вас C/X, ну тотально неудобно. 2026 кончается, ну кринж же) Геймплейно - мне очень зашло, а именно: 1)Невозможность перекача - открываются у вас только навыки (коих 4 на каждый тип оружки), оружка грейдится дефолтно для всех подобных игр, качаются только талисманы (не все, есть у меня один, который вообще не качался), ну и слоты под талики. МОБЫ НЕ РЕСАЮТСЯ после смерти Конкретно это плюс для меня, который любит потыкаться в каждый уголок локи, чтобы найти жоский прикол в виде оружки или талика, который я возможно никогда и не надену, но факт присутствия радует 2)Метовая на все новые сулс-лайк игры боёвка с пёрфект гардом - ощущается быстро, динамично, не затянуто, по импакту оружия проблем не обнаружил (ходил стартовые меч/щит). Единственное, что чуть подбешивало - после серии атак босса рекавери твоей атаки очень часто не даёт нажать блок, пример: босс сделал серию, ты всё впарил, нажимаешь одну-две атаки и уже не хватает времени на блок :/ в моём случае нивелировалось навыками/реликвиями 3)Сюжет банальненький, ничего нового, но повествование отдельных историй/квестов есть, некоторые даже интересно почитать и пройти, в отличии от того же Crimson Desert, на 50 часу которого устаёшь таскать дрова в соседнюю лавку или гонять 300 одинаковых спартанцев у аванпоста 4)Мне очень зашли дизайн доспехов и оружия, это прям будет супер кайф на ультрах Дизайн боссов тоже достаточно крутой Подытожу - продукт на этом безпатчевом этапе крайне сырой в графике и оптимизации, отсутствие возможности перебинда тоже в копилку, но во всём остальном ГОДНЫЙ, выше среднего продукт и мне, как любителю сулслайков очень зашёл. РЕКОМЕНДУЮ не спешить с покупкой игры и посмотреть стримы после выхода патча, можно даже и мой, всем бобра 31.07.2026 UPD: 2 первых патча проблемы не изменили, ждёмс
it's genuinely awful
This game borders on a scam, and in my opinion, it's an absolute joke to charge full price for it. The character's running animation is so off that it makes you seasick. The combat system is reminiscent of PS1 titles. The game feels like the great-grandfather of Lords of the Fallen and is at least half a decade behind the times in terms of gameplay, combat, camera work, and graphics. If this had been released as a "student project" three years ago for $20, the flaws might have been acceptable. But as it is, it just feels like they're hoping to catch a few fools with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $420.2K | 1.9K | 75% | $9.99 | |
| $160.5K | 530 | 72% | $7.99 | |
| $9.4K | 50 | 88% | $9.99 | |
| $1.4K | 10 | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $190.8K | 759 | 89% | $12.99 | |
| $190.9K | 724 | 77% | $9.99 | |
| $190.8K | 234 | 83% | $19.99 | |
| $190.9K | 368 | 76% | $29.99 | |
| $191K | 715 | 93% | $14.99 | |
| $191K | 247 | 84% | $19.99 |