
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 218reviews | 46% | — | $190.9K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DO NOT BUY THIS GAME IN ITS CURRENT STATE. I've only played for 10 minutes and there is already so much wrong with the game that people need to know about before paying the steep price of $49.99. The biggest issue with the game is that it looks nothing like the trailers. While the game never showcased graphics as one of its strong suits, they looked passable in the trailers. In game not only is there ZERO graphics settings, but the game looks absolutely hideous. It looks like there a smear of vaseline across my screen at all times, the game is super blurry and looks like its rendered in 480P. This could just be an issue with the pc port but in its current state its genuinely awful to look at. The second major issue I have is the AI usage. The game is LITTERED with it. The game immediately opens with what I believe is an AI title screen, then AI loading screens, and when you open settings you are flashed with multiple clearly AI generated images. This is against steams TOS as developers are required to clarify if AI is used in the final game which they did not do. This isn't some minor mistake on their end, they're intentionally being deceptive and misleading by not clarifying this in their games description. There are multiple audio issues where random noises are coming from places that sounds shouldn't be coming from, the movement feels clunky, and the camera is horrid. All of these issues happened in the first 10 minutes of the game, I cant imagine how the rest of the game feels like. I could let some of this slide maybe if it was an early access game that the devs were charging $15 for. But its not, this is a $49.99 game. While not standard industry pricing I would consider it a premium one. The quality of the game so far has done nothing to justify a price tag that's anything near the current one. Mortal Shell 2 is releasing for the same price in a few weeks and the difference in quality is genuinely laughable. Please save your money and check back in on this in a month or two or when its on a deep sale. I genuinely can not recommend that anybody plays this in its current state. EDIT: After playing for a few more hours as I wanted to see if it got any better and give it a more fair shot, I can confirm its still a bad game in its current state. -The quests are extremely boring. Go here to find this person but kill a boss guarding them. -The leveling system is one of the worst I have experienced in a game. Leveling up feel almost impossible and there's no sense of direction to help you with it. -Bosses at best are fine and at worst are terribly designed. Mostly the same 2-3 moves but some of them do overpowered status damage that makes the fight feel unbearable. -Combat feels okay when it works but the lock on and camera is a nuisance to deal with. -MANY smaller bugs and technical issues such as audio still coming from nowhere, the sound mixing is quite poor, if you aren't fighting on a flat level combat turns into a miserable experience, many odd translation issues, and a bunch of smaller bugs that bring the overall experience down. -The hideous graphics still stick out like a sore thumb and the game has odd artifacting at times. -Biggest compliment I could give the game is sometimes it makes compelling stories for the bosses. When doing quests that lead up to bosses you follow vague text logs that lead the way explaining the bosses lore/backstory and some of them are actually quite interesting. If they continue to update the game and iron out all the issues, I could see this being a fine $25 game in a year. For now, I wouldn't recommend anyone goes buys this until at least the major issues are worked out and there's a price drop.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $190.8K | 759 | 89% | $12.99 | |
| $190.9K | 724 | 77% | $9.99 | |
| $190.8K | 234 | 83% | $19.99 | |
| $190.9K | 368 | 76% | $29.99 | |
| $191K | 715 | 93% | $14.99 | |
| $191K | 247 | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $420.2K | 1.9K | 75% | $9.99 | |
| $160.5K | 530 | 72% | $7.99 | |
| $9.4K | 50 | 88% | $9.99 | |
| $1.4K | 10 | 80% | $6.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 217 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly perhaps one of least developed games I have ever played. Enemies straight up don't respawn. You can easily disrupt all dialogue and interactions by missing point of interest. The combat is literally nothing. Clearly AI was used for at least dialogue. Poorly optimized. With this and much more don't. Just don't.
This ♥♥♥♥ is unplayable, looks and plays like a bad mobile port. No graphical options AT ALL except turning DLSS on and off (can even adjust preset of DLSS). Scammed
Mobile AI slop from the first few minutes of the game, refund. Amazing what devs think they can get away with nowdays.
i dont even know what to say, i've been pretty hype for this game.... and its just a big snoozefest. combat sucks, leveling up sucks, the menu sucks... no mouse cursor for KBM players. no graphic settings. i played until i beat the first boss... the first boss had a whopping 3 attacks. enemies dont respawn after you hit a bonfire. nothing feels responsive.... the only good thing i have to say aboutt this game, is the trailers looked cool. oh and devs... WHAT ARE YOU THINKING CHARGING 50 bucks for THIS!? you think this is better/similar quality to lies of P? Code Vein, Enoria: Last Song, Firs Berserker: Khazan.... when you price your games, instead of just being greedy... maybe look at games with similar quality. and price with that... and you have the balls to in game items/upgrades/armor for an extra 10 dollars? delusional. go put in a job application at mcdonalds.
BEWARE - DO NOT BUY!!! You cannot even set you native resolution cos the game automatically scales it down to a fraction! Resolution scaling is not working and DLSS option also. Overwriting in ini files does nothing also for some reason, I have a 5090 and would like to use DLAA or at least 67% DLSS. DLSS presets do not work either. It is incredible you even had the audacity to release this broken mess at triple A price. This is a 20 Euro early access beta at best. Nothing works, what were you thinking??! I am refunding!
(Played for 25 mins) First of all. it loaded up and ran perfectly fine. no issues. even 3840 x 2160 res despite people falsely claiming it only had 2560 × 1440. so it runs perfectly fine.. BUT there are literally no graphic settings yet.. motion blur is TOXIC in 2026 going forward and this has it turned up to 3000%.. vile. combat is so lame.. spamming 1 button and it does random attacks. and just feels ultra sloppy and the npcs have the same attacks over and over making it a snooze fest. NPCs in the world look disgusting and move so janky, on repeat lol the voice acting.. not a single human being was used the.. filter the game has over it is so blurry and fuzzy it looks.. like a utter trashy reshade the menu.. you are so blurry like a ps2 game lol there is no jump... no jump in a game like this in 2026 lol.. forcing you to run around EVERYTHING you can break. sprint animation THEN into combat.. dreadful also. every single asset in this game has just been thrown together from UE5 store and chatGPT has made the game for them the only people who are enjoying this game literally have no other games in their library. buy literally ANY other RPG "like" this and you'll be better off. the game needs either 5 more years in the oven to cook, or its just a trashy cash grab. the price is a scam too.. avoid at all costs
The entire game feels severely undercooked and nowhere near ready for release. Releasing it in this state is unacceptable. Charging €50 for this level of quality is insulting.
Alright, I have played a bit less than an hour of this game, wanted to initially play more but holy hell guys... Just as a heads up, I have playtested many different games, all stages of development and worked with multiple devs on improving their game. This one, full stop, one of the worst playtests I have had. At the same time, this is also the furthest along in development I have playtested a game, which is odd. To start, lets get the big thing out of the way, what the hell is the logic of charging $50 CAD when AI voices and textures are everywhere...? Some performances such as the dying woman in the house at the start I can almost believe are real performances and I am welcome to hearing they are real people, but some of them are so obvious I am frankly shocked it made it to this build! The first boss has sound effects that sound entirely different to his actual dialogue, and the main protagonist/narrator, along with various thieves dotted around sound so awful it is deplorable! Much of the inventory textures and loading screens I would be quite shocked if they are not in fact AI generated. Like seriously guys, you DO NOT get to charge this much when there is this much garbage AI in here! That fact you guy's aren't immediately clarifying some of these voices are in fact AI, whether or not they are placeholders or not, is insane! Especially when at minimum, this games already made upwards of 5k! Go hire some VA's on the cheap, I would do it for free, being a freelance voice actor myself which makes this especially appalling! There is absolutely no graphics options to tweak for performance, and no ability to disable to upscaling which is seemingly rendering the game in an extremely low resolution to run it optimally, resulting in an extremely fuzzy image which, even then, has quite big lag spikes on occasion. Compared to the trailers, this looks absolutely nothing like it, and I don't have graphics options to tweak to make it look closer to that version. Lighting appears to flicker and fragment on occasion, most obviously in the cave of atonement where it was extremely pronounced with large jagged triangles of shadow. Combat and movement feel especially clunky, with me getting stuck on terrain every few steps, the movement itself feeling bizarrely snappy and unnatural. With combat, locking on is strictly required as any attack or attempt to strike without will assuredly result in getting hit. Locking on however pulls the camera up and in an odd position making it difficult to see the enemy, that is if the camera itself doesn't get stuck on terrain or shoot under you, completely blocking visibility in combat. Blocking often feels delayed and unreliable, and I've found can result in consistent lag spikes on a perfect parry which really breaks up the combat. Enemy AI itself feels underbaked, often just throwing themselves at you with extremely simple to read attacks. The invisible walls and weirdly hitboxed terrain make it extremely difficult to navigate at times, and I am thankful I haven't ended up like others who seemingly quite frequently get stuck behind them blocking vital items and areas. On environments, there is a disconnect between the goals of this game, the loading screen art and trailer material, and the actual game. There is a lack of direction, which is fine for a free roam style game, but with how much fog there is, and how unclear certain paths forward are, it can be extremely confusing to figure out where to go or what to do next. In relation to this, the game lacks the color and vibrance seen in the trailers, seeming much more faded and lacking in a strong color direction. There is also a bizarre pattern in the NPC's, their animations, and dialogue and their cohesiveness with the rest of the environment. For instance, in the image attached, there is a woman crying in a really odd position, and a woman seemingly either trying to start a fire, or warming her hands right into the crying woman's crotch area which looks..... Weird as hell. 2 times, dying characters speak in a very casual manor, seemingly just pausing their dialogue for a moment to represent their dying breaths, which just sounds and feels off. To conclude, if this was $10, $15, $20, even $35, Much of my critiques would be negligible as a small devs first big game, and will be ironed out with time. I can even forgive the AI use as long as its express purpose is as a placeholder. But this is a $50 game. Regardless of it being listed as early access, this is absolutely not worth the price as its given state, and its insane that it was acceptable to anyone to put a game out in this state AT $50! There is technical issues galore, a large lack of proper direction, and a massive amount of performance tweaking and improvement that all need to be fixed before this gets even close to $50 and even then, most early access games of BIGGER standards and projects wouldn't even price their game like that. I find it extremely disappointing that this is what Perp dedicates time and assests towards; an AI filled underbaked basic souls-like which is a dime a dozen now, minus the AI stuff because even then most games don't have this much obvious AI dialogue without expressly admitting so! Please, if you really care about making a fun game and want this story and game to reach more people, lower the price, hunker down, and fix the dang game! Because if you don't, I am sure there is not a large audience willing to pay $50 CAD or whatever that translates respectively to their currency for this. I have already processed my refund because frankly I don't support this whole mess, the usage of AI has completely soured me from this project, and to not have it listed on Steam is very much against current TOS standards on their platform.
stop being greedy, change the price from $50 to $30.......and you've got yourself a decent game, yea it looks like its from the ps3 era but at that $30 price range i can get over that. for a game that's made by 12 people...its cool, combat isn't going to be of Elden Rings status but i cannot justify spending $50 on this... i cannot recommend it at this moment. i did refund it and i will be waiting for a hefty sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.