
Enotria: The Last Song is a soulslike set in a beautiful sun-lit world inspired by Italian folklore where the brightest sun casts the darkest shadow. Wear unique role-altering masks, face formidable foes and alter reality with the power of Ardore to unravel the secrets of Enotria.
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About
"Enotria: The Last Song" is a thrilling Soulsike set in a sun-lit land inspired by Italian folklore and filled with danger.
The world has been gripped by the Canovaccio - a twisted eternal play that keeps everything in an unnatural stasis. You, Maskless One, are the only one without a given role and master of your destiny. Defeat the fearsome Authors that created it and free the world from stagnation, by harnessing the power of Ardore.
Become the Mask of Change.
Summer Souls
3 Main Regions, 40+ hours, more than 100 different enemies
Enotria is a beautiful sun-lit land inspired by Italian nature, that hides dark secrets behind its bright facades, and it is up to you to unravel the mysteries of this stunning world.
Many Masks, One Face
30+ Masks
Don your fallen foes’ Masks to take on their roles, enabling new ways to play, each with its own strengths and weaknesses. Swap between up to 3 customisable Loadouts at any time.
Path of Innovators
68 Skills (Unlockable PERKS), with 150+ milions different build combinations
Expand your playstyle options through a unique pool of talents in the Path of Innovators.
Slot talents into Masks to create custom builds on a single screen, experience a unique system that makes theorycrafting and altering playstyle for each situation easier than ever.
Unparalleled Flexibility
30+ aspects to alter your main statistics dynamically
Choose strategically which Mask will face the dangers of Enotria and swap between up to three custom loadouts at any time. Each loadout allows you to try out a new playstyle, without the burden of a respec.
Alter Reality
3 different type of Rifts
Channel the power of Ardore to dynamically alter reality. Swap strategically between environmental states to solve puzzles, reveal secrets, traverse a decaying world and gain a strategic edge in battles.
Awaken your Potential
100+ weapons, 7 different weapon classes, 45 spells, 8 parry modifiers
Break an enemies posture to enable a devastating riposte attack, which grants you the mighty Awakened buff. Chain kills and swap between Masks to alter the boons you receive to best match the opponent.
Key Features:
♦ Wield Ardore to alter the world around you
♦ Stay on the offensive with quicksteps and chainable parries
♦ Strike foes to charge powerful magical Lines
♦ Strategically swap between up to three Loadouts at any time
♦ Break an enemies posture for a devastating attack, granting you a mighty Awakened buff
♦ Reveal the secrets of Enotria to gain Inspiration & unlock new perks in the Path of Innovators
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Japanese*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Russian +1 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]THIS IS A SOULS-LIKE [/h1] Made by [u]an Italian studio.[/u] I am most impressed and happy with this. ✅✅✅ It follows the genre. [b]The concept is great (masks) and has depth. It's played in 3rd person view. As you and I are able to visualize (Italian-Da Vinci), the game looks really nice. [/b] This is a UE (unreal engine) game. I remain very impressed how the DEVELOPERS have managed to keep the install size to this minimum. [i]It has effectively raised my eyebrow against the other DEVELOPERS that haven't done this. (reduced install size)[/i] This FULL GAME is under 20 gigabytes as-of-writing this review. If you enjoyed SOULS-LIKE, [url=https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/]Lords-of-The-Fallen (2023)[/url] or even DARK SOULS 3, Elden Ring, hopefully you find this is along your lane. Recommended 100%
I won't tell you not to buy this game. I read the reviews extensively, knowing its troubled history and reception. i made sure to look at the most recent reviews to ensure I would be getting an improved version of the game. Today is the 2nd of July, 2026, and i never leave reviews. I will leave a review for this game. My total hours played is 1.3 hours. Why? Because that's approximately the amount of time i was permitted to play before a bug locked me out of the rest of the world. 1.3 hours, that's about as long as it takes to start the game up and make it through the tutorial. The moment i defeated the boss i was effectively stuck in that area. Some would say well you've only just started it, you could just start a new save, but are we really doing that? Are we that hard pressed to play soulslikes that we tolerate such unforgivable bugs? (last patch in March of '26 mind you) I think not. And anyway I can't play this game based simply on the fact that I can't risk being midgame and having this happen after i beat a boss, and then i have to "reload a previous save", because i will lose absolutely my ♥♥♥♥. So i saved myself the headache and requested a refund. i won't tell you not to buy this game, but i certainly won't advise you to either.
Wanted to love this, especially as an Italian with roots in Calabria. 5 hours in, my save got corrupted and now the game just crashes every time I try to load it. Bugs are annoying, but losing your save in a Soulslike is a whole different level. [b] I’ve been gaming for over 26 years and never had this happen before. [/b] [u] Fix the save corruption and I’ll gladly change my review. Until then, I can’t recommend it. [/u]
全成就全收集达成,来好评~ 首先说在前面,这游戏实际上手玩起来远远比传的要好没那么烂,尤其是b站某些个吐槽区up主讲的,除去首发优化以及拿脚填的数值(现在数值也玩得难受但不至于玩不下去)之外,发的视频喷的属于是太过于情绪化了。不过这游戏问题也是实实在在的,后面争取都说说。 先说优点,地图设计非常有魂1那个感觉,峰回路转开门回篝火,并且地图的路既不至于让人完全看不出来也很有探索的乐趣,可以说地图和美术设计即便和别的3A大作比也是非常出色。除此之外音乐也是可圈可点,那个很魔性的“啦啦啦”也算是本游戏的梗之一了,但认真的说三次打莫雷塔的音乐都很好听还都不一样的。基本上就冲着两点也还是很值得一玩的,尤其是冲这游戏的地图设计。支线任务以及NPC的剧情其实也还都不错,是将塔罗牌里每张牌赋予故事以及支线,还挺有特色和新意的。不过关于支线何时提交/对话NPC的提示太少,还是打完每个大型boss后回剧院(传火祭祀场)找每个NPC对话一遍以防遗漏比较好。 OK现在说说缺点,最蛋疼的就是小兵大部分,真的是绝大部分强霸体没法打断的,更不用说boss,这个非常影响战斗体验,虽然中后期拿到的法术确实比较轮椅,但是主角的性能可以说是拉中之拉,法术前摇巨长很容易被打断。高情商讲法:伤害虽然高但得找好时机释放技能,战斗充满与boss的博弈与交互。低情商讲法:这tm打nm/这nnd玩个p。。。反正玩这游戏战斗方面确实很难不破防的,只能想办法猴戏完秒boss,不然就等着跟强霸体boss尬弹吧,超绝快慢刀/零帧起手霸体连击,挨两下直接重打。然后就是收集,咱就说战斗部分已经这么蛋疼了,还涉及打完小兵收集掉落的面具碎片,就那个玻璃工匠要tm200碎片,巨像要tm300碎片,然后经常是打完掉1个,这谁看了不红温的我就请问??制作组到底出于什么心态放这么个成就的,自己刷过试试么??以及不同类型小兵要打够多少多少的,有50的有80的,咱就说要是有这种数量要求的能不能大纲里给个计数让人看到啊??而且小兵的辨识度说实在的真不高,你要我打A但是ABCDE长得真差不多(参考第一章城镇里那一路的小兵,找不同吧您就),就非得绕场一圈圈的刷呗??真的就这几个收集的成就刷起来要多蛋疼有多蛋疼。 不管怎么说,我是都刷完了,巧克力味的屎,又香又丑还都非常鲜明了属于是,冲地图美术以及部分非常不错的音乐还是值得一个好评的,战斗部分就算是调了数值的现在也还是蛋疼。是否值得推荐我个人意见是艰难给出是,不过强烈建议想体验这游戏的玩家认真考虑下加入风灵月影宗,咱没必要跟自己过不去,抵消游戏恶意的部分享受其优点也还是可以的。
究极傻叉的设计者,活该被骂到开故事模式,最垃圾的动作模型,最僵硬的人物动作,最智障的全程霸体加回血,吃屎中的吃屎,垃圾中的垃圾;玩到40小时再来评价,没有那么烂了,但是这个自动锁定随便乱切的事情必须要喷; 又玩了10小时再编辑,nm的滚,什么傻叉成就,全图就一个怪要刷80遍,他妈了个巴子的
Souls-Likes have a very specific and focused formula. Enotria: The Last Song decides to just take some of the concepts and do mostly nothing interesting with it. As a Game there's nothing to latch on to in terms of combat, traversal, feeling and feedback. As a Work of Art, sure, you can bask in it's world as much as you please; the scenery and some of the locations are indeed beautiful, especially the music, but that can carry just so much on it's own. I'm glad most of the studios moved on from this tiresome and recycled "genre".
Nowhere near as bad as people say, but not a great game either. It's a perfectly good 7, good enough to scratch that soulslike itch you get every once in a while but not much else. The story/characters are okay, graphics are okay, and performance is good. Combat is mostly parry-oriented with some dodging; no blocking, though, which sucks. Due to how generous the parry windows are, the game is quite easy. Aside from a couple of bosses (Giangurgolo...), this is a pretty easy game overall, a nice intro into the world of soulslikes. SCORE: 7/10.
Fun, artistic, beautiful depiction and celebration of Italian theatre culture and a rightfully fun souls-game. If you can look past the charming bugs and make sure to have backup saves, the game is amazing.
半成品游戏,战斗压根就没研究和打磨过,而且最重要的是我现在游戏都登不上去了,一打开游戏就显示ue崩溃然后自动结束运行,气都要气死了
This game is such a rough diamond in the dirt. I only played it now when it is at the end of its cycle. The changes the team made after that horrendous release are a godsend to it. Just wish they kept improving on it. For one. They gave up on trying to balance the weapons so you will come across tens of weapons that are just "here you can spam lasers at the enemy" or "here you can blink to the enemy on any heavy". It truly is refreshing to see this. The game showers you with Memoria (basically souls), lets you downgrade a weapon to upgrade another, gives you plenty of the upgrade resource needed to Max LvL pretty much anything so it is a dream for players who love to try out various builds. The world building is amazing, a tad confusing at times but really well done as well. Most of the bosses are pretty fun to fight and the game starts out being a "parry or die" game but at around the 30% mark it changes to having parry be optional since with clever spacing and one of the aforementioned ranged weapons you can just bully most bosses. The Level Design has to be one of the best I have ever seen in a souls-like. Genuinely. When I picked the game up and heard it has only 3 zones i was a bit sad, since another favourite of mine AI Limit is quite short. But nooo each zone is massive and has a lot of optional content you can find by just looking carefully from one of vistas. The aesthetic choice is very solid as well, always looking bright and colourful with moments speckled in of atmospheric and gloom undertones. A nice change of pace to the griminess that finds its way in most soulslikes. I am not saying that one is better than the other, but it's nice to see some variety. They truly take the idea of Commedia Dell'Arte in stride as one moment I'd be chatting to an NPC about how they were tormented by their Master, only to then be told "I lack seasoning" by said Master. This game excels at build creation, they truly put a lot of effort into giving the player options. And using said builds is quite fun against at least 70% of the game. Which brings me to the mechanics: The game has a clear jank to it, with the inclusion of a jump button you can imagine there will be areas where you can slide off the map, get put in a corner by enemies, enemies doing a jump attack and it missing and them landing on my head. But it does have a hilarity and the most important part of it, the one thing they nailed is the parry. It feels good to parry and you can parry everything as there are no grab attacks. The one other thing that is somewhat disturbing is how some tiny parts are unfinished, like some NPCs not having voiceovers. Or some effects being missing. I chatted with another NPC late game, and the whole presentation was gorgeous. Truly felt the unnatural vide they were going for. Only of for the model of the NPC to literally just unload once the scene finished playing and they had to go to the hub. No sound effect, not visual effect, nothing. They do have voice overs for the big improtant NPCs and all the mainline bosses, and the acting is pretty good, especially Pulcinella, Zanni, and Maja. Will come back to it once again to get the other two endings once enough time passes so that I forget some of the nooks and crannies of the various maps. If you find it on sale the game is 100% worth it as the lack of voiceovers truly doesn't justify the full 30 pounds for it. But anything below 25 I would say is full value. If you explore everything you can easily get 40-50 hours of gameplay out of it in a single playthrough. I assume just going straight to bosses will probably get you a 20-25 hour experience. I also had some issues running the game initially but that is no surprise. I eventually found a way to balance the settings in order to get a stable 60 fps, but did have to close the game and open it back up every 2 hours or so.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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