
Enotria: The Last Song is a soulslike set in a beautiful sun-lit world inspired by Italian folklore where the brightest sun casts the darkest shadow. Wear unique role-altering masks, face formidable foes and alter reality with the power of Ardore to unravel the secrets of Enotria.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
"Enotria: The Last Song" is a thrilling Soulsike set in a sun-lit land inspired by Italian folklore and filled with danger.
The world has been gripped by the Canovaccio - a twisted eternal play that keeps everything in an unnatural stasis. You, Maskless One, are the only one without a given role and master of your destiny. Defeat the fearsome Authors that created it and free the world from stagnation, by harnessing the power of Ardore.
Become the Mask of Change.
Summer Souls
3 Main Regions, 40+ hours, more than 100 different enemies
Enotria is a beautiful sun-lit land inspired by Italian nature, that hides dark secrets behind its bright facades, and it is up to you to unravel the mysteries of this stunning world.
Many Masks, One Face
30+ Masks
Don your fallen foes’ Masks to take on their roles, enabling new ways to play, each with its own strengths and weaknesses. Swap between up to 3 customisable Loadouts at any time.
Path of Innovators
68 Skills (Unlockable PERKS), with 150+ milions different build combinations
Expand your playstyle options through a unique pool of talents in the Path of Innovators.
Slot talents into Masks to create custom builds on a single screen, experience a unique system that makes theorycrafting and altering playstyle for each situation easier than ever.
Unparalleled Flexibility
30+ aspects to alter your main statistics dynamically
Choose strategically which Mask will face the dangers of Enotria and swap between up to three custom loadouts at any time. Each loadout allows you to try out a new playstyle, without the burden of a respec.
Alter Reality
3 different type of Rifts
Channel the power of Ardore to dynamically alter reality. Swap strategically between environmental states to solve puzzles, reveal secrets, traverse a decaying world and gain a strategic edge in battles.
Awaken your Potential
100+ weapons, 7 different weapon classes, 45 spells, 8 parry modifiers
Break an enemies posture to enable a devastating riposte attack, which grants you the mighty Awakened buff. Chain kills and swap between Masks to alter the boons you receive to best match the opponent.
Key Features:
♦ Wield Ardore to alter the world around you
♦ Stay on the offensive with quicksteps and chainable parries
♦ Strike foes to charge powerful magical Lines
♦ Strategically swap between up to three Loadouts at any time
♦ Break an enemies posture for a devastating attack, granting you a mighty Awakened buff
♦ Reveal the secrets of Enotria to gain Inspiration & unlock new perks in the Path of Innovators
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 2.8Kreviews | 69% | — | $2.2M |
| $39.99 | 8Kratings | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]THIS IS A SOULS-LIKE [/h1] Made by [u]an Italian studio.[/u] I am most impressed and happy with this. ✅✅✅ It follows the genre. [b]The concept is great (masks) and has depth. It's played in 3rd person view. As you and I are able to visualize (Italian-Da Vinci), the game looks really nice. [/b] This is a UE (unreal engine) game. I remain very impressed how the DEVELOPERS have managed to keep the install size to this minimum. [i]It has effectively raised my eyebrow against the other DEVELOPERS that haven't done this. (reduced install size)[/i] This FULL GAME is under 20 gigabytes as-of-writing this review. If you enjoyed SOULS-LIKE, [url=https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/]Lords-of-The-Fallen (2023)[/url] or even DARK SOULS 3, Elden Ring, hopefully you find this is along your lane. Recommended 100%
I won't tell you not to buy this game. I read the reviews extensively, knowing its troubled history and reception. i made sure to look at the most recent reviews to ensure I would be getting an improved version of the game. Today is the 2nd of July, 2026, and i never leave reviews. I will leave a review for this game. My total hours played is 1.3 hours. Why? Because that's approximately the amount of time i was permitted to play before a bug locked me out of the rest of the world. 1.3 hours, that's about as long as it takes to start the game up and make it through the tutorial. The moment i defeated the boss i was effectively stuck in that area. Some would say well you've only just started it, you could just start a new save, but are we really doing that? Are we that hard pressed to play soulslikes that we tolerate such unforgivable bugs? (last patch in March of '26 mind you) I think not. And anyway I can't play this game based simply on the fact that I can't risk being midgame and having this happen after i beat a boss, and then i have to "reload a previous save", because i will lose absolutely my ♥♥♥♥. So i saved myself the headache and requested a refund. i won't tell you not to buy this game, but i certainly won't advise you to either.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.9K | 81% | $19.99 | |
| $2.2M | 5.4K | 85% | $19.99 | |
| $2.2M | 7.5K | 92% | $9.99 | |
| $2.2M | 3.1K | 94% | $14.99 | |
| $2.2M | 2.8K | 85% | $24.99 | |
| $2.2M | 4K | 89% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.6M | 7.4K | 72% | $49.99 | |
| $190.9K | 218 | 46% | $34.99 | |
| $52.4K | 81 | 72% | $24.99 | |
| $5.3K | 14 | 64% | $13.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Japanese*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Russian +1 more
Hours played at review time, across 146 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a decent attempt at a soulslike, but it missed the mark. Pros: - Visually beautiful game - Atmosphere is great - A wide variety of weapons and spells Cons: - Bosses were either very easy or had very garbage mechanics - The bosses weren't very interesting, and quite a few re-uses of them - Bosses and enemies spammed projectiles - Status effects were not good. They were not greatly explained and there was no-where in game to read about them again. They did far too much damage to the point you were getting one shot a lot of the time. - The masks were interesting, but I didn't find many reasons to change from the first one you get, it was just the best - The camera was awful, it got stuck in weird angles - Had a few bugs where inputs didn't work - The merchant bug is ridiculous, it has been an issue since the game released. What would happen is if you decided to select the "Talk" option instead of the "Buy" option, the npc would say something and then freeze and the only way to leave was to alt F4. You load back in game and you can never talk to the merchant again because that interaction broke it, and the only way to fix it was to edit your save. The game is almost 2 years old and this has not been fixed! - The story was not very interesting, and the ending was very unsatisfying Overall, the only redeeming thing about this game was it's atmosphere and environments.
[h2]Золотий перетин гарного концепту та не дуже гарної реалізації[/h2] Як поціновувач жанру поганих ігор (сосаліків), я не зміг пройти повз ще одного з його представників. Виглядало наче як захопливо, тема про Італію звучало незвично та досить цікаво, коштувало на знижках 300 грн, але очікування були дуже низькими (інді сосалік, як ніяк). І ось ці низькі очікування як раз дозволили охати і ахати кожні півгодини гри, як від радощів, так і від розчарувань. Можливо розчарувань трохи більше. Можливо. [h3]Сюжет[/h3] За старою звичкою я поклав дибелий болт на події, у яких я брав участь. Там було щось про маски, про музику, про ще щось. Єдине що запам'ятав це список босів, який нараторка люб'язно озвучила. Це не є добре, бо наприклад у Lies of P (який теж рекомендую для проходження) так сюжетно пропетляти не вийшло, тобто проігнорувати сюжет там майже нереально. А тут ви як самурай: без розуміння навіщо, але зі списком цілей для ліквідації. Так і закінчуєте гру. https://steamcommunity.com/sharedfiles/filedetails/?id=3782655944 [h3]Геймплей[/h3] Типовий представник "тичка - отримав в писок - ухильнувся назад - випив хілку - повторив", але з такою геніальною механікою як вільний стрибок. Для подібних ігор це дійсно неймовірно мати подібне, адже у великому 2026 році людей все ще змушують робити розгін для польоту шершня. А також гра має просто неймовірну механіку, без якої зараз майже кожна гра не може обійтись, як парирування. Гра має не дуже хороші ухиляння та парирування як основна дефенсивна механіка. А я як травмована мавпа просто не можу і не хочу вчити перрі, коли я маю хоч і калічний, але додж. З суто унікальних механік я б хотів виділити статуси у грі. Їх унікальність полягає у двополярності свого функціоналу. Для прикладу, один зі статусів збільшує вхідну шкоду по цілі, але також збільшує їй фізичну шкоду. Якщо статус накладений на вас, то ви ще до цього отримуєте збільшену регенерацію стаміни. Через це гра змушує вас дивитись на статусні ефекти обережно, зважуючи наскільки профітним є використанням подібних механік, або наскільки велику користь отримуєте ви, а наскільки ворог. Ще одна з більш-менш унікальних механік у грі є маски. Маски тут грають роль такого собі кастомайза з різними скілами всередині себе, а також вони важливі для інтеракцій з світом. Що за інтеракції? Різні персонажі у грі реагують на одягнену маску. І таких інтеракцій тут чимало. У всьому іншому гра підтримує рівень above average: є багато зброї (але більшість з неї має однакову анімацію атаки); є різні слоти для заповнення, які дають стати; є свій аналог магії (але немає повноцінної далекобійної зброї). Все по так званим завітам сосаліків. Усе це добро ви будете тестити у світі, що складається з трьох великих локації, в кожній з яких дуже багато різних сховків з лутом. Для фанатів колупатися у кожному куті ширше за 3 градуси тут все розклали куди тільки можна і не можна. Єдине що я хотів би виділити для вас один момент, через який пару годин не міг просунутись далі у проходженні. "[b][u][i]Бектрекінг[/i][/u][/b]". Сподіваюся вам допоможе))). [h3]Аудіо та візуал[/h3] Тут гра дуже добре стрельнула, гарно зобразивши натуру божевільної, та водночас романтичної Італії. Принаймні візуально воно має виглядати добре. Так вже вийшло що при покупці я не помітив що гра "трошки" не підходить для моєї формули-1, то дропи до 10 кадрів з картинкою ядерного мила стали для мене звичним явищем. Вірю що ви будете обачнішими за мене. Музика є цікава, психологія, філософія, все таке. Я сильно не вслухався у музику у грі, так як звук у мене як завжди на мінімальці, але це точно не якийсь фоновий шлак за 3 діряві копійки. [h3]БАГИ[/h3] Багато багів. Типу, це ж весело коли у вас посеред бою з боссом софтлокається гра, правда? Технічно гра має купу проблем: десь там скріпт погано спрацював, десь моб багається, десь просто гра відмовляється сприймати мій високий інтелект і просто крашиться. Але знову ж, грав я на кориті яке по системним вимогам не співпадає по мінімалкам гри, тому всі описані приколи можуть бути від цього (у що я особисто мало вірю). [h3]Соняшник[/h3] Чесно, в якомусь сенсі я відчув у цьому вайб дарк соулсів: коли немає ніякого трекінга по прогресії досягнення і треба тримати все у голові. Але як і в тих же ж дс'ках без грінда не обійшлося. Такий 50/50 досвід між "вау, круто, цікаві активності" та "скільки ще я маю гріндити?". 7/10. https://steamcommunity.com/sharedfiles/filedetails/?id=3782656370 [h3]Підсумок[/h3] Якщо ви фанат жанру (тобто пожирач відбірного), ви пройдете гру навіть попри технічні приколи. Якщо для вас сосаліки це щось віддалене, я б радив оминути. Сама по собі гра гарна та механічно цікава, але це все ще соулс-лайк. Та і все, наче все що хотів сказати, сказав, а вам бажаю не потрапляти у багно під назвою "соулс-лайк"))). 8/10. Рекомендую! P.S. See? It can be a fine game without poison swamp...
4/10 I loved the concept, the maps, the swords, and some of the armor... BUT the gameplay and combat mechanics are pretty broke.
I've known this game for a long time and also all the mixed reviews regarding it. It was recently on discount so I thought might as well give it a go, and yeah, it's not the worst, but far from decent. There are a few good things about the game: - There are a lot of build customizations you can do with the masks, aspects, elements, etc. A lot of weapons have unique movesets as well. - I'm a bit biased toward Italian stuffs, but I like the world building of this game. I also prefer a vibrant atmosphere like this to the usual dark & grim of most souls games. - Level design is pretty linear but still has some side areas, exactly the way I like it. - Music is great. Though apparently the good soundtracks are added quite some time after release (weird). The bad things pretty much outweigh though: - Boss design is pretty poor: bad camera, inconsistent AI, attacks without clear telegraphs, unintuitively delayed attacks, too much projectile spam, etc. to list a few issues. Honestly there's 1 single boss in the game near the end that is well made and that I actually liked. - The interesting elements and status effects mechanics and how weapons utilize them are not properly explained in the game. The best explanation for them is in a Steam Dev post for some reason. - Chip damage and status build up on perfect deflecting elemental attacks. Seriously, for all the deflect-based souls-like devs out there, no one likes this. - I know I'm playing on a gaming laptop, but the performance is way too poor considering the graphics is nothing to write home about. Pretty serious frame drops in some areas even at lowest setting, 60 FPS. - Bad mouse & keyboard support. The menus don't work properly at all when using the mouse, have to menu with keyboard exclusively. Also the game crashed 3 times when I was changing the keybinds for whatever reason. Never crashed during gameplay though which is good. - I heard the game is very buggy, at least on release. I didn't encounter any serious bug personally, maybe they fixed them, maybe I was lucky, not sure. So, for a cheap discount, acceptable, I had a decent time with it. Don't think it's worth buying any higher though.
Wanted to love this, especially as an Italian with roots in Calabria. 5 hours in, my save got corrupted and now the game just crashes every time I try to load it. Bugs are annoying, but losing your save in a Soulslike is a whole different level. [b] I’ve been gaming for over 26 years and never had this happen before. [/b] [u] Fix the save corruption and I’ll gladly change my review. Until then, I can’t recommend it. [/u]
Fun, artistic, beautiful depiction and celebration of Italian theatre culture and a rightfully fun souls-game. If you can look past the charming bugs and make sure to have backup saves, the game is amazing.
全成就全收集达成,来好评~ 首先说在前面,这游戏实际上手玩起来远远比传的要好没那么烂,尤其是b站某些个吐槽区up主讲的,除去首发优化以及拿脚填的数值(现在数值也玩得难受但不至于玩不下去)之外,发的视频喷的属于是太过于情绪化了。不过这游戏问题也是实实在在的,后面争取都说说。 先说优点,地图设计非常有魂1那个感觉,峰回路转开门回篝火,并且地图的路既不至于让人完全看不出来也很有探索的乐趣,可以说地图和美术设计即便和别的3A大作比也是非常出色。除此之外音乐也是可圈可点,那个很魔性的“啦啦啦”也算是本游戏的梗之一了,但认真的说三次打莫雷塔的音乐都很好听还都不一样的。基本上就冲着两点也还是很值得一玩的,尤其是冲这游戏的地图设计。支线任务以及NPC的剧情其实也还都不错,是将塔罗牌里每张牌赋予故事以及支线,还挺有特色和新意的。不过关于支线何时提交/对话NPC的提示太少,还是打完每个大型boss后回剧院(传火祭祀场)找每个NPC对话一遍以防遗漏比较好。 OK现在说说缺点,最蛋疼的就是小兵大部分,真的是绝大部分强霸体没法打断的,更不用说boss,这个非常影响战斗体验,虽然中后期拿到的法术确实比较轮椅,但是主角的性能可以说是拉中之拉,法术前摇巨长很容易被打断。高情商讲法:伤害虽然高但得找好时机释放技能,战斗充满与boss的博弈与交互。低情商讲法:这tm打nm/这nnd玩个p。。。反正玩这游戏战斗方面确实很难不破防的,只能想办法猴戏完秒boss,不然就等着跟强霸体boss尬弹吧,超绝快慢刀/零帧起手霸体连击,挨两下直接重打。然后就是收集,咱就说战斗部分已经这么蛋疼了,还涉及打完小兵收集掉落的面具碎片,就那个玻璃工匠要tm200碎片,巨像要tm300碎片,然后经常是打完掉1个,这谁看了不红温的我就请问??制作组到底出于什么心态放这么个成就的,自己刷过试试么??以及不同类型小兵要打够多少多少的,有50的有80的,咱就说要是有这种数量要求的能不能大纲里给个计数让人看到啊??而且小兵的辨识度说实在的真不高,你要我打A但是ABCDE长得真差不多(参考第一章城镇里那一路的小兵,找不同吧您就),就非得绕场一圈圈的刷呗??真的就这几个收集的成就刷起来要多蛋疼有多蛋疼。 不管怎么说,我是都刷完了,巧克力味的屎,又香又丑还都非常鲜明了属于是,冲地图美术以及部分非常不错的音乐还是值得一个好评的,战斗部分就算是调了数值的现在也还是蛋疼。是否值得推荐我个人意见是艰难给出是,不过强烈建议想体验这游戏的玩家认真考虑下加入风灵月影宗,咱没必要跟自己过不去,抵消游戏恶意的部分享受其优点也还是可以的。
Souls-Likes have a very specific and focused formula. Enotria: The Last Song decides to just take some of the concepts and do mostly nothing interesting with it. As a Game there's nothing to latch on to in terms of combat, traversal, feeling and feedback. As a Work of Art, sure, you can bask in it's world as much as you please; the scenery and some of the locations are indeed beautiful, especially the music, but that can carry just so much on it's own. I'm glad most of the studios moved on from this tiresome and recycled "genre".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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