
From games studio A44, makers of Ashen, comes an explosive Souls-lite, where Gods and guns collide in a battle for the future of humanity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just grabbed this game for $5 from a key site. Glad I didn't pay more. The game itself seems pretty decent......HOWEVER; The developer has shown zero respect to consumers by shipping a game riddled with so much shader compilation stutter, and never returning to add a shader pre-compilation step post launch. It's honestly baffling how a recent title using Unreal engine could ship like this. It ruins immersion every single time a new effect etc is introduced, which is often, because the game will stutter. All could of been avoided by adding a pre-comp shader burn at the start of the game that would be done in a couple mins max. For that absolute brain rot decision by the devs I am giving this a not recommended.
Honestly such a hidden gem. Nor and Enki are awesome, and so much fun just to run around and fight with because the game emphasises movement and cinematic combat. It's pretty forgiving and maybe not what you'd expect from a traditional Souls-like, which I would say is a positive (unless you just like being punished). I'm probably mid-late in the story right now and with the build I've got, I feel pretty confident just blasting my way through a horde or a boss fight, and as a person who usually prefers a lot of challenge, I still don't care because it really is just so much fun to play. Story, writing, and voice acting are solid. Apart from the regular combat being tons of fun, exploration is heavily rewarded which goes a long way with me. UI kinda sucks sometimes for couch play (tiny text in places). Sebo (this game's 'Gwent'-like mini-game) is incredibly stupid and boring, but it's entirely ignorable and I would strongly encourage doing that. There seems to be some ridiculous incel-fueled controversy over the involvement of one of the writing teams (Sweet Baby), but based on what I've read, they seem cool and worth supporting, so that's all the more reason to play it if you ask me. Anyway, check this game out! I think I got it in a bundle somewhere, but it's on sale for a tenner right now and more than worth it at that price.
Bom jogo, em promoção recomendo.
ออกเดินทางเพื่อห้ำหั่นชำระแค้นเทพเจ้า สังหารทวยเทพให้สิ้นซาก เกมสนุก 8.5/10 มีmod ภาษาไทย ด้วยนะครับ
Flintlock: The Siege of Dawn describes itself as a "Souls-lite," but I actually think that label does the game a disservice. "Souls-lite" is already a vague term, and I suspect it set expectations that the game was never trying to meet. Instead, I'd describe Flintlock as a story-driven action RPG with light open-world elements. You'll explore contained regions, complete quests, hunt collectibles if that's your thing, and follow a focused narrative rather than getting lost in an enormous sandbox. If you generally enjoy modern AAA action RPGs but don't want a 100-hour commitment, Flintlock offers a much more condensed experience. The game's biggest strength is its setting. The world is unlike anything else I've played recently, blending fantasy with black powder weaponry in a way that immediately establishes its own identity. The worldbuilding kept me invested throughout the adventure, and the narrative is ultimately the biggest factor in whether you'll enjoy the game. If the story grabs you, there's a lot to appreciate. Combat is also a strong point, even if it never completely clicked for me. Nor has access to a satisfying defensive toolkit that includes dodging, blocking, perfect guards, and gun parries. The boss fights make excellent use of these mechanics and were consistently the highlight of the game. Learning their attack patterns and responding with the right defensive option created some genuinely fun encounters. That said, I never felt like I truly mastered the combat. Movement has a slightly slippery quality that's difficult to describe but easy to feel. Despite finishing the game, I never reached that point where everything felt completely under my control. Enemy ranged attacks also felt awkward to avoid, occasionally disrupting the otherwise enjoyable rhythm of combat. Traversal is another pleasant surprise. Nor is very generous when grabbing ledges, making platforming a regular part of exploration rather than an occasional gimmick. While this contributes to the slightly floaty feeling of movement, I generally enjoyed navigating the environments and appreciated how naturally traversal was incorporated into level design. The environments themselves also encourage paying attention to your surroundings. Explosive barrels can deal significant damage to enemies, rewarding players who use the arena to their advantage instead of relying solely on their weapons. Ironically, those same barrels are also one of my biggest frustrations. Because virtually any source of fire damage can detonate them, there were several moments where I'd suddenly explode because a barrel happened to be nearby. After it happens a few times, you learn to be more cautious around them, but they still resulted in deaths that felt more irritating than satisfying. The game also includes Sebo, a collectible card mini-game that can be played against NPCs throughout the world. It wasn't something I personally enjoyed, but it's entirely optional, making it an easy addition for players looking for extra side content without getting in the way of those who aren't interested. My biggest technical criticism concerns performance. Flintlock doesn't appear to compile shaders when launching the game. As a result, the first time new visual effects or assets are introduced, the game frequently stutters while compiling them in real time. This is especially frustrating during boss encounters, where performance hiccups can occur at the exact moment you need the game to be at its smoothest. While the issue becomes less noticeable as assets are cached, the first playthrough is noticeably impacted. Ultimately, I think Flintlock suffered from how it was marketed more than the game itself. If you approach it expecting a hardcore Soulslike, you'll probably come away disappointed. If you approach it as a focused, story-driven action RPG with enjoyable boss fights, interesting worldbuilding, and solid exploration, there's a lot to like. It's not a perfect game. The combat never feels quite as polished as I'd hoped, the explosive barrels can be frustrating, and the shader compilation stutter leaves a poor first impression. But beneath those issues is an enjoyable adventure with a unique setting and a runtime that didn't overstays its welcome.
Гра мене приємно здивувала, сподобалась бойова система, красиві пейзажі, цікаві локації. Сюжет не вау, але в принципі непогано.
Das Spiel hat gut angefangen und gegen Ende leider extrem stark nachgelassen. Die Bosse wirken einfach null durchdacht. Vor allem der letzte Boss Kampf ist ein reiner Bug, welcher sich ständig in den Spieler teleportiert, sodass man nichts mehr vom Kampf sehen kann. Man merkt auch in anderen Reviews das ich nicht der Einzige bin. Vom Setting zwar gut, aber leider zu wenig Zeit in die Entwicklung gesteckt.
Flintlock: The Siege Of Dawn is an interesting take on a souls like play style with some novel mechanics and a fun story line. That being said, it is unfortunately marred by the feel of a staggering lack of development time. While the mechanics of combat are interesting, they are also very unpolished. Hit registration is a 50/50 and weapon swapping is quite clunky. The reliance on equippable items to deal with different enemy varieties leans so far on armour breaking, that only one set of items is really viable if you don't want every boss fight to become a massive slog. In addition to this, the game does not communicate these systems very well. I spent a good hour trying to beat the first boss before someone told me there was a more plausible way to do things. The lack of variety in weapons and armour is also accentuated by the massive inventory space provided to those things. There are only five armour sets in the whole game, yet each armour slot has an inventory that can fit at least thirty pieces. Following on to Major Bosses. The game has three. Technically four if you count the semi-mid-boss before the final one. All of them have really interesting designs, they're all really neat and their combat mechanics are interesting. However there are far too few for a game that got this much advertised scope. Nine Major Bosses would have felt about right, and would have fleshed out the game much more. Additionally, more variation in the minor bosses and some additional optional bosses would not have gone amiss. As it is, at a full run play time of less than sixteen hours, after going back and doing multiple optional areas, the run time feels short. If you were very very good at this game, I think it would be completable in less than four, without speed-running. Story-wise, there's not really much to say. It's short, somewhat bittersweet and honestly kind of vague. The developers have done really well with the general appearance of the game, the NPC's are visually engaging and the monsters are cool and sometimes fun to fight, but there's a constant feel that they weren't given enough time to develop the concept and story properly before they plunged into actual game development, and even that feels heavily curtailed. Overall, I give the game a three out of seven, or a four out of ten if you prefer. And they really should have dropped the "The" from the title. Flintlock: Siege Of Dawn sounds much better.
I refunded this despite overall liking it. The main reason was the unplayable mouse and keyboard controls and the constant hold button mechanics. There's plenty of other bad parts of the game as well such as the stupid board game where you can only win if the AI decides to throw away the easy win they are given. I thought I had already rated this negative a long time ago... Did they delete reviews? Either way the game bombed as soon as it was released and even though the devs were relatively active on the forums for feedback in the beta not a single thing reported was changed or fixed. Game is also VERY short. The first area you see and do after the tutorial is 70% of the game.
Après avoir terminé Flintlock en moins de 6 heures, mon ressenti est globalement positif. Le jeu propose une aventure rythmée avec une excellente direction artistique. Les environnements sont variés, agréables à parcourir et donnent régulièrement envie d'explorer les zones annexes. Les combats constituent l'un des principaux points forts du jeu : ils sont dynamiques, fluides et récompensent l'agressivité ainsi que la maîtrise des mécaniques de parade, d'esquive et de gestion des malédictions. La progression est également bien menée et le duo avec Enki apporte une identité propre au gameplay. Les affrontements contre les boss sont généralement spectaculaires et l'ensemble reste divertissant du début à la fin. En revanche, le jeu souffre d'un manque de difficulté. Même en découvrant le contenu principal, les ennemis et les boss représentent rarement une véritable menace. Les nombreuses aides intégrées au gameplay rendent l'aventure très accessible et limitent parfois le sentiment d'accomplissement après certaines victoires. Les joueurs habitués aux Souls-like les plus exigeants risquent donc de trouver l'expérience trop permissive. Malgré cela, Flintlock reste un très bon action-RPG, porté par une réalisation soignée, un système de combat efficace et une exploration plaisante. Sans révolutionner le genre, il propose une aventure agréable, variée et suffisamment originale pour se démarquer. Je recommande. Note personnelle : 7/10.
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Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Polish, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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