
After escaping from an inevitable death you have been chosen to wield the Desolation Blade. While wielding it you can bring justice to those who brought death and destruction to earth and enslaved mankind [...]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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You play as clunky ice-skater desperately trying to find a path through a maze of invisible walls while being chased down by some stock assets. Zero Stars.
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] Peregrine is a third-person hack and slash melee combat game that is trying to emulate an experience like Dark Souls and Middle Earth franchises. The player starts in a cave and ventures outside where the landscape is teaming with all sorts of beasts. As the player reaches various trigger points, the camera switches to a fly-through; the second time this happens is quite long and appears to be trying to show the player the general path that should be followed. The combat is mainly mouse clicking through a set of fixed attack animation sequences. There are controls for special attack combinations, block, and a shield bash. There are also some modes: Attack, Dodge, and Morph. As monsters are killed the player acquires souls, and these can be spent to upgrade the various modes. Peregrine is an Unreal Engine game with dozens of assets that have been reused. In fact, it seems like all of the models and sounds are purchased assets. The graphics are fairly well rendered, but the lighting and contrast is washed out, giving the game an over-exposed look. There is a radius around the player where a strange pop-in of ground detail (like grass or texture detail) is very noticeable. There are a few options to set graphics resolution and settings at the main menu, but the organization and application of these settings is difficult to interpret. The sounds and music are mixed in quality. The music is fairly well done; however, the music plays full blast and even after turned down in the settings. It reverts to full blast every time a restart after death happens or restarting the game. During the game play, many of the enemy character sounds and voices sound like they were recorded under distinctly different settings, so a pack of enemies sometimes sound weird together. The controls are a real sore spot; as is typical of many indie games, WASD and nearby right-handed controls are set up. Unfortunately, the developer did not provision any way to remap the controls, so as a left-handed player, the game play is extra difficult. The game play in Peregrine is fairly flat; this is a hack and slash with little rhyme or reason, where death leads to replaying a stage or boss over and over to get to the next stage. The player can try various tactics to get past difficult areas in a map, like simply running away, but there are invisible barriers, so it's risky. It's possible to maneuver into an area where the player is effectively cornered against invisible barriers and an object like a tree. If the player creates a train of enemies and reaches specific trigger points, the enemies trailing the player will instantly disappear. The player can then go back and fight a thinned-out area that used to be packed with enemies. The attack sequence feels fixed, three slashes and a shield slam over and over. If the player is lucky, a health aura will drop that can be taken to restore some or all of lost health, it seems to vary. Peregrine is a hard game to play, and not just because the controls are fixed. The spawn rate of enemies is absurd; finish off two or three and within a second, two or three new enemies spawn in a few yards away heading straight at the player. Even on the easiest difficulty, the game goes out of its way to crush the player right out of the starting cave. The attacks with their fixed animations make the player feel as if they are simply flailing wildly at the air much of the time. The boss fights are a janky affair too; for example, moving against an invisible barrier during a boss fight freezes the boss in place, basically halting the action entirely. Peregrine needs work, but it doesn't crash and the performance on an Nvidia 3080 with max settings is pretty good. [b]Overall, Peregrine is okay, but the asking price is steep for the quality of the experience, so it is only marginally recommended; and mainly for players that love Dark Souls type of games. [/b]
It's a cool indie experience. Challenging but fun. I had a hard time hitting enemies with the second attack in the attack combo. But other than that I liked the combat.
[h1] 《Peregrine》游戏简评[/h1] 《Peregrine》是一款第三人称的动作角色扮演游戏,游戏讲述从死亡逃脱的战士在面对被统治者支配的大地,挥舞荒芜之刃,摧毁诅咒之王的故事。Peregrine的意思是游隼,有外国的、流浪的之意,也有着用来描述朝圣者的特殊含义。 [h1] 游戏背景[/h1] 游戏背景简单说是:创世之初有七个家族,而后由于贪婪与对权力的渴望,人们失去了对上帝的信仰,一场又一场的战争爆发开来,战争结束后,又有一个能操控亡灵的暴君,继续给地球带来死亡和毁灭。咱们要干的就是砍这些被复活的人,物理超度他们,最终目标当然是干掉“统治者之王/Dominators Kings” [h1] 评价[/h1] 1.游戏的画面不错,动作流畅,常见的挥砍、盾拍、盾砸、翻滚、防御一应俱全。 2.战斗机制的设计看得出是用了心思的,也有着多种模式:攻击、闪躲、变形,通过消灭敌人获得可以增强能力的灵魂,并花费灵魂对这些模式进行升级。 3.魂系游戏or砍杀游戏我玩的很少,似乎只试过只狼,可能没啥发言权,但游戏攻击劈砍怪物的感觉有些怪异,攻击从怪物身上穿过,有时候都不明白到底砍没砍到。 4.战斗给我的感觉比较重复,至少前期体验是这样的,当然不排除是我打的方式导致的,我都是滚来滚去,砍一刀滚一下,与其说是武,不如说是舞。 [h1] 总结[/h1] 《Peregrine》是由Soli Games制作并发行的一款第三人称的动作冒险游戏,玩家挥舞武器,净化被复活的亡者,讨伐诅咒之王。游戏的画面不错,动作流畅,常见的挥砍、盾拍、盾砸、翻滚、防御一应俱全,但总体战斗不算有趣,前期就有些重复的感觉,不知道之后会不会好些。感兴趣的可以入手尝试。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
Fully immersive game! Interesting!
НЕВЕРОЯТНО КРИВОЙ СОУЛСЛАЙК с кучей невидимых сцен. Может это курсовая разраба, а мы в это играем? https://youtu.be/W7k0R2mC10Y
Good
Um Souls like com a proposta de ser um Hack and Slash e Action RPG com uma proposta interessante e bem desafiante. Super recomendado em promoção, aguarde suporte ao controle. https://youtu.be/CHPNNKUXCEc
I played the game. To be honest, there are points that need improvement. First of all, our character's combat mechanics are not bad. This game willl be better. ı know that
Um dos piores jogos que eu já joguei. Bugado pra caramba, feito nas coxas. Parece que a equipe sequer se deu ao trabalho de polir os gráficos. Fez de qualquer jeito e danem-se. Não recomendo nem pro meu pior inimigo.
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