
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 218reviews | 46% | — | $190.9K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's genuinely awful
decent indie game but not for the price they're asking. Only 1 or 2 graphics options in the settings menu which bothered me. Think it was vsync on/off, frame limit and resolution size and 1 or 2 choices of upscaling. I didn't see any other graphic options. The graphic / art style is a turn off for me and requested a refund. Game ran pretty smooth with average voice narration Some people will like it i think because of the souls like genre.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 217 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kampfsystem ist an sich ganz ganz gut, die zwei drei Bosse waren bisher auch ganz spaßig, aber grafisch doch recht unterirdisch.. Ja Grafik ist nicht alles, aber das sieht schon extrem schlecht aus.. Gibt aktuell nur zwei Auswahlmöglichkeiten für die Grafikeinstellungen, DLSS und XeSS. Bei keiner der beiden Optionen kann man wie man's kennt von Leistung bis Qualität etwas einstellen, eventuell kommt das noch mit nem Patch der heute wohl noch kommen soll falls ich richtig gelesen hab.. mal abwarten :) Wenn sich nichts ändert, würd ich dann doch lieber auf ein anderes "Soulslike" ausweichen, gibt ja Gott sei Dank genug Auswahl.. So zweiter Patch ist draußen, alles beim alten.. man sollte vll noch erwähnen das gefühlt jedes Uralt Game auf Konsolen besser aussieht als das hier, 6 Jahre in Entwicklung und dann kommt sowas bei raus? Was haben die getrieben? Geht mal auf YouTube und stellt die Videos auf 480p, dass kommt in etwa hin von der Optik :D Definitiv nicht kaufen, im Sale vll mal, aber für 50€ ist das gelieferte definitiv zu wenig und sein Geld absolut nicht wert.. selbst Mobile Games sehen besser aus! Da muss man an der Stelle mal großen Respekt an den Entwickler von Dinoblade aussprechen, ein Typ macht in glaube 3 Jahren ein Spiel das in jeglicher Hinsicht besser ist und das kostet gerade mal 20€.. Spart euch euer Geld :D
I genuinely appreciate that the devs are supporting the game with frequent updates, but they never seem to address the issues players have been talking about since launch. Right now, it simply doesn't reflect the quality of the experience. The quests feel lifeless, the NPCs have almost no animations or personality, and the world struggles to feel alive. On top of that, there's an overwhelming amount of text. Every boss and every area comes with countless notes explaining their backstory, but none of it creates any emotional impact. It feels like the game is trying very hard to appear deep instead of telling a story that's actually engaging. I'd love to see this game improve, but the foundation needs much more work than bug fixes alone. For now, I've refunded the game. But if I see real improvements that address the core issues(not just minor fixes) I'll gladly reconsider my decision. And I honestly don't think I'm the only player who feels that way. I want to be clear: I'm usually one of the first people to support indie developers, even when their games are rough around the edges. I don't expect perfection. But I do expect the price to reflect the quality of the experience, and that's where this game completely misses the mark.
Depois de zerar toda a franquia Souls, jogar diversos Soulslike e platinar vários deles, posso dizer que esse gênero é, de longe, o meu favorito. Justamente por isso, consigo perceber quando um jogo entende a essência da fórmula e quando apenas tenta copiá-la. The Relic: First Guardian foi uma das maiores decepções que já tive em um Soulslike. Em vários momentos parece um jogo feito às pressas, quase como se tivesse sido montado com auxílio de IA, sem qualquer cuidado em dar identidade ou qualidade ao produto final. A movimentação é extremamente travada e sem peso. O combate não transmite impacto, os controles parecem imprecisos e tudo passa uma sensação de falta de polimento. Para um gênero onde a jogabilidade é o ponto principal, isso é simplesmente inaceitável. O visual também deixa muito a desejar. Mesmo em um PC de alto desempenho, a imagem parece constantemente embaçada, como se existisse um filtro borrando toda a tela. Para piorar, praticamente não existem opções gráficas. Em vez de oferecer configurações básicas para ajustar a qualidade da imagem, o jogo entrega apenas opções de upscaling, algo que não substitui um menu gráfico completo. Comparar esse jogo com títulos como Dark Souls, Bloodborne, Elden Ring, Lies of P ou até outros Soulslike de menor orçamento é impossível. Ele não chega nem perto do nível de qualidade desses jogos, seja em combate, direção artística, otimização ou sensação de progressão. No fim, a impressão que fica é de um projeto extremamente mal executado, sem personalidade e sem o refinamento que um Soulslike precisa ter. Se você é fã do gênero e espera uma experiência minimamente comparável aos grandes nomes, minha recomendação é passar longe. Foi uma experiência frustrante do começo ao fim. Observação: Antes que alguém diga que o problema é o gráfico, não é. Já joguei Soulslike de praticamente tudo: dinossauro, caranguejo, mosquito, além de vários Metroidvanias com visual simples ou pixel art. Gráfico nunca foi o fator decisivo para mim. O problema é que The Relic: First Guardian passa a impressão de que tudo foi feito com IA, sem direção artística, sem personalidade e sem o mínimo de polimento. O visual parece genérico, a movimentação é ruim e a experiência como um todo é extremamente artificial. Inclusive, joguei bem mais tempo do que aparece registrado. Continuei insistindo porque queria dar uma chance ao jogo e ver se ele melhorava com o tempo, mas chegou um ponto em que simplesmente desisti de tão ruim que a experiência estava sendo. Não lembro da última vez que abandonei um Soulslike por falta de vontade de continuar.
[h1]TREAD LIGHTLY[/h1] Here I am. @ not even 1/2 an hour game time. Game was made by 'game-mad' [spoiler]they love games[/spoiler] Korean studio. It looks like [b]ELDEN RING[/b] and [b]DARK SOULS 3[/b] on main menu screen. [i]YOU KNOW[/i] the Logo with heavenly choirs in the background. Personally, [i]I don't get the current review bombing going on.[/i] I am a big fan of above 2 mentioned games. [u]YES.[/u] I acknowledge. I see some sort of 'clunk', For example, THE in-game menu, it's unusual, even-once again, like above mentioned 2 games. (same with Elden Ring and Dark Souls 3) Escape button doesn't 'pause' game and open menu-USE TAB for that here, [b]THAT IS UNUSUAL, [/b] ok, admittedly. The optimisation or settings options does look a little empty with ANTI-ALIASING option, resolution and little more. It isn't detailed. I noticed a review to this effect and saw this in-game too. Though, I do like how the game looks as I play it. https://steamcommunity.com/sharedfiles/filedetails/?id=3774897331 ♥↑♥↑ Doesn't mean I'm not excited. [spoiler]NO[/spoiler] As there is [u]obvious[/u] commitment and similarity to the other 2 above mentioned TITLES. https://steamcommunity.com/sharedfiles/filedetails/?id=3774897401 ↑♥↑♥ I give my recommendation. And it is NOW in the early stages, I am absolutely delighted to dive on in. I realize there are players wondering if PRICE POINT, and so on are recommended. If I am the correct person to answer THAT for you-i am a SOULS-GENRE fan. I haven't any problem with that at the moment, and have anticipated this. Who doesn't want a bargain. Sure. I want a game ♥ Finally, on the matter of the negative reviews. As mentioned above, I urge caution. I am not Korean, [i]South Korea IS notoriously a GAMING COUNTRY, REMEMBER the Korean studio that gave us Lies of P.[/i] [i]THIS GAME FEELS LIKE IT WAS MADE BY DS3, OR ELDEN RING fans that played NG+ on those titles a few times through. [/i] They are gamers. So....maybe think on that as you throw your 'negative review'. I don't oppose, updates or improvements, as a person that appreciates SOULS-LIKES, this is a 'beautiful' thing for me at the moment. [spoiler]I suppose, maybe I should anticipate a few Jester awards, as I recommend this game among all these negative reviews[/spoiler] If you're like myself, I wish you 100% fun, as I intend to have.
没有任何一方面拿得出手,绝对差评如潮的垃圾骗钱游戏,7块都不值
The game is trash unreal 5 slop. I have a 9060 xt the game defaults to ultra performance upscaling. To have at least 720 p you need to run the gam 4 k But then the game runs at 40 fps No joke the game have zero settings. Avoid it like fire . I asked back my money i dont even care if the game is good. 50€ for this mybe if the game would be 15€ i would consider and be more tolerable. But they ask AAA price for an Ai asset game that runs like trash.
run away from this game and dont look back
Not fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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