
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.9Kreviews | 74% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“The Outer Worlds 2” is not a good game without mods. I got it during a sale and still can’t say I feel it’s been worth the price point. For one, it’s incredibly different from the first game. There, you could master a wide range of skills and interact with the world in meaningful ways. Your companions even helped you if you came up short in something they were good at. Here, most companions will not help you outside of combat. Worse, one of your first companions is an engineer by trade but will not use that during gameplay. (3/10) Let’s think about the implications for a moment. Let’s say you find a broken door you can’t open. Well, tough luck. He’ll watch you fail and, I assume, chuckle to himself while you turn around, dejected at missing the adventure you hoped for, even though he could have easily repaired it instead. That kills immersion and any sort of team dynamic. He’s portrayed as a nice guy who has your back, but his actions belie that assumption. In this game, you’re expected to specialize heavily in a few skills. Max level is 30 and you only get two skill points per level. There are 12 skills in total. As a result, you can only reach meaningful mastery in 3 or maybe 4 of them. If you select more, you’ll fail checks everywhere. The problem is that you’re liable to pick a combat skill, like guns or melee, as one of them, and they don’t have many, if any, skill checks that help you navigate the world. If you also pick leadership or stealth, you face the same problem: no way to get around many of the locked doors or broken machines. In most cases, you can only afford one or maybe two skills dedicated to getting past hindrances. The rest is simply out of your purview. This wouldn’t have been a problem if the companions picked up the slack, but they do not, which results in the feeling that you’re missing content you’d like to see each time you’re forced to turn around, which happens often. Some quests are even hidden behind skill checks, like inspection, making the problem worse. So, to highlight the issue, let’s imagine a realistic character: a former detective who joined the Earth Directorate. You’d expect them to be competent in what they were trained in. For example, observation for clues, guns for self-defense, speech for interrogation and de-escalation, leadership because you’re commanding a team, first aid (Medical) for stabilizing victims, some science for basic forensics, and maybe a bit of stealth for stakeouts. That’s a lot more than three skills. And this problem becomes even more glaring when you remember that your character is a commander of the Earth Directorate. Some might call it a power fantasy to want that reflected, but it isn’t. Someone entrusted with stopping a major galactic threat should be broadly competent by default. The base game’s character simply isn’t. They are less capable than the average person. The Outer Worlds 2 seems designed for several playthroughs on multiple incompetent characters, each seeing only a fraction of the available content and relying on meta-knowledge to fill in the gaps. It’s a frustrating design choice that soured the experience before I could enjoy the gunplay, quests, or worldbuilding. Even the desire to go exploring fades when you know you won’t get to see much before running into a locked door you can’t open or a terminal you can’t hack. Either that or you ignore any combat skills and get eaten by the nearest overgrown crab. However, there are mods that increase skill points per level that largely mitigate these issues, and after installing one of those, I started having fun. So, while I won’t change the rating based on the work of the modding community, the game might be worth picking up if you intend to go the extra mile needed to make it enjoyable. (3/10)
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game. I like when it lets me save even more. Sometimes it doesn't, and there goes over an hour of playtime when I died.
[h1][b]Вступ[/b][/h1] Оригінал люблю, хоч він і бюджетний. Сиквел – в два рази дорожчий. [h3][b]🎮 Геймплей – 8/10[/b][/h3] RPG, де весело вбивати і впливати на людей. Екшн швидкий і красивий. Дають робити сильні, веселі білди (бігав з молотом, в який вбудований дробовик – всі вмирали за 1 удар, а інші стояли на місці від жаху). Виклик є, але з часом не помічаєш його, якщо все досліджуєш. Грав на нормалі – не вистачило хардкор-режиму, як в Fallout New Vegas. [h3][b]📖 Сюжет – 7/10[/b][/h3] Нормальне поєднання помсти + порятунку світу. Є три фракції (авторитаризм, капіталізм, релігія), на відносини між якими ти можеш вплинути (окрім очевидно злої). Гра ефектно дозволяє бути добрим, мудаком і нейтральним. Є багато перевірок, і навіть босів можна вмовити здатися. Прокачка «мови» не завжди допоможе, важливо ще розбиратися в інших сферах. Деякі завдання – душні (пошук пікселів на всій мапі без підказок). Текст – однотипний, тому діалоги можуть набриднути + майже немає яскравих NPC + поспішний фінал. [h3][b]🛋️ Атмосфера – 7/10[/b][/h3] Сатира і чорний гумор – прикольні. З кожної фракції гра вдало сміється, але зануритися важко. Тут стільки стьобу, що не сприймаєш гру серйозно і бачиш лише придатну карикатуру. [h3][b]👀 Вигляд – 8/10[/b][/h3] Гарний атомпанк з різними, атмосферними планетами (снігова – моя улюблена). На локаціях багато деталей. Зброя – різноманітна (окрім ближньої), а вбивства ніколи не набридають своїми розчленуваннями. З ворогами нудніше – лише тварини помітно змінюються. [h3][b]🔊 Звук – 8/10[/b][/h3] Веселе радіо (прикольні пісні в ретро-стилі з веселою пропагандою), але його мало. Зате ембієнта багато і він крутий. [h1][b]Висновок[/b][/h1] Тут можна всіх весело вбити/цікаво заговорити. Багато враховують і нагороджують уважних, хоча деякі моменти вирішить лише вдала прокачка (справедливо). Таких стьобних RPG-комедій, як ця, майже немає, але баланс комічності міг бути і цікавішим, а світ – повноціннішим. [u]Необхідність гуглити проходження: ~5 разів[/u] 🌕🌕🌕🌕🌑 (78 / 100) https://steamcommunity.com/sharedfiles/filedetails/?id=3763121623 🎬 Відео-відгук на 25 секунд: https://youtube.com/shorts/djll08a99G0?si=-31Gy2IgUgYAa9Rc
This is a recommended on sale game, at least 50% off. It isn't a bad game but it tries to take itself more seriously and loses the entertaining campy, satire extreme the first game had. There is still some of it but the charm is gone and replaced with stale, simple dialogue choices even among the crew. The crew itself is pretty meh. I ended up sticking with 2 of them 90% of the time and only swapping them for story line specific missions. Combat is easy even with stealth being pretty weak as an option. You get some special items then almost never use them. I actually forgot several times that I even had 3 of them and never used the time slow ability except to get by 2 hazards. I didn't have many bugs like other people have reported so that helped a lot.
I think the beauty of this game is how much fun it is when you actively seek out every location and find every quest. Otherwise it's a bit boring. Would recommend for explorers and completionists.
It's a good follow up to the first game. Gunplay and character building feels good. Story is decent, but you have to give into the campyness of the game. A lot of people say the story and dialogue are cringe, but in reality it's just campy, and it has a certain charm to it. Reminded me a lot of old Batman cartoons personally. If you like the first game it's definitely worth playing, but the story isn't a direct continuation of the first game so you can play it even if you haven't played the first. Took me roughly 30 hours to finish my first playthrough. One big critique is that the early game is genuinely a slog at times, since you're pathetically weak and enemies are extremely strong, but that might just be because I played on the hardest available difficulty. The middle game is great with challenging but fair combat, but once you hit late game combat becomes all but trivial. While gunplay feels great and weaponry is varied and fun, the balance and scale of combat isn't great in the early and late game. Outside of that, the game is pretty good. It really doesn't deserve the hate it gets.
Gameplay, graphics, satire, RPG FPS style still holds up from the previous game in the franchise. Story is less immersible but definitely a worthy investment for character development. Little to no bugs, frame generation is phenomenal. HOWEVER, the auto save/ manual save bug is abysmal. Not being able to save your game sucks in RPGs, lost about 2 hours of my life in a full rounded character playthrough due to this. Recurring issue. RECAP: Great game, optimize your settings, and save often/check for the option to do so.
There are games that upon finishing you feel "that was great!" - and ones that make you feel "oh thank the f that's over". This was the latter for me and thus the downvote. Sure there were enjoyable moments of exploration which is basically what carried the game for me. Unfortunately the downsides are too numerous. Personally I almost can't stand the 60s scifi esthetic but you can often skip that and concentrate on the more purely scifi parts. Something that is much more relevant is the story, characters and dialogue writing and unfortunately the level here is 'meh' at best and cringy at worst. None of the companions turned out to be very interesting. As for most NPCs, I get that the game is deliberately styling itself very meta on various caricatures and stereotypes but it just goes overboard with this mixing basically zero actually believable writing in there and the joke wears itself out rather quickly. The store is more holes than anything else and asks for suspension of disbelief to an absurd degree. The gameplay is sufficiently fun for me to have continued playing with many long pauses in between. Really most of the experience can just be summarized to meh / cringe and I regret actually even starting this.
Guns are animated really well with fantastic sound design. However some of the really interesting and cool weapons you don't obtain until nearly 3/4ths of the game unless you rush the main quests to get access to new weapons on new planets. The companions are also a good bit inferior to the first games in both banter and also questlines. And the performance is a bit touch and go without FSR or otherwise. Other than that it's a decent game but not worth it unless on sale especially with no word of when DLCs are coming out
This game has massive, tragic flaws. First, this game pretty much requires you to do between 90 and 100 percent of everything in each area (quests i mean, as well as combat encounters) in order to be near or on level for the final part of the region. Okay. Fine. I guess. But, it also massively restricts the number of skill points you get. You can max out, at most, 3 out of the like 15 skills. This is...um. Not a lot. Okay, so they want you to play the game multiple times. Except. Remember that thing I said before? About how you basically have to grind the quests and combat in every. Single. Region? Yeah you have to do that every playthrough. Meaning every playthrough is functionally identical. Meaning there is virtually no reason to play through the game multiple times. This is a tragic, fundamental, conceptual flaw. It drags the entire game down. Topped off with, the incredibly generic story, mediocre world design, and basic gameplay mean there is really no reason to ever play this game more than once or twice. So yeah. No. This game is intrinsically flawed in a way that limits the player's experience because the devs were too pretentious to realize they weren't making something that deserved to be replayed and decided to force replay. Pass on this game. It's an empty, hollow, nothing game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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