
Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome… The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics,...
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Hours played at review time, across 609 reviews with recorded playtime.
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Reviews
I can understand why many players consider Attila one of the best Total War games. The atmosphere, the setting and the feeling of a collapsing world are excellent. However, I strongly disagree with the way the Huns are implemented. My issue is not that they are powerful. A late-game existential threat is perfectly fine. The problem is that they often seem disconnected from the same strategic limitations the player faces. In my campaign I destroyed multiple Hun armies in a single turn. The balance-of-power indicator immediately shifted heavily in my favor, suggesting I had achieved a major strategic victory. Yet one or two turns later, several new full-strength Hun armies appeared, and the strategic situation returned almost exactly to where it had been before. At that point, the game stopped feeling like a strategy game and started feeling scripted. In a strategy game, I expect victories and defeats to have lasting consequences. If I lose because I expanded too quickly, managed my economy poorly, or made a military mistake, that's fair. I can learn from it. What frustrated me was the feeling that even successful strategic decisions had little long-term impact against the Huns. Instead of feeling challenged, I felt that my actions were being overridden by scripted mechanics. For some players that may reinforce the atmosphere of the period. For me, it undermined the sense of agency that makes grand strategy enjoyable.
Not a great Total War game. I came to Attila expecting a Rome 2-like experience in level of quality. While I like the setting I also feel like the setting is lacking: - The 395 start date with the West-Roman Empire split is great, but for some reason religion is split into Catholic & Orthodox too, someone forgot to tell the devs the schism happened in 1054, 600 years in the future, and while there were differences between West and East before the schism, this wasn't the case in 395. - The Last Roman & Charlemagne campaigns are mini-campaigns you cannot actually play as the whole Byzantine Empire. - Horde factions have a stupid thing where their armies are a lot faster than non-horde armies and if you attack them and they retreat, they run 2km before away from you. Overall, the premise is great, but the implementation is just bad. I can see why Attila is not as beloved as other Total War games despite the time period having potential.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Ascended ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Total War: Attila is probably the grimmest, most oppressive, and weirdly beautiful strategy game Creative Assembly ever made. Most strategy games make expansion feel inevitable. Attila makes collapse feel inevitable, and that completely changes the psychology of how you play. You are not building a shining empire at the height of civilization. You are trying to survive the slow-motion end of the world while everything catches fire around you. And honestly? That atmosphere is incredible. The Western Roman Empire campaign alone is one of the greatest strategy experiences ever created if you’re the kind of person who enjoys stress as a recreational activity. Half your provinces are starving, your armies are overstretched, public order is collapsing, sanitation is apparently a forgotten science, and every neighboring tribe smells weakness. The game constantly forces hard tradeoffs because you simply cannot save everything. What makes Attila special though is how well the mechanics reinforce the theme. Climate deterioration, migration, food shortages, religious instability, razed settlements, disease, all of it contributes to this relentless sense that civilization is fraying at the edges. You don’t just read about decline in flavor text. You feel it mechanically every turn. The battles are also some of the best in the Total War series because they feel brutal and desperate. Cavalry charges hit hard, defensive battles feel meaningful, and fire genuinely changes engagements in terrifying ways. Watching a city burn while exhausted troops try to hold collapsing streets against waves of attackers still looks incredible years later. And unlike some other Total War games, Attila benefits massively from restraint in tone. It doesn’t romanticize the era. It feels cold, exhausted, and unstable. There’s this constant undercurrent that the old world is dying and nobody really knows what replaces it. It also might have the best campaign storytelling in the series despite barely “telling” a story conventionally. The narrative emerges naturally from survival. The abandoned frontier province you sacrificed to save Italy. The last veteran legion holding a river crossing. The desperate migration to more defensible territory. Few strategy games create stories that feel this historically grounded and personal at the same time. Sure, the optimization can still occasionally behave like it’s personally offended by your CPU, and some systems are unapologetically punishing. But honestly, that friction almost fits the game. Attila is not interested in making you comfortable. It’s a strategy game about endurance, decline, and surviving history when history has decided it no longer cares about your plans. Absolute masterpiece.
Oyun güzel o bakımdan sorun yok ama.... Bu kahbeliğin kahbelik olduğunu yeni anladım. Avrupa ırklarını, Japon, Çin vb. işlediği oyunlarda soğuk filtre veya normal tema kullanılırken, Türk ırkının olduğu oyunda sarı filtre tema kullanılmış. Maksat Türkleri barbar, medeniyetten uzak, hep kaos ortamı var gibi göstermek. Bilerek mi yapılmış bilmiyorum -ki kasten yapıyorlar- ama gelecekte düzgün bir Türk medeniyet temalı oyun gelmesini umuyorum.
I have been through a good number of total war titles (All 3 Warhammer, 3K, shogun 2, Rome 2, pharaoh dynasties), and I think I found a true favorite: Attila. This game just hits the spot for me. It brings about an unparalleled level of player engagement and expression compared to other total war titles. Perhaps the biggest expression of that idea of player engagement lies in the experience of desperate endless defensive warfare playing as the West Roman Empire against throngs of barbarian hordes that never cease to pour into your territory whilst attempting to keep your empire running by maintaining the economy, food supply and public order. The game engages the player to the limit, making almost all aspects of the game relevant, giving abundance to player expression as decisions on all aspects of the game contribute to player success. Warfare, diplomacy (By god, the shenanigans you can pull off like buying your alliance with the huns), the economy, food supply, empire management (building, key office positions, governance), technological advancement (includes techs that give you immediate gains by sacrificing late game powers), your family tree (Balancing your level of power, maintaining loyalty of your subjects), religion (Your Christian soldiers literally believe the Huns are the horsemen of the apocalypse), all are relevant to your success, and you spending hours on a single turn is completely within norm. The battles of this game also have a similar strong point: maximize player expression. Good tactical decisions in this game are greatly rewarded whilst bad ones are severely punished. A rear attack is absolutely devastating, as units hit from the back have effectively 0 melee defense. A cavalry charge in the back is basically check mate. This also means you cannot simply disengage your melee fighters from an active face-off as turning their back would have their number cut-down by a quarter right then and there, so you must choose your engagements very carefully. Morale is a huge factor, making it almost as important as unit health. If you directly aim at a unit's moral (whistling arrows, general war shout, priest debuffing the army, rear charge, etc.), a unit can be swiftly made routing while still having way above 50% strength left. Killing the enemy general also create significant flat morale penalty, and a routing unit can no longer rejoin the fight if their general is dead. Height advantage is also significant. A unit downhill fighting a unit uphill is pretty much suicide, so a unit holding an uphill chokepoint is basically a wall. All these mechanics that promote taking good tactical decisions is what makes it possible for you to win 500 garrison soldiers settlement defense battles against 2500 strong attacking armies. All in all, this total war game has such top notch experience of what total war is all about.
I gave it a chance both with and without mods (tried 1212 and Dawnless Days), the battles just aren't fun... The way units interact make them look weightless and floaty and there is no point in playing it if it just makes me want to autoresolve every battle.
huns kicked my ass. a bit harder than other TW....a bit less intuitive. Very fun nonetheless, but get it on sale
[url=https://www.gog.com/en/game/total_war_attila]Total War: Attila has also been released on GOG[/url] based on what I saw, with slightly better performance. A 64-bit version of macOS was also recently released (2026), and users reported improved performance. [b]# Review[/b] Awesome game. It runs great on my system. I haven’t experienced any crashes or major performance issues in vanilla. I’ve also purchased all the DLCs and had no problems with them. It has some of the best main campaign content, DLCs, and mods of any Total War game. Keep in mind that the base version of TW: Attila is stronger compared to other Total War titles, where the base game is often lackluster and relies on mods. Most of the DLCs are solid, but it’s best to pick them up on sale. For DLCs, I recommend the Age of Charlemagne and The Last Roman campaigns. Culture packs are more situational and less impactful, though Empires of Sand is worth trying. [b]Mods[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1431386494]Medieval Kingdoms 1212 AD (Medieval 3)[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1385069240]Ancient Empires (Rome 3)[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1494368909]Fall of the Eagles + Europa Perdita Revised (DEI)[/url], Radious Total War, [url=https://www.nexusmods.com/totalwarattila/mods/1]The Dawnless Days (Lord of the Rings)[/url], Constantine: Rise of Christianity, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=734258030]Forgotten Realms[/url], [url=https://www.patreon.com/u46914329]Anno Domini 885 AD[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2649271551]FireForged Empire[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3293483560]Age of Justinian 555[/url]. Vanilla enhanced: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3457351231]Nova Attila[/url] and graphics: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2887179694]Venus[/url], Apollo, Mars and PAX. Vanilla, only bug fixes: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1999136521]Attila Ultimate Fixes by Athanasios[/url] + [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1493236221]Better Font[/url] A mod that integrates Total War: ATTILA and Crusader Kings 3. Combining deep grand strategy with the epic real-time battles and sieges of Total War: ATTILA. Download here: [url=https://crusaderwars.com]Crusader Wars[/url] and [url=https://crusader-conflicts-website.vercel.app/]Crusader Conflict[/url]. [b]# About: TW: Rome 2 and DEI mod[/b] No, Total War: ATTILA does not need a DEI mod in the same way that Rome II did. ATTILA does not require a DEI-style overhaul to deliver a deep and rewarding strategy experience, its stronger base mechanics reduced the need for the kind of transformative mod that DEI became for Rome II. The main reason is that ATTILA already incorporates many of the strategic systems that DEI was created to add or enhance in Rome II. Its base game includes food management, fertility decline, climate change, migration and horde mechanics, sanitation, harsher public order, a more demanding economy, and deadlier battles. Together, these mechanics, vanilla ATTILA with expansions such as Age of Charlemagne, The Last Roman, and Empires of Sand already offers a more challenging and strategically rich experience without requiring a overhaul mod. If you are looking for the closest experiences to DEI, consider [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1494368909]Fall of the Eagles + Europa Perdita Revised[/url] [b]# Learn to play:[/b] - Prologue - Eastern Empires/ Sassanid - Barbarian Kingdoms/ Langobards - Great Migrators/ Visigoths - Barbarian Kingdoms/ Saxons - Nomadic Tribes/ White Huns - Roman Empire/ Eastern Roman - Barbarian Kingdoms/ Franks or Alamans - Roman Empire/ Western Roman [b]# About Performance:[/b] I only became aware of these issues because people mention them so often—personally, I didn’t experience them at first. The game does have some performance issues, but they’re not as bad as many claim. A lot of it comes down to user settings. The main problem is that many players try to run everything at “maximum” or “extreme” quality without realizing that shadows and anti-aliasing are poorly implemented in this engine. Disable both, and you’ll see a significant FPS boost. Then adjust everything else to “Performance” or “Quality.” Avoid “Max Quality,” as it’s also poorly optimized. The next step is to cap your FPS—you don’t need more than 60 FPS for a slow-paced strategy game. You can either enable V-Sync in-game, or disable it and cap your FPS externally (60 FPS is ideal, or slightly lower—around 50 or even 40—for smoother performance) using the NVIDIA App, RivaTuner/MSI Afterburner, or similar software. In turn-based strategy games like this, you won’t notice lower FPS as much, but the overall experience will be smoother, and your system will run cooler. And lastly, to reduce stuttering (because of newer CPU incompatibility), modify the following file: Do the following: [code]Win+R[/code] then: [code]"%appdata%\The Creative Assembly\Attila\scripts\preferences.script.txt"[/code] and set: [code] number_of_threads 6; [/code] To generate the file preferences.script.txt the first time, open the game or load any campaign. The number_of_threads it depends on the processor cores. If you are not sure, try 4, 6 or 8. (Higher doesn't mean better) To further boost performance, you can lower your resolution or use a scaling solution like NVIDIA Image Scaling (NIS) from the NVIDIA Control Panel. NIS Bonus: It has better UI scaling for higher resolutions (The game was made to use 1080p) and adjustable sharpening for better visual clarity. Between [url=https://store.steampowered.com/app/993090/Lossless_Scaling/]LossLess Scaling[/url] and [url=https://nvidia.custhelp.com/app/answers/detail/a_id/5280/~/how-to-enable-nvidia-image-scaling]Nvidia NIS[/url]. NIS has better performance because it is native. Unless you want Frame Generation use Lossless Scaling. Or, if you want a bigger screen resolution, better imagen quality and anti-alising, use Nvidia Dynamic Super Resolution (DSR) [b]## Simple settings to improve performance:[/b] Move 'Graphical preset slider' to: Performance or Quality. Play. Don't touch anything else. If you still want to customize the graphics read below. Most demanding graphics settings: Set to: 1. Shadows: 'Max Performance', or 'Performance' but not more than that. 2. Anti-Aliasing: Off, or 'MLAA' but not more than that. Some settings (Water, Sky, Unit Details, Building Details, Grass, Trees, Terrain) affect Campaign Map and other the Battle Field. For these graphics options, the game looks almost the same, so it’s better to keep them low, in 'Performance'. The ‘Quality’ option is [i]"most of the time"[/i] unnecessary, visually looks the same but more demanding. Particle Effects affect the performance only when certain particles are shown in the game, most of the time you'll not notice the differences between the graphics settings. These both options are demading but not much. [b]SSAO:[/b] Off or On. [b]Screen Space Reflections (SSR):[/b] Off or Quality ('Max. Quality' is too demanding, poorly implemented) Other recomendations: [b]Unit Size:[/b] Medium or Large. Keep [b]Uncheck unlimited video memory.[/b] This option may have a negative effect. ## Notes In the file "preferences.script.txt" this setting "gfx_video_memory -1;" To my technical understanding do nothing, and it can be counterproductive if modified. If you want more detail for immersion in the game, enable SSAO. If you like to zoom in on the battlefield and want more detail, select 'Quality' for Grass and Trees. For unit variations, change Unit Details to 'Quality'.
玩了所有的全战,任然觉得这是全站历史系的巅峰之作。
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