
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.9Kreviews | 74% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Big fan of the first one; this one just doesn't have the same magic. Gets boring and repetetive.
I have just shy of 150 hours in the game, so obviously, I'm a fan. I really enjoyed the story, carries a lot of the same irreverence as the first game, and it's a big galaxy! Until about a month and some ago. The Obsidion team/Xbox Game Studios made a change with a patch, and now the game has been unplayable for a couple months. Can't finish a cutscene without the game locking up. Have made system, graphics card changes, no joy. This is really disappointing. And considering as of today, Xbox studios laid off another 4800 people, I don't exect this to get better. Damn shame. I had really enjoyed the game, to this point. Hope they un-funk them selves.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2M | 28.3K | 79% | $34.99 | |
| $18.2M | 37.8K | 82% | $19.99 | |
| $18.1M | 19.5K | 73% | $29.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $18.1M | 20.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 24.3K | 83% | — | |
| $56.4K | 386 | 78% | $7.49 | |
| $160.2M | 115.2K | 59% | $49.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $47M | 261.7K | 96% | $9.99 | |
| $2.9M | 14.9K | 94% | $7.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the future: you only get to play 20% of the game (just enough to burn through your two hours so you can't return it). After that, an empty world awaits you.
Super fun game. Went Gun build and kinda just killed everything. WHICH I enjoyed very much:)))))
ARR U SERIOUS WITH THIS ♥♥♥♥♥♥ OPTIMIZATION?
it's not bad. it's just mid. i think i got it for 40 ish bucks on sale, which was slightly too expensive for me. 20 bucks would be the perfect price, 30 would be fair, but 60?! 70?!! 80?!!! hell no. granted, i haven't finished this game yet. however i did finish the outer worlds 1 so i think i know what to expect, and the 20 hours i have on records is still enough to make some judgements. i dislike the open area design. the first game was more linear. it felt shorter, more concise, which made it tolerable. this game feels bloated yet empty at the same time. it's all directionless padding. combat is shallow, it's all healthbars and damage numbers with little meaningful expression. bad gameplay would have been fine if the RPG side of it was good. for example, skyrim has really bad combat systems, but it's tolerable because you have a lot of different options and ways to build your character (especially with mods). there are a lot of combat systems to express yourself with, so the shallow combat ends up feeling rather flavorful. now, in outer worlds 2 there may look like you have a decent amount of options, but you really do not. RPG systems and skill building that LOOK like they would integrate with the game, or LOOK like they have a lot to invest in, are actually really shallow and superficial. wanna try fast swinging 1-handed blades to quickly apply DoT effects, getting elemental weapon mods and investing skill points into science and medicine to maximize poison or frost damage? doesn't really work. between skills, perks and mods it LOOKS like you can make defined playstyles out of this, but you really can't. i don't know how else to explain it. it's all fake. invest all you want, you spam mouse 1 while holding a hammer or you spam mouse 1 while holding a rifle. that's the full extent of what you can do. none of the RPG systems change that at all. no amount of leveling will change that. try and invest into stealth? you still end up as a warrior wielding a big hammer somehow. i can't explain how it doesn't work. it just doesn't. it's the floaty and shallow skyrim combat, without any of the added options. no magic, no shouts, no alchemy, no enchantments. okay but how about outside of combat you may ask? disco elysium, planescape torment and other CRPGs which have zero combat, are still amazing RPGs. so clearly a good RPG isn't defined by how well leveling impacts combat. so how is it in outer worlds 2? it's okay. you frequently get the option to "use" one of your skills in dialogue to get +10 xp. what to do with a high medicine or science stat? well that's easy! you talk to an NPC who's ranting about something delusional or weird and you either get a medicine or science check to say something like "i think you have a concussion" or "ghosts aren't real, you probably saw something else" and get rewarded with +10 xp. or there will be a locked room and there will be 3 ways to enter, one entrance that uses the hack skill, one that uses brawny trait/engineering skill and one that uses lockpick. your skills just determine how you enter a room, or you mention it in dialogue to get slightly more XP or extra money. [b] you get a lot of chances to use your skills and traits, but it doesn't meaningfully matter and none of your uses and interesting. [/b] the roleplay opportunity for the medicine skill in fallout new vegas is actually interesting, in that there are multiple opportunities to perform surgery on people throughout that game (which you will otherwise fail horribly). in outer worlds 2, you get some dialogue options with NPC doctors, which result in them giving you some money, which isn't as interesting. moreover, medicine has an actual place within the world of new vegas, since that's a game where you take a lot of damage and healing is both slow and dependant on items with actual scarcity, making the medicine skill needed outside of combat; moreover the limb and rad system make it so medicine is actually quite valuable in combat too. there's an economic benefit to the medicine skill and it helps you survive in the wastes. in conclusion, the medicine skill has actual interesting uses outside of dialogue and impacts gameplay meaningfully. being a doctor helps you in many ways. not by a crazy amount, but enough to define your character. however in outer worlds 2, medicine is just for extra rewards in dialogue pretty much. get some extra XP or money. sure you can spam your inhaler in combat a bit more often, but it doesn't really have an impact because companions have free healing powers, you have infinite carrying capacity so you never run out of food or charges and the map is covered in full-heal stations (including the infinite use one that's on your ship). despite giving you many skill checks, the medicine skill isn't meaningful or impactful. lastly, it's also a bit directionless, i mean it gives dmg bonus against animals for some reason, has perks that improve acid effects (which is for robots and armored enemies afaik?) so the use for it isn't well defined. making it bad in a genre that's about defining who you are. a lot of skills have that issue. writing and story is basic. i'd say that "comedy" and "dystopian satire" is for tone and worldbuilding not, they're not literary genres. the game isn't actually funny or politically interesting. i don't think it's supposed to be. the story is that of a generic sci-fi adventure. the humor is just for making things lighthearted and quippy, nothing is actually serious. the dystopia and satire is just for theming, dictating who your enemies are and how things look. it's aesthetic. superficial. this time it's not criticism (although i'm personally a little disappointed by it) as it's clearly supposed to be generic and simple. it's not trying to be deep. it just wants a functional plot for a video game, a reason to shoot stuff. as such it doesn't fail, seeing as how it accomplishes what it means to do. it's not to my taste but others will prefer it. TLDR: game is not bad but it's lacking in any kind of depth. can't recommend it because of the high price.
This game keeps crashing.. It's sadly also a little woke.. All the badass and tough characters so far, are all females.. It´s also difficult to actually make a male character that looks like a manly male.. But hey, you can give them all kinds of girlie stuff on.. make-up, piercings and the typical body type instead of male and female. We wouldn't offend the smallest of minorities...!
WAY WAY WAYYYYYYYYYYYYYYY TOO MUCH DIALOGUE. I get that the strong point of this game is the writing and not the gameplay, but Jesus H Christ, this was boring as hell. It was just one giant monologuing conversation after another.. And what i hated the most was that literally everyone's vocabulary was like they just came out of a thesis defense for an English literature grad. Like the average gamer does not even speak English as their first language! Who is this game for??? I stopped playing it. You can't even mod this God Awful UE5 game, and the companions are the worst offender. If they were interesting, I would have stuck around and finished at least one playthrough. But no, They drone on and on, none of them are genuinely likable or interesting. I feel horrible writing this review, I just want the devs to know. I really wanted to give you guys a chance. Since I liked the humor and some of the companions in the first game. But this is just a let down.
I got to the mission right before the end and realized I just didn't care. The writing is almost insultingly juvenile. Which do you like more? Super-fascists that will torture you to make you behave? Super-capitalists that will murder and eat their mom for 3 bits and half of a promotion? Or the genius techno-seers that use math to see the future and want to use their planet sized super computer to make the universe better? It's like they didn't even try giving you real options outside of "good, bad, and worst". I also just don't enjoy the combat at all. The armor and weapons are just boring, and every combat feels the same. I'd much rather have 80gb of hard drive back than finish this game... and I really liked the first game.
黑曜石,,史上最过誉的工作室.现在有微软当爹的情况下做的还不如没钱时做的一代,我永远也不会原谅黑曜石。。。 哦对了,如果新的辐射做的好我就原谅你
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.