
Take on the role of a brave courier rider in The Legend of Khiimori! Bond with your horse and tame the open wilds of 13th century Mongolia. Breed and train horses with specialized abilities to explore every aspect of this diverse and fascinating landscape.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.5/day in the week to Aug 5 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Legend of Khiimori is a system-driven game where you explore the untamed land of 13th century Mongolia as a brave courier rider. Breed and train horses with specialized abilities to explore every aspect of this diverse and fascinating landscape.
13th century Mongolia is the home of history’s best horse riders. The land is beautiful and vast, full of wonders and intriguing tales to uncover, but not without its dangers. Survive harsh climates, explore breathtaking landscapes, and face Savdag-un Khor, a curse spreading across the Mongolian lands and bringing new dangers. Prepare the resources you’ll need to face these dangers, and strategically plan your delivery routes across the wide steppes, over snowy peaks, or through the scorching desert to keep yourself safe.
Training horses is essential in charting the expansive Mongolian landscape. Breed horses with specialized traits to overcome the many challenges along your path. Pair the best stock to breed increased capabilities across generations. Train your horse, care for their needs and unleash their full potential to become a true Yam courier rider. Enjoy unparalleled realism in lifelike equine behavior and animation, refined and approved by experts.
Surviving is key! Forage and hunt for supplies and materials to mix food and tonics for your horse. Plan your routes wisely to avoid damaging vulnerable cargo or endangering your trusted steed. Prepare your horse and your equipment to weather harsh environments and conditions. Only then can you survive the untamed Mongolian wilderness.
Start crafting powder pouches and special arrows to survive the dangers of the Mongolian wildlife. Archery is deeply entrenched in Mongolian culture, and it will be yours to master. However, your bow and arrows are not only weapons, they are also tools. Different arrows and powder pouches are used for gathering resources, defending yourself from dangerous wildlife and mindful hunting.
Take on various activities and thrive as a Yam courier rider. You will be tasked with delivering packages and cargo, gathering vital items, and mastering the challenges of the open world. Quests will test your capabilities, requiring the right steed, excellent riding mastery, and thoughtful planning, as well as skillful resource management, useful crafting, and keen archery to survive and succeed.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to post a counter review to all the people "not recommending" because of the new corruption mechanic, as I feel they are being disingenuous in their representation of the game. The new corruption mechanic, while challenging, can be fun and fits the narrative the developers were already establishing, as they already had spirits and magical "Oovoos" in the game; it did not SUDDENLY become a fantasy game without warning, those elements were already there. Secondly, the corruption mechanic CAN BE TURNED OFF! IF YOU DO NOT LIKE IT, YOU CAN TURN IT OFF! When the corruption mechanic was released in beta, many people (including me) gave feedback that it was too aggressive and tedious at the time and that we would like an option to turn it off. IN THE VERY NEXT BETA PATCH, THE DEVS GAVE US THIS OPTION. THEY ARE EXTREMELY PROACTIVE IN LISTENING TO THEIR COMMUNITY! In subsequent patches, they continued to listen to their players and reduced the difficulty of the corruption mechanic further. Lastly, this game is in EARLY ACCESS! There will be bugs, and there will be mechanics that aren't tuned correctly yet, and even things that you do not like. But you can rest assured that the developers of this game care about their players and their players' thoughts, and that they consistently listen to feedback. It is a great game with a great dev team. Thanks for reading.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Japanese, Polish, Simplified Chinese, Traditional Chinese, Italian, Bulgarian, Czech, Danish +21 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 313 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
why have they added corruption to a mongolion game??
What a shame. I was really impressed by the beauty of this game, the fresh setting, the historical background, etc... But what looked like a somehow peaceful game in with a very intersting setting seems to turn into some random fantasy stuff now with some purple something spreading across the land and monsters and... wtf. Don't spend your money for this. It's not worth it and the devs seem to have no clue what this game should be or they just don't have the skill to do what they have promised in the kickstarter campaign. I don't know. I know that you can turn that corruption thing off. But the pure existance of such a thing is this game raises questions. What will be next? Zombies? Very popular.... so why not. They still claim it is somehow historical and that they have experts for everything. My impression is something else.
I like this game; it's like ETS but on horseback until they added the corruption BS, yeah you can turn it off, but what a waste of development time and resources that could've been used to develop something more meaningful. They could've added thieves/bandits that'll randomly appear on route or some other dynamic scenarios that impact the horse, cargo and time management, which are the actual core of the game. I'll sit this one out and wait for better updates in the future. I could only hope that they stop adding more fantasy BS to this beautiful game.
Seemingly random change in direction for the game, entirely changing its premise, unknown if they'll ever deliver any of the previously promised features, will see if Steam Support will allow a refund even long after the usually accepted times for blatant false advertisement. The update could have been released as an optional DLC, or Setting somewhere, but simply inserting random fantasy stuff into it is not the way to go.
I really liked this game before the corruption update. The update completely ruins the gameplay. I have completed 22 corruption ruins to only discover today that I have to now revisit all of them to offer more prayers. This is absolutely ridiculous that there isn't a way to avoid this or finish the plot. The storyline doesn't provide information to fight the final boss to eliminate the corruption or give you the option to not participate in this garbage. The game went from a positive outlook and accomplishment in delivering packages to negative depressing comments from all the villagers and only making offerings to the corruption zones. This new update has made me not want to play the game anymore.
in what universe did people want the fortnitification of a mongolian horse game? and i like fortnite but this is like a desperate attempt to become relevant to all gamers instead of delivering on what you promised to your actual fans.
It would be unfair to say there's not a lot to like in this game, up until the infamous corruption update it was actually a really promising and exciting prospect. Yes, there were some issues, as is to be expected (to a degree) from a game in EA however the corruption is such a dramatic change that I'm now very much regretting buying the game prior to full release as the direction it's suddenly going in is not really what I'm looking for in what is supposed to be a horse-centric game. Essentially the corruption is there as a time waster, the devs thought players were progressing through the courier levels too quickly and needed slowing down. It feels exactly like what it is. It's not challenging in any way, it's just annoying and tedious and gets in the way of the stuff we all thought the game was actually about: being a courier in fairly realistic historical Mongolian setting. Yes, there's an option to turn the corruption off but it's increasingly clear that just turning it off and enjoying the game without it isn't going to be that simple. The recent AMA made it very clear that the corruption is going to be an integral part of the story progression, not just an optional feature that can be turned off without affecting the game. It's also worth pointing out that currently even with the corruption turned off the NPCs still talk about it meaning everyone is anxious all the time which makes the game fairly miserable. Whilst this is something that could be fixed, if it isn't I think it does seriously affect the playability of the game as a sort of a limited courier sandbox which is what it sounds like the game will be with the corruption turned off. Prior to the corruption update I'd probably have recommended the game with the usual caveats about buying during EA, however now I would suggest sticking it on your Wishlist if you think it looks interesting and waiting to see what it's actually going to be like in full release. Although some change is to be expected during the EA phase this is such an extreme change that it's impossible to predict what the game is going to be like once it's finished. The way this has all been handled on Aesir's side, on top of the farce that was their previous horse game, just makes me even less confident in the future of The Legend of Khiimori. In short, I should have learned my lesson after Horse Tales and I didn't. Don't be like me.
Loved this game until the recent update turned it into something else. We were sold a historically accurate beautiful cozy game with horse breeding and casual challenges. Now there is magic and monsters and things we didn't want before they fixed what was broken and promised. Steer clear for now and don't waste your money. Even if it looks like something you like (they say you can turn it off, but it leaves a unfinished game behind) they can't be trusted.
A unique game with promise, watered down by unclear development direction. Even though it's EA and clearly unfinished, I loved playing this game before the recent corruption update. While it's missing a main story and general variety of content while in EA, the world and atmosphere completely hooked me. Navigating, exploring and weathering the terrain while making deliveries was rewarding, engaging and unique in the horse game world. Planning your routes, prioritizing deliveries and learning new ways to deal with the environment felt like an actual interesting challenge. I liked that there weren't 'enemies' per se, but the terrain itself was the enemy. Now, with the corruption update, all of that has changed. This was never supposed to be a fantasy combat game, so I wonder what went wrong internally for the developers to change the direction the game's going in? Were the originally promised systems too difficult to implement and they saw this as a quick fix? Whatever it was, it's clearly the wrong path for this game, which garnered so much support even before EA precisely because of the promise of a realistic historical setting. There's obviously a demand for this type of game, so why water down the premise? As for the reviews mentioning that the corruption mechanic can be turned off–this only begs the question of why have it in the first place? Either it's a core game mechanic, in which case turning it off will rob me of fully experiencing the game, or it's an optional mechanic, in which case why use development resources on it now, when so many of the core features are still missing? Either way, it indicates that this is not going to be the kind of game we all thought it would be, and that's a real shame. Right now, I can't recommend this game because of the mismatch between what was promised and what is being delivered, but I think there's still time for the team to turn the ship around.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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