
Take on the role of a brave courier rider in The Legend of Khiimori! Bond with your horse and tame the open wilds of 13th century Mongolia. Breed and train horses with specialized abilities to explore every aspect of this diverse and fascinating landscape.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.5/day in the week to Aug 5 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Legend of Khiimori is a system-driven game where you explore the untamed land of 13th century Mongolia as a brave courier rider. Breed and train horses with specialized abilities to explore every aspect of this diverse and fascinating landscape.
13th century Mongolia is the home of history’s best horse riders. The land is beautiful and vast, full of wonders and intriguing tales to uncover, but not without its dangers. Survive harsh climates, explore breathtaking landscapes, and face Savdag-un Khor, a curse spreading across the Mongolian lands and bringing new dangers. Prepare the resources you’ll need to face these dangers, and strategically plan your delivery routes across the wide steppes, over snowy peaks, or through the scorching desert to keep yourself safe.
Training horses is essential in charting the expansive Mongolian landscape. Breed horses with specialized traits to overcome the many challenges along your path. Pair the best stock to breed increased capabilities across generations. Train your horse, care for their needs and unleash their full potential to become a true Yam courier rider. Enjoy unparalleled realism in lifelike equine behavior and animation, refined and approved by experts.
Surviving is key! Forage and hunt for supplies and materials to mix food and tonics for your horse. Plan your routes wisely to avoid damaging vulnerable cargo or endangering your trusted steed. Prepare your horse and your equipment to weather harsh environments and conditions. Only then can you survive the untamed Mongolian wilderness.
Start crafting powder pouches and special arrows to survive the dangers of the Mongolian wildlife. Archery is deeply entrenched in Mongolian culture, and it will be yours to master. However, your bow and arrows are not only weapons, they are also tools. Different arrows and powder pouches are used for gathering resources, defending yourself from dangerous wildlife and mindful hunting.
Take on various activities and thrive as a Yam courier rider. You will be tasked with delivering packages and cargo, gathering vital items, and mastering the challenges of the open world. Quests will test your capabilities, requiring the right steed, excellent riding mastery, and thoughtful planning, as well as skillful resource management, useful crafting, and keen archery to survive and succeed.
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved this game until the recent update turned it into something else. We were sold a historically accurate beautiful cozy game with horse breeding and casual challenges. Now there is magic and monsters and things we didn't want before they fixed what was broken and promised. Steer clear for now and don't waste your money. Even if it looks like something you like (they say you can turn it off, but it leaves a unfinished game behind) they can't be trusted.
A unique game with promise, watered down by unclear development direction. Even though it's EA and clearly unfinished, I loved playing this game before the recent corruption update. While it's missing a main story and general variety of content while in EA, the world and atmosphere completely hooked me. Navigating, exploring and weathering the terrain while making deliveries was rewarding, engaging and unique in the horse game world. Planning your routes, prioritizing deliveries and learning new ways to deal with the environment felt like an actual interesting challenge. I liked that there weren't 'enemies' per se, but the terrain itself was the enemy. Now, with the corruption update, all of that has changed. This was never supposed to be a fantasy combat game, so I wonder what went wrong internally for the developers to change the direction the game's going in? Were the originally promised systems too difficult to implement and they saw this as a quick fix? Whatever it was, it's clearly the wrong path for this game, which garnered so much support even before EA precisely because of the promise of a realistic historical setting. There's obviously a demand for this type of game, so why water down the premise? As for the reviews mentioning that the corruption mechanic can be turned off–this only begs the question of why have it in the first place? Either it's a core game mechanic, in which case turning it off will rob me of fully experiencing the game, or it's an optional mechanic, in which case why use development resources on it now, when so many of the core features are still missing? Either way, it indicates that this is not going to be the kind of game we all thought it would be, and that's a real shame. Right now, I can't recommend this game because of the mismatch between what was promised and what is being delivered, but I think there's still time for the team to turn the ship around.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Japanese, Polish, Simplified Chinese, Traditional Chinese, Italian, Bulgarian, Czech, Danish +21 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 317 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bait and switch, the game's kickstarter and road map mentioned nothing about corruption being added. Game lags in forest biomes. Devs have refused to listen to feedback.
No longer as advertised, corruption update ruins it completely.
The developers don't respect the original players or historical Mongolia, only the amount of money they can scam from prospective buyers. It broke my heart how thinly the historical setting is veneered over a cheap Ubisoft-style clone with generic fantastical elements. No respect for the actual culture, history, or even ecology of Mongolia. Disgraceful. My deepest wish for this game is for the developers to course correct and restore the advertised product. I wanted to spend time in a faithful recreation of a time period not often used for modern storytelling. There are so many people who agree, and many, many more who want the horse game they were promised. It's not too late. Please.
so sad to make a review that doesn't recommend this game because honestly when I first got it I was having a lot of fun.. but as many other people will tell you, adding corruption to this game has ruined it. I was recommended this game and watched a few content creators and was given the overall view that this would be a realistic courier sim sort of game, I don't mind combat and in fact I often play games with combat in them but.. the way it was descried to me, it seemed like this game was meant to non-stressful, and the corruption is the exact opposite of a non-stressful experience. I feel like this game was on the right track to become a nice past time, something to play when you just want to unwind and don't want to worry about having to battle or solve puzzles or whatnot. I KNOW that without the corruption it kind of felt like a glorified fetch quest simulator, but I liked it that way and I thought that was the intention. at the end of the day the corruption features fully break any immersion, how am I supposed to get immersed in this world as realistic if the very world itself is turning hostile against me and literally attacking me with magic. My suggestion to the developers (because at the end of the game, I DO want to see this game succeed) is that if you are trying to make your game more exciting, focus on the realistic ways to do so. You have wolves, you have bears, why not focus on those? Work on their ai, make them more realistic and work on making them tie into the actual game instead of just being an obstacle you barely come into contact with. I would love to see the creatures as an actual part of the world, and not just a nuisance that wont ever leave me alone if I come close enough for it to pathfind to me. I just feel like there are so many other aspects of this game you could focus on and improve, but instead your pouring your efforts into a feature that most people dislike, hoping to win them over, but it wont win them over because its just too out of place in the game, it doesn't fit in at all and it makes me feel like I was just dropped into a new game that I want nothing to do with. Yes, theres an option to turn corruption off, but every time you close and reopen the game you have to turn it off again because its automatically turned on, the game assumes you want this, assumes you want y our world to be unlivable, why would I want that? Why would anyone want a game that actively blocks you from playing it (cannot go to waystations that have been corrupted), the answer is, we don't.
Downright disappointing. Was promised a delightful exploration courier experience but it's become some strange magical combat game. It's messy, buggy, unfinished, and honestly boring. The horses, the supposed MAIN feature, look weird and move unpleasant on M&K, but the combat is almost impossible on controller. Maybe it's a fun game for some people once it's done, but it's absolutely not what was promised. Edit: Looking at the kickstarter page, I paid 49 euros for my name to be in the credits. Said credits aren't even in alphabetical order so finding your own name is impossible in the sea of thousands. Even the added features are a letdown.
This update has entirely killed the vibe and I wish I hadn't purchased it. I was looking for a Mongolian-themed wilderness-travel and slow paced game. Evidently, that's no longer on the menu. I had played a few times and liked what I saw, waiting for some refinement before I continued. What they've gone into now is beyond the pale for the game I was initially advertised. No thanks.
I recommend waiting until this game has fully released and figured out it's identity crisis. When I wish-listed this game it promised to be a NO COMBAT game, just courier verses the environment. When I bought the game they'd added hunting, which was gray to the original promise but fit with wilderness survival in a historical setting and animals are were not throwing themselves at you willy nilly around every corner. You had to go looking for things to hunt and the predators only got angry when you invaded their dens. Still a realistic game with little combat and the elements being the primary adversary. Now they have added generic purple bad magic bull$ and boss fights. To a game that promised NO COMBAT. No matter what anyone else is saying, this was NEVER the original plan. I wish I could refund for this bait and switch.
I’m really frustrated with the corruption mechanic. The fact that you can’t permanently cleanse areas makes all the effort you put into clearing the map feel pointless. Breeding is a crucial part of the game, but whenever I skip time for breeding, the corruption simply spreads again and undoes all the work I’ve done. It basically turns breeding into a choice between actually using the feature or leaving the game running just to avoid making the corruption worse. And inventory space has honestly become a joke. With all the new items you’re expected to carry around just for this repetitive cleansing mechanic, there’s barely any room left for actual cargo — let alone basic resources like wood or stone that you might need to repair a bridge on the other side of the map. The map is already huge, horses get tired, cargo deteriorates, and travelling back and forth takes a lot of time. Now you also have to sacrifice valuable inventory space for cleansing supplies while constantly returning to areas you’ve already cleared because the corruption comes back. All of these mechanics combined make exploration feel unnecessarily tedious rather than challenging or rewarding. I really enjoy the game, but I wish cleansing an area could actually be permanent, or at the very least that corruption wouldn’t progress when skipping time for breeding. Right now, it feels like the game is actively punishing you for using its own core mechanics: breed your horses and lose your cleansing progress, carry cleansing supplies and lose your cargo space, or leave useful resources behind and potentially have to cross half the map again when you need them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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