
Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When we get a Production Line 2?
Unmaintained since Jan 2, 2020 and still has a hideously difficult and bad user interface. This game could really use some improvements to make it future-proof.
UI has issues. Basic functionality like conveyer cant figure out proper direction or joining. Menus are confusing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, French, Italian, Portuguese - Portugal, Czech, Dutch, Polish*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tricky one to review. The underlying game is actually very good and the early-mid gameplay loop is excellent with upgrades to the equipment, research and so on. Where the game fails is in the mid-late part, the UI is too clunky to handle that much info on the screen, upgrades require effectively a total retooling of the production line and there is no easy way to do it especially if you are splitting it into parallel parts to improve throughput. It is a shame the UI clutter was not resolved over time. This would have taken this game from great to excellent. The beginning of the game is highly optimised, later game is not. If you wonder why you can't get things done well in the game, all you need to remember is it is not your problem. Despite all that, I find it hard not to recommend this game for the sheer ambition it showed.
It's kinda fun, gets boring kind of quickly after you have figured it out. They don't seem to be maintaining the game anymore and it's not the best UI. It has a steep learning curve and i feel that the AI companies ramp up too quickly but overall the game is prettty decent, I have logged over 400hrs playing it so i cannot say i hadn't enjoyed it.
An absolute great idea and mechanics, tarred by a horrendous UI and steep learning curve.
2/10 clone of a clone with no soul play time will 95% be afk card farming - bugs that it looks like are never getting fixed
28 hours in, and loving it. You can actually see the parts on the screen moving about. Not all other car manufacture games do that. Cool that the game developer has youtube videos explaining things about the game. Bought the game in 2026 even though it was released in 2019, so I get to see all the requests users asked for and when I'm playing the game I see so much of it implemented. Factorio is not the first thing that comes to mind when I play this game, though I have that game. Efficiency is a big part of the game. The opposing AI players aren't 'visible' to you, but you do get to see what techs they are researching. The way the game plays out, you are supposed to work on efficiency and cost effectiveness before car features, if you want to get ahead of the AI and be profitable. There are loans if you run out of money - it seems you can have up to 4 at a time. I think earlier there was no loan option at all, which was one of the areas the developer showed he was listening to the community. So many nice info graphs and charts, but not overwhelmingly too many. Very meaningful. You can import parts or make them yourself - the game charts make it easy to see that. So much time and thoughtfulness seem to be part of the game design. Sometimes I like fast action like FPS games as Deeprock Galactic, or Helldivers 2, but a game like this has enough interaction so that I can listen to Bible lectures while I play. At nearly 30 hours, I have done lots of game restarts, moreso because of my preferences, and sometimes bankruptcy in the game. There is a map editor mode. Some games feel 'punishing' for making mistakes. I think this one has a good balance of risk and reward. There is a research tree with 3 sections. Features, efficiency, and car models. There is also marketing to get more customers to want to buy your vechicles. Vehicle color doesn't change sales, but it adds a nice touch. Steam workshop works with this game for mods, which is a definite plus. I saw this game on Steam for a few years before deciding to give it a 'go'. Glad I did.
Alot of fun, I work in automotive manufacturing and its like the real thing just with less lazy people
Abandonware. Over 5 years since updates. Was great, Terrible UI that was never fixed.
Players by region
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