
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]系列近30年里几十个作品里的25周年纪念作品[/h1] 《炼金工房》系列至今竟然也有近30个年头了,从一开始小众到无人问津,到被初恋一般的邻家小妹莱莎带到火热(十年炼金无人知,一朝肉腿天下知),再到去年长腿性感俏美人的优米雅,《炼金工房》虽然一直小众,但却也一直在不断的尝试着、进步着,而《苏菲的炼金工房2 ~不可思议梦的炼金术士~》是《炼金工房》系列25周年的纪念作品,一个系列IP传承数十年,依然如此坚持,也算是相当的专一了! [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1]这次出场的主角是人气榜数一数二的红发橘瞳妹子苏菲![/h1] 《苏菲的炼金工房2 ~不可思议梦的炼金术士~》依然是一部以可爱美少女为主角的日常养成类日式RPG。采用的还是一贯的可爱休闲明快美术画风,这次的主角还是前作《苏菲的炼金工房》红发橘瞳的帽子妹苏菲(苏菲在系列里的高人气毋庸置疑,应该也就她能和肉腿莱莎打一打了吧?),不过本作的剧情就和前作没什么关系,就算是没玩过前作的小伙伴也能无缝入手。 [h1]同样的配方,不一样的味道[/h1] 《苏菲的炼金工房2》除了相当休闲的标准日式冒险剧情不同之外,最为有意思的必然是它的战斗系统和炼金术系统,俩者相辅相成!探索战斗获取材料用来炼金,练出的道具可以让角色更强大然后去挑战更高难度的战斗,获取更好的材料,让游戏形成了一个完美的闭环! [h1]这个回合制战斗有点不同[/h1] 探索过程中我们遇敌后会无缝切入战斗,战斗系统是“多重合作回合制战斗”,这个系统名看着是不是很高大上?其实就是6个队员组成3个前锋3个后卫,然后前锋和后卫可以交换位置并联合攻击进行双重攻击,而且后卫还能使用“支援防御”来帮前锋抵挡敌人攻击,在积累了足够的DP之后还能发动强力的“双重触发”技能,这种和常规回合制有所不同的战斗方式,让整个战斗流畅更加爽快,让本就需要策略的回合制战斗更增添几分乐趣! [h1]能操纵气候的不只是神仙![/h1] 《苏菲的炼金工房2》还有属于自己特色的“操控气候”玩法,使用特定的道具可以改变区域的天气,以此来改变地形,影响行动路径和可采集的素材。另外游戏中后期还能解锁“温室栽培”系统,让我们可以在温室里种下种子以此来获取对应的各种素材。 [h1]这炼金系统不就是“智力珠拼图”? [/h1] 炼金术合成系统一直是《炼金工房》系列的核心玩法,这其实就是道具合成系统,把不同的材料合成炼化成各种效果的道具物品就是了。在《苏菲的炼金工房2》里我们需要将带有火、雷、风、冰、光等元素属性的不同形状的“炼金成分”拼图,放入面板的各个格子里,然后各个元素属性的“连结成分”在相邻后就能形成“连结”,一次来提升炼化物品的效果上限。但你别看它简单,折腾起来可是相当的上头!每次进炼金房都会为了捣鼓出一个满意的东西花费许多时间,不管最后能不能捣鼓出来都会相当的满足,这也许就是游戏炼金术的魅力吧! 对了,《苏菲的炼金工房2》还有个有意思的地方,就是我们的主角苏菲和她的好友普拉芙妲都能使用炼金术,且他们都格子有自己的专属配方,炼金等级还是分别努力的,在炼金调合的时候还能发动“协力技能”来获得额外增益,以此彰显他们的友谊! [h1]好玩,好看,这就够了![/h1] 整体而言,《苏菲的炼金工房2 ~不可思议梦的炼金术士~》在系列前作优秀的框架基础上,也算做出了属于自己特色的东西,虽说这些“特色”有那么一点八九不离十的味道,但终究聊胜于无嘛!而且红发橘瞳的帽子妹苏菲也算是系列里拥有最高人气的主角之一,在她的加持下,就算各种系统都只是在及格线以上,也足以让这部25周年的纪念作品变得值得推荐了!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 다시 돌아온 소피의 2번째 이야기. 이번의 무대는 꿈의 세계 에르데 비거! [/h1] 소피의 아틀리에2는 리디 & 수르의 아틀리에 이후 5년만에 발표된 신비의 연금술사 시리즈 4번째 작품면서, 아틀리에 시리즈 25주년 첫번째 게임이다. 게임내 시간적 배경은 소피 1편으로부터 3년 후이며, 이전에 발매된 피리스의 아틀리에의 1년전 스토리를 다룬다. 이번 게임은 소피가 1편에서 공인 연금술사가 되기위해 여행을 떠나는 도중에 어느 환영에 빠지게 되는데 그러면서 플라흐타와 헤어지게되고 에르데 비거에 떨어지는 소피. 그곳에서 여러 동료들을 만나 플라흐타와 재회하고, 에르데 비거에 생긴 이변을 해결해나가는 이야기이다. 생각보다 스토리 라인이 꽤나 재밌었는데, 주요 인물들의 캐릭터성이 다 확고했기 때문에 각각의 캐릭터들 하나하나 보는 맛이 있었으며, 그 서브스토리들도 꽤나 탄탄했었다. 또한 이 게임에서 주목할 만한 점은, 라미젤과 과거 플라흐타가 등장하는 점. 에르데 비거가 꿈의 세계이다보니 각기 다른 시대의 사람들이 저 마다의 꿈을 이루기 위해 들리는 세계라서 자연스럽게 과거의 사람들을 만나게 되는데 그곳에서 재회하는게 무려!!!! 500년전 과거의 플라흐타와 [spoiler] 20대 시절의 소피 할머니 라미젤 [/spoiler] 스토리가 진행되고, 마지막에 진행되는 엔딩 부분은... 일단 본인이 플레이했던 아틀리에 시리즈 중에 가장 여운이 남는 엔딩이었다. 마지막에는 진짜 눈시울까지 붉어졌는데.. 전체적으로 느끼기론 개인적인 생각이지만, 라이자1~3, 소피1~2, 마리의 아틀리에 이렇게 까지만 해보았지만... 소피2가 가장 재밌었다. 그 다음이 라이자 3편이었고... 스토리도 스토리지만, 이 게임의 최고 재미는 아마 연금이 아닌가 싶다. 일단 현재 스팀에서 즐길 수 있는 라이자1~3, 소피2, 마리의 아틀리에 중에 가장 연금방법이 복잡하긴 하지만 이것만한게 없다고 생각한다. 마리의 아틀리에의 경우는 초기작이다보니 그냥 아이템만 넣으면 되었고, 라이자의 경우 입문작이다보니 마리의 아틀리에와 거의 같은 방식에 효과를 생각해서 어떻게 아이템을 집어넣는지가 중요했다. 하지만 소피의 아틀리에2의 경우 소피의 아틀리에1과 마찬가지로 재료마다 고유의 색을 갖는 블럭들을 가지고 있는데, 이 블럭들을 조합하여 링크를 만들어 최대한 효과를 많이 주도록 블럭을 패널에 채우는 것이 중요하다. 이 과정에서 재료들이 갖는 블럭들도 모두 제각각이기 때문에 어떻게 조합하는지가 중요하게 작용되는데... 이 과정이 정말 재밌었다. 적당히 머리쓰면서 좋은 아이템을 만들어내는 것이 정말 꿀잼이었다. 연금이 재밌다 보니 당연히 나중에는 연금을 통해 좋은 아이템을 만들고 딜을 넣는 재미가 쏠쏠하기 때문에 지금까지 해본 아틀리에 시리즈 중에서 가장 재밌게 느껴졌었다. (작 중에 플라흐타가 폭탄마 기질이 있는데, 그 기질에 걸맞게 전용 아이템도 만들 수 있는데.. 거기에 효과 특성을 붙이면 딜 뽕도 낼 수 있어서 나중에 플레이해보면 연금을 통해서 딜을 보는 맛도 쏠쏠할 거라 생각된다.) 동화같은 스토리에 마지막 엔딩에서 주는 감동. 그리고 재미있는 연금까지... 라이자 말고 색다른 아틀리에를 즐겨보고 싶다면 소피의 아틀리에2도 괜찮은 선택이라 생각된다. 다만 아쉬운 점은 69800원이라는 점... 라이자2까지가 64800원이었는데 소피2 부터 가격이 올라갔다...(라이자3도 69800원) 플탐대비 꽤나 비싼 가격이기 때문에 할인할 떄 구매하는 것을 추천한다. (물론 연금 원툴로 가게되면 플탐을 2배 3배 뽑을 수도 있다.) 여담) 1. 스팀덱으로 플레이시 게임이 멈추는 경우가 있기 때문에... 스팀덱 보단 PC로 하는 것을 추천한다. 2. 본인은 패드로 했는데, 리뷰들 보면 키마 호환이 잘 안된다는 글이 있었다... 패드가 있다면 패드로 해보는 것이 좋을 것 같다.
Ultimately a not recommend from me. Though there is a lot of good in this game, it could not overcome the sheer feeling 'pointlessness' that permeates this entire game. So first, the pros: The game runs smoothly, the artstyle is beautiful, the character designs are great. Each of the maps that the game puts the player in are beautiful, and the changes in the weather using the tools introduced in this game highlighted that even further. The combat is fun and challenging on the Very Hard difficulty and offer a lot of options for the player to use to solve each battle scenarios and the alchemy is probably one of the best alchemy system out of the entire franchise, affording players a lot of freedom to craft their items. The introduction of the barrier in particular is a great addition as it introduce a new element into the fights, putting pressure on the player to race against time before the enemy deal devastating damages. But all of these pros are unfortunately weight down and reduced to nothing by the cons. First of all, the characters. They may be beautifully rendered and well designed, but character-wise, none of them make an impact. They are all flat, predictable with no unique personality traits that makes them memorable or worth caring for. The worst offender of all being Sophie herself who have the personality of a cardboard cutout at this point. And for a game with a story as horrible as this (we will get there), having characters that are this boring is not helping the game at all. And Platcha, being the most interesting character throughout the series just got sidelined so hard in this game, she is not even a late game party member anymore (the old one, not the young one). Now, the story. It is very much the epitome of pointless and frustrating. The set up is wonderful and imaginative, the main characters being teleported to a constructed world created for people to fulfil their dreams where they can meet with people from different eras throughout time and space. It is a compelling setting that a competent story teller could have done so much with. But there is no competence to be seen here. The achieving dream allowing individuals to go home was mentioned off-handedly and was never an important factor to the story. No heartrending moment where Sophie helps a character to achieve their dream only to have to say goodbye as they go back to their time (except at the end, which is far too late at that point). Sophie even encountered her grandmother, but why bother having that relationship at all when there is no complication or conflict or anything to overcome? All they did was have them acknowledge their relationship and continue being team members. They might as well just use a new character at this point. The story is incompetent, not well written, slow, prodding, lacks even the basic motivation for conflict that it weights down the whole game. Makes me question why the developer refuse to put in a proper villain or opposing characters that we can put a face on and fight against in the Mysterious games? Then there's the recipe unlock system. The alchemy is great in this game, but to get there, the player have to deal with the most annoying recipe unlock system I have encountered so far in this franchise. Progress to unlock new recipes does not progress until it is unlocked on the tree, which means that the game punishes players that craft and prepare well with forced backtracking to get items to unlock recipes that were arbitrarily locked. This, coupled with beautiful but absurdly long maps that adds nothing but walking to the game makes it feels like this entire system is implemented to be pointless filler to add on play time rather than something fun for the player. The Mysterious series have been a disappointment. Though this game is better than Firis and L&S, that is not a difficult hurdle to overcome. Get other Ateliers, there are better ones out there. Don't even need to play this game if you want to play Firis or L&S, the story adds nothing, it is frustrating and pointless. But if you can ignore the story and the frustratingly long dungeon traversal to get to the next objective marker, the combat and alchemy gameplay is very, very good. But that is a lot of things that you will have to ignore.
炼金两小时战斗两分钟,精心熬制三小时的炸弹吃过的怪物没有一个差评
[h1] 不可思议的梦,难以忘却的邂逅 [/h1] [hr][/hr] [b] 前言:首先很感谢小兔姐给我强行安利了这部佳作,虽然中途因为其他原因导致断断续续的从寒假那段时间拖到现在才白金qwq [/b] [hr][/hr] 第一次了解到炼金工坊的ip似乎是莱莎肉腿的那段爆火时间,因缘巧合下我入手了莱莎系列,但奈何天生电子路痴的我根本找不到地图,玩了大概8h就被指引劝退了,这也一度让我质疑起了自己是否真的适合玩炼金工坊这个系列,(叠甲:我只玩过莱莎1,不清楚2.3的指引是怎么样的:)但玩了苏菲2后,不仅任务指引做得很好,我尤其最喜欢的点就是便携式小地图的设计,不仅不挡视野也大大改良了我这种路痴的游戏体验,对我来说是项大大的加分项! [hr][/hr] [h3] 二:炼金系统 [/h3] 就是我很喜欢它的炼金系统操作比较容易上手,最开始的时候我是当传统RPG玩来着,后面被骂了一顿,才开始研究炼金哈哈哈哈哈,研究炼金很有意思哇(这里大大感谢帮助我打boss的黄昏棱晶!),经常研究排列组合就是很久,贯穿简直是神中神道具,甚至炼部分道具不是大成功都直接re了,但唯一要吐槽的是开图鉴这个点,部分图鉴需要我折头回去干一些我已经干过的事qwq虽然可以顺手完成,不过如果能累计记录行动就好啦 [hr][/hr] [h3] 三:战斗系统 [/h3] 个人也蛮喜欢的,很有打击感,无论是每个人的独特技能带来的效果以及特效,双重攻击也有种羁绊的感觉,在对应的情况下释放对应技能也是蛮有意思的!对了对了,还有大招的特写我也很喜欢,似乎结算界面的时候,如果当局用了连携大招,就会触发该两角色的结算,也算是小彩蛋蛮有意思的哈哈哈哈 [hr][/hr] [h3] 四:地图 [/h3] 这个没啥好说的,个人觉得每张图设计的都挺不错的,就是我在初见雪的那里卡关了一下下,后面发现是自己没开水阀哈哈哈哈哈,结合天气元素来解密挺有趣的 [hr][/hr] [h3] 五:剧情 [/h3] 大概7.5~8/10分,平平淡淡的日常剧情,或许有人会说白开水,但这种日常温馨,一路上结识新伙伴去解决困难,邂逅到分别,诠释亲情友情羁绊的剧情,何尝不是压力繁重的生活中的一剂调味剂呢? [hr][/hr] [h3] 六:服装 [/h3] 拉米的泳装服装我很喜欢,男角的服装设计也挺不错,其余女角色的服装设计似乎没有很在我的xp上,甚至我苏菲觉得最好看的一套是原皮欸,这点蛮可惜的,不过不影响她们角色塑造的可爱! 总的来说,如果有人要入坑炼金系列的话,苏菲2是我觉得能够放心安利的作品,真的是部很优秀的作品! [hr][/hr] [h2] 最后的最后,苏菲可爱喵![/h2]
Games like this are why I love RPGs. I will never give up on my dreams. Atelier Sophie 2 is thus far, the highlight of the Atelier series to me and easily the best of all the mysterious games. Pretty much everything that was good about the first 3 games was combined in this game with pretty much none of the stuff that didn’t really work, along with the most fun combat and crafting system of the series. On top of that, the writing is top notch, with a lot of touching and meaningful character moments and an absolutely stellar ending that had me tearing up. This is an incredible experience and one of the most fun games I have ever played. I’ll start by talking about the gameplay. This game is honestly just a blast to play, with the world being probably the most fun to explore yet, and does the interconnected “open” world aspect a lot better than Firis did. Gathering is pretty fun with a lot of minigames for gathering some of the highest quality materials to get the best stuff to use for crafting. Crafting this time around is also probably my favorite, I probably spent like 10+ hours of this game just optimizing crafting and trait transferring to make the most powerful weapons and gear. Once you get catalysts you really get the ability to do some crazy things to make some super powerful weapons. I had a character who had significantly reduced wait time after every turn along with massive critical hit damage and rate that could just truck enemies on the highest difficulty by endgame because of her skillset. Seriously, it’s a lot of fun just getting 3 turns in a row to truck the enemy (ignore discord audio) There’s also really cool teamup features here that let you constantly swap between your frontline and backline members to get extra attacks off if you have the resource bar that lets you do it, and the ability to shield teammates and take reduced damage as well. These systems are a lot of fun to optimize and make even the combat of this game a lot of fun to experiment with. I focused mainly on crafting and optimizing gear over bombs this time around, but the few bombs I did optimize were also pretty dang strong and also fun to use. This is definitely one of the most fun turn based systems I have played just because of the amount of options you have and how each boss has its own unique aura gimmick you have to figure out. Having bosses not just roll over is really cool actually. The writing quality of this game is also great, in the sense that I feel like I came to love almost every important character in this game. Sophie was already beloved because of the previous 3 mysterious games, but Ramizel especially really came out of nowhere to probably easily be one of my top 3 characters in this series. I pretty much love all of her significant moments in this game and think she’s just a super fun character in general and I absolutely love how her arc connects to Sophie and everything comes full circle. I really loved the bro dynamic between Olias and Diebold and think they were great as well, and Sophie was still just as peak as always in this game. I also loved learning more about Plachta’s past. And honestly, Elvira was also a really fun and good character! This game just has such a fun cast that I really enjoyed this time around and I found the main conflict, while somewhat simple, still very compelling. Makes me want to never give up on my dreams even as a jaded 28 year old so maybe I’ll finally start trying again with YouTube content LOL The OST in this game is also really really great. A lot of very awesome vocal themes and beautiful environment themes that really enhance the experience. General quality of life features were also improved in this game from previous games, there isn’t really any frustrating aspect to this game that I can remember, pretty much everything was fun to do and fun to play. I genuinely have zero complaints about this game. Sucks that this series is pretty niche outside of maybe Ryza but hopefully Yumia can fix that somewhat and people will be interested in the earlier games because this one was really really good. I can see why it’s the fan favorite because I 100% agree this game is awesome. I’d 100% recommend this game and preceding trilogy to anyone who enjoyed the genre, because this game cracked my top 15 all time and I would love if more people played it.
라이자보다 소피가 더 귀여움
If you plan to play this on the deck, you might want to reconsider it, the game seems to have a nasty habit of permafreezing on loading screens, potentially causing you to lose progress, about 50/50 chance usually, with some areas its even more likely Anyway, with that out of the way, it's a pretty good game, though the ingame info could use some polish, as it has a tendency to send you to the wrong places for certain materials, like saying a certain boss drops silver crystals, when it doesn't. Still, i mostly enjoyed my time with this game
萊莎出3了大尾鱸鰻也有3了蘇菲肯定也要出3的吧 好香好香好香蘇菲我寶寶想跟她狠狠超熟睡
[h2]苏菲是人间瑰宝~[/h2] 游戏总体基调是松弛而又积极的,在我看来是很适合作为治疗电子ED的良药的。炼金工房本身节奏也是高度适合那些酷爱捡垃圾的玩家入坑的,再就是氛围更是相当契合这些休闲玩家,另外懂事的动森玩家可以入坑了) ++炼金系统的集大成之作,可以说是复杂性与趣味性达到平衡的炼金系统。因此如果对这套独有炼金系统好奇以及看重游戏系统的玩家可以将此游戏作为入坑之作。 与前作苏菲1剧情联系不是很强,同时受限于素材词条质量是随剧情主线及人物升级的,本作前期主要是炼金对应属性等级填满,词条可以到后期再进行Build更加省力 +剧情传统日式小剧场,关键词:梦想与爱DREAM AND LOVE 主线剧情其实给我感觉是同个事件在反复套,本身就是在体现苏菲的成长过程,这点上无功无过。对我来说点睛之笔与同伴的交流给了相当一部分笔墨塑造,在塑造伙伴的人设上无疑是量大管饱的 +音乐人声部分相当得我心,同时全cv的游戏语音内容真让我对gust这个社团大加褒扬(刚玩完隔壁法老控就入坑炼金工房的人相当满足了) -地图设计上虽然加入了天气改变系统,大大增加了可玩性。但其实对于这个系统运用过于肤浅,很多时候仅仅是作为开门机关,并且地图上天气系统图标一致导致有些时候必须折返去碰运气摸机关 -最让我破防的是,经常出现图鉴解锁条件出现时间比我获取对应材料要晚,因此我需要重复去再获取一遍材料。然而大部分时候我根本不知道我那个材料在何处获得,因此需要到处瞎摸或者上网进行search本就稀少的炼金工房攻略。然而本身游戏自带的搜寻材料功能只能在任务委托使用,而不下放给玩家进行自我选择。 虽然能理解游戏设计本身是为了加强玩家寻找素材这一过程的份量,但我认为对曾拾取过追踪是合理的折中诉求
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.9K | 77% | $29.99 | |
| $2.5M | 3.5K | 64% | $19.99 | |
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 1.8K | 85% | $59.99 | |
| $2.5M | 3.8K | 69% | $12.49 | |
| $2.5M | 21.3K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $179.9K | 620 | 90% | $14.99 | |
| $739.2K | 1K | 90% | $19.99 | |
| $392.4K | 559 | 92% | $15.99 | |
| $338.8K | 471 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 408 | 92% | $19.99 |