
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🐕💩
Загалом - це гра від третьої особи в стилі survivor-horror з класним та заплутаним сюжетом. Тепер по пунктах: Сюжет: загалом подібний до фільму "Матриця", гри "Assassin's Creed". Я б сказав, що є спільні риси з вищеназваними творами. Історія подається доволі складно, гравець часто не до кінця розуміє, що ж відбувається. З поступом герой зустрічає персонажів, які поступово проливають світло на події, знаходить записки, спогади інших людей. Ці всі речі допомагають не загубитись у вирві подій. Механіки: головний герой володіє класичними видами зброї, відчуваєтсья постійний дефіцит набоїв, здоров'я та інших необхідних речей. Присутній простенький стелз для уникнення та тихого вбивства ворогів. Герой постійно покращує свої навички та зброю. Атмосфера, графіка, занурення: дуже подобається стилістика цієї гри. Вона доволі незвична, коли вперше починаєш грати. Також відчувається незвичний рушій гри: рухи персонажа, положення камери, взаємодія з предметами - все це зроблено своєрідно, не схоже на інші ігри такого жанру. Одним словом - дуже подобається. Атмосфера дуже добре передана: темні коридори, різноманітні вороги, круті боси. Особливо боси в цій грі дуже незвичні та такі, що вони легко запам'ятовуються. Саме в босах відчуваєтсья найбільша "японськість". Гра відчуваєтсья дуже японською, це стосується ворогів та босів особливо, сюжетом та його подачею. Гра дуже сподобалась, обов'язково пройду другу частину, рекомендую!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 27.2K | 93% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 5.3K | 48% | $69.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $14.9M | 16.1K | 53% | $24.99 | |
| $15.1M | 38.2K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 31K | 92% | $39.99 | |
| $760K | 1.5K | 90% | $19.99 | |
| $4K | 29 | 62% | $9.99 | |
| $117.7M | 223.5K | 97% | $39.99 | |
| $20.4M | 59.9K | 90% | $14.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 307ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so ♥♥♥♥♥♥♥ good
An underrated gem 4,5/5
纵使epic先前送过这款游戏,我也依然以一种朝圣的态度购买了这款游戏,但实际游戏体验与网上的评价实在相去甚远。 就游戏方面而言,小毛病较多,我不想一一列举,最主要问题是这款游戏的关卡味实在是过于浓重,且贯穿始终,自由度就像拿不同颜色的笔做选择题。抛开这点,游戏中一些地方为了难度对僵尸和玩家执行两套规则让我感到恶心,凭什么你对游戏设计的无能需要玩家来买单? 至于恐怖部分,僵尸像撒豆子一样排布在地图上,后期各个种类的僵尸都开始持枪,还有佩戴振金面具可反弹狙击枪子弹的小丑僵尸,我只感到了极大的无厘头,这到底恐怖在哪?氛围营造不如死亡空间,更不必提寂静岭2了,不合时宜的使用断肢效果适得其反,使主角的死法相当滑稽,且拉低游戏的恐怖效果,使其向b级片靠近。游戏还尤爱滥用闪烁,镜头摇晃、畸变,打箱子头的时候疯狂地用这套连招轰炸玩家的视网膜,感觉三上真司做这款游戏的核心主旨是杀死光敏性癫痫的患者。心里恐怖部分也仅作为一种元素存在于此,就是平庸,不足以到让人心里发毛或者胆寒的地步。 我觉得角色塑造再扁平,好歹也能拿一个词去概括,但恶灵附身中的角色塑造实在过于空洞,仅是为了推动剧情而存在,完全地向b级片看齐,导致我与其中任何一个人,甚至主角,都建立不起一丝一毫的情感纽带,这种人物塑造上的缺失,彻底击垮了我想游玩这款游戏的最后一根稻草。 总的来说,恶灵附身是一部瑜不掩瑕的作品,好的部分诸如关卡设计、资源管理,只有爱玩生存恐怖的玩家能切实的感受到,但对于绝大多数普通玩家看重的方面,诸如剧情以及恐怖体验,实在难以称得上优秀,我不会把他推荐给任何普通玩家
内容更丰富的生化4,可惜应该看不到重制了
Primera vez jugando the evil within, una maravilla su historia, graficos, los ambientes terrorificos y la musica de fondo ufff pefecto, ahora por por el 2
they don't make them like this anymore...
нормасно, не понравилось только что игра всегда запускалась на втором мониторе и иногда сбрасывались настройки управления/графики
Old School Banger. Had to play this once again on Widescreen. Such a good Horror game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.