
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神作,关卡设计很有意思,是那种需要靠技巧杀敌而不是硬莽的。剧情也很棒有种盗梦空间的感觉。
8,5/10
Tremenda joya super infravalorada.
gg
otimo
I genuinely think this is one of the better games that I have played, especially in the survival horror space, sure it leans into action but in a lot of ways the scarcity can get to you on higher difficulties especially AKUMU. Regardless I hoping people start to see it for what it is and just enjoy the attempt it made in the era it came from. (Maybe get lost in Clair De Lune while you're at it!)
нормасно, не понравилось только что игра всегда запускалась на втором мониторе и иногда сбрасывались настройки управления/графики
they don't make them like this anymore...
内容更丰富的生化4,可惜应该看不到重制了
纵使epic先前送过这款游戏,我也依然以一种朝圣的态度购买了这款游戏,但实际游戏体验与网上的评价实在相去甚远。 就游戏方面而言,小毛病较多,我不想一一列举,最主要问题是这款游戏的关卡味实在是过于浓重,且贯穿始终,自由度就像拿不同颜色的笔做选择题。抛开这点,游戏中一些地方为了难度对僵尸和玩家执行两套规则让我感到恶心,凭什么你对游戏设计的无能需要玩家来买单? 至于恐怖部分,僵尸像撒豆子一样排布在地图上,后期各个种类的僵尸都开始持枪,还有佩戴振金面具可反弹狙击枪子弹的小丑僵尸,我只感到了极大的无厘头,这到底恐怖在哪?氛围营造不如死亡空间,更不必提寂静岭2了,不合时宜的使用断肢效果适得其反,使主角的死法相当滑稽,且拉低游戏的恐怖效果,使其向b级片靠近。游戏还尤爱滥用闪烁,镜头摇晃、畸变,打箱子头的时候疯狂地用这套连招轰炸玩家的视网膜,感觉三上真司做这款游戏的核心主旨是杀死光敏性癫痫的患者。心里恐怖部分也仅作为一种元素存在于此,就是平庸,不足以到让人心里发毛或者胆寒的地步。 我觉得角色塑造再扁平,好歹也能拿一个词去概括,但恶灵附身中的角色塑造实在过于空洞,仅是为了推动剧情而存在,完全地向b级片看齐,导致我与其中任何一个人,甚至主角,都建立不起一丝一毫的情感纽带,这种人物塑造上的缺失,彻底击垮了我想游玩这款游戏的最后一根稻草。 总的来说,恶灵附身是一部瑜不掩瑕的作品,好的部分诸如关卡设计、资源管理,只有爱玩生存恐怖的玩家能切实的感受到,但对于绝大多数普通玩家看重的方面,诸如剧情以及恐怖体验,实在难以称得上优秀,我不会把他推荐给任何普通玩家
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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