
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This version has issues with modern hardware, however, after a quick google search asking about exactly what was happening to the resolution (image was SO enlarged, i couldn't see the menu or access the display options. The issue was resolved after I found a quick fix and it worked beautifully. If you're okay with dealing with this same issue on modern hardware, best of luck, I FULLY SUPPORT YOUR DECISION TO MOVE FORWARD. I'm sure you're smart enough to figure it out. The game is even better on PC than it is PS4 (imo) but the controls may require some dialing in. Works fine with my Xbox Elite Series 2 controller. definitely worth it on sale to add to your horror collection. This is above your average-quality horror game right here. IT WILL FRIGHTEN YOU. IT WILL RAISE YOUR HEART RATE. AND YOUR BLOOD PRESSURE... AND YOU WILL SWEAT. SWEAT. SWEAT...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 306ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stephen King dijo una vez que las pesadillas no están sujetas a la lógica, no tiene sentido explicarlas. La explicación es la antítesis de la lírica del miedo. En una historia de terror la víctima no deja de preguntarse “¿por qué?”. Sin embargo, no hay respuesta, no debería haberla. El misterio sin respuesta es el que perdura, el que siempre acabamos recordando. — Alan Wake (2010) De la mano de Shinji Mikami, The Evil Within fue la vuelta a lo que podemos considerar un survival horror al 100%. No era para menos, Mikami había dirigido Resident Evil, Dino Crisis, la remake de RE1 y… Resident Evil 4, un juego tan difícil de olvidar que inevitablemente se siente presente en The Evil Within. La historia de TEW es rara. Sos un detective que va tranqui a investigar qué pasó en un psiquiátrico y de repente terminás en un mundo de pesadillas, donde sobrevivir es la única opción. En papel suena bárbaro, pero al jugarlo se siente alargado a propósito. Hay escenarios que parecen puestos porque “tenían que estar”, y la trama, por su naturaleza tipo Inception, se presta a cambios de contexto, pero los pega de manera forzada, metiendo jefes malísimos para dar sensación de avance o desafío. La ambientación también es intermitente, pasás de entornos opresivos como hospitales o psiquiátricos, a un bosque, y después a una ciudad. Para mí no es coherente con el género que intenta representar y parte del miedo o terror viene de la ambientación. El tema que menos me gustó, The Evil Within es RE4. Es imposible jugarlo sin recordar a Leon hinchado las bolas en el pueblo español. Hay varios pueblos y zonas idénticas a RE4. La trama lo justifica, pero en esas partes más “residentevilescas” el ritmo se cae mal. El juego arranca impulsándote al sigilo, pero después se convierte en un título de acción donde lo único “survival” es que una caja de municiones trae tres balas, que te persiga un Dr. Salvador y un Pyramid Head medio trucho. Fuera de eso el juego no tiene tanto para ofrecer y me quedo corto con las comparaciones, cualquier enemigo de RE4 está emulado a un en TEW. En cuanto al gameplay y combate, es divertido. Si te gustó RE4, te va a gustar TEW. Podés mejorar al personaje, explorar para obtener recompensas y eso le da un plus. En definitiva, es entretenido. La verdad, no da tanto miedo. En su momento pensé que iba a ser una experiencia tipo Silent Hill, pero de la mano del creador de Resident Evil. Lo que recibimos fue más bien un RE4 Remake antes del remake original, divertido, sí, pero que deja la sensación de lo que pudo haber sido… 7.2/10
说一句恐怖游戏天花板真的毫不为过,不敢想这个系列要是也能出到9会有多好玩。洋馆古董花瓶打字机等等要素具备,生化危机粉狂喜了反正,喜欢生化危机系列而且接受比较恐怖内容的一定要入!!!
нестареющая классика, впервые прошел ее на икс коробке 360, повторно тут, что впервые проходя был в восторге, что в последующие прохождения остаются лишь положительные эмоции
De novo stalkeando o perfil dos outros é seu Pedro ? tome vergonha na cara e vai fazer algo de util da vida mlk
《月光 十四行诗》 月光如水,静谧倒映在染血铁门 踏入此间,形体将归于永恒沉寂 血腥与死亡在慢慢地氤氲 而生命是一场不息的轮回 大火烧尽向日葵海,因为花儿渴望温暖 雨夜模糊心中界限,因为天才总被偏见 灯塔点亮漆黑长茔,因为漂泊终归港湾 装置定义崭新世界,因为疯子创造时代 你会看到真相吗? 你会理解我的良苦用心吗? 还是说,你永远选择正义的一方 永远保护弱小,永远向邪恶开枪? 有很多人活着,但他们已经死了 而现在.......塞巴斯汀警探.......噩梦才又一次开始........
First of all, this game has issues on modern hardware. It has a broken frame limiter which reduces the framerate regardless of hardware. To fix it you have to add this "+r_swapinterval 0" command to the games's launch options. To do that, open you steam library right click the game and click on the Properties tab, and paste the command (without "") in the Launch Options box. This fixes the frame limiter however the game still has stutter and bad framepacing even if you limit it at 60. To fix this you need to limit the framerate to 60 in MSI Afterburner, using RivaTuner in addition to limiting the "Scanline Sync" option to 60 which is located just beneath the framerate limit option in RIvaTuner. You can also add the "+com_skipIntroVideo 1" command to skip the annoying intro splash screen that plays everytime you boot the game. This game also has noticeable texture pop in in cutscenes, to fix that you need to add the +fs_cachepath "C:\TheEvilWithinCache" (keep the "" at the path this time) command and to create an empty TheEvilWithinCache folder in your C: drive (you can point it toward a different location but this is the simplest and easiest path). The game will then create a 1GB file that saves texture cache after reboots which reduces pop in. Now to the review: This game is directed by Shinji Mikami which means that it has excellent combat (good feedback on hit, fair hitboxes, a variety of combat areas and enemies which interact in interesting ways, etc.) This game also has a very well implemented stealth system which allows you to do stealth kills and use various traps in the stages to your advantage to conserve ammo. The developers expect you to do so which means they don't shower you with countless resources. As a result, you never feel extremely overpowered thorought the entire duration of the game which makes the game more of a Survival Horror game rather than an Action game (unlike the Director's previous game of the same genre, the legendary original Resident Evil 4 which leans more towards action). This interesting blend of stealth and action and the variety of combat scenarios keeps the game fresh throughout the campaign. What isn't fresh, however, are the countless unskippable "press up to go forward" sequences where you can't do anything but walk, boss chases that play out the same way every time, many insta kill segments that occur if you don't immediately figure out what to while you are being chased around and unskippable slow door opening animations in this game's "save rooms". There is also an annoying segment where a boss monster can just spawn randomly and insta kill you if you don't find yourself near a place to hide. All this and many other tiny unskippable cutscenes lessen the replayability of the game which is unfortunate as the game expects you to replay it multiple times as you can unlock extra difficulties and weapons and a new game+ mode. This uneven pacing is a shame as the actual gameplay of the game is top notch. Despite these issues I still recommend experiencing this game as the uniquely well done balance between stealth and action is unmatched. I just wish there was an arcade mode of some sorts that would let you play through only the combat rooms of the game while skipping all other pace killing segments that decrease replayability.
The Evil Within feels like a nightmare remembered through a fever dream. Every corridor, every distant scream, every impossible shift in reality carries a strange beauty that few horror games ever achieve. It does not rely on fear alone. It buries itself deeper, creating a lingering sense of unease that follows you long after you close the game. There is something hauntingly unique about its world. A world where madness blooms like art and every shadow seems to hide a forgotten memory. The line between reality and delusion dissolves until you no longer know which one is more terrifying. Many horror games are frightening. The Evil Within is unforgettable. It is a beautiful descent into insanity, and I loved every second of it 9.5/10
I wanted to play this game but it should not be sold in the state that it is in. I shouldn't have to jump through hoops just to be able launch the game properly. I bought a new device and was excited to come back to this only to remember how much of a pain in the ass it is to get it to run. Come on Tango/Bethesda, release the game in a proper state. Nobody wants to launch the game only to be met with a black screen and forced to look up guides on how to get the damn thing to work! Buying it on GOG or something, selling it in such a state is ridiculous.
Изначально хотел поставить негативную оценку, потому что сама игра и два DLC с Кидман очень посредственные, и я даже сначала не хотел пробовать последнее DLC с сейфмэном, но в итоге именно оно подняло финальную оценку (ВНЕЗАПНО ГОДНО И НЕОЖИДАННЫЙ ЭКШОН ОТ ПЕРВОГО ЛИЦА). Главная проблема игры в том, что у неё неинтересный посредственный сюжет и персонажи, особенно главный герой Себастьян, который за всю игру никак не раскрывается. Давно такого не было в экшенах/адвенчурах, чтобы игра лично для меня имела порог вхождения — я как минимум трижды начинал её и бросал почти в самом начале из-за невнятного повествования, и по сути оно таким и осталось на протяжении всей игры. Всё это сон собаки, который ещё и понимается только с DLC, где ты бегаешь по стелсу за Кидман и прячешься от тёти с фонарём в чулках и каблуках. Стелс и так не лучшая механика, а он ещё и максимально примитивный в этой игре, и кому-то показалось, что это удачная идея — сделать 2 DLC со стелсом. С технической стороны меня раздражало управление, отъём камеры у игрока в моменты катсцен — иногда ты не можешь нормально развернуть персонажа, да и вообще управление кажется каким-то топорным. В основной игре куча скриптов, и иногда ты можешь убить этого моба, иногда надо от него убегать, и ты путаешься в том, что тебе можно делать в данный момент (ebalo тех, кто проходит игру с одной жизнью, представлять не надо). Итог: 5 снов собаки Наруто Узумаки из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $15M | 30.9K | 93% | $14.99 | |
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