
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
来自三上真司的礼物
补个票,恶灵真的算是我的恐怖游戏启蒙了,没想到自己的恐怖游戏启蒙一上来就这么猛的,之前玩的盗版,因为比较害怕匆匆通关,这么多年过去了,当我通关了生化0到9 寂静岭2 寂静岭F 木卫四 死亡空间 恶灵附身2 等等...... 玩了一圈回来在细品恶灵附身1 我只能说恶灵1是真正恐怖生存神作,虽然已经是款10多年的老游戏了,但你能感觉到老一辈的匠人精神,三上真司不愧是生化危机之父, 本以为生化4已经是天花板,没想到恶灵1也能如此优秀, 恐怖氛围,场景美术,线性关卡设计,战斗武器的多样性,还有火柴的机制的设计,神中神。。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 30.9K | 93% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $14.9M | 143.5K | 98% | $4.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $15.1M | 18.6K | 81% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6M | 19.8K | 92% | $39.99 | |
| $760K | 1.4K | 90% | $19.99 | |
| $4K | 29 | 62% | $9.99 | |
| $23.5M | 223.1K | 97% | $7.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $2M | 19.8K | 80% | $4.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 306ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
恶灵附身 怎么把我电脑给附身了? 感觉很神圣啊
cheeks. just play RE
Does not work, when launching shows start up scenes, does not make it to the menu and causes pc to loose signal to my display until I alt+f4 Note: Search online found a fix pressing windows + L ( locks the pc ) the unlocking it got me into the game to where I could change the game settings to my correct resolution and it has worked without other issues so far
三上真司的巅峰之作。生存恐怖与心理恐怖的完美结合,恐怖类游戏难以逾越的一座高峰。
Wanted to like it. Turns out it's a derivative, trial-and-error filled slog. Basically every enemy save for the basic zombies has an insta-kill attack, it's never truly scary and Shinji Mikami is more focused on replicating resident evil with silent hill trauma monsters than anything original or memorable. Headshots are satisfying to pull off but otherwise combat is clunky and annoying. Gameplay in general feels outdated for a game from 2014. Apparently there was an update to the microsoft store version of The Evil Within that added an FOV slider and a first person mode among other fixes. SO WHY ARE THEY NOT IN THE STEAM VERSION? On top of that, the game breaks on framerates higher than 30. I know japanese game devs have never been great at PC ports but this is ridiculous. Storyline is alright, albeit a bit hard to follow. There's DLCs that flesh it out but they're boring no weapons levels so I'm just gonna watch a playthrough of them and call it a day. I can only hope there isn't evil within the second game, too.
好玩
I wanted to play this game but it should not be sold in the state that it is in. I shouldn't have to jump through hoops just to be able launch the game properly. I bought a new device and was excited to come back to this only to remember how much of a pain in the ass it is to get it to run. Come on Tango/Bethesda, release the game in a proper state. Nobody wants to launch the game only to be met with a black screen and forced to look up guides on how to get the damn thing to work! Buying it on GOG or something, selling it in such a state is ridiculous.
A solid game, it has a lot to its credit that it takes quite a long time, about 12 hours, it took me to beat the game. Considering that I played the first 6 hours on a harder level and then switched to a lighter difficulty level, and here is the reason why. I love this type of game where we have some kind of crime horror drama. As for the story, it is solid for this type of game, what makes this game, let's say "recognizable", is the gameplay itself. And here we have a very bad example of this type of gameplay. As for the plot, it is a bit too slow, but that is more of a test for it, but it is not bad just for that reason.... there are some other things that I did not like. For example, the thing that bothers me the most is that they have two black bars and the game itself is unplayable because of that, it hurts my eyes, and as for the responsiveness of the actions, they are very sluggish, slow and indecisive. A large number of times in the game you die because of the very slow weapon handling and while you fire a bullet to save yourself, you die at that very moment. I would say for this game that you need to calculate very well how much time it takes for the player to stop and take the weapon out of his shirt and how much time it takes for him to raise that weapon towards the enemy, and you also need to calculate how much time it takes for the time to pass from the idle animation to the run animation, it seems a little, but when you are being chased by enemies it is very frustrating. Especially at the beginning of the game, the first 2 hours, the game does not give you any tutorials or hints to explain the basics of the gameplay of its game how some basic things work. But that is not the case here, here they just throw you into the story and gameplay and you just go for it and manage as you know how. As for dying in 12 hours, I died 65 times, I can tell you that due to the sluggishness of the character's animations and the poor design of the world, I died at least 50 times, and everything else is my fault. And for the very end, I can say that I will play the second part and hope that it is even better than this, because I have not played such a bad game with such gameplay in a long time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.