
A gritty and immersive story brought to life with the latest technology. Introducing "Real Time Tactical Battle" (RTTB), a new, deeply strategic, real-time battle system. The beginnings of a new Strategy RPG, crafted by a skilled and experienced development team.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 803reviews | 51% | — | $1.4M |
| $59.99 | 990ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just cleared the game, and have to agree with the more negative reviews that are already here. The plot is a mess. Most of the characters are either unbearable or quickly forgotten. The biggest flaw is that Real Time Strategy RPG, isn't a thing. The game harshly punishes you for getting hit by enemies charged attacks. So you're constantly freezing game time to navigate menus to either interrupt the attack, step a few pixels left or right to avoid it, or try to dump enough damage to kill off the unit before it attacks. Doesn't help that gear and skills start to max out early in Chapter 5 and leave you with 10+ hours of gameplay that offers no rewards aside from experience points. Even at 70% off, I still felt like this game wasn't worth the price.
This game has an honest to god ethos, a genuine underlying principle that belies its story, gameplay, and even music! That ethos is "Shut the ♥♥♥♥ up." The gameplay is built around interrupting enemy abilities with your abilities, telling them to shut the ♥♥♥♥ up The soundscape and ambiance is genuinely, massively improved by turning the music down to zero, telling the music to shut the ♥♥♥♥ up And the story is built entirely around Rias going around, being invited at every step to have an actual personality, only to tell every opportunity he has to be interesting to shut the ♥♥♥♥ up. It is profoundly boring but it can be *fascinatingly hilarious* at times through its sheer incompetence. The main characters have so little consistency that they often change motivations and personalities *within the same conversation.* Izelair just disappears from the cutscenes at some point, she just stops being important as soon as a pretty boy with a bow shows up. The ending twist is incomprehensible and utterly unsupported by anything that happens in the plot. And Waltaquin... I think Waltaquin knows she's in a 49% positive game on steam and wants out. Nothing about this story works, its gameplay is nothing more than perfunctory, and the graphics are... Fine, but there isn't reason why the levels are dioramas, it's just a strange choice that does nothing. And with that, I shut the ♥♥♥♥ up.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game had so much potential. It could have been a modern Fire Emblem meets Final Fantasy Tactics. A real masterpiece. Unfortunately, it falls woefully short almost everywhere. The flow of combat was outstanding and I hope we get a sequel with a AAA budget. I want to play more games that feel this good in battle. Everything else felt rushed, low quality and low budget. The presentation of the story (and there's a great story here) is a mess. The character dialogue is terrible. Some of the main quests should have been side quests. And most of the side quests, which involve talking to just one npc, should never have been called quests. Skill trees and weapon trees are too basic. Headquarters is sparse and hollow. The list goes on. This game needed a remake the day it released.
太阳说:游戏首先要好玩!
TMD,玩着玩着还很期待安德里亚斯和瓦尔塔琴发糖呢,结果是一个疯子和另一个疯子,结局也不明所以
「打ち切りEND」「バッドEND」「鬱END」が嫌いな人にはオススメ出来ません。 ここでも他のネット(You tubeとか)でもネガティブなレビューが多いですし、私もそのほぼすべてに共感しています。 ですがエンディングまでは楽しくプレイしていたのでオススメします。 盾持ちの頑丈な歩兵で敵の進軍を食い止めたり、機動力のある騎馬で挟み撃ちにしたり、奥の柔らかい弓兵を狙ったり... 無料体験版でその辺を面白いと感じた人は、試しに本作を買ってみても楽しめると思う。 久しぶりにグローランサーで遊べた気分でした。 異論は認める。 むしろ他にグローランサーみたいなオススメゲームがあったら教えて欲しい。
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んーーービミョウ。 戦闘システムは、結構好きな部類です。 基本的に時間が流れる=AAが止まらない、敵が詠唱してくるなどの、リアルタイム系の戦闘仕様。 ただし、コマンド選択時などの一部機能を使えば、時間を止められるので、リアルタイムが苦手な人でもある程度戦えてしまう。 個人的に微妙な判断になってしまったのが、「ストーリー」と「キャラクター」 ストーリーに関していうなら、後半のワープ具合がひどい気がする。 三国志とかで言ったら、戦闘部分だけ抜粋してかき集めた。みたいな叙事詩を見てる感じ? サブストーリーで、ある程度キャラクター毎の深堀りしてくれているんだが、深堀りしきれていない。。。 なんとも中途半端に感じてしまう流れだったので、評価が低評価になってしまう。 キャラクターに関しては、はっきりと「強いキャラ」と「普通のキャラ」の垣根が。。。 特に主人公がバカげた強さなので、ある種のバランスブレイカー化している。 また、仲間になるのが唐突だったり、唐突に離脱したりで、使ってるキャラがいなくなった時の育成が大変。 なぜなら、レベル上げが面倒くさいからです。。。 ストーリー系のステージは、一部会話をスキップできないので、周回に向かない。 集会に向いてるステージでも2分くらいの戦闘をひたすら繰り返すのが苦痛。 戦闘が面白いのに、周回するのは苦痛っていう謎の戦闘システムです本当。。。 ストーリーステージの一部が、いきなり要求レベル跳ね上がる点も加味すると、 なんでこんなゲームにしたんだ。。。という残念感の方が高い、、、 要所要所でイイところがたくさんあるのに、総合してみるとなんか残念。 個人的にはストーリーさえまともだったら、お勧めします。 現状だと、ちょっと変わった戦闘システム楽しみたいな!って人におすすめかなー。 日本では割と少ない戦闘システムなんで、日本人に多少は受ける。。。かも?
It's fun game!
Awesome. It's like Fire Emblem Three Houses.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $719.7K | 1.7K | 92% | $19.99 | |
| $27K | 72 | 85% | $9.99 | |
| $3.7K | 82 | 70% | $1.99 | |
| $0 | 95 | 88% | Free | |
| — | 0 | — | — | |
| $2.4M | 6.5K | 86% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 18.8K | 94% | $2.99 | |
| $1.4M | 5.7K | 80% | $11.99 | |
| $1.4M | 2K | 63% | $39.99 | |
| $1.4M | 3.6K | 82% | $15.99 | |
| $1.4M | 3.8K | 75% | $9.99 |