
A gritty and immersive story brought to life with the latest technology. Introducing "Real Time Tactical Battle" (RTTB), a new, deeply strategic, real-time battle system. The beginnings of a new Strategy RPG, crafted by a skilled and experienced development team.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I will say to pick it up on sale because it certainly has it's fair share of flaws but overall it's decent. The combat is auto-attacking while casting skills as CDs allow with an emphasis on positioning(back attacks) and a lot of the skills are quite cool - Though come later in the game you ultimately will be using the same 4~ skills or so on repeat which yeah gets repetitive, similarly the encounter design is also repetitive (Units spawned at start of stage->Kill them->spawn in next batch of units->repeat) saying this however the maps themselves are really cool looking so props for that. I think overall the art direction is one of the games best points, the portraits and whatnot are really well done and at least in my opinion the in game models are also quite good. There is also a base you return to between missions where all of your units hang out and you build up the facilities overtime, quite cozy and I enjoyed it. The story is heavily political and I enjoyed it a lot - With a really cool twist at the end! Leading up the finale you're aware of a few possibilities that the story might go in but I truly think the actual ending will surprise you. Overall I think the story is told really well and is interesting - One downside being a lot of subtext and information is in the library at the base which I fear a lot of players may not interact with unless they're curious. It's a fun time with some good characters, good art and good story but also fairly repetitive gameplay and honestly boring sidequests but I think the pros outweight the cons.
兵种之间配合几乎没有,主要就是打昏迷+加buff+男主暗杀收人头,加入龙骑之后可以用突击阵型,法师也有AOE魔法和buff可以用,但叠加起来都不能算有效输出。 主要问题还是打法单一,兵种克制和配合几乎没有,无论是刷级刷数值都挺无聊的,能玩一段时间,但相同的几个套路无法支撑长久游玩下去。
[h1][b]🎮 Reseña de The DioField Chronicle[/b][/h1] [h2]Resumen del Juego[/h2] The DioField Chronicle es ese híbrido de [b]Rol + Estrategia[/b] que te promete táctica “inteligente” en un mundo medieval militar… y luego te recuerda que también es un JRPG con drama serio, miradas intensas y gente tomando decisiones cuestionables con total seguridad. Aquí no vienes a dar espadazos sin pensar: vienes a pausar el tiempo, reposicionar unidades y fingir que todo estaba calculado desde el inicio. Su propuesta gira alrededor de combates tácticos en tiempo real con pausa (sí, el clásico “RTS pero sin el estrés de sudar”), con un enfoque de escuadrón y habilidades que se sienten más “juego de rol táctico” que “simulador de guerra”. La primera impresión es clara: [b]buena trama + ambiente militar + estilo anime[/b], y una presentación 2D/3D que intenta verse elegante sin gritar “soy un remake de 2007”. [h2]Lo Estratégico y lo Estrategicamente Cuestionable[/h2] Lo Bueno: ✅ [b]Combate táctico en tiempo real con pausa[/b] 🧠⏸️: ideal para quienes disfrutan pensar… o para quienes necesitan pausar porque el cerebro se les desconecta. ✅ [b]Enfoque JRPG con trama “seria”[/b] 📜⚔️: intriga militar, conflictos y ese tono de “todo es política” que siempre funciona. ✅ [b]Buena ambientación medieval/militar[/b] 🏰🛡️: se siente consistente con su vibe de campañas y operaciones. ✅ [b]Compatibilidad total con mando + Steam Cloud[/b] 🎮☁️: comodidad moderna para un juego que quiere que te obsesiones con microdecisiones. ✅ [b]Logros y cromos[/b] 🏆🃏: para el noble arte de justificar horas extra por coleccionismo digital. Lo No Tan Bueno: ❌ [b]Solo un jugador[/b] 🧍: si esperabas debatir estrategias con alguien, aquí tu único compañero es tu ego. ❌ [b]Rejugabilidad limitada por su enfoque narrativo[/b] 🔁: cuando la historia manda, muchas veces el “volver a empezar” se siente más como repetir la misma junta. ❌ [b]Puede sentirse “tibio” para fans del por turnos[/b] ⏳: si vienes buscando tablero puro, esto es más “táctica con prisa controlada”. ❌ [b]Violencia y tono militar constante[/b] 🩸: no es edgy por accidente; es parte del paquete, para bien o para cansancio. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Táctica en tiempo real con pausa bien planteada, aunque no revoluciona el género.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple, pero no siempre se siente como un rival “maestro estratega”.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para un single player narrativo, sin desbordarse de modos o extras.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Mezcla 2D/3D correcta y estilizada, sin ser un portento técnico.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Trama militar con ambición y tono serio: engancha si te gusta el drama estratégico.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Medieval/militar muy bien amarrado: coherente y con identidad.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Habilidades y acciones lucen bien en combate, sin saturar la pantalla.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Banda sonora sólida: acompaña la épica sin volverse ruido de fondo.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Correctas, pero no son el gancho principal frente a la estrategia y la trama.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Enfoque clásico de fantasía militar/JRPG: funcional, poco arriesgado.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Experiencia estable en términos generales para un juego de este tipo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Volver depende más de tu amor por optimizar que de sorpresas nuevas.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.7[/b][/td][td]Un táctico disfrutable y competente, con personalidad, pero sin coronarse rey.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] The DioField Chronicle es un juego que quiere que te sientas estratega de élite: pausar, flanquear, ejecutar habilidades y ganar con “plan maestro” (aunque tu plan haya sido pánico con pausas). Como propuesta de rol estratégico, es [b]sólido[/b], con una ambientación medieval/militar muy bien lograda y una historia que se toma en serio a sí misma… a veces demasiado, como si el guion te estuviera mirando feo por no sufrir lo suficiente. Ahora, seamos controversiales: si vienes esperando que esto destrone a los grandes del género táctico, te vas a quedar con cara de “¿y ya?”. Funciona, entretiene, tiene estilo, pero también juega relativamente seguro. Y con [b]1 jugador activo[/b] (sí, uno) y [b]668 recomendaciones[/b], se siente como ese buen juego que muchos respetan… pero que no todos están jugando hoy. [h3]Recomendación de Compra (En descuento fuerte)[/h3] Puntuación Total: 6.7/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: -70% Veredicto: [i]Recomendado para fans de táctica con pausa y drama militar; prescindible si buscas innovación o multijugador.[/i] Si te gustan los JRPG tácticos, la guerra política y la satisfacción de “gané porque soy un genio” (aunque hayas pausado 27 veces), adelante. Si lo tuyo es el por turnos puro o necesitas un juego que te sorprenda cada hora, este te va a parecer competente… y un poquito conservador.
i can't say i hated my time with this game, but it does suffer a massive issue : its price tag. i don't like to discourse about the value of games but objectively, this will not look favorable when you are pricing a more budget game, like diofield, the same price as final fantasy 7 remake. so i would recommend the game but only on sale. especially when you have offerings from the same company that stand tall over this one, widely available, in games like final fantasy tactics and tactics ogre...! they're not the same games, especially in terms of gameplay, but even within the same range you are asking for more money than juggernauts of the tactics genre. a tad silly. now with that aside, i did quite like the game! i had a few issues with it, but at its core, i enjoyed the gameplay, even if it gets repetitive. the RTS aspect does handle well in general, even if it gets tiring by the end of the game because you are not going to see varied battefields. at best, different enemy composition that won't even change the way you tackle the map (group and aoe/debuff them). i wish it was expanded a bit more because it spreads itself thin over the game's run time. you are going to see the same units over and over and you will start to feel it. being an SRPG, there's also progression in the game. this is unfortunately (personally) where i think the game suffers more. the game will effectively drip feed you progression - and this concerns *everything*. normally in most SRPGs, new weapons and skills are offset by the fact that you will continuously get things, even if it's just looting on a map, leveling up or getting whole brand new units. diofield allows you to progress skills used by characters as well as personal character skills... and never stops, even at the final hour, to utterly drip feed you what you can do. some (a lot of) personal skills take *10* whole levels to unlock (abilities cost points which you acquire one whole point per level). said abilities also have extra levels to invest in. for reference, you will finish the game at around level 45-50 ish assuming you have been doing side content (which you should be!). all that to try to scrape the bottom of the barrel for character progression possibilities. even when it eases the drip feed, it eases it in the wrong place (class skills) and so you never really feel like you get off the ground, especially when some aspects (equipments) are shallow. i felt choked the whole game when it came to trying to progress characters in a genre that is all about character progression and abilities. but all of that could be easily forgiven if the story is good! well, i don't personally think it was bad, though i can easily see all of it rub people the wrong way. i don't have much to say without going overly into detail, but i will echo the sentiment i have seen that waltaquin really is the best character in the game. the perfect brat. i would do anything for her. but getting back on track, i do think the story is enjoyable, and has some good twists and bits here and there, even if the world is overwhelming at first. i do wish it committed more to social commentary (once again, like the named juggernauts above) instead of treating them more than ornaments on its story. good presentation overall and fun performance from voice actors though! so as a whole, should you play this game? on sale, if you are curious about the era where square enix was pumping budget games and sending them out to die. i don't think diofield chronicle even comes close to the worst games i've played in my life, but its price tag combined with there being more critically acclaimed games now widely available if you are craving a strategy game... well it makes a bit for a hard sell, albeit one i will stand by that i don't think is awful to play.
This has been sitting in my steam library since its launch so I decided to give this a try. I really enjoyed this game, not completed it yet but I really am enjoying it. The battle's system the use is quite enjoyable, kinda similar to Unicorn Overlord. I would give the Demo a try and see if its worth it. it was for me.
This game had so much potential. It could have been a modern Fire Emblem meets Final Fantasy Tactics. A real masterpiece. Unfortunately, it falls woefully short almost everywhere. The flow of combat was outstanding and I hope we get a sequel with a AAA budget. I want to play more games that feel this good in battle. Everything else felt rushed, low quality and low budget. The presentation of the story (and there's a great story here) is a mess. The character dialogue is terrible. Some of the main quests should have been side quests. And most of the side quests, which involve talking to just one npc, should never have been called quests. Skill trees and weapon trees are too basic. Headquarters is sparse and hollow. The list goes on. This game needed a remake the day it released.
RTSをやりたくてセールの時に購入。 細かい感想は省略。 肝心の戦闘画面で挙動がおかしくなるバグがいくつか放置されていて、修正される可能性も無さそうなので、オススメしないです。
其实打游戏是很早以前的事了,但是现在回过头来看真的很糟
Honestly, I think their attempt to make themselves unique with the combat system worked against them. My biggest grip is the fact I just didn't jive with what was done for combat. I felt to much like I was trying to play an RTS with 4 characters to the point that I mostly just used auto attacks from the "attack closest enemy" key. Story was very middle ground. Nothing ever really made me feel the "I care" aspect about it, nothing to draw me in.
太阳说:游戏首先要好玩!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Total War: WARHAMMER II | $190.4M | 121.4K | 93% | $59.99 |
| Divinity: Original Sin 2 - Definitive Edition | $169.5M | 204.5K | 96% | $44.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Crusader Kings III | $148.7M | 141.8K | 90% | $49.99 |
Related
| Neon Echo | $1.2M | 4.1K | 55% | $14.99 |
| Youtubers Life 2 | $1.2M | 2.3K | 72% | $19.99 |
| Pathologic Classic HD | $1.2M | 3.9K | 88% | $12.99 |
| Wanted: Dead | $1.2M | 2.1K | 67% | $29.99 |
| Ys I & II Chronicles+ | $1.2M | 3K | 89% | $14.99 |
| Sid Meier's Civilization® III Complete | $1.2M | 7.7K | 89% | $4.99 |