
A gritty and immersive story brought to life with the latest technology. Introducing "Real Time Tactical Battle" (RTTB), a new, deeply strategic, real-time battle system. The beginnings of a new Strategy RPG, crafted by a skilled and experienced development team.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−70% | 803reviews | 51% | — | $328.5K |
| $59.99 | 990ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
んーーービミョウ。 戦闘システムは、結構好きな部類です。 基本的に時間が流れる=AAが止まらない、敵が詠唱してくるなどの、リアルタイム系の戦闘仕様。 ただし、コマンド選択時などの一部機能を使えば、時間を止められるので、リアルタイムが苦手な人でもある程度戦えてしまう。 個人的に微妙な判断になってしまったのが、「ストーリー」と「キャラクター」 ストーリーに関していうなら、後半のワープ具合がひどい気がする。 三国志とかで言ったら、戦闘部分だけ抜粋してかき集めた。みたいな叙事詩を見てる感じ? サブストーリーで、ある程度キャラクター毎の深堀りしてくれているんだが、深堀りしきれていない。。。 なんとも中途半端に感じてしまう流れだったので、評価が低評価になってしまう。 キャラクターに関しては、はっきりと「強いキャラ」と「普通のキャラ」の垣根が。。。 特に主人公がバカげた強さなので、ある種のバランスブレイカー化している。 また、仲間になるのが唐突だったり、唐突に離脱したりで、使ってるキャラがいなくなった時の育成が大変。 なぜなら、レベル上げが面倒くさいからです。。。 ストーリー系のステージは、一部会話をスキップできないので、周回に向かない。 集会に向いてるステージでも2分くらいの戦闘をひたすら繰り返すのが苦痛。 戦闘が面白いのに、周回するのは苦痛っていう謎の戦闘システムです本当。。。 ストーリーステージの一部が、いきなり要求レベル跳ね上がる点も加味すると、 なんでこんなゲームにしたんだ。。。という残念感の方が高い、、、 要所要所でイイところがたくさんあるのに、総合してみるとなんか残念。 個人的にはストーリーさえまともだったら、お勧めします。 現状だと、ちょっと変わった戦闘システム楽しみたいな!って人におすすめかなー。 日本では割と少ない戦闘システムなんで、日本人に多少は受ける。。。かも?
Mixed feelings for this one. Not sure if I liked the story or how it was told. Game feels short. Could have used more unit diversity and upgradability for sure. Bigger battles would have been nice? Game was too easy? Too expensive for amount of content at release? Yea, not sure how to rate it. Maybe rec for hard core fans of this genre as it is kind of a niche category. There is a free dlc a bit after release but haven't tried it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $328.6K | 1.7K | 86% | $7.99 | |
| $328.5K | 98 | 33% | $89.99 | |
| $328.4K | 776 | 98% | $19.99 | |
| $328.7K | 6.6K | 94% | $3.99 | |
| $328.9K | 1.6K | 79% | $7.99 | |
| $328.1K | 333 | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $719.7K | 1.7K | 92% | $19.99 | |
| $27K | 72 | 85% | $9.99 | |
| $3.7K | 82 | 70% | $1.99 | |
| $0 | 96 | 88% | Free | |
| — | 0 | — | — | |
| $2.4M | 6.5K | 86% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story is rushed, lots of ellipsis, lacks depth. Gameplay reminded me of Growlanser games. I don't really get the hate this game received. Nothing great about it, but nothing bad either. Clearly overpriced.
Not bad
[h1][b]Square errou feio: RTS de spam mágico sufoca personagens geniais, perfeitos para táticas por turnos![/b][/h1] Square tentou inovar, porém arriscou da forma errada. O jogo é basicamente um rts com spam constante de magia, seu personagem sozinho praticamente não faz nada. De tático mesmo quase não tem nada, você não precisa pensar muito, tudo é muito simples. Pouca variedade de inimigo. É uma pena pois os personagens são bons. Acredito que se ela tivesse feito um jogo tático de turnos aproveitando melhor cada personagem com suas habilidades, seria um jogo bem melhor. A história é ok, nada de outro mundo, porém aceitável. As missões secundárias agregam na história, geralmente são sobre os personagens. Único jogo da Square que faz sentido fazer missão secundária. Algumas são apenas diálogos sobre medo e insegurança. Ele é bem fácil de fazer 100% pra quem gosta.
Challenging game for fans of tactical JRPG's.
I like it
with the merge of autobattlers, this JRPG / RTS hybrid is a new way to experience gaming this a game 10/10
The RTS/RPG combat is something that is undesirable.
Tem tradução no pkg site gratuito e fácil de instalar Enredo bem legal me lembra FF Tatics, personagens legais e visual bonito. Game de escopo menor, mas os combates são divertidos e diferentes eu gostei. Preço infelizmente não localizado, pegue em promoção se curti uma boa lore.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.