
In this dark, open-world adventure, you awaken as a Vampire Lord. Build and customize your castle. Hunt for blood, fight, craft, and gather. Command your loyal servants. Shapeshift into a bat to explore the night and survive the relentless Inquisition, solo or in 4-player co-op.
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About
You are Dragos. A survivor of a vampire attack, turned into a creature of the night. Roam the open world of medieval Sangavia and forge a powerful Vampire Dominion. Build your castle, turn villagers into servants and explore a vast gothic-inspired open world. Whether you play solo or in co-op, your choices define your legacy. Will you reign from a palace of terror, or become the lord your people need?

EXPLORE A DARK, OPEN WORLD

You awaken from slumber as a weakened vampire lord in the cursed land of Sangavia. Rebuild your fallen castle. Its heart, the Castle Core, is still pulsing with ancient hunger. Fuel the Core with blood to unlock new regions, discover hidden areas shrouded in mist, and reclaim your power in a dark action-adventure with castle building, exploration and RPG elements.

BUILD YOUR DREAM CASTLE
Rebuild your fortress and shape it to your will - towering halls, secret chambers, and gothic spires rising from the night. Your castle is your refuge, your power, and the true symbol of your growing dominion.

GROW YOUR VAMPIRE FOLLOWING

The world is filled with prey. Feed on humans and beasts that roam the night to regain your strength and fuel your dark rituals. Command loyal vampire thralls to serve your will - from crafting, hunting, and building to protecting your dark empire.

CO-OP MULTIPLAYER
As a Child of the Night, you don’t have to be alone. Invite your friends to rule the land as equals and see where your individual decisions lead you. Unleash your creativity when you build your castle together. Explore the grim, sinister and bloody Sangavia as a team and face the dangers waiting in the darkness.

SURVIVE AS A VAMPIRE
To survive the night, you must evolve your vampiric abilities through an intricate skill tree and embrace the forms that shape your legacy. Shift between the Aristocrat and Hunter forms, or transform into a bat to roam the skies and uncover distant lands. Power invites resistance, and the Inquisition will never stop hunting you. Crush their holy warriors in brutal, skill-based combat to defend your vampire reign.

Feed the Castle Core, awaken forgotten power, and uncover the secrets of Sangavia. Rule the night alone, or rise alongside up to three allies in 4-player co-op.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was in the playtest and really enjoyed it, and I gave extensive feedback in a document and made several posts. The same with when it first come out in early access. I just went to try the character creator, it's sad that you've sold out with this complete nonsense 'body type' bs. Manipulators will pretend "it's no big issue" but what it represents absolutely is a big issue, attempting to redefine reality that is not able to be redefined and does not exist. Catering to a small amount of crazy people. Sadly I said this at first that I expected it and was right. If I knew this I would have absolutely not brought the game and I would refund now if I could. Even worse, I just explored it more and they fully catered to this nonsense even more than just the 'body types'. Disgusting. Complete sellouts.
Оптимизация вообще никакая. Эта игра тяжелее РДР 2, Старфилда и Киберпанка. Я понятия не имею как можно было сделать оптимизацию так плохо, если только ею вообще не занимались.
This game is Amazing!! I've fallen in love with it. It's the best vampire game I've played in decades. They recently added a character creation that is brilliant. They also fixed and improved many things. The design is so well done with so many great ideas, the graphics are really pretty, and the story is genius. I haven't liked any vampire game I've tried since the first Bloodlines (not that there have been many) so that tells you something, even though it's very different. Everything about it is so good. I hope they work really hard on this and take their time with it.. it could be something so special and incredible if they do. There haven't been any truly good vampire games in ages. If they keep at it, I think it will be as good as Bloodlines if not better and be loved and remembered forever. And the devs are so sweet the way they listen to people. It also runs great on my laptop. Not sure why others are having problems with it.
it's alright, needs ALOT more work though, but it's playable for an early access
Now that character customization has been added, getting into this game is more immersive. It's headed in the right direction and runs well. No issues so far. You play as a recently awoken vampire who needs to rebuild your sire's previous kingdom. He's gone, but something of him remains. There's gathering, hunting, town management, vampire thrall management, and a storyline. So far it's good. You need to make sure you select proper vampire thralls to join your bloodline, as some come with either good, bad or neutral attributes. Some improve aspects of hunting or gathering, while others improve morale. Some, like short-tempered, will randomly make them demand you dismiss another vampire and drop their own morale. Or they may demand you embrace someone into the bloodline (that you may not want). It's better to cut them loose and replace them. I know there are comparisons to V-Rising, but I'll be completely honest here: I just couldn't get into that game. V-Rising is just a bit too... arcade-y for a vampire-immersive game. I prefer this one by miles and I know that's just personal preference. There are not very many immersive vampire games out there. This one has the opportunity to be something special. It seems the devs also listen to the community because the one, and largest, demand was for character customization, and they delivered. Don't know if this was always the plan, but it's a welcome addition. Easy recommend from me, particularly if you are feeling starved for a vampire game where you can hunt, build up a home, meander through towns in "aristocrat" form, and selectively turn others into clan members. One little edit: Sprint/Dodge is bound the the Shift key, while Parry is bound to Right Click. I would recommend that you switch these keys (Right Click to Sprint/Dodge and Shift to Parry) if you play. You spend much more time sprinting and dodging and parries are not imperative. Holding your pinky on shift constantly, and especially in combat, can become a bit cumbersome. Its very common to be fighting multiple enemies, and right clicking to dodge and sprint feels much more natural. The last thing I will mention is how it runs. It seems some people are either unhappy with how it runs or report problems. My PC specs are listed. I run it on default settings and have had no issues with how it runs or plays. Seems to run very smooth for me. No crashes. The game does have a bit of jank, but it's not enough to say it's bad or unplayable. Do not expect a AAA experience but it's also far from slop. Looking through some of the more negative reviews, aside from performance complaints, it seems there's also backlash about the character creator itself. Specifically, instead of gender you instead have "body type". I suppose if this is so upsetting to people it's a valid complaint. Personally, I really don't care and don't understand the general rage about this kind of stuff. It's one thing to have genuine concerns about how a game runs and optimization, but to get so angry over something so trivial is just beyond me. Just temper expectations and sink your fangs into it if you are looking for a gothic vampire survival/building game. Play out your dream of being a vampire.
[h1]Here are my two cents after one thorough playthrough.[/h1] [h2]General (Spoiler-Free)[/h2] The atmosphere is solid, and in some places even excellent. The different areas offer a nice variety, each with their own setting, enemies, resources, and environmental effects. I assume this will only get better throughout development. The story, as far as it’s currently implemented, is already quite interesting and gives a good idea of where things are heading. That said, I would like to see more meaningful choices with actual consequences. Right now, it also feels pretty obvious which NPCs you’re supposed to like and which ones you’re supposed to dislike. That’s not necessarily a bad thing, but I’d appreciate a bit more depth. The combat system is decent. Nothing particularly groundbreaking, but I think the game benefits much more from its atmosphere and setting than from its combat. The building system is fun, and the currently available building pieces are already enough to create a beautiful castle with some nice little gimmicks. The servant system is one of my favorite parts of the game. The balance between positive and negative traits feels great, and servants developing their own needs adds another interesting layer. The mission system is generally well done. I also like that there’s something to do every night. [hr][/hr] [h1]Spoilers[/h1] [h2]Story[/h2] [spoiler] The most interesting part so far is definitely the brother’s conflicted relationship with becoming a vampire. His fear of losing his soul and with it the last connection to his deceased wife and child, has a lot of potential. I really hope the game explores this further. [/spoiler] [h2]Combat[/h2] [spoiler] Status effects like curses or burning are implemented well. I also like that you can recognize weapon effects by their visual glow, allowing you to prioritize enemies accordingly. Enemy AI still feels a bit rough at times. Shield enemies are currently more annoying than challenging. They don’t make fights harder, they simply drag them out. I’d also love to see more unique boss encounters. For example, each region could have a powerful creature that needs to be defeated before awakening or recruiting that area’s Castle Guardian. [/spoiler] [h2]Building System[/h2] [spoiler] I really like that all storage chests are connected through one shared inventory. Being able to store books directly inside libraries is another great feature. The different furniture sets and sarcophagi matching the style of each biome are also a really nice touch. I’m a bit torn about Strongholds not being customizable. On one hand, it probably saves a lot of development time (and maybe the sanity of people going for every Steam achievement). On the other hand, it’s a shame that all three Strongholds look identical despite being located in completely different regions. One thing I would definitely change: since we’re already restricted to building only on our own mountain, building materials shouldn’t have to be inside the player’s inventory. Everything stored inside your castle should automatically be available while building. Otherwise, once your castle gets bigger, you constantly have to run back and forth just to grab materials for every single piece of furniture. [/spoiler] [h2]Servant System[/h2] The baseline of this system is excellent. [spoiler] The mix of strengths and weaknesses makes every servant feel unique, and servants developing personal needs keeps things interesting. I barely paid attention to the different blood types until late in my playthrough and honestly didn’t notice any major gameplay differences. A few things I’d really like to see: - Let us name our servants! - Give servants more equipment options, including legendary items that could be reserved for exceptional servants or Stronghold guards. - Allow us to execute servants. For example, sacrificing them to the Core to harvest blood, especially when they have low loyalty. Simply banishing servants doesn’t really fit the game’s lore in my opinion. The protagonist is trying to regain control while fighting the Inquisition. Releasing rogue vampires into the world seems counterproductive. [/spoiler] [h2]Missions & NPCs[/h2] [spoiler] The missions are generally enjoyable. The quest involving the musicians is particularly well done, with a nice twist. I’d love to see more NPCs become permanent additions after completing quests. They don’t all need to have a huge gameplay impact, but they could make the world feel much more alive. Some examples: - A miller at the windmills who increases Prosperity by +1 every night. - A hunter selling Hearts, Leather, and Bones. - A witch or herbalist offering unique resources. - Bards, merchants, guards, governors… you see where im going An especially interesting addition would be a recruiter who could search for villagers with specific talents. For example: “I’m looking for someone who never loses a fight…” The more specific the search, the higher the cost. I also like that there is essentially a mission available every night. [/spoiler] [h2]Regions[/h2] [spoiler] I’d really appreciate an overview showing each region’s current Prosperity and Loyalty without having to visit them individually. [/spoiler] [h2]Enemies[/h2] [spoiler] I’d also love to see more enemy variety. I’m pretty sure more will come during development, but right now, besides the Inquisition, most enemies are basically wolves with different abilities and only slight visual differences. The different regions offer so much potential: - Fey Marshes: Kappas, swamp predators, fairy creatures, aggressive plant life. - Hell’s Chasm: fire goblins, lava creatures, demons. - Grove of Sorrows: ghosts, spirits, cursed wildlife. [/spoiler] There are so many opportunities to get creative here. [hr][/hr] Overall, I had a great time with the game. Most of my criticism is aimed at systems that already have a very solid foundation and could become something really special with further development. I’m looking forward to seeing where the game goes next. All the best to the developers!
A gothic open world survival crafting game that places you into the role of a newly awakened vampire or vampiress. Prior to your slumber, the lands were ruled by a vampire ruler until being overthrown by an uprising of religious zealots. After your awakening you discover that the lands have been ravaged by the oppressive authoritarian rule of the church. Guided by the lingering remnant of your sire, you set out to overthrow the church and reclaim power as the new vampire ruler. Like other open world survival crafting games, you will spend your time exploring the world, gathering resources, crafting items, and building structures, but what differentiates this game from others of the genre is its vampire abilities. Your vampire abilities do more than just make you stronger, faster, and gain you world traversal methods they also allow you to disguise yourself which allows you to speak to the nonplayer characters to learn more about those around your to determine who would be a good fledgling vampire to serve you. I really like how the developers implemented the fledgling vampires making it so simple and effortless to manage your fledgling vampires freeing you to explore the world and focus on missions while your fledgling vampires handle all the more tedious tasks back at your castle. So far I really like how the game is developing!
love the game but the bat form crashes the game all the time and its needed in the game and in missions so its kinda a main part of the game
♥♥♥♥♥♥♥ LOVE THE NEW UPDATE and this game may have a few bugs but its soooo funnn
I really wanted to like Vampires: Bloodlord Rising. But unfortunately it's just not any fun. Combat is simple. Abilities are boring. Bat form is the only thing useful, but just for traveling. Building is tedious and character interactions range from bland to awful with your own thralls barely even registering your existence. At this time go play V Rising instead if you want a fun vampire game.
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Audience
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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