
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
Modeled estimate, not a reported figure. How we estimate →
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About

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Indonesian +2 more
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
completely switched from its original idea, turned into mascot slop
game sucks
Played for a little over 2 hours and was so confused on what to do here, I have played and INSANE amount of horror games/puzzle games and yeah, it can get confusing sometimes but NEVER like this. Zero communication about the real objective of the current room really. I really am excited to see how they rework this game and will def be willing to try it all over again.
[h3]全成就后评价:[/h3] 没什么好多说的。 不过我为本游戏撰写了简体中文全成就攻略,兴许是steam社区中的第一篇中文攻略,有需要的话可以看看。 [hr][/hr][h3]初次评价:[/h3] 唉……游戏不行啊 首先,艺术组可以给满分,不管是各种光线模拟还是材质纹理,都很不错。梦核感给满分。 但是这款游戏在国内视频网站是火了一把的,而它完全没能达到我的预期。 1、追逐战突然正面遇到怪,需要转向逃跑的时候,没有给玩家足够的反应时间,导致玩家十分容易自己送到怪嘴边。 2、游戏操作手感很不大行,感觉奔跑下蹲都慢半拍,如果奔跑设置成按住而不是切换的话,小指真的很疼。 3、有些隐藏内容需要读档来实现,这其实很破坏沉浸感。 4、剧情空虚。什么都没讲,就是给Lily、Caleb铺垫了一堆,看你最后怎么填坑。 5、完美地运用了“成就是为了浪费玩家时间来刷平均游戏时长”的名言。比如一命通关所有结局+全收集品。
The game is fun. But it is very more puzzle heave than things like Backrooms or Poppy Playtime. If you wanna get constantly chased by monsters go play something else. The puzzles are quite annoying if you don't understand the way the puzzles work. But if you can grasped how the first few work the rest are very fun.
Absolutely love this game. 10/10 wouldn't change a thing. It's a shame people are so bad at puzzles that the devs have to constantly dial them down, but the atmosphere and setup are absolutely brilliant. I played this after ROUTINE and it was exactly the thing I needed after that analog horror.
Look, some people are saying this game sucks, but what the hell are you even talking about? The dev team did an incredible job. They cooked so hard that during my 4 hour playtime, my room literally smelled like a burnt toaster because my ancient Intel Core i7 2600 was fighting for its absolute life trying to render these graphics. I thought my PC was going to explode and take my entire neighborhood with it. People are only spamming bad reviews because they are literal iPad kids who just learned how to walk and barely even know how to type yet. The puzzles were awesome, but these toddlers are out here crying because they can't solve a puzzle without a flashing subway surfers video playing at the bottom of the screen. They are literally writing reviews like "OH MY GOD DA HELL DIS GAME SUCK BECAUSE MY MULTIVERSE SIZED DADDY CASEOH SAID THESE PUZZLES ARE TOO HARD ME BUY DIS GAME JUST TO WRITE A BAD REVIEW" while typing with grease on their fingers from eating dry ramen noodles. Ignore the absolute brainrot in the review section. If you have a functioning brain and want a great liminal horror game with actual puzzles, buy it. Just make sure your fire extinguisher is nearby if you run an old CPU like me.
Subliminal has a great atmosphere, but the confusing level design and repetitive puzzles make it more frustrating than fun. The horror doesn't really start until the end, which makes the rest of the game feel like a drag.
Unfortunately for me, the game crashes on start-up. I sent a more detailed crash report the last time I tried loading.
pretty nice game and puzzles
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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