
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 77% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
could be super cool and fun. but they used AI slop for all of their character art and there is an elon musk reference, which is disgusting. would not recommend until they fix these things. the game has it's bad moments like locking yourself out of certain research and buildings early in a playthrough. a good thing would be... it is another conveyer belt game.
This game feels like its not complete. There are issues already in the tutorial. Stuff like instructions in the task saying go to "energy" in the build meny when there is no such item (There is one called power though). It feels like something has changed because its in development. Another task could be "press Q and E" to rotade the map, and it doesn't work. Turns out thats not possible to do on that map level I was in when I was given that task. There are pain points everywhere. Unplayable for me, until it goes out of early access for real.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is going to be a weird review. I find myself playing for hours, it's pretty relaxing and I dig the whole moon base thing as a fan of Output and Outpost 2 from when I was a kid (elder millenial here). When I stop playing I can't help but think "am I even having fun? if this game isn't fun, why am I playing it?". I like the concept, the game in general, but there's so much lacking at this stage. The contracts system is wild and a huge chore, the new auto-sell feature isn't intuitive to use and doesn't really help. The other factions are just AI generated puke and effectively cardboard cutouts. The NPCs arguing with each other is ok, but as a character I have extremely limited railroaded decision-making and no feeling of steering the story or having a say in my future outcomes. The actual factory aspect of the game is complex, but not very. Basically you amass raw materials, research tech, and progress to manufacturing more and more complicated supply chains and advanced products. There isn't any way to not make your base just a giant conveyer spaghetti monster, but it doesn't really hurt anything other than my sense of aesthetics. The biggest violator is the multi-regolith refinery. There is no way to lay them out side by side without the conveyers being a giant mess. It would be really useful if you could flip buildings as well as rotate or assign custom material exits and entrances instead of having them predefined. The worst part is the zoom distance when underground, it's excrutiating. Also, go into your settings and change your gamma under display so you can actually see anything underground. It's very dissappointing that you can only have 1 level underground, even Outpost the spiritual predecessor of this game, which released in 1994, had multiple underground levels. The underground in this game doesn't even make any sense, what is holding up the cavern roof?!!?!!??!? Anyways, I still play it and I'm still hoping for better missions, a finished campaign, and more music tracks. The soundtrack is good, but it's basically just 4-5 songs on repeat and it gets old. I'd like to see -being able to mine underground multiple levels -bigger camera zoom out -auto scouting modes for rovers to just set to do a geological survey and they just automatically scan in a giant outwards spiral -maybe larger vehicles, like a mobile outpost that you can build modules on and then move to new locations -contracting with less NPCs but better quality of story, meaningfulness of doing business with certain factions over others. not being able to gain favour with all factions as gaining in one you should lose in others or gain and gain with similarly aligned factions. Don't give me crazy contracts like 10,000 steel bars or 80k slag, it's not even financially worthwhile and the logistics are insane! how about a contract option for the faction to come pick up at your base!! why do I have to deliver everything? if you want your slag come get it yourself Handir! -the investigation areas are all of a sudden and then you do them all and have nothing. then you have to manually search with rovers, which is a huge pain in the ass. how about having rovers auto-search for points of interest? -have an option to just dump slag into giant piles on the surface or underground instead of having to store it or make thousands of bricks -how the hell does slag turn into mushrooms which then feeds everyone and also turns into medicine?! Anyways, maybe buy this game on sale or wait until it's out of early access. overall it's ok as long as you're not expecting a finished game and don't mind having no final win scenario or feeling of accomplishment.
The smarmy girlboss turned me off right from the start. It was downhill from there. There are games in this genre that are way better.
Дам неоднозначный обзор. Прежде всего, играю с беты когда колонисты дохли почем зря, 300+ часов на пиратке. Однако, игру в итоге купила, она того стоит. Баги не исчезли. Забаговаться может что угодно и на 200 часу и на 2. Просто роботы перестают делать свою работу и сохранение не факт, что поможет. Это печально. Я фанат таких игр и они (Satisfactrory, Dyson Sphere program, etc) в альфе выглядят лучше, чем в такой продвинутой бете. Но... Игра, музыка, русская озвучка (за исключением последней добавленной девочки) - прекрасны. Если повезет (а это не факт) можно развить кучу технологий и в любом случае получить удовольствие. Вот прямо хочется сказать годно! покупайте! играйте. По факту все упирается в недоработки. Тут даже ради кинематографических роликов стоит занести. Но играть выйдет (пока) только как у меня... с миллионом перезагрузов, новых начал (потому что роботы перестали работать) или по куче других причин. Ну, хоть колонистов починили, и то слава богу. В игре миллион активностей, технологий; вариантов развития нет, но они и не нужны, это не рпг. Отзыв положительный. Я считаю, приверженцам жанра - маст хев хотя бы глянуть. Если не зайдет перезапуск х+ раз ради чтобы работало, не наш человек :) Плюсы описали до меня, на данный момент игра абсолютно играбельна и насыщена, но если не повезет с багом, сейв или новая игра. Первый случай на моей памяти. И при этом все равно не откажусь... проект воистину прекрасен.
The dev team did what they said they were going to do and surpassed that by 100%. Great game that will be played for years. I see myself with 1000's of hours on this game and still finding new things to do. Cheers
GenAI images piss me off and while I tried to check before buying for the AI disclosure, I swear I didn't see it before and now it is on their page. The actual mechanics of the game are interesting enough, but seeing art and asking myself why is there this varying quality in presentation and inconsistency is draining. I pray the devs fix this with time, because I already have 3 hours on record and I am interested in progressing
I would recommend this game if it wasn't full of Ai generated slop.
Seit dem letzten Update sind beim jeden neuen Start des Spieles alle Routen und Ladungen der LKWs verschwunden. Außerdem verwandeln sich Gebäude in Geistergebäude. D.h. man sieht sie, sie verbrauchen Strom, werden aber von Drohnen und LKW nicht mehr angefahren/beliefert. Die einzige Lösung die hilft, ist das Gebäude ab zu reißen und neu zu bauen. Dies ist sehr aufwändig und macht jeden Spielspaß zu nichte. Zur Zeit ist das Spiel unspielbar. Update 03.10.25: Auch nach beginnen eines neuen Spielstandes, treten die gleichen Probleme erneut auf. LKWs können nicht mehr entladen werden und jedes Mal wenn man den Spielstand neu lädt, sind alle programmierten Routen verschwunden.
The amount of AI content is annoying. Voice acting is horrible and annoying and I would really prefer just a text tutorial. The insults when clicking the wrong building do not help.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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