
The beloved roll-em-up game returns with fully updated graphics, completely recreated cutscenes and in full HD!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 7 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.7Kreviews | 93% | — | $4.2M |
| $7.49−75% | 1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[code]"I don't use drugs at all. I don't drink, please don't worry about me." - Keita Takahashi, Katamari Damacy director[/code] And yet, I kinda do. [i]Katamari Damacy[/i] is the embodiment of the slogan "built different". In my mind, it released at the peak of the Gamecube era where game formulas weren't quite pinned down yet. And it revels in this. Nearly everything about this game is distinct from other titles I've recently played in a colorful and playful display. You play as the prince of the cosmos, rebuilding constellations after your father (the King) has a destructive all-night bender and accidentally destroys all the stars in the night sky. A side narrative of a Japanese family observes the stars repopulating the sky, following the mysterious progress of the little prince, and reminds us that The King might not be the most [i]extra[/i] personality in the universe. [h1]The Pros:[/h1] [list] [*]What a weird game. Like, just so out there. I love it. It's so different. It's an awkward pre-teen that is finding their identity and doesn't quite know what it's doing yet and is going all in on something you've never seen before. Though it could also be an unabashed 30-year old who knows exactly what they want in life and are the kind of person that make a workplace interesting. [*]The soundtrack is spectacular. There isn't a song that's wrong in the entire game. [i]Katamari Damacy[/i] is frequently included in retro-game compilations (Rolling Star and the eponymous title track in particular) because they can get in your head and persist well after you've shut the game off. Each level plays an appropriate track and loops it in different ways, which can lead to some levels feeling more beginner-friendly than others whereas others have a higher tempo. [*]Later levels are very, very satisfying. When the katamari gets to a large size and can essentially suck up anything and everything, it's almost a cathartic experience. The tiny strawberries you left behind early on aren't even visible anymore as you suck up whole cars, barns, and shipping containers which gives a great feeling of progression. [*]This game has a great, playable credit sequence which I enjoyed very much. [/list] [h1]The Cons:[/h1] [list] [*]There were many areas where I struggled with the controls, mostly because they get more complicated based on a number of factors. I never quite understood why, but I think there are a few influences on your ability to roll that need to be taken into consideration. First, the size of the katamari. The bigger it gets, the more inertia you need to overcome. Next, current velocity. It is understandably more difficult to move the katamari if it is moving fast and in a straight line. In addition, there are slopes which will resist movement, as well as the percentage of each stick moving forward in a particular direction. The controls are already trying to do a lot, and if you're giving the game lots of inputs, you can accidentally end up sprinting. Anywho, yeah. I spent a lot of time wrestling with the camera trying to turn around because there are two inputs required for a quick turn, but that's opposed by katamari size, velocity, and position. [*]There are lots of spots on levels where the katamari can get stuck. I mean this in multiple ways. First, it's possible to wedge yourself in between two objects that you can't suck up yet, leading to immobilization until the katamari sheds enough mass to get out (which feels bad). This can also happen with moving objects, which sometimes stop if they hit the katamari. Next, the player needs a lot of map awareness to know where other objects could be. There were some levels where it wasn't obvious that you could roll through a barrier and get to the rest of the town, leading to lots of lost time searching for any scraps that could move the katamari up a weight class. For this reason, go into each level expecting to fail and explore as much as possible on your first attempt. Later levels fix this (as levels get reused). [/list] [h1]The Indecisive:[/h1] [list] [*]In many ways, this game is a lot to handle. The controls are something I haven't dealt with before. I'm analyzing my perception of the map to try and optimize the best route to roll. Meanwhile, the King speaks to me like a DJ mix controller and the game blares at full volume that I have 30 seconds left to go. The soundtrack goes hard and sometimes I felt exhausted after completing a level. [*]I'll add that, where this game isn't just being weird, it's distinctly Japanese. Most of my katamaris started with takoyakis - a fried octopus ball that is common in Osaka. Though the King travels all over the world, each level is populated with Japanese items which might leave you thinking "that milk container looks weird". It both celebrates and satirizes Japanese culture. Not a con, just different. [*]While refilling the sky, there are a handful of different types of levels. There's obviously the main one, which is just "make a katamari as big as X in Y minutes", but there are some which involve "get as many banana peels as possible" or "get me a tree, but only one and make it as big as possible". This isn't the most variety and sometimes it comes across as weird (looking at you Virgo), almost like gimmick levels. You only really know the stipulations once you've selected the mission. [/list] [h1]The Verdict:[/h1] The remaster of [i]Katamari Damacy[/i] is a celebration of quirkiness. It highlights a game that is fundamentally different from convention in the modern era and puts it back on shelves asking players to take that chance and break out of their WASD comfort zone. Bizarre, enchanting, and at times overwhelming, [i]Katamari Damacy[/i] is like a gaming comet that only comes around every once in a while. [b]8.5 / 10[/b]
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $29.99 |
| 752ratings |
| 72% |
| — |
| not modelled |
| $7.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Katamari is wonderful but this port is not awesome. The graphics menu isn’t accessible until you beat the tutorial. It’s not super long or anything, but the default setting is a 720p window. I play on a 4k tv. Past that, the game is locked to 30fps once in game. For such a beautiful, vibrant, and creative looking game, the graphics situation is really disappointing.
[i]Katamari Damacy[/i] is a game about making your circle bigger. You roll around the titular katamari, gathering all manner of things to increase its radius; this is helpfully displayed in the top-left, along with a circle that shows your target size. Only items whose size is less than or equal to your katamari's radius can be rolled up, so optimizing your route through a level such that you're always just large enough to roll up your targets can be a surprisingly complex puzzle. [i]Katamari Damacy[/i] is a game about making your circle bigger. As you play, you'll notice that things on Earth are arranged in a bizzare configuration. Dice dance around a table. Doors are placed in the middle of the road like dominoes. When you examine closer, or perhaps from farther away, you notice the artistry at play. The whimsy. The personality. The humor. This is not merely an interactive "travelling salesman" challenge. There is so much soul in this game. [i]Katamari Damacy[/i] is a game about making your circle bigger. The civilization you roll around, that you roll up, was not built by fools. But few to notice or care when you roll up the smaller ones around them. Only when you threaten them directly do they act. Why do they resist? Are they scared? Are they comfortable with the idea of others being lumped together in an amorphous group of arbitrary labeling, but insistent - for whatever reason - that they are wholly unique and thus should be considered separate from any categorization? [i]Katamari Damacy[/i] is a game about making your circle bigger. You're unlikely to complete this game without help from those who have completed it before. A spreadsheet - several years old, laboriously filled out by someone you will never meet - becomes your checklist. You watch a youtube video by a kind soul who sought to guide others. The title of the Youtube video is in English, but you notice they play the game in a European language you're unfamiliar with. These are the giants whose shoulders you stand on as you gather the final items. This is not the only game for which guides are very helpful. The work of those kind people is all too easy to take for granted. [i]Katamari Damacy[/i] is a game about making your circle bigger. The ending of this game is a meditation on groups. On categories. On boundaries. As you roll, you realize that we all have our own circles. There are things in our circle, and there are things outside our circle. What [i]Katamari Damacy[/i] shows us is that these circles can expand. It shows us that we make ourselves bigger by joining together with others, and ultimately, we are all lumped in together with everyone else, whether we'd like to be or not. [i]Katamari Damacy[/i] is a game about making your circle bigger.
The "games are art" crowd always talk about their silly little games like Red Dead Redemption 2 and The Witcher 3. Obviously games have always been art and these people just want to feel special and validated in an age of "consuming media". But people never really talk about this game in these discussions. Most of the time when this game was brought up back in the day all you would hear is how it's this super quirky game from super weird Japan! It's the country with the guy that bites the shoe and it's chocolate! They are living in 2050 because they have a canned drink with a slice of lemon in it! The point I'm getting to is that nowadays this game actually gets recognised for what it is. It's a beautiful piece of art that no other "crazy japanese media" from the "japan iceberg explained" can replicate. I mean the gameplay is literally just rolling the ball around, and the levels are mostly just the same few town areas. But when you play this game you appreciate all the details, because every little object and every musical note comes from a place of passion.
Recommend with a huge BUT... Get it on sale. This one is WAY shorter than I remember, and way way shorter than the second installment. I finished every star and the moon in the time above (while having a bit of a smoke which usually tanks my proficiency too). Even if you keep relaying for high scores and the like, I wouldn't pay more than $10 for it. I'm glad I didn't. The remake itself is well done, and works excellent with a controller. The keyboard controls take some getting used to.
I played this game during one of my low points in my life. I got curious in this game because its about destroying cities and ruining people's live. But for some reason, it makes me inspired to go on with life. The premise of the game is an alien prince suddenly made stars vanish and wants to reconstruct the star systems using materials found on earth. You will start collecting small stuff first (from items size of a rat) by rolling into them and as the game goes by, you go collecting city level things. As i play more of this game, i started to realize that this game is not about destruction. It's about reconstruction, by collecting every bits of good bits that you can find in the area, you can recreate something beautiful and better than the old one. This game is a love letter to humanity, society and to the planet that we are living in. It really helped me reconstructing my life and become better person overall. Superb soundtrack (lonely rolling star is my fav), addicting and unique gameplay and wonderful presentation. This game is a must have in your library. The sticking point for this game is the camera system (oh boy it gets really frustrating sometimes) One of the Og cozy game and surprisingly inspiring game. One of the most memorable experiences i have in video games. Highly recommended
OH MAH GAH THEY MAKING ANOTHER GAME LETS GOOOO 10/10 game would play again
Hello friends, Today I will review the game Katamari Damacy REROLL. It is basically a improved version of the game with upgraded graphics. It is still the same game that appeared on ps2, but with pc improvements. It is as surreal and ludicrous as it was then. Players play the prince of the universe and must fix a mistake their father, the king of the universe, did to all the whole universe. Apparently, he was drunk and that is why he did it. Now it is the players job as the prince to fix his dad's mistake. The only planet left in the whole universe is Earth, so get rolling to make planets and constellations. The first thing you will notice when players start the game up, the window for the game will be stuck in a small windowed mode. Apparently, this was by design for some reason. Players will have to finish the tutorial levels until they have access to the prince's planet. On this planet, you can find options by going up to a large looking bird and selecting it under options. In there, players can change the size of the screen to full size. Honestly, i did not find this function for some time, and i wonder why it was designed this way. The game is physics based with rolling physics. It is very realistic to real life rolling physics in the game. Even though the game is cartoony and surreal, the controls are very realistic. Be aware if players want to get this game, the rolling is very physics based. The other thing is each level has a timer on it. The worst levels are the cow and bear levels. There basically very hard. The players must avoid rolling up a bear and cow on these levels, and once the katamari ball gets too big, players cannot even see them on the level, so these levels are very difficult. Anyways, here are my pros and cons: PROS: - The original ps2 game, now on pc and on steam. - Several improvements for pc versions including updated graphics and sound. It is also now in HD version. - Realistic rolling physics in a surreal and silly world. - RECOMMENDATION: USE A CONTROLLER TO PLAY THIS GAME. - This game is perfect for young children. CONS: - Starting the game in small windowed mode forcible is bad design. I felt this should of defaulted to full screen window. - Not everyone will like the rolling physics due to it's realistic nature. If players are looking for a more silly game with rolling physics, try this game: https://store.steampowered.com/app/334940/Yokus_Island_Express/ It is more similar to a pinball game though. But it has more cartoony rolling in it than this game. Do I recommend the game? Depends if you like very silly surreal, realistic rolling physics, and weird singing stuff, then yes. If on the fence, players may want to buy during a sale. This is actually the first in a series of games on steam that also have the same style and type. There are other games of this series on steam players can find. If you can stand the older looking graphics, the game works fine. The game
A game that I would recommend that everyone try once in their life, no matter how many video games they've played. 10/10
been playing this game since i was a baby. the guy my mom was cheating with gave it to me as a bday present. i didnt like it when i was a baby because i couldnt read very well and i didnt get it. started playing it again a few years later and said hey i love this game. thank you man my mom was cheating on her boyfriend with.
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Where this game's players are, estimated from review languages.
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