
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
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About
Take part in the historic beach landings at Gallipoli and fight for survival on unforgiving shores and sun-scorched deserts!
After the muddy trenches of Verdun, the snowy plains of Tannenberg, and the imposing Alps of Isonzo, Gallipoli brings you the deepest dive into the Ottoman Fronts of World War 1 through grounded, yet accessible battles.

Gallipoli puts you in the shoes of a regular soldier of the British and Ottoman Empires. Join the expeditions across Mesopotamia and the Gallipoli Peninsula to defend the territory of the Ottoman Empire, or capture it to drive the Central Power out of the war. This is a hardcore, one-shot-one-kill PVP environment that demands teamwork in intense objective-based battles.

Fight on varied yet unforgiving battlefields in the infamous four-year campaign across the Ottoman fronts. Land on the beaches of Anzac Cove at dawn to seize the Dardanelles, attack the fort at Cape Helles aboard the SS River Clyde, or advance through the streets of Kut Al Amara to push back the British forces in Lower Mesopotamia.

Work together as a squad to gain an edge over your opponents in 25v25 PVP combat. Pick from 10 different specialized classes, each with an essential historical role on the battlefield. Take the lead as an Officer, lay down suppressive fire as a Heavy Machine Gunner or Sniper, and keep your squad in the fight as a Stretcher Bearer!
Weighty weapon handling and methodical reloads keep the engagements grounded, affected by your mental state and familiarity with each weapon. Explore the authentic arsenals of the British and Ottoman Empires, featuring over 50 highly detailed weapon and equipment options, and feel each weapon’s historical characteristics.
Join the expeditionary campaigns of the Ottoman Fronts now and experience the brutal combat of Gallipoli!

Authentic WW1 battles: Fight through history with immersive maps, detailed uniform customization and 50+ historically accurate weapons and equipment.
Varied theatre: Engage in expeditionary warfare across coastal ravines, arid deserts, urban areas and more. Land on the beaches of Gallipoli aboard the SS River Clyde or hunker down under the ancient Arch of Ctesiphon.
Immersive gameplay: Enter brutal WW1 combat with one-shot-one-kill gameplay focused on grounded, objective-based battles. Keep your momentum high while you break through the enemy’s defenses.
Realistic gunplay: Handle weighty weapons that look, feel, and sound authentic. Grow more skillful with experience, improving aim, handling and your ability to reload while suppressed.
Class-based multiplayer FPS: Choose from 10 historical classes with distinct specializations. Join a squad and work as a team on PC and Consoles with crossplay.
Never fight alone: Bots will join the fight over the future of the Ottoman Fronts in public matches, and optionally in custom matches.


Gallipoli is the newest sequel in the WW1 Game Series, which takes you along all major fronts of the Great War. Dive into the trenches along the Western Front in Verdun, charge for key sectors of the Eastern Front in Tannenberg, or scale the mountains of the Alpine Front in Isonzo!
Want to stay up-to-date with everything Gallipoli? Be sure to join us in-game and on Discord or follow our social media through the dedicated sidebar.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 78% | — | $4.3M |
| $29.99 | 249ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BlackMill Games并不算什么大规模高知名度的开发商,但却是我少见的十年如一日始终深耕于一项垂直题材的开发团队,从《凡尔登战役》到《伊松佐河》再到如今的《加里波利》,从一战时期的法国、意大利到土耳其,在十数年的时间里BlackMill Games只做了一战题材的军事模拟游戏这一件事,可以说再难找到比他们要更纯粹的开发者了 令人疑惑的是,不知道从什么时候开始玩家社区对这款游戏有了些奇怪的导向,特别是在加里波利发生地的土耳其社区,《加里波利》遭到了广泛的批评,但对其话病的理由往往不是历史沉浸感、对战设计或是性能优化问题,而是诸如战场节奏、游戏角色移动速度太慢的理由,这些“问题”影响了玩家们大杀特杀的步伐,他们想在游戏中成为的不是一战绞肉机战役中的一名普通士兵,而是拯救众人于水火之中的超级英雄,关注的是KD,不是历史沉浸 这实在太奇怪了,玩家社区甚至开始将《加里波利》与《战地》和《使命召唤》进行比较,可实际上就算同属于一战题材这些游戏的设计初衷也完全不一样,就算非要比较《Squad》 和《Hell Let Loose》之类更侧重军事模拟的游戏要更合适些 说回到游戏内容,《加里波利》可以说达到了系列高点,其所达到的提升要比《伊松佐河》之于《凡尔登战役》要更大,在游戏中玩家很难个人连续击杀敌人,武器装备系统保留着多样性,职业被玩法所主导且有特定目的需要玩家在战局中关注这些目标,画面和音乐达到了一线水平,土耳其语的本地化配音表现的非常棒,它所带来的历史沉浸感可以说做到了一战游戏之最 在游戏中始终处于紧张沉重的感觉,甚至玩家的角色会被炮弹吓到,在被敌人压制时也开始握不住枪支,这些“冗余”的部分就是为了沉浸感和氛围体验,就算你再熟练也没办法在这款游戏里滑铲不断上天入地 也正是基于这种种原因,我甚至觉得如果玩家在传统 FPS游戏的对抗氛围中基于KD等原因受挫或是干脆的没有怎么接触过射击游戏,如《加里波利》这类游戏反面更加适合,不用因为军事模拟的标签心生胆怯,正是因为如此“战神”类玩家会极大的受到限制,普道玩家会快速的拉进和这类玩家的差距,哪怕射不准也没有关系你总能在团队中做出贡献,而这份正反馈的获得并不来源于击杀了多少敌人 出自 网易 UU 鉴赏家培训计划 感谢由网易 UU 加速器免费提供的游戏 你出内容我出游戏,携手共创优质内容
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Latest in each market: best AU #47, worst UA #100 · 14 markets collected
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't buy if you're running 21:9 monitor. Player/gun scaling is broken and model takes up most of the player view but for some reason what I've seen from discord the devs say this is working as intended. The running rifle animation is literally blocking me from playing the game so leaving negative until this is resolved.
I feel like this is a step back from Isonzo. I'm not having as much fun with this game compared to the previous titles. I think this may be the result of the Officer class (which is my favorite) feeling kinda dull now. They increased the amount of Officer slots per team by 3 but you have dramatically less call-in types. You can call in a large radial bombardment or a linear airstrike... that's it... In most scenarios you just use them on cooldown since they're very strong... and it's just kinda boring. You can put down spawn points as an attacker which is nice but something is just missing from the experience compared to Isonzo. It's really a spectacle in Isonzo when your team or the enemy team drops a big call-in on the point and successfully caps or defends at the last minute. These moment's have felt lacking or entirely absent from the matches I've played in Gallipoli. Gallipoli feels "flat" and almost quiet in a weird way. I've yet to have an "Oh ♥♥♥♥" moment like I've had in Isonzo. Also I've experienced very VERY bad desync issues that are genuinely insanely frustrating. I'm constantly being killed by enemies the frame they appear on my screen from behind corners or various angles or even dying many frames before they even turn the corner. I've died many times to players who aren't even visibly looking in my direction. It's like everyone is playing 1-2 second in the future. I have a wired fiber internet with 40-60ms ping to the servers. It's completely unacceptable for it to feel THIS bad to play. I do not remember Isonzo being this egregious with the desync. I'm also not really enjoying the way the weapons have been rebalanced in this game compared to Isonzo. They're extremely inaccurate now and have a ton of sway. I've experienced several moments where I'm missing shots that look like they should absolutely land and also hitting shots that are off aim. It feels like they added some kind of "bloom" like in certain Battlefield games where weapons have randomized bullet spread patterns at range. I guess this could also be from the insane levels of desync... These experiences while aiming are not because of suppression mechanics just to be clear. I actually like the suppression mechanics in this game which affect aim, reload speed, etc. I just wish the weapons felt good when you weren't suppressed... I think there's a balance issue with Attacking vs Defending. Defending feels very hard and I lose more while Defending and win more while Attacking. Not sure what to do about this but I think some adjustments are needed. I think at a bare minimum for me to recommend this game the devs need to address the desync problems. I can accept some of the changes compared to Isonzo but if the game just feels ♥♥♥♥♥♥♥♥ to play I really can't convince myself to jump in. If I could I would refund this game right now specifically because of the desync issues I've experienced.
While I am a huge fan of the previous games in the series I cannot recommend this game in its current form. It has added many new and good features from the previous titles, yet it falls short in others, and has many problems. I do like many of the additions to the game, however I am going to focus on the negatives due to how bad they make the game over the previous titles. I have hundreds of hours in Isonzo, Tannenberg and Verdun combined. I adored those titles so this is not a review of pure hate. I want to like this game and see it improve. Firstly, the hit registration is atrocious. I have shot at enemies, point blank while aiming down sights, only to get a 'supressed' hit marker multiple times. At first I thought I was just terrible, but after playing for a while it's definitely an issue with the game. Had me gaslighting myself for the first few hours. But it is genuinely the worst hit reg out of any game I've ever played. Pistols are incredibly OP. The worst in the series. In the other games they're quite balanced, but even at a far distance they'll down you and can be an immediate kill up close. So incredibly OP. Due to this in CQB if you come across an enemy with one your only hope is to hip fire and pray you hit. There's also now a bizarre mini game to speed up building wire/MG/anything. Super unnecessary and annoying. Why even add that in an FPS that is clearly trying to make itself more realistic??? There's no smoke. None. Your only hope is the sand the artillery kicks up shielding your advance. Outside of that good luck advancing on a machine gun. You're f@ckd. They've also added a 'panic' feature, which activates whenever bullets or shells land nearby or whenever you stub your toe, making your rifle shake uncontrollably. Clearly added to make suppression a bigger part of the game and to make 'supportive fire' more important for your teammates. Saying this, it seems to activate even if you are a decent distance from the incoming rounds, and especially if a machine gun is firing on your position, so good luck being able to return fire. It just makes the game incredibly tedious. In theory a cool feature, in practice it's atrocious for a shooter. ESPECIALLY in a game where there's constant rounds and artillery coming in. Isn't that meant to be the WHOLE part of the series??? I managed to bizarrely spawn in the enemy HQ a couple times while my squad were pushing up near it, behind multiple enemies. I was able to come up straight from behind them and bayonet 4 of them taking their HQ, before being 1 shot by a pistol - of course! Lastly I want to touch on cross-play. My friend bought the game with me (he's on PS5) and there is no way for me to add him as a friend at all. We have to find a small enough game that's identifiable in order to join each other. Realistically what is the point in having cross-play if you can't play with your mates on console? It just adds easier to kill players for those on PC as they get a very 'minor' aim assist. So minor I don't even think there's a point to having it. I could keep writing but the list is actually exhausting writing. Really let down by this title in its current form.
Oyunun eleştiri almasını anlıyorum eksik noktaları var ama bu oyunu bf1 ile karşılaştırıp olmamış beğenmedim diyenlere aldırış etmeyin çünkü iki oyun birbirinden çok farklı. Eğer karşılaştırmak gerekiyorsa bu oyun Hell let loose olabilir. Merak edenler için oyunda alacağınız paket kozmetik oluyor ben Osmanlı paketini aldım ve buna uygun kıyafetler giyebiliyorsun. Son paketi alırsanız da hem İngiliz hem de Osmanlı ya ait ekstra kıyafetlere erişminiz oluyor. Oyun hakkında olumlu olarak söyleceklerim tabiki atmosfer ve sizi içine çeken Türkçe seslendirmeler ve ayrıca muhteşem müzikler. Evet oyun yavaş ve bu tür için gayet makul bir durum eğer bf1 gibi bir oyun akışı bekliyorsanız bu oyun size göre değil. Oyunda performans olarak sorun yaşamadım gayet akıcı bir şekilde oynayabiliyorum(İ7 11700k + RTX5070+32GB). Eğer VoIP ile iletişim kurabilecek birileri varsa oyun daha da keyifli hale geliyor. Gördüğüm kadarıyla bir eleştiri de oyuncu topluluğuna olacak her timin kendi görevleri var bunlara uygun oynamak gerek ve çoğu tim de subay bulunmuyor hava desteğinden eksik olunca kazanma şansı azalıyor evet oyun FPS fakat herkes görevini yapınca daha çok keyif alacaksınız eminim. Eleştireceğim noktaların başında arkadaşlarınla aynı tim de oynayabilmek zorluğu. Umarım geliştirici ekip bu yorumları okuyordur da buna bir çare üretirler çünkü aynı takımda oynamak için maçlardan çıkmak zorunda kalıyoruz. Pre-squad olarak bir maça eşleşmek belki zor olabilir yada zaman alabilir ama en azından sunucuya girdiğimizde oyunculara tim kurma şansı verilirse arkadaşlarımızı davet ederek tek bir takımda buluşma şansımız olacaktır. Atmosfer + oynanbilirlik + Türkçe seslendirme = 9/10 Bizim yapmamız gereken oyunu bu stüdyo yapmış ve üzerine ciddi mesai harcayarak özen göstermiş. Şahsi görüşüm Her Türk oyun severin mutlaka kütüphanesinde bulunması gereken bir oyun. Kim bilir belki her milli duygularımız kabardığında girer anzak koyunda birkaç düşman öldürür maç sonunda Plevne Marşı dinleriz hep beraber.
12 saat oynadıktan sonra diyeceğim şu, siper savaşları çok iyi ve taktik yaparak ilerlemeniz gerekiyor. Olumsuz yorum yapanların geneli aşırı hızlı oyun sevenler. Simülasyon ve hızlı oyun arasında bir tadı var, oyunun atmosferi ve seslendirmeler çok iyi. Geliştirici ekip için bir tavsiye - Gözcülerin işaretlediği ve uzakta olan düşmanlar UI hedefi kapattığı için görünmüyor ve vurmak imkansız hale geliyor.
I wish I could recommend this. But so much of the game is bizarrely or poorly designed compared to earlier iterations of the same franchise that I really don't know how it came out like this. There are far too many classes and several of the glasses exacerbate the problems I have with the game. There is no reason to play a rifleman: you can't even spawn on your teammates. In exchange you get a slightly reduced weapon sway - so play a Stretcher Bearer or Ammo Holder, because they're riflemen with a much more useful gimmick and they can spawn on their teammates. This sounds like a minor detail but what really happens is people play riflemen and then refuse to play aggressively because it takes an age to get anywhere as it due to the limited spawns. Bombers. This is more a personal gripe than something I think is poorly designed. But who came up with the idea of having multiple players able to play a class with multiple grenades, the same rifle as the rifleman (or PISTOLS, yay!) and the ability to stun willy-nilly due to the possible grenade spam? Engineer and Spotter are such circumstantial roles now beholden to their utility kit. Sounds cool right? Right, well, half of the Engis and Spotters you see won't play with their utility kit anyway. You have two niche roles who once again - in the Signaller and Saboteur Kit can get pistols. The amount of pistols turns a WW1 shooter into a WW2 one. If we had less classes that were more general you could more precisely link them to certain classes, but the amount of kits on multiple classes that allow pistol use turns them from a specialist weapon that helps you identify a class into a lovely game of pistol abuse. This wouldn't be a problem if damage values weren't as rigid as previous entries but they are, so dozens of players will run around with pistols in a WW1 game and liberally miss 5/6 rounds in the time it takes for a rifle to fire two. Great. Still a one hit kill at 90% of the distances you fight at in Gallipoli. This brings me to another point: customisation is a mess. Not in a 'there's no options' or 'this is ahistorical' way, no. Instead I mean it in an identification way, across classes. Most classes can be made visually identical which may be accurate but is visually useless. Whilst in Izonso you could tell roughly what the enemy may be using based on your knowledge of the class (if required, such as Ice Pick Mountaineers). In Gallipoli everyone on a team can dress identically - cool and all - which causes a problem with identifying what the hell you're up against. This may be a less important point for some people, but readability is important in my opinion. Things being 1HKO means you need to be able to tell at a glance what your opponent may do: be it throw grenades; pull out a bayonet sword and charge or pistol whip you. But with the complete lack of readability and ready abundance of pistols, the only people you're going to be identifying are officers. Who - rightfully, in their case - have pistols. Several of the maps have designs so aggressively bad that I question the intent behind them. Anzac Cove may be historically accurate in its unfairness, but being able to identify on the first time that I play that map that it was going to be a miserable experience every-time for the attacker in the initial phase is ridiculous. Best advice when you see the spawns are boats? Don't spawn. Let the AI rowers and other players get a beach spawn unless you want to be farmed by a HMG that you can barely see. Whilst Anzac Cove and the other one (which I forget, it is slightly better) are definitely the stand outs for 'gods what is this design', several other levels have areas that are so comedically either pro-defender or pro-attacker that once the position is lost you may as well just withdraw rather than counter attack. My last negative point is in regards to the actual gameplay, which in my opinion is a massive downgrade from Izonso and Tannenberg. Whilst I do not dislike it as much as I used to, it is far less smooth and enjoyable to use due to a severely slowed down rifle chamber and more sluggish aim. You'll also spend most of your games either stunned; panicked or being suppressed. None of these are problems on their own, but the sheer amount of it is so excessive that most of the time you'll not be able to aim reliably anyway. Oh, unless you don't go onto the point because you don't want to ruin your unrecorded K/D. Positives are that the game is visually beautiful and the guns sound weighty; HMGs and LMGs are vastly superior to the lasers of death from Izonso; Officers seem to actually get a fun unique kit to play with to be relevant even if Airburst makes me want to cry; the addition of a downed state is subtle enough to not overwrite the lethality of the era and I generally think the main game mode is a slight improvement over Izonso. But if I was to weigh everything together, I'd say get Izonso and wait until Gallipoli's flaws are not as aggressively prominent. TL;DR: too many pistols, too many grenades, customisation and readability bad, some maps bad; gunplay could be better. Officers improvement good, HMGs better, pretty game.
I really wanted to like Gallipoli. I loved Isonzo, and was genuinely excited for this one as it takes place in my country. Unfortunately, in its current state, I can’t recommend it. There are some good ideas here. The lighting and atmosphere are excellent, the new downed system is a nice addition, and the suppression/panic mechanics have potential. When everything works, the game can create some great WW1 moments. The problem is that too much gets in the way. Performance and polish are the biggest issues. Despite delays intended to fix critical bugs, the game still has severe stuttering, desync, awful hit registration and bizarre rendering problems. Enemies, weapons and animations can appear late, teleport or simply fail to render. Desync can make it feel like enemies are playing a second ahead of you. The gunplay is also a major step backward from Isonzo. Rifles there felt accurate, responsive and satisfying. Here, excessive sway, slow ADS, unreliable sights and inconsistent hit registration make them frustrating to use. Pistols feel disproportionately strong, making close-range running and gunning more effective than actually using rifles. I acknowledge that pistols were op during ww1 but this is too much. Suppression takes this even further. Being under fire should make aiming difficult, but the current system can make your weapon sway uncontrollably from a single nearby shot. Combined with poor hit registration, you often feel like you're fighting the mechanics instead of the enemy. The spotting and suppression UI also hurts the immersion. Getting points can effectively tell you where an unseen enemy is, while giant red markers make the game feel more arcade-like than the series' usual authentic WW1 experience. Maps and balance aren't much better. Map design is poorer. Some areas have almost no cover, chokepoints encourage camping, and attacking can feel unnecessarily punishing. Constant artillery and explosions become exhausting rather than immersive, while the lack of useful smoke makes crossing open ground extremely frustrating. Progression and class design also feel weaker than Isonzo, particularly the Officer role. There's simply less to work toward and fewer meaningful moments where good call-ins can change a battle. Overall, Gallipoli feels less like an evolution of Isonzo and more like a step backward. There are good ideas underneath it, but right now they're buried under technical problems, frustrating gunplay, excessive suppression, weak balance and questionable design choices. I hope the developers can turn it around, because the foundation is there. But for now, I'd recommend sticking with Isonzo and waiting for Gallipoli to receive some serious improvements. I might even refund it.
Bu oyunun bizlere sunulmasına vesile olan Çanakkale Savaşları Gelibolu Tarihi Alan Başkanlığı’na ve BlackMill Games’e gerçekten teşekkür etmek lazım. Bu ülkede "yerli oyuna destek" denilerek hak etmeyen yapımlar bile milyonlar satmışken; adamlar ortaklaşa güç birliği yapıp tarihimizi dünyaya en doğru şekilde, üstelik EA Games gibi devlerin yaptığı o taraflı propagandalar olmadan tanıtan muazzam bir işe imza atmışlar. Teşekkür edip sahip çıkılması gerektiği yerde, sırf iki tane ucuz eleştiri yapmak için "Abi vuruş hissi yok ya", "Abi BF1 daha iyi" diyerek oyuna çamur atanlara kafam girsin.
Türkçe seslendirme çok güzel mehter marşı tarzı müziğe bayıldım sizi oyunun içine çekiyor ve Çanakkale haritası çok gerçekçi baya zevk aldım.
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