
The Star Wars® Saga continues with Star Wars®: The Force Unleashed™ II, the highly anticipated sequel to the fastest-selling Star Wars game ever created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 12 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am unable to get even past the 1st cutscene of the game, crashes without fail. get the console version, emulate it but DO NOT buy THIS version of the game.
[h2]Overall: 7/10[/h2] [h3]Story:[/h3] If you’ve heard anything about The Force Unleashed II, it’s probably that the game is short and that it has a crashing problem. And yeah, it's true. I finished the entire game in a single afternoon, clocking in at 4.9 hours with 3 crashes total. That kind of length (or lack thereof) already puts a ceiling on how impactful the story can be, especially when compared to its predecessor. Now, in terms of storytelling, I don’t think this sequel outdoes the first game, but I [b]DO[/b] think it’s more coherent. The original Force Unleashed had this tendency to leap from one major plot moment to another without the development needed to actually make you care. It was kind of like a "greatest hits" collection of set pieces: very cool, very fun, and definitely memorable, but narratively thin. In contrast, TFU2 feels tighter and more focused. It’s less all over the place, but also less spectacular because of that. This story doesn’t hit the same highs, and the plot points don’t feel as unique or memorable. When you factor in that this game is barely over half as long as the first, that "focused" approach starts to feel like a real trade-off rather than an improvement. But coherence doesn’t necessarily equal quality. Even when taken on its own, this story has some significant weak points. Bringing Starkiller back from the dead was, in my opinion, a major misstep. His sacrifice at the end of TFU1 gave that story real weight, and this sequel just undoes all of it. It makes the original ending feel hollow in retrospect. If the writers were dead set on going with the clone route, I think they really missed an opportunity. The more interesting story would’ve been one centered on Starkiller’s struggle with identity: living with the memories of a man who technically isn't him. Instead, we get a clone obsessed with chasing after Juno, a character who, let’s be honest, we weren’t really given much reason to care about in the first place. In short: while the narrative is more logically structured this time around, it lacks emotional impact just like the first game, is hamstrung by a short runtime, and makes some choices that undercut the previous game in a big way. It's not a [i]BAD[/i] story, but it's a forgettable one. [h3]Gameplay:[/h3] Just like the first game, TFU2 also benefits greatly from a fan-made 60fps patch, which I VERY strongly recommend. It makes a world of difference in how the game feels, especially considering how fast-paced the combat can get. That said, I do miss the electricity shield from the first game. It was one of those powers that felt both cool and useful, and it’s kind of a shame it didn’t return here. As for the new Force power, mind control, I thought it was a neat idea [b]IN THEORY[/b], but in practice, I barely touched it. In fact, I only [i]EVER[/i] used it during the final battle with Vader, which feels like a missed opportunity for variety in the core gameplay. Where this game stumbles hard is in the boss fight department. The first game had some truly memorable and ambitious boss encounters. They were clunky at times, sure, but they were definite highlights. In contrast, TFU2 really dials that element back. There are cool set pieces, don’t get me wrong. The Kamino escape sequence where you unleash the Force on everything in sight while freefalling is awesome, and The Gorog fight is extremely cinematic. Yet, outside of those moments, the game leans a little too heavily on repetitive stormtrooper-slashing, with fewer puzzles and less environmental variety than the original. Still, I’ve got to give credit where it’s due: the gameplay doesn’t overstay its welcome. The relatively short runtime actually works in the game’s favor, keeping the pace tight and the combat engaging. You’re constantly given opportunities to experiment with your Force powers and lightsaber combos, and for the duration of the game, that’s enough to keep it fun. [h3]World:[/h3] One big area where TFU2 really dropped the ball compared to the first game is the world and level design. Technically, this game has nine levels, but when you take a closer look, it's clear that there's far less variety than that number suggests. The environments are just as linear and straightforward as in TFU1, but this time around, they span only five actual settings. Kamino alone accounts for two of those levels, and Dagobah, if you can even call it a level, was so obviously shoehorned in for fan service that it hardly feels worth mentioning. The rest of the game plays out across a few visually-interesting-enough locations, but none of them reach the kind of visual or thematic highs the original game hit. There's a clear lack of dramatic shifts in the settings and sense of spectacle that helped the first game’s worlds stand out, like the scrapyards of Raxus Prime or the Mushroom Jungle of Felucia. What’s left here is a more streamlined, less ambitious world design that, while functional, rarely inspires. That’s probably the biggest disappointment. TFU2 just doesn’t hit the same highs. Other than Cato Neimoidia, there’s nothing that comes close to the scale or atmosphere of the levels from the first game. The design feels safe, uninspired, and rushed, like it was more focused on showing off Starkiller’s powers than giving him interesting places to use them in. [h3]Visuals:[/h3] When it comes to visuals, this game is a clear step up from its predecessor in nearly every way. Right from the opening moments, it’s obvious that both the real-time graphics and prerendered cutscenes have received a substantial upgrade. Character models are sharper, lighting is more dynamic, and environmental effects like rain, debris, and Force powers all look significantly better than in the first game. The overall presentation feels much more polished and cinematic. That said, the visual experience isn’t without its frustrations. On the positive side, TFU2 does offer native 3440x1440 ultrawide support, which is surprisingly rare for a title of this era. Unfortunately, this resolution completely breaks the prerendered cutscenes. While the audio plays normally, the video is replaced by a black screen. This forces ultrawide players like myself into an awkward choice: drop down to 2560x1440 resolution and suffer through a badly stretched image just to see the story unfold, or stick with 3440x1440 and miss out on key narrative moments entirely. To make matters worse, if you accidentally switch to windowed mode while running the game at 3440x1440, the "Apply Changes" button becomes permanently inaccessible, pushed off-screen with no way to interact with it, meaning you can't change it back or lower the resolution. I had to manually edit the config.xml file just to recover from this, which is a frustrating and very unnecessary barrier for any game with native ultrawide support, regardless of age. [h3]Music/Sound Design:[/h3] One of the biggest improvements over TFU1, in my opinion, is the music and overall sound design. While I had a lot of issues with the quality of the audio in the first TFU, which often felt muddy or flat, everything in this sequel sounds much more polished. The music is still as cinematic and immersive as ever, helping to pull you into the Star Wars universe instantly, but this time, it’s noticeably crisper and more refined. The entire soundtrack sounds way more balanced, and it’s easier to appreciate the subtle details in both quiet and action-heavy moments. The general sound design has also taken a big leap forward. Blaster fire, lightsaber clashes, and environmental effects alike all sound more satisfying and dynamic. For someone like me who cares deeply about audio quality, it was hard not to appreciate how much better everything sounded. It’s a clear upgrade that adds a lot to the experience without being in-your-face about it.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Russian*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game said: “what if we do the same thing again…but faster?” You’re still a walking force disaster, still throwing people around like ragdolls. Just…over a lot quicker. Not that impactfull like the first one. Still fun to throw enemies around like nothing, just wish there was more of it.
amazing game. hard to play. frequent crashes and stuck at 30fps. got to a point where the game crashes every time i try to load my save. unplayable at this point. again, amazing game, just horrible performance on pc.
Works when you install the star wars force unleashed 2 , fps mod from mod db. The mod comes with fixes and fps fixes for both games. Game is almost unplayable without it.
puede que star wars the forces unleashed 2 no tenga ni la mejor historia, ni el mejor port de pc, ni los mejores jefes, ni la mayor duracion, ni haya superado a su antecesor, ni-
More like the Crash Unleashed. This is incredibly disappointing that this game is unplayable. How this can be released in this state without proper optimization is beyond me.
I adore this game and would love nothing other than to fulfill my nostalgic needs. But please fix the crashing. I cant progress through the game after the first mission cause it crashes before the final cutscene when I steal Vader's tie fighter. Please make a fix ASAP
I have been playing this game on the steam deck and on pc (windows 11 and relatively new hardware) On pc it’s straight up unplayable trash. The textures disappear sometimes and it crashes every 20-30 minutes and sometimes the cutscenes just don’t play. On steam deck it’s a different story. It plays really well and I haven’t experienced a crash yet. Overall the game is good and the gameplay is fun. The story (sadly) is mediocre and feels rushed. But if you liked the first game you probably will enjoy the second game too. So I would say if you have a steam deck go ahead and play it. If you’re playing on pc I would not recommend playing this game
Bought this game years ago from nostalgia. When I was 6 my dad got the demo on PS3 and I loved it so much I wanted to get the full game but never could. Now playing it on PC from getting it on sale for like $5, its... Meh? I love the fighting, the combat is a little rough around the edges but I kind of like it that way. What I do not like is how poorly ported this game is. No vsync, I can live with that. Alt+Tab can crash the game. I can deal with that. Crashing from loading a level. Won't deal with that. crashing during a cutscene, wont deal with that. Its unstable at worst but I think i have it better than some other people I've read about This is not a bad game, and my 6 year old self is having a blast. It is VERY rough around the edges so if you can look past that and try to ignore the crashing and the bugs, it's pretty alright, 7/10.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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