
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
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Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 94 reviews with recorded playtime.
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is the epitome of why there needs to be a half-thumbs up and down on Steam. I want to LOVE space haven, it's not only right up my street, it's in my home, on my couch, eating my pizza. BUT, the game fights you at every stage with a poor user interface and control system that, after playing Rimworld, makes it feel like a slog to get basic tasks done. The perfect example - one of my crewmembers needs medical attention: I should be able to click the crewmember, tell him or her to sleep in the medical bed. Newp, have to draft them and walk them over. Then, you should be able to click your doctor, and right click the injured pawn and say "Heal that dude." Newp, I have to draft them and walk them over manually. The game trips over itself making simple tasks difficult, which is a crying shame because there is an awesome game hidden under this clunky control system. If the devs could just look at stuff like this and make Quality of Life improvements that make playing it's controls easier then this would be one of my favourite games that I would sink a thousand hours into. But, in its present state, i just cant.
This game is such a dumpsterfire of bugs and unexplained ♥♥♥♥-you secretly mechanisms. I'll just post 5 separate rants before I had a bitter enough taste to leave a negative review. 1. Rogue bots are attacking you (and that civilian ship that's just standing there) Oh boy, better charge up my warp to escape in case my defenses are insufficient. > Bots swarm unarmed civilian ship > It just stands there > goes down to 30% hp while the dudes inside just casually walk around repairing random ♥♥♥♥ > calls me > hey we are missing some resources. We will pay you squat in exchange for 3 hull block > I watch ship get destroyed (I have no fighters and my ship is out of range, and ships apparently cannot propel themselves) > Yay, more salvage! > I wait for bots to attack me, my point defense shot them down before > Point defense just stares into nothing as it gets obliterated and my dudes just walk around the ship casually > Have to reload save Turns out the operations console ♥♥♥♥♥♥♥ needs to be manned for the automatic defenses to work, apparently. And it's assigned to the one guy walking around on the other end of the ship for some ♥♥♥♥♥♥♥ reason And if you draft someone nearby and try to make them take the console, they are only willing to shoot at the console And you cannot manually assign the job because it automatically selected some idiot and it does not let you manually click the ♥♥♥♥♥♥♥ button. 2. They made a specific button to set where a person is during a battle. And they still wander off. I boarded the destoyed civvie ship to get its precious resources. I set transfer all. They do not transfer. Ever. And there is no manual way to make them move it. 3. Aaaand I had to reload the save, because 2 stations at the objective were offering a retrieve item quest each as well as an impossible quest, so I accepted the retrieve item quest, then I selected the other retrieve item quest, but turns out the other retrieve item quest ceases to exist, and instead the impossible quest is given, whose failure cost it twice your bank account at a reward of 10% of what the penalty is for failing. 4. The military alliance is upset after searching me. -5 relations. They will not say why. Nowhere does the game tell you why. 5. So turns out ♥♥♥♥♥♥♥ moving buildings actually costs a lot of resources in build tools, but the game does not at all ♥♥♥♥♥♥♥ tell you this. Every char has like 400 tools in their inventory, and they use it up when they finish (re) building a thing. The game at no point of the move informs you that this costs resources. I had to click the dude, go into his inventory, and watch the tools little number go down when he finished pushing a ♥♥♥♥♥♥♥ radiator across the room.
Give this game 40 minutes of your time and a bit of patience. After that, it will do the rest - you'll forget to eat, work, and sleep. I rarely leave positive reviews, usually only criticism. But this game is something else. Mega amazing! And that's after playing only the Early Access version! Do yourself a favor and start with the tutorial. I strongly recommend it!
Death by a thousand bugs. This is a complex game that offers a deep and detailed simulation with a wide range of gameplay options and brutal difficulty spikes. Playing this feels like assembling an incredibly fragile and complex device that suddenly falls apart every time you're almost done. - Multiple NPCs from the same faction can give multiple quests to deliver the same item. Only one of those quests can be completed, and the inevitable failure of the second will reduce your reputation with their faction. The game doesn't warn you about this. - The shuttle paths are not saved. After loading, the enemy boarding team forgets who they were supposed to board and returns home. Your shuttles suffer from this too. - Debuffs are completely bugged, and their behavior is inconsistent. Their duration, number of stacks, and severity are displayed incorrectly everywhere. You can get a permanent "insomnia" debuff, which makes your character lose the ability to sleep... forever. This bug persists even after saving and/or loading, meaning you could permanently corrupt your save file. - If you manually stop salvaging a derelict ship, remove your characters from it, and cancel all tasks on that ship, you'll repeatedly see your characters automatically return to the derelict ship only to stand there doing nothing. This is a hidden task (to just stand there) that somehow ends up on the task stack and can't be removed. - The training computer is bugged. If you turn it off, save the game, and then load it, the training computer will be turned on. This behavior is not typical of any other device in the game. - Characters get stuck in cryosleep pods. - Shuttles sometimes fly right through the bottom of the asteroid landing pad. - Characters forget how to use furniture and get the "eating on the go" debuff. - After publishing the review, I discovered that the same thing can happen with beds. Characters sometimes just fall asleep on the floor. This poor review has been updated ten times already because I keep finding new bugs.
horrible ui, and unintuitive controls and menu layout kills it before it even hasa chance to get rolling
This game has really evolved since EA. It's been 3 years since I last played before this week. The gameplay was always good but now it feels more complete with the new faction interactions and new tech available. I'm really enjoying playing this game again. If you haven't played for awhile I recommend giving it another go.
Mixed Space Haven gets a lot of things right. It looks good, runs without issues, and in all my time with it I didn't hit a single notable bug. The core idea is sound and the whole thing is put together well. What surprised me was how quickly it lost me. I only played the story mode, but a few hours in the gameplay was already starting to loop back on itself. The crew members feel like warm bodies more than actual characters, barely any personality between them. I never found myself caring what happened to any of them. That was the real problem: nothing kept pulling me forward. Not the story, not my crew. There was no reason to chase the next research unlock or push into the next mission that I could actually feel. At some point it just hit me that I'd probably seen most of what the game had to offer, even if that wasn't technically true. If you're the type who gets satisfaction from optimizing systems and squeezing efficiency out of your setup, you'll probably get a lot more mileage out of this than I did. For me it was missing the thing that makes you actually give a damn: characters worth following, some atmosphere, a sense that moving forward means something.
DO NOT BUY. If you like games similar to Dwarf Fortress, play Dwarf Fortress. This is a recycled lazy uninspired game that isn't worth even $4.99, let alone $24.99. The game is riddled with bugs and the developers still released a 1.0 version after basically giving up on early access to increase sales of a very poor product. Avoid.
This game is just empty... A lot of my hours are just the game running afk or left in the background. I just kept sticking around thinking the game will get fun once I get X, the game will get fun after I do Y, but it doesn't... It never gets fun... It's tedious at all points! 1. The AI is very bad, tasks take 10x longer than they need to be because they just don't chain jobs... You want to harvest a ship? The guy will destroy a wall, run to the other side of the ship to destroy a chair, run to the other side of the ship to take apart an engine, then go back to your ship for a sip of tea, and then back... This is why the game plays more like an idle game because I put it on 4x speed and watch a movie for 15 minutes and come back to see the ship taken apart and then I watch another 15 min of my movie while they struggle to unload it all... 2. Combat is very boring, it looks like you get behind cover, crouch and etc etc but you don't... It's just numbers, you just get more people over and just make them all walk up to enemies to spam kill everything! Or if raiding a bug ship you just micro walk back and forth to avoid getting hit, it's boring... 3. The ship feels tedious? It doesn't really do anything... You just need enough asteroid def turrets and food generation and that's it, now you can afk even more efficiently!! The terrible AI in this game means that you will spend more of your time AFK, just avoid this game, that fun point you expect, never comes.
Pretty cool sci-fi game. Rimworld and FTL had a baby, and this was it.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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