
Automate a lunar base as you become the savior of humanity exploring the future on the moon. Mine, craft, research, and trade resources with Earth in this gripping narrative basebuilder.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese*languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Как была проблема с рынком в момент загрузке игры, так проблема и осталась, рынок при загрузке игры перезагружается... Как были ошибки с выжиранием озу под 0 от UE, так и остались... Походу все перейдет в релиз... Игру не рекомендую, весь интерес от нормализации рынка при загрузке губит игру...
當前0.99版本游戲的市场,合同不知道哪裏出錯了,會看不到合同,存儲后再读取档案會正常。BUG很多 感覺游戲引導也不是特別好,科技發展更是感覺不是很合理。 前期非常缺鋼,然後你會接到1K的合約。 而科技方面,電廠比材料先點出來,你研究出來用不了,必須要研究下一級的燃料電池,你才有燃料去發電。 類似這類的核心科技顛倒發展,讓你在本不寬裕的前期條件之下,更是憤怒無比。 但給個好評,這個游戲的創意還是不錯的,希望後續發展會好一些。
Ich habs zweimal spielen müssen aber beim zweiten Mal hab ich die letzte Mission geschafft. Die Drohnen sind am Ende aus meiner Sicht ziemlich ineffizient unterwegs. Ich find die Details gut.
I really like the gameplay. It’s a very addictive space game with a great atmosphere, and it’s easy to lose hours in it. I would recommend it to anyone who enjoys space survival and exploration games.
Пока что это единственная игра в стиме которую я не обматерил. Игра залипательная, занятная, и не надоедает. А музыка, это вообще что-то, я никогда не слышал ничего прекраснее музыки из этой игры. Выражаю огромную благодарность композиторам, это про божественно.
absolutely infuriating game play. I hope the problem is just it is beta and buggy but if going around manually repairing everything and scanning non stop is how the game is intended to play it is down right horrible. would return but between playing for 2.6 hours and getting as a bundle it is not possible. do not buy
Gra bardzo przyjemna i sprawia trochę wyzwania w postaci przewidywania dalszego rozwoju placówki. Ale daję wielki minus za nie wyjaśnienie końca aktualnej fabuły oraz nie doprowadzonych aktualnie wdrążonych mechanik. Deweloperzy naprawdę przegięli z brakiem informacji o brak kontynuacji historii.
:-)
Excellent game. Lots of positives, some negatives. Overall very good
I am a huge fan of automation games and colony sims. This one at first glance looks like a promising Satisfactory and Occupy Mars hybrid. But after 15 hours of play I just can't enjoy it - it's too clunky and unpolished. For instance, I finished researching a programmable splitter but just couldn't find a way to actually make it work. There's no tutorial entry for the splitter or even any helpful tooltips. I got a feeling the dev team has a massive backlog of really cool ideas, but just lack the resources and/or abilities to deliver. Satisfactory had been in Early Access for almost 4 years. I guess The Crust team just don't have that amount of investors money. Will give it another try after v1.0, but for now it's thumb down. P.s. [spoiler]At some early point in the game you are given an unskippable timed mission. Failure to complete it is a game over. Completing it in turn starts ANOTHER timed quest chain with VERY steep requirements. This feels totally unnecessary and rather cheap attempt to create artificial suspense. Timed missions are ok in automation games, BUT only if they are optional. I prefer to carefully plan my factory, not to rush it just because the devs couldn't invent an interesting story,[/spoiler]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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