
Automate a lunar base as you become the savior of humanity exploring the future on the moon. Mine, craft, research, and trade resources with Earth in this gripping narrative basebuilder.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese*languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, I wanted to enjoy this game. I really did. On paper, it is exactly the kind of game I adore. BUT. It's so buggy. The drones, especially, never seem to do what they are expected to do. The larger the base, the more apt they are to be doing the wrong thing, ignoring priorities, etc. It's so finicky. Building can be an exercise in patience as you try to convince the tools to not do the wrong thing. It's so opaque. I spend more time googling than playing some days. The tips don't often match the descriptions, etc. Early Access stuff, I know, but still very annoying. I still haven't figured half of what I'm supposed to be doing with colonists and I finally just gave up. There is no clear path to understanding; no sense of progression being represented in challenges, etc. It's SO grindy. And utterly unbalanced. The amount of resources needed far outweighs those generally available and the entire thing is built on artificial constraints that are beyond infuriating. Potential here, but needs WAY more time to mature before it stands out.
So far just started into the tutorial, the dialog between characters is really snarky and petty :/ I am hoping as soon as I am out of the tutorial, this petty dialogue is not longer there :/ will update later ..... Uhhh it doesn't really get better .... towards the end of the tutorial, it is an absolute cringefest of dialogue !! so far though, I like the theme of the game, and look forward to playing it properly....
以为是悠哉的模拟经营游戏,没想到被陨石偷了家
Как была проблема с рынком в момент загрузке игры, так проблема и осталась, рынок при загрузке игры перезагружается... Как были ошибки с выжиранием озу под 0 от UE, так и остались... Походу все перейдет в релиз... Игру не рекомендую, весь интерес от нормализации рынка при загрузке губит игру...
i really enjoy this game. the sound track is really good. it is still a work in progress but they are still updating all the time. i would definitely recommend if you like resource management/ automated industry building games.
Fun factory game
Классная игра
Fantasic game. Like Surviving mars but more fun with the market.
Yeah so I always like these types of games, colony mngmt and automation, this one reminds me of xion style game loop, it is good , and they added quite a bit of qol and ui features that helped with the confusing ui, of what to click 1st 2nd and so on, but when it came to the expeditions and moving the vehicles around it became so frustrating i quit. I did love the immersion and story behind it it just gets to much of a chore to accomplish simple task, one thing that would help tremendously is being allowed tom de-construct a purchased item ,like a lab or structure to move it in the correct place without losing it and the money spent as it was wasted more than once! Many times after placing a build piece you find you have to move to for it to function, and if you purchased it instead of researching it, you will lose it and the money spent on it! the devs need to address this right away as it kills the game ,these pieces cost a great deal! Overall i like the game loop , and the design it just gets too frustrating in mid game, never made it to late game so i cant say anything about that. I still recommend as there is a really interesting and challenging game here, if you have the patience to endure the pitfalls.
It's quite a different base building game - a unique concept and I like the story mode. It seems quite slow in some areas, and it took a couple of starts to know what I was doing. The base setup strategy is key, and I don't think I have it right yet. Way too messy conveyor belt systems, and I have no idea what the multi-oxide refiner is for. Some of the concepts seem a little over-complicated, but it has a lot of promise! I am enjoying it overall.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Gears of War: Reloaded | $3.3M | 3.5K | 60% | $39.99 |
| Need for Speed™ Rivals | $3.3M | 10.1K | 76% | $19.99 |
| LEGO® STAR WARS™: The Force Awakens | $3.3M | 7K | 83% | $19.99 |
| Sheltered | $3.3M | 6.3K | 82% | $14.99 |
| Nobody Saves the World | $3.3M | 6.8K | 91% | $7.49 |
| Castle Story | $3.4M | 10.6K | 65% | $9.99 |
Related
| Space Haven | $5.5M | 11K | 86% | $14.99 |
| Dyson Sphere Program | $56M | 83K | 97% | $15.99 |
| IXION | $16.7M | 17.5K | 79% | $34.99 |
| Planetbase | $2.6M | 10.4K | 80% | $14.99 |
| New Cycle | $1.4M | 2.8K | 80% | $14.99 |
| Maia | $895.1K | 1.1K | 44% | $24.99 |