
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
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About
The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a corporate-run metropolis stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, you are suddenly caught in a vortex of catastrophic events: The Ascent Group shuts down for unknown reasons and the survival of your district is threatened. You must take up arms and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
Play the entire game alone or work together with up to three friends in local or online co-op.
Aim low or high, switch weapons and equip lethal gadgets, take cover and use the destructible environments at your advantage and keep adjusting your tactic as you face new enemies.
Customize your character with cyberware that suits your playstyle. Allocate new skill points as you level-up and try various augmentations to take down your enemies in new creative ways.
Meet new allies and enemies and find loot as you explore the brimming world of The Ascent and its wide range of districts, from the deep slums to the higher luxury spheres.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
美术质感极佳,当游戏以一种“第三人称也能勉强看“的水平去制作一款俯视视角游戏时,其质感精细程度可想而知,《上行战场》的画面视听规格本身就是享受所在。 战斗也非常过瘾,尤其是各色爆炸武器和装备造成的极为血腥残肢断臂现场。 游戏美中不足的地方是叙事、过场动画和任务设计,由于不是俯视视角,所以过场动画往往会破坏画面上的精细感;而叙事则是可以说从头到尾没有任何有血有肉的人物塑造和记忆点,非常平淡轻浮。虽说对于赛博朋克世界观的塑造不错,但对于主线剧情本身我则是没有什么赞赏。本作的任务大量需要你重复跑路+对付重复刷怪的敌人,颇有一种强行拉长游戏时间到20小时的嫌疑。 所以我比较推荐和朋友一起玩Co-op,而不是一个人玩
I’m playing this on the Steamdeck and it’s awesome. Sure some text is small but there is subtitles for the more important bits plus your compass shows which way to go anyway. The preset graphics is ultra but I turned it down to high and have had no issues with it, only issue I have is exiting the game from the menu…it doesn’t have that option The cyberpunk feels great throughout the levels and combat is decent too with upgrades, weapon pickups and it is smooth gameplay. Highly recommend
I want to love this game. The cyberpunk atmosphere is excellent, the game loop is fun (kind of Diablo but with cybernetics & guns), and the visuals are very good and hold up extremely well considering how long ago it was released. Combat is a bit clunky, but it works. Missions are easy to follow and there's plenty of info in the game to help new players get familiar with the game dynamics. But the overwhelming issue with this game is the frustrating instability. There's countless threads all talking about the same problems, with little to zero response from the developers. It's as if they just bagged it up and shipped it - then washed their hands of any future responsibility. If the game could run for more than an hour without freeze-locking, I would wholeheartedly recommend it, but in its current form it is an absolute chore to get working and remain stable for a play session more than an hour long. Get it on a HUGE discount if you don't mind wrestling with settings, both in Windows and the game, just to make it playable. and be prepared to have to turn down a lot of the appealing settings (such as RTX lighting, shadows and reflections) as well as all your Windows overlays - and run it in DX11 mode. However, if you're wanting an out-of-the-box stable gaming experience, this is most definitely not going to be up your street. Sorry dev's. You need to do better.
buggy as hell co-op. Otherwise, pretty solid fun
I feel like this could be a great game, the setting and graphics are pretty good however it gets pretty repetitive. No diversity of weapons/skills at the start of the game. Tried to played co-op and solo and it didn't click for anyone.
I have mixed thoughts on this game overall, but can still recommend it due to how fun the combat loop was, even though it has some glaring issues in other departments. Combat: You have access to quite a large array of weaponry and powers, most of them feel fun to use, and can cause quite a bit of environmental destruction. Also, each weapon has a "universal" upgrade, meaning that even if you sell a specific copy of it, if you find another one on an enemy later on, it will retain the previous upgrade level, so you cannot lose upgrade resources. Selling unique weapons, on the other hand, is not something you can undo. My only real criticism in this department is that by the late game, a lot of weapons lose their usefulness, so your viable options shrink quite a bit. Besides the combat, the visuals do a lot of heavy lifting too. The cyberpunk environments are dense and colourful, so wandering around stays worthwhile even when the objective is just "go here, shoot that." The loop does not get much more complicated than that, but the guns feel good enough that I didn't mind. Story: Not the focus of the game. For the most part, you run jobs for mob bosses and megacorps who keep you on a need-to-know basis, which is a convenient excuse for the game to skimp out on having to flesh out the details. There IS technically a more or less coherent story here, but it is mostly set dressing to justify the combat. The Cyber Heist DLC leans all the way into this: you take a job, things go wrong, you shoot your way out, and you never actually learn what the job was really about. Whether that bothers you is a taste thing - I was not too fond of the way that story resolved, but the final fight was good enough that it balanced out. The mission briefings are written in-character, and the voice is basically a mercenary who doesn't care who gets hurt as long as the money clears. The gameplay backs that up - enemies aggro constantly in crowded civilian areas, so you'll rack up a serious bystander body count by the end whether you mean to or not. The only way to keep your hands clean is to ignore enemies entirely and keep walking, which is easier said than done when 10 guys are shooting at you. Traversal: my biggest gripe with the game. You can taxi between discovered areas, but only within the same tier of the Arcology. Changing tiers means fast travelling to an elevator (loading screen), walking to it (30 seconds), riding it (another loading screen), then fast travelling to where you actually wanted to go (third loading screen). You do this constantly between missions and the dead time piles up. Letting the taxi cross tiers, even at a higher cost, would have killed most of the tedium. There's also no sprint. On the long walks between taxi points and objectives you either stroll or roll - rolling is faster but looks ridiculous, especially through a crowd. Difficulty: I played on Normal and the balance was mostly fair, though a few optional encounters spiked well above the main missions around them. DLC stuff: Cyber Heist is short but worth it if you liked the base game; if you didn't, it's mostly more of the same. Its melee weapons wildly outclass every gun in the main game. You more or less need them in the DLC, but bring them back to the main story areas, and they one-shot almost anything. 100% completion: Took me around 18 hours to 100%, which felt about right - enough to see and try everything without it starting to drag. There are also no missable achievements. The two co-op ones can be done solo with couch co-op if you have two controllers, though keyboard-and-mouse plus a controller won't work, it registers both as the same player. Game is worth it on sale, in my opinion.
The story is alright, but the actual gameplay and shooting/combat mechanics are brilliant with good variety of weapons, enemies and NPCs. Very good looking game with ray tracing turned on.
Good Graphics, fun gameplay loop, works great for co-op. Just a nice simple twin stick style shooter. Story is nothing ground breaking, but I'm hardly playing a twin stick shooter for an amazing storyline. Weapon variety is solid, build options are versatile. Not gotten around to the dlc yet but I have completed this game before on a different platform and its great fun to come back to with friends. I'm not expecting anything ground breaking with the dlc based on reviews, but anything that keeps the gameplay going just a little longer is a bonus since I do remember this game feeling a little short, but I'm sure NG+ will keep the fun going a little longer as well.
Harsh reviews from others? This game is beautiful, fun, and exciting! the world is immersive. my only complaint is that its not long enough. seriously, i really with there was end game replayability :( it is a fantastic ride for 25 hours though. so worth it. it scratched a huge itch for character development and dispatching bad guys. highly recommend. the fixed camera was different than i was used to but it was all part of the experiance of this really fun game!
I think I picked this game up soon after release, but played only a few hours until I got stuck at a big mech in the Cosmodrome. I quite frankly lost interest when I could not get passed that excruciatingly difficult boss encounter. Several years passed, but I never quite forgot the game. If you like cyberpunk then the vast & highly detailed environments of The Ascent will surely leave an impression on you. This is even more impressive considering Neon Giant was just about a dozen developers when they were making this game. Very impressed about what they've achieved here. So yeah, The Ascent doesn't hold your hand and just throws you into this vast and beautiful game without much hand-holding. Sure, there is a Codex that showers you with lore and - albeit brief - tutorials but it works about as well as it did in Destiny: Ain't nobody got time for that. I didn't know I can take the Metro, call a Taxi from almost anywhere and when I got stuck in the Cosmodrome all those years ago I hadn't even properly skilled my character or sufficiently upgraded my guns. This game can be punishingly difficult when you show up to a higher level fight unprepared. Anyway, fast forward a few years and I finally gave The Ascent another shot. Turns out you can simply leave a mission area and level up your character somewhere else when you get stuck. That's pretty cool. So I left that boss to its own devices, found and upgraded a better weapon, some augmentations, a few pieces of kit and... in fact this game was finally starting to have a good loop. Sure, it took me about a third of my playthrough to really get into the groove but when it finally clicked it was just fun. The story of the game is serviceable. Nothing I'd write any hymns about, but oh well, it did tie the game together and for some reason I liked it when the fat lady from yCorp came around to have one of her top-down chats with my silent protagonist. Good voice acting all things considered. I looked at other reviews and there's been a lot of chatter about bugs and crashes. I have solely played the game in single-player and I had a single crash in almost 26 hours. That's quite okay in my book. Oh also, speaking of crashes I want to mention performance. The game runs quite well on my computer but as so many other games it is hellbent on giving you an absurd maximum stats everything at full-tilt frames per second. Honestly, hundreds of frames per second does absolutely nothing in an isometric shooter apart from turning my computer into a jet-engine and heating up the room. The game ran just as beautifully when locked to vsynced 60 fps and DLSS enabled. No noise, no heat, no issues. All in all, yes I do recommend The Ascent.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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