
Hardcore puzzle solving infused with roguelike action. Think quick on your feet and bring life back to Earth after a mysterious AI accident. Can you use your brain while being chased around by malfunctioning robots?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
[h1]«Terraforming Earth»[/h1] [b][i]Головоломка с генерируемыми уровнями, поддержкой одиночной игры и кооператива (до трех игроков). Управляем тремя роботами с уникальными способностями.[/i][/b] Геймплей: https://youtu.be/YqU1oDHlZyg [code]На Земле внезапно исчезли все живые организмы, остались только роботы. Смогут ли они вернуть жизнь и восстановить окружающий мир?[/code] Нам предстоит проходить тремя роботами случайно сгенерированные уровни и собирать ресурсы. У каждого из них уникальные способности, а с прохождением открываются новые навыки. В одиночной игре переключаемся между роботами, в кооперативе на троих - каждый игрок управляет только одним, а если играют двоя, то любой может переключаться на свободного робота. [code]Экран общий, без разделения (камера меняет зум так, чтобы все были на одном экране). Двоя используют одну клавиатуру, третьему игроку необходим геймпад! Можно играть в коопе как локально, так и через Стим (Remote Play Together).[/code] Все сделано качественно и симпатично. Хоть игра в раннем доступе, но механика и геймлей, как у релиза, а контента хватает, чтобы вдоволь наиграться. Уровни разнообразные и интересные, попадаются сложные. Попытки прохождения ограничивают количеством собранных роботов. Если они заканчиваются, то конец игре. Придется начинать новую. Почти, как в типичном рогалике. Даже если в меню отключить «Permadeath» с каждой смертью теряем ценный ресурс . [u]Если вам понравился обзор, информация была полезной / интересной, то поддержите лайком или комментарием.[/u] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Three robots start freaking out when they stop detecting bio signs on their bio-scanners while training for a terraforming mission to Proxima Centauri. All life has mysteriously disappeared, no Humans, Plants, nothing remains. However, these robots have the technology to bring everything back to as it was. Starting a new game, you will have to choose the options for the game, Extra Challenges, the game is most enjoyable with this setting enabled. If for any reason you think you can’t handle it with these settings then you can change them at any time from the Settings Menu. Permadeath (Game Over if you run out of Trust), Time Pressure (Robots use Battery when in doors). You can also choose Extra Content DLC, Drone and Turret, turn Drone on will allow for Safe Flight, while Turret Off is No Shooting. The robots Opi, Curi and Spiri all have their own abilities, Curi isn't the brightest AI around but he will get things done. He can carry the other robots and other objects when required and is able to jump due to his rocket-powered caterpillar tracks. Curi is an environment research unit who has been outfitted with anti-gravity drive. This will allow Curi to access areas where the other two robots can’t venture, across open spaces. Spiri, accidentally turned herself into a swarm of nano-bots while playing around with plant ribosomes. This allows Spiri to teleport a small distance, allowing her to pass through thin walls and other obstacles in her way. To begin a new level, you’ll need to climb into your rocket and choose your destination from Mission Control. Opie has hacked the E.P.A (Earth Preservation Alliance) databases which will show you location on the world map. Selecting a location will give you some information on the place and any types of resources which may be there. Combining all three of the robot's abilities will allow you to figure out a way to by-pass any obstacles and puzzles on your way to the exit point. All three robots must reach the exit before heading back to base. At base you have a factory once you get it up and running. This will allow you to build new robots although you’ll need some resources, scrap metal and plastic can be found through the levels which you can use. To build a Curi you will need Twelve Plastic and Metal, Opi requires Two Plastic and Twenty-Four Metal, while Spiri needs Twenty-Four Plastic and Four Metal. Along with the Factory you also can build a Lab and Biodome, these will require a certain number of robots to build. In the Lab you’ll be able to research skills like Auto Deploy or Super Strength. You can unlock new skills faster by increasing your research rate by creating more Curi. The Biodome will allow you to terraform the Earth, by increasing the number of Spiri you have, you’ll increase the plant growth on Earth. There are dangers within each level and each time you lose one of your robots you’ll lose some trust. If you lose all of your Trust then it’ll be game over and all your hard work trying to terraform the planet Earth will be lost. In the settings you’ll find options for Full Screen, V-Sync, Sound Effects and Music Volume Controls, Permadeath On/Off (Game Over if Trust runs out), Time Pressure, Drone DLC On/Off, Turret DLC On/Off, Intro On/Off and Co-Op Mode. Terraforming Earth is a nice little puzzle platformer which can be played solo in which you control all the robots This can be frustrating at times if you move the wrong robot before moving another first. However, I have enjoyed playing the game so far, I haven’t played the game in co-op or PvP which could be fun at playing. Positives + Nice graphics + Challenging puzzles + Shared, Split Screen Co-op and PvP + Has achievements + Remote play together Negatives - Frustrating at times - No cards currently Take control of three bantering robots and help them uncover why Earth has lost all life in the puzzle platformer Terraforming Earth 7/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
The thing about puzzle platformers is that most of them rely on pre-made level designs, and this often means that there's an "end" to the game... that's when you ran out of puzzles to solve. Terraforming Earth aims to smack that ball right out of the park with its procedurally-generated levels, as well as three unique robots that have several "lives" per level and a host of skills that you can discover via diligent research, essentially ensuring infinite replayability for the player. [h1]Watch me play![/h1] https://www.youtube.com/watch?v=e_pI6s3aY80 Procedurally-generated levels aren't exactly new to the game industry, but they are oftentimes flawed. Puzzles or levels that are generated usually end up feeling and looking the same - exactly like something you'd expect if the levels are generated by an AI. There are also times when the levels that are produced cannot be solved. Now, what makes procedural generation so intriguing in this game is the simple fact that every procedurally-generated levels feel fun and fresh, and so far, every level generated (that was discovered) can and has been solved by a human player. As you progress in the game, the AI ramps up the challenge as well, throwing new obstacles at you, where some of which, you'll have to figure out yourself - P/S: You can't teleport across a leaking pipe. Trust me, I found that out the hard way; or add a limiting resource, such as battery level or trust level, to keep you on your toes. Every robot in this game works well with each other, complementing each others' weaknesses and strengths, allowing you to even combine certain robots' skills just so you can, for instance, help Spiri jump up some platforms by picking it up with Opi. These robots can be further upgraded too, and this is where some resource management comes in. There are two main resources in this game that you'll need to gather and spend at the Factory to produce more robots - metal and plastic. The robots you produce can then be used to solve puzzles to earn more resources. It's pretty much a perfect cycle. The number of specific robots - remember, there are 3 types! - you produce, the more "perks" you'll have, whether it is to speed up robot production, hasten the Earth-terraforming process or to research new skills that your robots will then be able to use. The game also has a storyline. It is up to you to mobilize your bots to restore life on Earth (well, at least plant life) and use them to find out what actually caused all life to suddenly and literally disappeared off the face of the Earth. [h1]Pros[/h1] + A rather revolutionary procedural generation system that works brilliantly and greatly improves replayability + Practically endless replayability. You won't encounter the same puzzles twice nor will you feel like all the puzzles are "the same". Seems like some levels may even have more than 1 way of solving it? I can't be sure of this though. + Interesting mechanisms that work well with each other. The three robots, their respective skills, and other stuff like the lawnmower bot that you can bounce on. + Puzzles aren't too difficult (so far) and is a perfect fit for a midcore gamer like me, but if you're looking for a more casual experience, the game does come with some level of customization. You can choose to disable Permadeath and/or Time Pressure. Personally, I don't feel like these two options are "Extra Challenges" but more "part of the gameplay". Also, note that I'm generally not a huge fan of Permadeath modes but an exception is given to this game :) + An engaging story with a mystery for you to solve. Haven't made it to the end (yet) so I can't say if you'll eventually find out why all life just disappeared from Earth. + Rustic-looking hand-drawn visuals. + Some resource management involved, which I love! + Being the first to discover new levels. You can copy the level link and challenge your friends to solve the same level, and you can even recommend your favourites to other players. + Game's on the expensive side but if you plan on investing a lot of time discovering new levels and solving puzzles in this game, you might get your money's worth. It's all about the replayability, after all! + A $100 bounty to find an unsolvable level! [h1]Cons/Feedback[/h1] - Overlapped items can sometimes be a bit hard to pick up. If I recalled correctly, there's a point in my playthrough where I'm playing as Opi and I'm trying to pick up Spiri. The thing is there's a crate right behind Spiri and I keep picking that up instead. Not exactly a major issue but it's something that I think can maybe be improved on? - I'm still unsure how I can regain the trust I've lost. Maybe add a bit more explanation in the game? - P/S: You have to unlock the Terraforming missions first and complete those without losing any trust to regain 1 Trust level. It's definitely a lot easier to lose Trust than to gain it - I've lost 3 Trust levels in a single level before so I know >.< [h1]Overall[/h1] Terraforming Earth may not look like much, but it's one of the most intriguing puzzle games that I've played in quite a bit. It uses revolutionary AI algorithms to procedurally generate levels that aren't only solvable but also allow players to "discover" new levels like pioneers, which for a sci-fi-themed game is a very appealing idea. The puzzles aren't too difficult so far, and it's a blast solving levels in exchange for crucial resources for your robot factory. For huge fans of puzzle platformers, Terraforming Earth is definitely a worthwhile purchase. After all, you'll be getting practically endless puzzles for a fixed price although that price tag can be a bit on the higher end. [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
This is a hidden gem! The random generation works really well. The art is charming. And it's a perfect multiplayer game. The price tag of 24 bucks might seem a little steep, but split it three-ways and play with two friends with "remote play together"
since a ban means I can't comment under my own review, re: of course it did and you're even more disgusting for lying about it. here's the price history: https://steamdb.info/app/1029220/ if your original plan was to offer the game 'half off' ($15) during ea, it would've cost that much from day 1, but you only halved it after 2+ months because nobody was buying it (and you screwed over a bunch of people who paid double, disgusting again, though couldn't have been many of them). so you came up with this 'look at us, we're so nice' scheme but clearly nobody was buying it still, or you would've gone back to 'full price' on the day of full release, as per the 'original' plan. a decent developer would've still reminded people about the incoming price increase, mentioned before or not. so you waited 1+ year, silently doubled the price, started applying higher and higher discounts to mislead people (look at this $30 game 90% off, it's totally not a $15 game 75% off), and when that didn't work either, you graciously announced a price drop. --- [b]2025 edit:[/b] price drop from 25 eur to 10, announced this time because it puts them in a better light and they can whine and blame others some more. I called them out on their shadiness re: original edit, got banned of course, so ♥♥♥♥ them. [b]edit:[/b] game-breaking bugs fixed, unnecessary punishments removed, so turned it into a thumbs up. price silently got doubled to $25 a year after leaving early access, only so they can apply more appealing 75-90% discounts. scummy. there was a small fix a few weeks later (dec 2021), patch note said 'that's it' instead of mentioning the price. even scummier. [b]terraforming earth[/b] is basically a sci-fi [b]trine[/b] with robots and [b]only randomly generated levels, plus some resource management[/b]. a gift for some, definitely a curse for me, as I lose interest in random sameness without much of a goal really fast, whereas a proper campaign with hand-crafted content makes me want to play more. this one does have a campaign at least. you (or you and others locally or via steam remote play) [b]control 3 robots with different skills, some of which have to be unclocked[/b], with the ultimate goal of terraforming earth, predictably, which can only be achieved by visiting various locations, gathering resources and building terraformers. besides regular movement and interaction, [i]opi[/i] can jump with its rockets and lift things, [i]curi[/i] can hover and later shift gravity, and [i]spiri[/i] teleports or phases through doors and walls. unfortunately, [b]zoom and panning is an upgrade to unlock[/b] for spiri as well, instead of being part of basic functionality from the start. dead ends are frustrating enough without being able to see what's what and where, though main goals have arrows pointing towards them at least. there are always multiple missions available, with the occasional story mission, and the core gameplay is very much like [b]trine[/b] or [b]the lost vikings[/b] if you remember that classic gem. switch between robots, grab keys and resources, open doors, place boxes on pressure plates, disable traps, avoid getting sprinkled by deadly water, use each other and each other's skills to overcome all the obstacles, and reach the exit. there can be other mandatory objectives (collecting samples, activating terraformers, etc.), and instead of beelining to the exit, it's [b]worth exploring levels to get as much plastic and metal as possible[/b]. resources are used to make more robots that in turn unlock upgrades and more mission types, build terraformers, as well as replace robots lost on the levels. the more robots you have, the faster these things happen, [b]time is passed by completing missions, 1 mission = 1 day[/b]. after a while you can send out some of your robots to auto-collect resources while you're solving a level. robots can die to any number of things (including [b]clouds chasing the active character[/b], wastes a lot of time to lure them away while trying to time other actions), and since they respawn where they died amidst a huge explosion covering the area, [b]the same hazard can kill multiple units if you're not careful[/b]. movement is glitchy sometimes, mostly around elevators and while floating, but thankfully restarting or leaving a level doesn't kill your robots anymore, though there's still no confirmation for these options, and of course robots lost while solving a level will have to be replenished from the factory at home base, potentially extending research and such. [b]various optional difficulty settings[/b] more or less cater to all sorts of playstyles and they can be changed any time. with [u]time pressure[/u] enabled robots use battery even on indoor levels and [u]permadeath[/u] means it's game over if you run out of 'trust'. it isn't explained that well in the game, but it's another resource consumed on failure. 'strategic retreat' lets you leave a level without losing any. two more dangerous threats were introduced during early access, which can also be toggled. enabling [u]drones[/u] adds more flying enemies (as if the cloud and others weren't bad enough) and turning [u]turrets[/u] on results in more shooting enemies (again, as if the cloud wasn't enough). [b]no fall damage[/b] at least, and since it's all real-time, it's worth noting that robots left alone pull up their emp shield, so idle ones usually won't get killed while you're doing something else. [b]great presentation[/b], loved the graphics and the futuristic music, not so much the loud gibberish robot noises during dialog, overpowering regular sound effects, some of which are also annoying. online leaderboards, multiple languages, separate volume settings, vsync and fixed-sized windowed mode (1366x768) are available. no resolution options, nor rebindable controls, only a few pre-set keyboard layouts and controller support. [b]no mid-level saving[/b] either. I know the devs put a lot of work into the game and I was really looking forward to it, so it was really disappointing when the first impressions turned out to be pretty bad. it never managed to win me over completely, but [b]with game-breaking bugs fixed and unnecessary penalties removed I can recommend it for fans of the genre[/b]. it's not an easy game, lots of of timing and platforming and such, though people more used to it are bound to have a better experience than me, and if replayability is what you're after, there's plenty of it here.
[h1] <-- Review written for [url=https://store.steampowered.com/curator/35180752/] 3 Point Play [/url] --> [/h1] Terraforming Earth is in my opinion, an one-of-a-kind platformer for many reasons; first and foremost the setting, which reminds me of Wall-E a bit, is unique in this genre. A post-apocaliptic earth with these little robots running around, trying to bring back life to it after it mysteriously banished? Amazing. While I'm not a big platformer fan, I had a lot of fun playing this one. There's the usual buttons, levers, lifts, and some other gimmicks that are classic in platformer games, there's an extra layer of difficulty based on every little robot skills and roles. For instance, only one of them gets to jump freely and carry stuff around (including its two pals) while another one gets to hover above the ground, and the other one can teleport a short distance. Even then, all of them are necessary, as there are objectives that are bound to each one of them; the flying one can analyze stuff, and the teleporting one manages the whole "terraforming" aspect of the gameplay, the one that jumps and carries stuff around is like the Ringo Starr of this game, since it doesn't excels in anything, yet it's necessary for the others to shine. When it comes to the "Early Access" side of this game, I think it would be a disservice to call it like that, in fact, why is it even on Early Access? The game is pretty much completed as far as I've seen, but, however, it has some flaws. For instance, I came across many "impossible" levels (since in this game, levels are procedurally generated) which I just had to leave, losing my robots and reporting them. There are also some issues related to some soft-locks, the game would get stuck from time to time, but it would go back to working a few seconds later. All in all, it's also a bit expensive I think? I mean, it's pretty much a completed game, but I don't know, I feel it like it has quite a high price. So, yeah, if you like procedurally generated stuff, robots, post-apocaliptic settings and of course, platformers and puzzles, this might just be the game for you. Wonder if there are any Wall-E references there? I mean, it would be cool.
This game is rad! Quirky robots on a quest to terraform earth after an apocalypse. Snarky dialogue. Cool environments. Procedurally generated levels. Every play through will be different with good levels rising to the top through an in game voting system. This is great! https://youtu.be/aHYyVxw_fRA
I can't hate it. It is a Lost Vikings-inspired puzzle platformer that sadly bites off more than you can chew. It doesn't ease much into it, just throw it into the deep water. You need patience if you want to play this.
Disclaimer: I am a member of the design team who created the art of this game, but I couldn't resist sharing my thoughts about it on this channel. I have been watching how this game developed in the last 4 years now, and after hundreds of hours of play I am still amazed how unexpected and thrilling it can be. Almost every time I play there's a new feature in it and knowing Andras - the developer and master-mind of Terra - I know there is a lot more to come:) I hope a lot of you will enjoy the endless possibilities of this game therefore give us the opportunity to work and improve further this love-project.
A nice puzzle game about teamwork using 3 different robots. Customizable difficulty options as well.
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