
Rogue Harvest is a finely crafted Rogue-like Open World Adventure - Dig, Mine, Build, Craft, Explore, and Survive in a massive Procedurally Generated World and work to unravel the mystery of how you ended up in this dream like place.
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've never before written a review for a game because it was abandoned. This is a first. :/ This game was made in Game Maker so I was biased and wanted to support it from the beginning. After a few months of minor updates I sat and watched the developer completely give up on this game. Perhaps it would've come about better had they stuck around. To the developer, As a friend I hope you remove the store page for this. Your dev career will be hard to return to if there is any history of abandoned products, even one. You don't need to completely remove it, just ask Valve to hide your store page and prevent new purchases.
[b]Rogue Harvest is an open world survival adventure where you must explore, scavenge, craft and fight to survive in an unknown place hoping to find answers about what happened to you.[/b] In Rogue Harvest you play the role of someone who has found themselves somewhere they don't know with no memory of who he is or how he got there. You must survive in this strange place long enough in the hopes that your memories or some answers will come back to you. Once you start the game you'll find yourself in a small wooden house with only an axe, hammer and pickaxe. You'll also find a little produce growing near your house but other than that, it's just you and your tools. You have main stats that you'll need to monitor which are health and energy and without keeping these full you'll die very quickly. Energy depletes over the day and can be regained by eating raw or cooked food, and Life will drop as you're attacked and can be refilled by using medicinal herbs. Keep an eye on these because once you die it's game over and you'll have to restart entirely but since the maps are procedurally generated, each run will be a little different. You'll soon find that the world you're in is not a peaceful one and you'll need to find some way to protect yourself against those you encounter. Your first priority will be finding yourself some resources and crafting the basics such as a crafting table, oven, bed and a sword (though, maybe not in this order). You can easily find trees for wood and large areas of stone for any ore and stone needs you might have along with many other useful items either growing in the wild or dropped from mobs but you'll need to be careful; there is no map in Rogue Harvest so you'll only have your footsteps (which are marked on the ground) to retrace. Once you have your basics you'll need to craft yourself a weapon fairly quickly so you have a little defence and you'll also want to expand your shelter. The rest is up to you. As you interact with the world during resource gathering and combat you'll find yourself slowly levelling up which increases your stats. You have four categories which can be increased and these are Life Points, Energy Points, Luck and Souls but you don't get to allocate your stat points yourself, they are automatically distributed across the board evenly with each level. The developer is very active with new updates every few weeks or so and engages regularly with the community on the steam discussion boards. I had a small issue with achievements and within a day I had a friendly and very helpful reply which was a pleasant surprise. Even though the game has a clear direction the developer is open to ideas, tips and feeedback on one of the threads and once again the dev is active there and seems to take things on board. But I do feel obligated to state there isn't masses and masses of content currently. Though you can craft and build things you are limited in those options. The resources don't go much further than wood, stone, ores, a few items animals and mobs can drop a few different types of vegetation. Since the game is in Early Access I am sure we'll see a little more content as development goes on though I don't know how long it plans to remain in development. I also believe the developer is adding a little more to the story (I got this from the Early Access information on the front page so I could be wrong). I have a few issues I've encountered. The graphics are something awful if you play them on a large screen. Now this is just my opinion but reading the tutorial alone was an unpleasant experience and it didn't get much better from there. There are no options to change your resolution and I am unsure on if the developer plans to add this so you can either play in windowed for a slightly better experience or you'll have to suck it up. There are also issues with seeing items on the ground. The small pieces of stone that drop after breaking a large rock blend into the stone floor and combining that with your footsteps dotted everywhere become impossible to clearly see. My second issue is the movement because right now it's clunky and doesn't seem to actually do what I want it to half of the time which has caused me some unnecessary deaths. My guy will mine the wrong rocks, not attack in the correct direction sometimes and for some reason get caught in walls and drawn towards them whilst walking. [b]Overall I'd like to see a little more content in Rogue Harvest but the base of the game so far is very good and tons of fun. It's very reminiscent of games like Terraria and Minecraft with less focus on creative building and more on the story. For $6 it's an easy buy and I hope the developer stays active because it's certainly something I'll want to revisit when completed.[/b]
The best way I can summarize this game, is "Oh, nevermind.." I gave this game way too much credit going in.. I see a steel helmet, defense percentages, and I think "Oh, that's cool, craftable armor" Nope.. Literally only just helmets.. No shields, body armor, just helmets. I see a gold helmet after the iron one, and I think "Oh, armor tiers, alright, so there's progression" Nope.. That's all you get. 2 progression tiers. Iron, and gold. (And maybe stone if you count it) I notice my character suddenly having wierd hallucinations in the middle of the night, and hearing giggling and music. I think "Oh crap, there's a sleep mechanic isn't there, this is probably a debuff-effect from not sleeping, I better craft a bed!" Nope.. There is no sleep mechanic in fact, the bed just vaguely regens energy when you sit in it at night. I see the final-tier weapon called "Cloud sword", and I think "Oh cool, that's a decent name for a high-damage weapon, I wonder if there's some lore behind it or if it's cloud-themed." Nope.. It's literally just cloud's sword.. Cloud strife's buster sword, from final fantasy 7. I see farming mechanics, with growable plants, and a hoe. I think "Oh, okay, so it's got a survival aspects like don't starve." Nope.. Surviving is near-effortless, and more often than not 10 minutes of wandering around will net you enough edible resources to last you an hour's worth of energy. I see chests, for holding inventory, and I think "Oh, alright, so I'm encouraged to stockpile resources, in case I drop them when I die or something." Nope.. You can hold nearly half the game's entire roster of naturally-generated items in your inventory by default, and dieing is nearly impossible unless you purposefully are attempting to kill yourself. Not only that, the chests are buggy, and some items like flowers will just vanish if you put them in a chest and then attempt to take them back out. I see base-building mechanics, a generally slow player movement speed, and a lack of any kind of map, and think "Oh, this world must be big, I guess I'm being encouraged to build a base and slowly work my way out, and explore what might be out there." Nope.. The world is slightly big, but there's absolutely nothing of any value in it, and thus, there's no insentive TO make a base, or even to explore, and the mobs aren't dangerous enough for hiding in a base for safety to really be a viable strategy.. You can kill anything thrown at you with the infinite-durability base sword you get. I see a random dog NPC following me around, and I think "Oh, okay, a companion, well I guess at least I'm not alone." NOPE.. You will grow to HATE those dogs, because if you build any kind of actual base, half the time, the dog will literally break down the walls of your base just to continue following you, and you'll end up coming back from a scouting trip to find your base with more holes in it than a sponge, because of those stupid dogs, which, by the way, ARE IMMORTAL. The only way to get rid of them is to literally seal them in a tomb FAR from your base, and get them off-screen before they have time to break down the walls to resume chasing you. So, bottom line, I wouldn't bother with this game.. It's not bad, but don't come into this game with high, medium, low, or really any expectations at all.. You can still have fun with it, just be warned, disappointment may be experienced at certain intervals..
[quote][b]This review was made possible by[url=http://steamcommunity.com/groups/GoodGamesGR] Good Games Giveaways and Reviews. [/url] [/b] [i]I received a reviewing copy of this game for free. However, my review is honest.[/i] [/quote] [i]Skip to the bottom for my Final Thoughts[/i] There is also a video counterpart to this review, which I highly recommend you check out. https://www.youtube.com/watch?v=Y0WpAsFLHtU&feature Anyways, onto the review. Rogue Harvest was developed and published by Genetix, and was released on November 5th 2015. It’s genres are Action, Adventure, Open World, Rogue-like, Procedural Generation, and RPG. [h1]Gameplay[/h1] Rogue Harvest is an open-world rogue like exploration game and those types of games in my mind are absolutely amazing. When I first played Rogue Harvest, the very first thoughts in my mind was Stardew Valley, Terraria, and Don't Starve. Personally, I have never played Stardew Valley, but if you compare Rogue Harvest to Stardew Valley, you can see some interesting similarities in the art style. In my experience, Rogue Harvest connects very well with Don't Starve. While I have not played Don't Starve, I have played Don't Starve together, which is the exact same thing as Don't Starve just multiplayer. The biggest differences between Don't Starve Together and Rogue Harvest are, well, obviously the graphics,pixel art vs a hand drawn style, lack of content, and modding capability. In Rogue Harvest, the worlds are massive and procedurally generated, and mixed with it's rogue-like element, every playthrough is different. The controls for Rogue Harvest are for the most part very good. However, when you first start the game, the controls are very confusing, but once you have enough time playing it'll get better. When you play Rogue Harvest, you must keep an eye on your health, energy, and surroundings. If you run out of energy, your character begins to starve to death. If you aren't paying attention to your surroundings, monsters have a tendency to sneak up on your and could easily end your playthrough. Crafting in Rogue Harvest was very easy, and compared to some other games that include crafting, Rogue Harvest had a very straight forward crafting system. [h1]Audio & Soundtrack[/h1] The soundtrack for Rogue Harvest is very, well, interesting. The sound effects are a little bit annoying, but are bareable. The music is what I find so interesting about the game. For copyright purposes, I will not be playing the music in question, but it sounds a lot like creative commons orchestral music. However, I may be wrong, and the musician is just really talented. [h1]Graphics[/h1] The graphics in Rogue Harvest are very visually pleasing, and aren't hard on the eyes, however, the sprites are enlarged in a very awkward way, and it stands out. [h1]Storyline[/h1] The story for Rogue Harvest is a confusing one. Your character is nameless, and is in some sort of accident. You wake up in a hut with some tools and a little farm. [h1]Developer Recommendations[/h1] The developer is very active and updates the game almost every week. The downsides to the game are the really short day and night cycles. The days are short, and don't give you much time to harvest and explore before nightfall. The night is short and isn't long enough to provide any real excitement. The story is very confusing and bland, like the story of The Forest watered down. Another change I'd make to the game, although not a downside, would be multiplayer implementation. [h1]Final Thoughts[/h1] Rogue Harvest is an interesting top-down survival horror game. Your goal is to survive and build your home in order to prolong the life-span of your storyless character. Rating: Graphics: 6.7/10 Audio: 7.0/10 Gameplay: 7.1/10 Overall: 6.9/10 [i]Edit as of 20/01/2018 - I have changed to score to better reflect what I thought of the game[/i] [quote]Like the review? Consider checking out and following[b][url=http://store.steampowered.com/curator/31837076/] My Curator Page [/url][/b] for more! [/quote]
Something happened. You wake up in a forest. Now you have to survive! Run, the ents are coming! This is a great game and try to be cautious, surviving the first night won't be the best. I started to think the best way is just running for your life. This is a complicated survival game or complicated and funny survival game where you have to create the best shelter to avoid the enemies at night. Yeah, they are not so great at day but the skeletons.. and other things, you know. They going to destroy your shelter. Now you know! *Fluffing Clouds* Surviving here means you have to cut trees, look for herbs, apples, mining and all thins to create a great city. No, just a shelter, OK. My goal was creating a castle, but I can barely survive for a night. Ah, don't get lost in the forest. I told you! Oh, you got lost. Pity. There's no map. Did I mention cut trees? Greenpeace won't like this game. But's the only way to get some apples, crafting, shelter, etc. So sorry Greenpeace! And I have to kill some fauna to avoid starving. Oh, I'm starving! How can I make a fire? Ok, that would be easy I hope. Ah, you have to find the items for that. Sorry.. At night temperature goes down. In case, you could make a fire just try not to destroy your own shelter. Happened to me. There is some kind of ugly flowers called fire splitters, that could help you to create fire. They gonna though fire to you and causing a fire in the whole forest. Ok, maybe is too much but they are dangerous! *breeding the rabbits* Crafting is easy, the first thing you need is a good shelter. If you are lucky you'll find a lot of stones to create stone walls, which are harder to destroy by the evil enemies at night. Get some medicinal plants just in case, beware of the flowers! Most of them are poisonous. And remember: none of the shelters are safe. Those skeletons are better miners than you! [b]Things I like![/b] - It's a realistic way to survive, except zombies and living plans of course - The creepy music, especially at night - You have a lot of things to get and craft. Yes, this is a game for crafters - The tutorial is quite good [b]Thigs I'd love to be implemented[/b] - The chance of saving without quitting. I have to quit every time I save. - Respawn. Yes, I know the spirit of the game but not all gamers love getting mad every time you got killed. - Maybe explain more the intro of the game. The plane. Maybe a crash? Is it hard to say goodbye? I'd love to know more about that. I like a lot Rogue Harvest. I get killed every time and I restart again and again. I think I'll get mad soon! Thanks for the chance of playing this game! I'm having fun with this game!
such a nice game~ <3 but i have some issues, or one issue. I would wish for a game mode where you don't need to start all over again once you die :c, or some mode where you can go like full creative and not have to worry about monster at least, taking care of your life and energy is defo a nice thing. Overall it's a nice game and i really like it a lot.
[h1]Rogue Harvest Review[/h1] A great looking indie title headed in the right direction and with potentially compelling storyline, but seems to lack innovation. Rogue Harvest is the top-down equivilant of Minecraft and Stardew Valley. [h1]Gameplay[/h1] The player must survive for as long as possible. The player must gather resources during the day to craft items in order to keep themselves alive and protect themselves from monsters at night. Monsters are much more powerful than those found in most survival games. These monsters can break the walls of your home and storm the house, therefore overwhelming and killing the player. The player's "energy" meter will keep track of the player's food intake. The player can choose to consume anything from leaves and flowers to good rabbit meat. The player's home is more or less the only safe haven during the night, and it is as terrifying as it is brutal. The game is permadeath and the player must struggle to keep the monsters out of the house my strengthening his defences and crafting swords to survive the night. Rogue Harvest has a harsh difficulty spike as the player's time will mostly be spent on fortifying their homes at night, rather than exploring the vast open world which it has to offer. Once the player has either killed enough NPCs or gathered a sufficient amount of resources, the player will level up. Enhancing maximum HP and energy. The player also collects these "souls" from killed NPCs. As of now, these souls serve no purpose, but I'd imagine the developers have something planned for them. Personally, I see the game following the path of Dark Souls, with the player meeting other NPCs offering services in exchange for souls. [h1]Pros[/h1] +Familiar gameplay mechanics +A good challenge for the "hardcore survivalist" +Teases a story with depth and enough potential +Features a character level progression system [h1]Cons[/h1] -Absurd difficulty spikes -Monsters need balancing -Lacking innovation -No multiplayer -No trading cards -Janky controls [h1]Conclusion[/h1] Rogue Harvest is a great early access indie title and from what I can tell, it is still making great progress. The game can sometimes be far too difficult for its own good and seems to takes far too many key elements and mechanics from other popular survival and RPG genres without introducing enough of its own to compensate for it. The controls are janky, with the player only being able to effectively control the character using the mouse. Pressing two keys at the same time will keep the player going straight as opposed to causing the character to walk diagonally. Rogue Harvest has yet to show what it truly has to offer, but the game is slightly above average in its current build. I recommend it as it's cheap and still holds a lot of potential down the road. [b]Rating: 12/20[/b] This review was submitted for [url=http://steamcommunity.com/groups/elitegives]Elite Giveaways[/url], check us out for more reviews ranging from Indie games to AAA games.
What i said in my refund request: Complete utter cashgrab, its been in early access for nearly 2 years and there is barely enough (broken) content to play 15 minutes. Absolute trash, id pay NOT to play it.
[i]Rogue Harvest[/i] is a rogue-like, open world survival game. You're trying to hunt for food and resources, while every other creature hunts for you. [h1]Gameplay:[/h1]You control a nameless character that just experienced a planecrash. You wake up in a small house with a set of basic tools (pickaxe, hammer, axe) outside. From now on your only objective is to survive. You have to keep an eye on your energy and life meters, energy depletes on its own, so you have to stuff yourself with food whenever you can, cause when it reaches zero, you starve to death. Life gets depleted when you get hit by an enemy, you can get some life back by eating herbs or keeping a high energy level. The land is inhabitated by a lot of unfriendly and vicious creatures, like fire flowers (no, you can't collect them, it's not SMB), walking mushrooms, and bunnies. Even worse enemies spawn at night, scary skeletons, etcetera. Make sure to kill lots of them, you can loot many important items out of them. You have three basic tools: Axe for chopping wood, Hammer for destroying walls, Pickaxe for almost everything else. You can also craft weapons, like a sword, boomerang or a bow. Make sure to craft one of them, a woodaxe is not a perfect weapon for killing enemies. Building a sturdy shelter is your main defense against the creatures of the night. Make sure to add extra walls constantly: enemies can and will destroy them while trying to get to you. [h1]Graphics:[/h1] While I like the 16bit-like style of the game, I can't stand how poorly enlarged the sprites and menus are. I keep touching my glasses to see if they are still on my nose, cause the graphics are so blurry. What I liked though, was that your character's footsteps and blood of fallen enemies don't disappear for a long while: you can use this to your advantage by following your footsteps back to your home, just make sure not to stray too far, there is no map and it sucks to get lost in the middle of night. [h1]Sound:[/h1] All sound effects are pretty normal, nothing to say about them. Music is meh, I muted it after 15 minutes because it was putting me to sleep. Some tracks vary in recording quality, especially the new game song sounds like something ported out of an early PS1 game. [h1]Controls:[/h1]Walking sideways sucks. I've died 3 times because of that. That's the biggest issue, the rest of the controls are alright. You have a menu where you can craft/equip items and also mute music/sfx. LMB performs action on item that you are currently holding, so using a carrot makes you eat it, using a sword makes you swing it. [h1]Conclusion:[/h1] An interesting game. What it lacks in sound and graphics, it makes up with its ominous atmosphere and open world. Game was putting me on edge constantly, because I could die at every given moment. Sudden flashbacks to a plane crash were unnerving me even more. Nights are REALLY dark and enemies can kill you in mere seconds. Medicine gives very little of your health back, and you have to constantly hunt for food. This game doesn't funk around.[b] I recommend it to every one that likes a challenge and old-school games that throw you right in the world without explaining much. If you like autosaves, difficulty selection and regenerating health: stay away.[/b]
The developer left this game. I payed for it because he was on an interesting path, but they moved on.
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