
Spirits Abyss is a roguelite platformer with destructible terrain. Cast into the Abysm you must explore its diverse depths battling phantasmic meanies and plundering its useful treasures to find a way home... but does something nestle beyond the realmic veil of death?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It explodes my brain that caiys isnt a household name indie dev in households that talk about indie games. Are those a thing? Boneraiser Minions was a mini-hit for him, but I think I'd only put it in the middle of his tier list. Apparently this is like Spelunky, but I didn't really like that game wheras I love this and its swaths of meta progressions and caiys' trademark insane flavor and style. Once yr caiys-pilled hard enough, even the lingo is just 2nd nature. EDIT - oh and the ♥♥♥♥♥♥ NES soaked in reverb OST is masterful.
Claustrophobic. Deaths that are almost exclusively cheap. Floaty controls. If these are the kinds of challenges you enjoy overcoming, you will enjoy this game. I did not. Fighting bats that dart around unpredictably while I am restricted to narrow tunnels was particularly unfun.
ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
I never consciously made the connection between spelunky and this game, but yeah it's a lot like spelunky If you liked that and roguelikes then this is a no brainer at the price, in my opinion. It's got a dark-silly humor to it and some very cute pixel art. Highly underrated, apparently. I almost never review games, but when I saw less than 400 reviews on this gem, I had to leave a comment. It's lovingly crafted, a very specific vibe that I have never seen anywhere else, fun to play, and genuinely has made me laugh a few times.
Spirits Abyss is a wonderful roguelite platformer that oozes polish and secrets Levels are diverse, ranging from haunted forest libraries to giant factories to a realm of dreams (and nightmares). The game is fairly accessible, divided into 3 main campaigns increasing in length and difficulty as you progress. As you drift deeper through the Chasm, you’ll come across multiple bonus stages like a blood monastery, a spiky trial maze, caravans guarded by shotgun-wielding mercenaries, a fairy fountain.. There are only primary 3 bosses in the game, though mash-ups and mini-bosses exist in harder difficulties. Multiple items and classes keep the game fresh and varied. My favorite by far is the Bone Haunted, due to its explosive teleport ability. There are bonus game modes like Clashful Cards, Blood Moon Challenges, and Cabin Reminscel (the last one really should be unlocked by default). The retro graphical flair and cute theme of undead and restless spirits will haunt you and leave you wanting more. P.s. I was given a copy of the game by a friend. After discovering its depth and how low the price was, I’ve repeatedly tried to remove the copy so I could rebuy it and have my review included in the overall count (but Steam won’t let me repurchase :( ). To atone for this, I ended up buying the developer’s entire collection of games - all of them are also absurdly underpriced!
I have well over 800 hours logged on this game. That's how good I think it is! I love it! But I really want to give a shout out to the developer. Super good at responding and fixing bugs. I actually felt really bad about buying this at a discount, so I went and bought a bunch of their other games. No regrets!
God bless ye caiysware, your games bring me back into the past, when games were straightforward in their function (to just be fun) unsullied by rotten business practices of the modern era. Charming art style, Light and fun humour, well polished and fun gameplay, consistent and well executed vision. And all this for a perfectly reasonable price. The same can easily be said for all his games. Blessed be those who forge the path of the righteous.
In simple terms, it's spelunky meets binding of isaac. I usually don't like to simplify games to simply being other games but in this case I think it wears its inspiration on its sleeves enough to make it warranted. I think it succeeds in scratching the roguelike itch for me, has enough interesting items and characters. Doesn't quite reach the levels of Binding of Isaac where every run feels like a new experience, but there's enough here to make it worth the time. I think the controls can get a bit clunky (very little, if any, coyote time and you often get stuck on ladders and ledges if you aren't careful), but most of the time in the game you won't notice I think. The game easily shines in finding characters. I think it has just enough information you can piece it together and are involved enough to make it interesting. I had a blast trying to figure out the last parts of the puzzle, though the randomness can be real annoying in that regard. Also I feel like the cabin mode feels like retreading previous ground. I sort of wish it was just a part of the main game, but might make it too easy I suppose. I easily think it has the content to sink your teeth into, especially at that price point. Easy recommendation
Very underrated and needs more attention. Gameplay is very solid. Art style sometimes a little jarring, but NICE PACKAGE TWO THUMBS UP.
Ignore the under one hour reviews by utter noobs, they gave up on this amazing game way too early! Once you "get good", it gets good too! Much better than Spelunky in every way (except, maybe, the weird and twisted story and dialogue...). Tons more variety, amazing C64-style chip-tune soundtrack, great pixel graphics (Lemmings mixed with Dark Crystal aesthetic?), great controls, very exciting and action packed!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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