
Battle Planet - Judgement Day is a planetary rogue-lite top-down shooter. You are one of the universe's 3 most wanted criminals on the run, fighting your way through hordes of aliens, military and police units. There is only one way to reclaim your freedom - destroy them all...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Hours played at review time, across 41 reviews with recorded playtime.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Bad-ass twin stick rogue-like implemented by seriously talented developers. Perfect in every way with extreme vibes from the PS3's Super Stardust HD and Star-ship Troopers. This magnificent twin-stick is played out on gorgeous looking spherical play-fields with a good progression system and 2 additional un-lockable characters. Progression is character independent allowing for good longevity though the game's stages can get repetitive. Stages though remain challenging and hold your interest as you advance in ability. The game can be difficult but stick with it and as you invest into character, drone or weapon attributes you will be rewarded with new play-field dynamics as you progress. A real Steam hidden gem.
It's hard for me to give this a Thumb's Down because even though it is fairly tight and competently made, it is ultimately a boring game with a very flat experience overall. You start with a heavily-neutered set of powers and skills and as you proceed through the arenas (little planets), you gather chips which you may use for permanent upgrades. Every upgrade is MORE SOMETHING. So your basic gun sucks, and then you grind away to get upgrades to it's damage. Your jetpack sucks, and you grind away to get speed/fuel upgrades. Your speed is slow, and you grind to get speed upgrades. The core game does not have enough depth to keep a player interested enough to keep doing this and make it feel worthwhile. You're basically repeating the same dull arenas over and again with very little to keep you interested. There are different weapons which randomly drop which are ostensibly there to help you tear through foes faster... but like other upgrade aspects of this game, those weapons are heavily-neutered to the point that your pop-gun is stronger so you have to grind to upgrade them to make them worthwhile. Even with all the weapons upgraded to MAX there's little difference in what any of them do... just different shooty graphics but really no mechanical differences. I honestly favored the basic pop-gun most of the time because picking up other weapons doesn't really seem to make much difference, and there's little risk/reward to gathering them when they drop. Grind, grind, grind, grind for upgrades when the basic game just isn't all that fun. You could never in a million years beat this game on your first run, so it becomes an exercise in complete tedium. And with "upgrades" that don't feel meaningful and don't change the game mechanics in any way, it quickly becomes apparent how little depth there is here. The other issue is unavoidable damage and loss of player control. There are times when you get forced into a lava pool which shoots you up in the air and back out. During this animation you lose the ability to control the player avatar and you can't use your jetpack to get you to safety, so you often end up being launched back into a pile of foes who then push you back into the lava. Which shoots you back up with no avatar control, lather rinse repeat. After a 15 minute run where you die this way, it makes you want to tear your hair out. I guess you could get this on 80% sale or deeper discount if you really have to try it. But I feel like the mechanics of this game are so weak there's really no fun to be had. I'm giving up after my last fully-upgraded run ended with an unavoidable lava death. It is not worth it... there's so little here in terms of gameplay. Lots of window dressing, graphics, and animations to cover up a fundamentally boring game.
Gets boring pretty fast. The game is very much carried by the visuals. I only ever made it to the 3rd boss and the game was only really fun for the first 2-3 runs, after that it feels very "samey". The "rougelite" perk selection is very generic and most of them you hardly notice any difference. There is virtually no learning process at all and every run feels very much like the same thing from start to finish only with gradually increased difficulty and more instances of unavoidable damage Also, the permanent upgrades that carry over between runs feel very much like a mandatory grind in order to progress rather than a nice helpful bonus. I can't imagine it would be possible to complete a fresh save file run of this game just because of how mandatory the mobility, health, and damage upgrades are in order to survive. Which should not be the case in a rougelite IMO, the barrier to completing a run should be knowledge/skill, not grinding. Its a well made game, but there just isn't nearly enough variety in between "runs" in order to keep the game interesting or justify the 1 life rougelite design. If you like classic arcade score attack games you might enjoy this, but at that point I would just recommend "Geometry wars 3" as a much better alternative to this game (purely for gameplay not aesthetic). If you're looking for a rougelite for the rougelite elements, I would suggest any of the games they listed as being inspired by in the "about this game" section of the store page.
One of these cases where I wish STEAM would have a sideways thumb or a 'MEH' option. This game is fun for a while and is obviously a hommage to the excellent Super Stardust HD, with it's rotating spherical playfield. Unfortunately it ultimately falls flat compared to SS-HD. The game has okay graphics, fairly colorful and it never crashed during play. So thats a plus. Gameplay however gets VERY REPETITIVE, VERY QUICK. You drop onto a planet and then there is 4 stages where you have to either defuse bombs [stand next to a thing for couple of seconds] or kill everything/ survive 30 seconds, and eventually face off against a boss and move on to a Shop Planet to invest dropped money into permanent but very boring upgrades. You also get to choose a perk upon completion of each planet. Typical 'Rogue Lite' fare. Suffers from most of the 'procedural generation ailments' you find in other games. Grindy nature, occasionally stupid placement of gameplay stuff like the bombs and that annoying repetition. There is planets which have 3 stages of bomb defusal in a row. Where SS-HD was a very fluid romp due to the endless nature of a spherical playfield. This game opts for barrires like rocks and lava pits which make fast movement a chore and comes with the obligatory collision issues. Rocks can be traveresed with the occasional jump pad [annoying] and pits can be jetpacked over. To fit the cool 3D rocks and pertrusions from the sphere, the playfield is actually very confined and there is tons of wasted screen estate at both sides. Enemies drop weapon pickups occassionally, which one rather avoids as they are, more often than not, less useful than the standard gun. Final verdict: Wish they woulda stuck CLOSER to the Super Stardust HD formula, instead of throwing all the worn out random generation, rogue lite stuff into the game. Random enemy respawn doesn't have any rhyme or reason, compared to the predictable nature of blasting Asteroids that Stardust relied upon and which made it so much fun. It's probably okay on a sale, but then one might feel that they alreaady seen all of this in somewhat better games. So yeah..it's a 'MEH'. Been there, done that.
It's fun, but I personally don't find it fun or varied enough to be worth even $4 compared to other games like it.
[h1]Добро всегда побеждает зло, но быть плохим парнем всё ещё модно![/h1] [i]Порой преступники становятся таковыми, просто не умея ничего иного. Здесь вам не расскажут грустную историю о становлении героев на кривую дорожку. Вы просто играете за бандитов, которым чертовски нравится ураган пуль над головой и тонны чужой пролитой крови, причём неважно человеческая она или чья-то ещё.[/i] [h3]Механика игры[/h3] Шутер-рогалик, завязанный на противостоянии волнам противника с выполнением спектра различных задач, главная из которых – выжить как можно больше и отправиться на старт с сохранением всего нажитого добра. [h3]Сюжет[/h3] Как таковой в данной игре практически отсутствует и умещается лишь в одном видеоролике, где троица разношёрстных и чертовски отбитых преступников волей случайности получает возможность побега из тюремного транспорта, чем они сразу и поспешили воспользоваться. [h3]Геймплей[/h3] Начинается с высадки на планете одного из трёх доступных героев и состоит в конфронтации с кучей разномастных противников, которая делится на несколько раундов в следующих режимах: [olist] [*][b]Уничтожение противников[/b], где нужно элементарно стереть в порошок всех болванчиков, которые сами так и лезут на вашу пушку. [*][b]Обезвреживание бомбы[/b] – с помощью вашего взломанного персонального дрона необходимо за ограниченный промежуток времени добраться до огромной планетарной бомбы и, некоторое время находясь в радиусе обезвреживания отключить несколько таких хлопушек в разных частях планеты. В ином случае кусок локации взорвётся и её стабильность упадёт, а при достижении нулевой стабильности последняя будет уничтожена и забег автоматически считается проигранным. [*][b]Выживание[/b] – на протяжении минуты необходимо уносить ноги от бесконечной орды врагов, изредка паля по ним и старясь не умереть при этом. [*][b]Солнечный шторм[/b] – аналогичен предыдущему режиму за исключением дополнительного ограничения площади, выход за которую карается перманентной смертью. [*][b]Битва с боссом[/b] – последний по счёту, но не по значению, режим, где вам необходимо сразиться с одним из случайно подобранных боссов, обладающим огромным запасом здоровья, уникальными паттернами атак и сворой персональных миньонов. После победы над ним локация в подавляющем числе случаев будет считаться зачищенной. Что интересно, одним из боссов в ваших первых прохождениях могут выступить другие два персонажа, которые будут к вам враждебны, но при победе ими в последствии можно будет управлять. [/olist] Во время перечисленных событий вы ураганом носитесь по карте, перепрыгивая скалы на специальных платформах прямиком из Quake и перелетая моря раскалённой магмы на реактивном ранце, что придаёт игровому процессу дополнительную динамику и практически не ограничивает игрока в перемещении. Конец зачистки ознаменуется прибытием спасательной капсулы, которая на сверхсветовой скорости унесёт вас на некое подобие хаба, где вы сможете восполнить запасы любимого оружия, зарядить ультимативную способность и приобрести улучшения в лавочке чёрного торговца биотехнологиями за местную валюту – чипы. [h3]Прокачка[/h3] В данном проекте делится на три фиксированных ветки: [olist] [*][b]Навыки[/b] ваших подопечных вроде улучшенного здоровья, урона от стрельбы или скорости обезвреживающего дрона. [*][b]Модификации[/b] выпадающего с врагов оружия, повышающие его боевую мощь, количество выдаваемой амуниции и дающие дополнительные эффекты вроде оглушения, двойного урона и так далее. [*][b]Ультимативные способности[/b], одна из коих выбирается вами перед началом забега. Владение ими повышает радиус, убийственную мощь и иные особенности, связанные с применением оных приблуд на поле брани. [/olist] Причём, если валюта для улучшения, а также вторая и третья ветки являются общими для всех троих, то вот в навыки придётся вкидываться каждым персонажем по отдельности. Не знаю, зачем это было сделано именно таким образом, но кроме растягивания времяпрепровождения в игре на ум ничего не приходит. Также после битвы на каждой планете вам на выбор предлагают один из трёх случайных [b]перков[/b], они же - особенности, которые закрепляются за вами до конца забега и дают различные положительные эффекты, связанные с аспектами игрового процесса. Например, ваш дрон сможет сам стрелять по ближайшим произвольным противникам, а вы сможете наносить больше урона при низком уровне здоровья. [h3]Карта мира[/h3] Несколько случайно сгенерированных планет, которые практически ничем не отличаются, кроме натянутых на них шкурки и месторасположения различных элементов вроде укрытий или участков со смертельно опасной земной магмой. [h3]Концовка игры[/h3] Прогресс прохождения исчисляется в процентах и по достижении 100% антагонисту под вашим управлением предстоит последний бой, после которого наступает бесконечный эндгейм со случайно генерируемыми настройками, который будет продолжаться ровно до вашей смерти от всё более убийственных комбинаций врагов с увеличенным уроном. [h3]Техническая часть[/h3] В целом игра работает великолепно. Независимо от количества врагов и эффектов на экране, игра выдаёт стабильные шестьдесят кадров при достаточно неплохом графическом оформлении. Вылетов и багов во время игры также замечено не было. [list] [*][b]Визуальная составляющая[/b] Как я уже написал выше, графическое оформление у игры весьма достойное. Несмотря на графику с минимальным количеством полигонов, картинка в игре смотрится ярко и красочно, но без перегибов в цветовой гамме, ровно как и эффекты вроде выстрелов, взрывов и ошмётков крови. [*][b]Музыкальное сопровождение[/b] Не то чтобы шибко разнообразное и что-либо там особо не выделить, но уникальная тема в хабе, во время битвы с боссом, а также пара композиций в качестве саундтрека во время резни на заднем плане вполне себе сгодится и уши не напрягает. [/list] [h3]Подведение итогов[/h3] На изготовке мы получаем неплохой вэйв-шутер с натянутыми механиками рогалика, в котором довольно простой, но захватывающий геймплей обрамляется достойным аудиовизуальным оформлением, в результате чего данная игра может послужить достойной тратой пары-тройки вечеров, поэтому я [b][u]РЕКОМЕНДУЮ[/u][/b] данный продукт к ознакомлению. [code][url=https://store.steampowered.com/curator/11769719]Спасательная капсула с хорошими обзорами уже дожидается тебя, бандит![/url][/code] [h1]Спасибо тем, кто дочитал мой обзор до конца![/h1] [h1]С уважением, KaneDillinger.[/h1]
Trzej bohaterowie to kryminaliści szukani w całej galaktyce jako jeden z nich musisz przeżyć fale na danej planecie która jest wielkości twojej dłoni i uciec na następna aż wygrasz i tyle. Na dodatek możesz grać we dwóch przy jednym ekranie. + Trzy postacie w tym dwie do odblokowania + Bossowie + split screen lub Solo + Mini misje - Krótka - bez up grejdów daleko nie zajdziesz Zapraszam do Kuratora i Grupy https://store.steampowered.com/curator/30498194/ Może? Grupa na Facebooku https://www.facebook.com/groups/442541262761613/ Lub Discord (przyjdź z przyjaciółmi stworzymy wam własny pokój zabaw ^^) https://discord.gg/mJejUNv Ocena 7 na 10 palców
TLDR: super fun roguelite combined with topdown shooter and bullethell aspects on spherical as opposed to the standard flat 2D playing fields of most top down shooters. different. fast paced. fun. Recommended! LONGER: been looking for a fun lil mouse and keyboard top down shooter roguelite(u can buy upgrades that carry over to your future runs and eventually become a beast) thats fun and fast AND HERE IT IS. i hate playing an hour straight to pass a level in shooters but this game is the remedy for that as some runs go for a few minutes if you are bad/unlucky and other runs can go on far longer...but this game has breaks between the action which makes it perfect for fun fast top down action fun with no grind involved. I bought to coop but have only had the chance to try solo and it's super fun. I love twin stick shooters with cool weapons and features and this is a fun unique game. it controls great with wasd to move/mouse aim n shoot but has full controller support for traditional twinstick play. Good: game has short fun fast levels. game is a roguelite and therefore you can upgrade your characters on runs that you dont think you did well but when you get that cash for a permanent upgrade that forever is for all your characters future runs such as more health/ammo/speed etc.... so as game gets harder in later levels after buying post match upgrades you can make your next run a little smoother. so game difficulty scales as you get stronger in a way. It's a fun top down shooter with an interesting ideas that you are running around spherical planets and you kite enemies but also must risk your life to stand in an area close enough to diffuse a bomb at the saame time you are fighting enemies and it gets fun and frantic. also there are multiple guns that are all fun to use. even the starter setup is fun. running around the round world and figuring out how to aim around this world takes a little while to adjust, but it doesnt take long to get the feel for running around the planet and accurately aiming after a few rounds. also you have a jetpack that adds some additional mobility to your moves. Fun stuff. the bad: well it takes a little while to adjust to running around a sphere and aiming correctly but you adjust pretty quickly... and this makes the game different feeling than most top down shooters which turns out to be a great thing after you adjust. and as this game doesnt say early access and feels nice and polished im not sure if anything else will be added to the game although i truly hope so. Overall... I HIGHLY RECOMMEND THIS GAME... esp if you are a top down shooter/ bullet hell/ shmup fan if you are looking for a fun roguelite game that is different that the others.... in a good way. Plan to play coop but tried 1 player and it was a blast so this game is a win for me. thx devs for a game i actually like as im super picky and own a ton of trash games(behold my profile) ..but this game is hidden gem for sure and im glad i took a chance on it. i hope u guys/devs keep adding 2 game like more weapons in the future.. but game as it stands is great as is. Paid $10 and zero remorse. gg
Awesome game!! Very addictive, fun, and quite hard to play! (For me at least) Greetings, Augusto ZC :)
Too many bugs, no possibility of rebinding keys (think about the azerty), always stuck in wall, no invincibility frame which sometimes results in one shots because of the engine, absolutely no random in missions or bosses, whichs makes it a poor roguelite with replayability. Hate the "round the planet" feeling and the "defuse the bombs" where you have so little room to move around AND it's timed, so sometimes, you have to choose between defusing and being hit. This was my last run, and I have 100% games that I felt were below average, but it's a clear no for this one.
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Audience
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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