
The enemy attack on your base is imminent; secure your defenses, mobilize your troops, reinforce key positions, and get ready for the next battle. RTS Tactical Warfare will test your resilience and strategic prowess.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Welcome to "Tactical Warfare," an immersive real-time strategy (RTS) experience that immerses you in an enthralling narrative of interstellar exploration, colonization, and unyielding conflict.
The tactical war game is a strategic game with a classic perspective system and an enhanced artistic style, featuring an exciting story about a war between two forces, both human, but one group comes from a parallel planet to Earth after the destruction of their planet, seeking a new home. They face resistance from the indigenous inhabitants who consider it an alien invasion. To excel in the game, you must create a tactical battle plan. Based on that plan, you must balance between defense, offense, and resource acquisition.
The game currently consists of two main factions: the Terrans, the army of native citizens on Earth fighting against the space invasion, and the Assarlions, humans who came from a planet similar to Earth from a distant place. Each faction in the game has different and unique elements with varying combat abilities and styles, including tanks, combat vehicles, various types of aircraft, soldiers, and robots.
Base Construction:
The base construction system in Tactical Warfare is designed for speed, flexibility, and strategic depth. It allows players to develop both defenses and military units simultaneously, eliminating the traditional wait times seen in classic RTS games. With a customizable layout and intuitive blueprint deployment, players can easily design and expand their base to match their tactical needs—whether focusing on fortification, rapid expansion, or frontline dominance—all while ensuring strong and secure defense from the start.
Resources:
Money in the game is essential for victory, so players need to build their plans based on sufficient cash flow. The lack of funds leads to a halt in progress in the war. The game includes several systems for obtaining money, and players must choose the most suitable method for investing funds, either by increasing the economy through available methods, building defenses to fortify economic structures, or constructing an army to attack the enemy.
The game has several modes to be played ranging from local to online multiplayer, below are brief description of each mode that we will introduce during the game launch:
Campaigns:
Step into the heart of the conflict through two immersive single-player storylines. Choose to lead the Terrans in their fight to protect Earth or the Assarlions as they struggle to find a new home after the destruction of their world. Each mission introduces unique challenges, unit limitations, and evolving strategies tailored to the narrative arc.

Skirmish:
The game will have a customized battle, where the player can choose the map, number of players and difficulty (for AI), the winner who dominates the game.
Multiplayer (Online)
Engage in intense real-time strategy duels in 1v1 online battles. Set your own rules, maps, and victory conditions. Challenge friends or climb the ranks in competitive play.
Third-Person Combat Mode – “In-Field Action”
Take direct control of any RTS unit and dive into the battlefield from a third-person shooter perspective:
In-Field Control: Control tanks, aircraft, ships, and more from the front lines
Hybrid Gameplay: Continue building and managing your base while in TPS view
Tactical Command: Switch between units seamlessly and lead your army from the ground
No Base Mode – Tactical Combat Only
A unique gameplay mode focused entirely on combat tactics:
No base-building, no resource gathering
Fixed income system
Win using pure unit strategy and battlefield awareness
Available in both Offline Skirmish and Online 1v1 Multiplayer
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is awesome. It it as polished as other RTS out there? No. However after having played the campaine and several skirmish maps I can say that I remember and have good thoughts about what happened. If what you want is polish that has no substance, than go play something like Stormgate. I'm sure there is a streamer or two out there that is still being paid to sell you on that game. However if you want something that is based off of the old Command and Conquers (this felt like it got more love from the Red Alert series than anything else) than this might be something for you. It still needs a lot of love from the development team, however this is still something I can recommend if you love RTS games more than you like a polished turd made for streaming and E-Sports.
Хорошая стратегия на пару вечеров. Эдакие нотки ностальгии пробиваются - элементы третьего варкрафта (управление), всякие фишки из RTS 90-околонулевых годов, что очень зайдет любителям похожего жанра. Для новичков есть краткий и понятный мануал на самом старте, какой-никакой сюжет (не самая отличительная черта проекта; к сожалению, над этим надо бы поработать). Подходит не всем, и, в целом, проекту есть куда расти, но уже сейчас можно играть и вспоминать беззаботную юность
haha it's bomb bases
aktuell viele Bugs, ansonsten kann es schon was werden. Leider auch sehr sehr einfach gehalten. Da fehlt mir einiges...
Tactical Warfare erinnert mich ein bisschen an Command & Conquer ... es macht sehr viel Spass
This game has potential. However in its current state I don't recommend it. Started a campaign but I had no idea how to complete objective 1 or where to go. (Tutorial messages should be incorporated into the game.) Started a Skirmish battle and it was interesting for a couple of minutes. After that the enemy easily overwhelmed my defenses with devastating attacks (first a vehicle, then a couple soldiers, then an aircraft, then a skybeam) which I couldn't really defend against. Also it doesn't look good on Ultra detail. What's the point of having an Ultra graphics setting if it is ugly?
Тот самый случай, когда ты хочешь акцент на тактики и только тактике! хардкор, однако!
for the price, it was really quite meh at best and sub par... graphics was 4/10, gameplay was 4/10
Overall, a nice game that brings back the classic RTS feel. The UI looks good but could be more aggressive in design. I also wish there were more factions and additional building options to expand strategic depth.
Great C&C style RTS game with a lot of action!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Arma 3 | $237.7M | 294.2K | 90% | $29.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
| Hell Let Loose | $51.5M | 148.7K | 82% | $17.49 |
| Total War: WARHAMMER III | $158.2M | 145.9K | 71% | $59.99 |
Related
| DON'T GIVE UP: A Cynical Tale | $18.3K | 89 | 85% | $9.99 |
| Spy Fox 3 "Operation Ozone" | $18.3K | 147 | 88% | $6.99 |
| Summon of Asmodeus | $18.3K | 198 | 62% | $4.99 |
| FunnyPizzaLand | $18.3K | 131 | 90% | $8.99 |
| Fallen Saint Yhoundeh | $18.3K | 93 | 70% | $9.09 |
| Little Briar Rose | $18.3K | 229 | 83% | $4.99 |