
Sort 2,694 toys across a massive three-floor toy store, unlock powerful upgrades, and turn complete chaos into perfect organization in this cozy 3D cleanup game.
Modeled estimate, not a reported figure. How we estimate →
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About
A giant toy store. 2,694 toys out of place. One mission: put everything back where it belongs.
In Toy Keeper, you'll explore a colorful three-story toy store filled with dinosaurs, robots, dolls, vehicles, blocks, plushies, and more. Pick up toys, sort them into their correct sections, and transform a mountain of chaos into a perfectly organized store.
Earn coins as you clean and spend them on the Ball Machine, where every ball grants a new upgrade to help you organize faster and more efficiently.
Thousands of tiny items, one very determined manager. Build order from toy-store chaos and keep every shelf under control.
Choose upgrades like helper bots to automate the busywork and keep the store moving while you focus on bigger goals.
Sort, place, and tidy every corner until the whole shop runs like a perfect little machine.
Your smallest helper needs attention too. Keep the baby happy while the store gets busier around you.
Move fast across multiple floors, discover new areas, and turn every level into a perfectly managed toy empire.
Build your own playstyle with dozens of perks and abilities:
Sprint faster
Throw objects
Highlight nearby toys
Attract distant objects
Coin magnet
Object magnet
Double, Triple, Quadruple, Quintuple, and Sextuple Jump
Jetpack
Wings
Direction beacon showing where items belong
Storage boxes for transporting multiple toys
Place multiple nearby objects at once
Helper robots that organize toys for you
Movement speed multipliers
And many more surprises
You're not alone.
A curious baby accompanies you throughout the store, playing with toys, wandering around, and occasionally creating a little extra mess for you to deal with. Sometimes helpful, sometimes distracting, always adorable.
Take your time, optimize your routes, unlock upgrades, and watch the store slowly transform from complete disorder into a perfectly organized toy paradise.
Can you place all 2,694 toys back where they belong?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Würde ich empfehlen: NOCH nicht Schwierig. Es braucht auf jeden Fall noch etwas Arbeit am Layout und auch das es nur einen exakten Platz gibt wo jedes Teil hinkommen kann ist nervig. Ich stehe doch vor dem richtigen Regal, lass es mich doch hinlegen. Achso, es ist das Regal der gleichen Kategorie 2 Gänge weiter. Wenn es dann wenigsten innerhalb des Regals sortiert wäre, aber auch das leider nicht. Auch eine Karte, welche Kategorie ist würde helfen. Ich komme wieder, wenn es ein par Patches gab. Bis dahin bin ich in der Bücherei und im Supermarkt. iykyk
From a parent who constantly picks up toys only to find them in different rooms , having a game where I pick up toys, organise them and have them STAY THERE is a real treat. Initial playthrough was on laptop using xbox controller, controls were perfect... no issues. Next, tried on Steamdeck. There can be an issue with the official layout but if you go to controller settings and choose the layout named KEYBOARD WASD AND MOUSE in addition to remapping the Q key (drop toy) to a button of your choice, works great 👍 I found the controls and menu navigation easy to use and was able to find my way around and understand the game without the need for a tutorial. Initially, toys are picked up one by one and must be individually placed on one specific spot on a shelf. However, the more you play the game, you will unlock useful abilities to make things easier. Abilities are unlocked by spending golden coins in the prize machine. These coins are spawned close to your location every time a set number of toys are placed. Some of my favourite abilities... Jetpack 🚀 great for easy movement between the 3 floors Storage box 📦 Holds as many toys as you can carry Extra storage boxes 📦 Even Better! Beacon 💡 To help you find Toy Shelves Toy highlight ✨️ If you've picked up a doll, highlights brightly all other dolls on the floor Carry more toys 🧸 Can carry up to 10 at a time Once I had some cool abilities, I had everything tidied within 2 hours and chose the option to stay in the store and explore all the floors admiring the tidy shelves with every Toy in their rightful places. I loved being able to design my own little baby and watch her bouncing around playing with toys. The music has a childlike quality perfectly matching the environment. Great variety of Toy categories. Game menu is well thought out with a respawn button (I once got wedged behind a Toy shelf so this helped) and the ability to reset the store (whilst keeping your progress), great for spawning new storage boxes. The EXIT game options are there too, you literally just need to scroll and you'll be flipped to a second 'page'. I've been a fan of this studio since Doll Impostor and whilst I'm a horror fan at heart, I do like to indulge my girly, cosy side every now and then. I know a lot of love went into this game and I'm very grateful for the chance to play it early. Thank you for the game! All the best, Mozy
The game starts off a little rough as you situate yourself and get to know your Toy Store, however it's quite fun once you find your flow. As you unlock abilities you're able to toggle them on or off giving you a lot of flexibility over how challenging you want it to be. The little bits of clunkiness that I encountered were what you'd expect of a purchased-on-release-day early access game- and the developers have already acknowledged the feedback from reviews, dropped an update, and posted upcoming patch notes within 12 hours of the game being released. Was it perfect? No. Does it have a long way to go? Yes. But it's still fun and full of a lot of potential. I think the only two things I would ask the developers to consider: The ability to turn off the exact location spot for shelves - It would be nice to decide where each set goes within its category and could another achievement opportunity. Which leads into the second ask of more achievements to add replayability. I am excited to try the co-op mode when it's released!
現時点では買わないほうがいいです。 ・ダルい 拾うのもEキー、置くのもEキー 棚のどこの箇所に置くのかも完全固定 そもそも棚じゃない棚の天板の上に置くものもあるし 自由度ゼロ、楽しくない ・おもちゃのバラマキが足りない ほぼ重ならずただ広げておいてあるだけの状態 上から投げたらそうはならんやろというくらい真っすぐ立ってるw ・グラフィックが雑 おもちゃの作り込みが甘すぎ。 ペイントで丸と四角の図形使って書いたみたいなおもちゃばっかりで 某図書館や某スーパーマーケットみたいに手にとって「わぁこんなのあるんだ!」というワクワクがない ・日本語訳が甘い おもちゃの名前は英語のままなのよね ・チュートリアルでバグる チュートリアルで音量下げようと思ってESCキー押したらチュートリアルなのに 本編のおもちゃが振ってくる描写が出て無限ループに入りゲーム落とさないといけなくなる 返品しようと思います。
I’m exactly the target audience for this kind of game. I love being dropped into a chaotic shop with hundreds of items and slowly putting everything back where it belongs. Normally, the more tedious the organising is, the happier I am. Unfortunately, this one just frustrated the hell out of me. The shelves are scattered around with no logical grouping, so finding where anything belongs feels more confusing than satisfying. I spent about five minutes carrying around one plush toy, trying to work out where it went, while the game glitched and teleported me back to the entrance three separate times. I eventually collected a coin that makes the correct location glow orange, which should have helped. Instead, it revealed that many items are apparently meant to be placed on top of the shelving units, above the actual labels, rather than on the shelves themselves. That makes absolutely no sense and explains why I couldn’t find where half the toys belonged. Some of the categories are equally baffling. Why is a hot-air balloon classed as a plane? Why does a fish plush belong in the aquarium section instead of on the plushie shelf? The game seems to categorise things using its own private language, then expects you to wander around guessing what it means. The sizing of the toys makes no sense either. Why are the marbles bigger than the baby running round? Some of the bouncy balls are somehow smaller than the marbles. The proportions are so inconsistent that the shop looks less like a toy store and more like everything has been randomly resized. You also have very little freedom when placing items because everything seems to have one exact assigned spot. It doesn’t feel like you’re organising a shop yourself. It feels like you’re searching for the one invisible slot the game has chosen for you. Only being able to carry one item at the beginning makes the whole thing even slower, especially when the store is spread across three floors. Tedious organising can be relaxing when the systems are smooth and intuitive, but here it just feels awkward, random and unnecessarily drawn out. The motion sickness is also really bad. I’ve played both Librarian: Tidy Up the Arcane Library and Supermarket Chaos without feeling sick, but I couldn’t spend long moving around this shop before I started feeling genuinely unwell. Something about the camera movement, performance or cramped layout desperately needs adjusting. I’m going to keep it in my library in the hope that future updates improve the performance, camera movement, shelf layout, categories, item scaling and placement system, because there is a game here that I would genuinely enjoy. In its current state, though, I physically cannot play it for much longer without either throwing up or smashing my laptop up.
This is a decent little tidying game, I'm not really sure why some of the reviews mention clunkiness. Play is generally smooth, minus a few instances of clipping or getting stuck now and then, which is to be expected the day of release. Nothing that inhibited my gameplay or made the game frustrating, and having to sort the items into specific places was a nice change from games like Arcane Librarian. I was able to finish the game and earn all achievements within just under 4 hours, so if you're ready to spend five bucks for four hours of gameplay, this isn't a bad way to pass the time. The mechanics are simple to figure out, the graphics are totally fine. If you enjoy AL this is a quick little follow up with similar gameplay. I'm eager to see how the creator expands the game moving forward. My only complaint is that with all achievements available to be completed in the first run, the game doesn't possess replayability. I do really wish the creator would consider using a game cover that is not AI, as it's stated the game itself doesn't utilize any-- the AI cover was a turn off and did give me pause before buying the game initially. All in all, 7/10.
Listen, I do not typically write reviews but I feel this deserves one. Is the game perfect? No, absolutely not. I have played quite a few other tedious organizers and they are much better. That being said, this one is not as horrible as people make it out to be. The current state that it is in I didn't mind the 5 dollar tag. It is clunky and yeah the shelf placements do not make sense. I think people forget they tagged it as early access for a reason. I am excited to see where this team takes it from here. I won't be requesting a refund. Also, if you are on steamdeck, to get the controls to work you have to enter the game under the wasd configuration then, once you have started the game, you can switch it back to default controls and it works just fine.
Der Ansatz ist gut die Umsetzung geht so....: Pro: - viele Sachen zum wegräumen - viele freischaltbare Hilfen - Babysound abstellbar (auf Dauer einfach zu nervig) - Deutsche Übersetzung allerdings erfordert die noch einiges an feinschliff - Alle Erfolge machbar Con: - alle Regalplätze sind vorgegeben keinerlei Individualität - man bleibt sehr oft irgendwo hängen, aber man kann sich dank der reload Funktion wunderbar befreien - Regale sind total chaotisch sortiert die einzelnen Typen stehen nicht richtig zusammen - die Magnetfunktion wirft die Items um dich und macht manchmal mehr Chaos als das sie hilft Ich würde dem Spiel eine Chance geben, es erfordert noch einiges an Updates, gerne auch weitere Level.
I honestly wouldn't buy this until more work is done. Review: (4/10) Some issues in the game to be fixed: 1. The stairs are obnoctious to walk up and down, litteraly give you a headache/dizzyness 2. Glitching through stairs/railings 3. The shelves are so bright like holy 4. The ability where it shows where your item goes could use some work 5. It is way too crouded like open it up a bit 6. Organize all the shelves better, guitars with guitars not spread all over the place. Like why we got guitars on all three floors, just put everything together. 7. Check out other organizing games and get some ideas from them. I will revisit review after game has been updated. - S
I love the baby ❤️
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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