
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is sluggish. The faction units/building/upgrades/abilities are too similar, and the fighting is just locking your army in a fight and spam your stat buffs until one of someone dies or retreats. And while the campaigns can put you in very interesting scenarios, they too, tend to drag on because of the gameplay. I found myself getting bored fast, which is a shame, because I was genuinely impressed with its overall presentation.
Playing for whom the bell tolls for the opening campaign scene goes hard!
Got this game for summer sale. Its up there I think its in top 10 Rts game atm it has its own character and I would say I like it better than age of empires4
Actually, a surprisingly good RTS with effective flanking, retreating and bait tactics. Terribly optimised, but otherwise enjoyable. Might be why all the screenshots on the store page are so low-res, when I thought the game is actually quite pretty. Also was fun to learn about some more obscure historical moments.
虽说整体深度不够,但还是非常对我口味的一款RTS。我愿称之为迷你版全战,古代版英雄连。战役模式也很丰富,我又重打了一遍。
bersekers are tuff
Достойный представитель жанра. Очень порадовали исторические компании, получил от них огромное удовольствие. С оптимизацией всё в норме, ИИ даёт прикурить и заставляет думать, расставлять приоритеты между экономикой и войсками. Забирайте по скидке вместе с DLC, если любите исторические стратегии.
Mechanically its very bland, nothing all too different between all the civs, super basic base building and military composition, repetitive campaigns. In terms of presentation its a bit better, good designs of characters and settings, okay music, and fun satire moments with how over the top it is with the whole "our ancestors legacy" thing. Its an interesting idea but they didnt really put much in it
"EXCELLENT - ATTACK." -Boleslav, Campaign #8, the resident scenery-chewer It's not a good game in my book (read: too much repetition and grinding), though it is slightly closer to Recommended, so that is what it is. Not terrible, though not good either. Real talk - playing the game requires constant focus and is super draining, so playing it is not exactly fun for the most parts. CAVEAT EMPTOR Tl;dr - it is barely good enough for a try mostly due to the campaign and scenario design content. The downsides include atrocious unit AI that often picks outright wrong path and the reliance on spawning more troops out of nowhere and relying on superior numbers in the scenario design. It is quite well optimized and runs well on a potato. If you are wondering if the DLC is worth it: HELL NO. The DLC campaigns tend to be all about dealing with massive amounts of enemy troops that is all kinds of awful. Having your sparse 10 units distributed to where they are needed does not always work and the traversing the map takes a long time in case you predicted the enemy spawning location wrong. The worst part of the single player content is the Saladin campaign. The later levels are prone to crashing and there are tons of glitches such as the critical objective building not taking damage from catapults as intended, forcing you to restart the scenario. Also they expect you you to use the Grenadier unit that can mow down the whole enemy army in about 30 seconds and is impossible to beat if it throws the grenades from a bush (read: bushed troops cannot be targeted unless you are in the same bush yourself). That last campaign in general feels rushed and undertested to the max. They even gave Saladin the same "EXCELLENT" voice lines as Boleslav in the previous campaign. I am fed up with the battle system (read: Total War lite with the stiffness and a lot of glitches such as the unit turning canceling the enemy troop's charge effect on it). There is some rear-attack and flanking in the game, though the implementation is a bit suspect. It is best explained by: "rock paper scissors and archers beat everything." In practice, if you are facing a lot of archers, your only way to beat them is to have your archers beat their archers, preferably by baiting the enemy ones into attacking your super tanky hero while your archers target theirs. The fog of war system is extremely annoying. It means that your units cannot see two feet in front of them unless you tell them to light a torch... that they will immediately drop if they feel like attacking the enemy without asking you. Most of the game is irritating babysitting of your units and their trashy useless-tier AI and braindead pathfinding ability. At the same time the enemy units separately and routinely do constant movement changes as reactions to your movement commands. This means that if the enemy is anywhere close to yours and you need to do range maintenance, you will be spending like five minutes in the slow-down mode just to kill one unit and trying to not get caught by the enemy. It is either that or your dumb troops getting caught and one-sidedly slain, setting you back with their loss and making the game take even longer to beat to the point it is faster to load a save and try again. The resource accumulation is quite slow in this game and it gets ridiculously slow during some of the Saladin missions. You will be spending some missions without adequate food, cutting your troops attack power by about a half. I could go on for quite a while how frustrating the game is to play, how some of the achievements are tied to the DLC campaigns (read: don't go for the DLC or achievements) and how universe-breaking the Saracen Grenadier unit is. This game is far from polished and the main gameplay never stops feeling rough. It also takes a long time to get anything done in it. It seems Saladin DLC is the only one out there, though the Konrad campaign (about Templar Knights' pagan purges in Europe) have similar issues and it is marked with the same exclamation point in the campaign menu. The usual gameplay experience is better done in other games. All this game has going for it are the campaign storylines. Keep in mind the DLC storylines are quite weak and not worth the money in general. I got this game from a Fanatical Mystery Bundle.
Would have been better if you could skip forward lines in the cutscenes instead of skipping the whole ones and would be better if you could speed up combat.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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