
" Countermark2 Saga: Seven Sacred Heroes" is a 2D tactical strategy game and the sequel to "Countermark Saga Frozen sword." The game tells the adventurous story of a modern-day youth who travels through time.
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About
In the critical moment of the battle against the Demon King, the space around Luo Wenhao and Lin Youyue suddenly twisted. The space rippled like waves, forming cracks that instantly swallowed them, throwing them back in time to a thousand years ago on the continent of Eusia.
Luo Wenhao and Lin Youyue found themselves in a peaceful border town of the Kingdom of Tirastria. The locals were unaware of their arrival, continuing their lives in tranquility. These two people from the future begin their new adventure in a different world’s past.
A thousand years ago on the continent of Eusia, vast lands were connected through thriving sea and air trade routes that fueled the prosperity of various nations. Merchants preferred the economical sea routes, while airships, despite offering quick and convenient transportation, were still limited in use. In this game, players can freely move across the overworld map, exploring towns, hidden dungeons, and more. The choice of trade and transportation routes will directly impact the player’s strategy and adventure.

The expansion of the Saharu Kingdom, coupled with the resurgence of the Demon King, completely altered the fate of the continent of Eusia. Adventurers emerged like stars: from the steadfast generals, to stealthy ninjas operating in the shadows, and elegant dancers with graceful moves… Over forty characters will make their debut. Join forces with them, alter the course of the continent’s destiny, delve into their backstories, and train them to become legendary heroes capable of turning the tide of battle.
Building on the combat system of the previous installment, we have upgraded the battlefield from a grid-like view to a fully immersive full-screen experience. Now, you can control cavalry, archers, and mysterious ninjas, leading them across the battlefield! Through clever command and diverse skill combinations, wage war across the land, conquer enemy territories, and strive to become the most powerful knight on the continent of Eusia!
This game features approximately 27 main storyline battles, as well as several side missions, each filled with challenges and strategic depth. You’ll break through fog-covered forests, endure battles in torrential rain, fight against the cold in snow-covered plateaus, push forward through lava-filled underworlds, or outmaneuver your enemies in endless deserts. Each level incorporates unique strategic elements, testing your wisdom and tactics, offering an unparalleled strategic experience. Embark on this grand adventure and conquer every battlefield across the continent of Eusia!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
打到24章实在有点绷不住回来改成了差评,前面虽然遇到了各种小bug但是整体火纹的味道还是很正,些许小瑕疵和廉价感都在我的接受范围里面,剧情的一些逻辑性问题在类火纹游戏里面也不算什么问题,但是24章到了东瀛这男女主角如同粉红一般的反日台词实在有点出戏,第一作为一个火纹系游戏的而且是西幻风格的游戏把现实国家的历史仇恨放在里面就很奇怪;第二就算用主角是现代中国穿越回去来解释男女主天然对日本的仇恨这“名字里面带倭的国家都喜欢侵略别人”这种台词也太让人无语了。我不想就政治历史问题和作者讨论,但是我觉得作为一个架空世界的科幻日系战旗游戏作者流露自己的政治立场是不太合适的。
bug一堆,经常玩着就闪退了
页游画面,挺搞笑的,每一回合结束战斗还会旋转画面,感觉在玩古早页游。 莫名其妙闪退了两次
bug太多优化不行其他都挺好
当初看到这个游戏就毫不犹豫的入手了,b站上也看过作者的视频。但说句作者不爱听的,这游戏还是有很多进步空间的。比如前面第几章的图我忘了,拯救几个小孩,很大一部分内容是在拖走格子的时间,比较无趣,像这种设定太古早了。还有战斗动画其实也不是太好,可能说对比gba的火纹,有点难为作者了,但是吧,至少以后的目标该更高一些吧。另外这种游戏其实不支持手柄也还是有点落后吧,更不用说掌机上的适配也不好。可能作者就一个人或者几个人吧,也能理解,但也还是希望国产的战旗也能像黑猴一样硬起来。
一款不错以及未来可期的优秀战棋作品。冬促逛小黑盒看到的推荐文章,出于好奇买来玩了一会,感觉还是蛮不错的。因为优点挺多的,所以主要讲下感觉到的不足。首当其冲的就是键位,在营地界面不能换也没看到菜单提示。也许是由于太久没玩日式战棋所以操作起来总有点别扭感,在营地更换装备操作感觉有点繁琐,总是反复在左右横跳的按确定,仓库设置也有点不习惯,磕磕碰碰的玩了一会感觉刚入了门。 除此之外剧情的话感觉有点经典,不过看后面还有挺多章估计开头可能有伏笔什么的,所以不评价。 战斗系统因为选的是简单所以感觉有点太简单了,下次换普通或困难再试试。 后面还有很多还没来得及体验,以后体验完再说QWQ
100小时沉迷报告|国产战棋之光!《刻印战纪》圆了我20年的圣火徽章梦 ——写给所有热爱策略游戏的老玩家与新指挥官—— 【穿越时空的感动】 当熟悉的战棋格子在屏幕展开,刹那间回到1998年的夏夜——12寸彩电前捧着日文卡带的少年,对着《圣火徽章外传》日文版的地图抓耳挠腮。27年后的今天,《刻印战纪》用100+小时的史诗旅程,让这份泛黄的记忆重新绽放光芒! 【战棋魂的完美modern版】 「老玩家的DNA动了」: - 兵种相克×地形策略×转职系统,完美复刻火纹精髓,却在细节上疯狂加料:可回溯的关卡、横向无限转职的(手残党福音!)、隐藏彩蛋多到像在玩寻宝游戏。 - 角色塑造堪称「战棋界群像剧」:全员可培养但不强制肝,海盗、盗贼、骑士、飞马、龙人,召唤师,每个职业都能玩出花活。 「深度玩法解析」: ✓ 策略核心:直接技能搭配×角色技能。 ✓ 隐藏系统:神秘商店的「雪人挂件密码」,肝帝的福音。 ✓ 良心设计:无限刷资源「但保留转职道具稀缺性」,让每一次职业抉择都充满仪式感。 【指挥官养成手记(含萌新友好指南)】 ▶ 新手必看: ▸ 探索>攻略!利用回溯机制(多少次都能重来),更有成就感。 ▸ 必练角色:海盗林克(第二章先打外传,再打监狱),盗贼(第三章),这对「海陆双煞」然你玩出不一样战旗感受。 ▸ 资源规划:转职勋章给长期培养的角色,没到19章神秘商店前,稀缺。升满20再转职,后期转职质变! ▶ 新手建议:关闭攻略,打开时光沙漏,享受「每一步都算数」的探索快感 ▶ 老玩家挑战:一周目困难→二周目地狱,解锁「隐藏道具全收集成就」 ▶ 终极安利:如果你曾为《火纹》《皇家骑士团》痴狂,这部「东方战棋史诗」绝对值得加入必玩清单! (附:转职道具全收集攻略,可能不全,游戏一直在更新) 第二章 神圣勋章(后打外传开箱子) 第三章 箭矢勋章(开箱子) 第四章 天空勋章(城堡上的光点) 第六章 箭矢勋章(保护弓箭手NPC过关得) 第十章 骑士勋章(道具商店) 第十八章 两个男主转职的勋章(在民兵巴尔塔身上,这章才有这个民兵) 第十九章 所有勋章(神秘商店,在紫水晶右边,带着18章光点找到的道具雪人挂件) 玩家认证: 怀旧党:1:1复刻红白机时代的探索乐趣 策略控:20+关卡(雪地/沙漠/城堡攻防战轮番上演) 收集癖:全角色图鉴+转职成就+隐藏道具,100小时只是入门! 剧情党:双男主命运交织(通关后的双剧情意犹未尽) ✦ 优化建议 ✦ 1. 结构升级:采用「游戏杂志式」排版,章节化叙事增强可读性,增加后期角色戏份,让后期加入的伙伴有用武之地 2. 情感共鸣:强化怀旧元素(FC时代对比、剧情彩蛋),插入玩家专属记忆点 3. 攻略价值:STEAM论坛整理转职道具地图坐标、角色培养路线,实用信息可视化 4. 视觉引导:添加「✨彩蛋标记」「▶重点提示」等符号,提升阅读效率 5. 品牌建设:突出「国产战棋里程碑」定位,强化开发者「持续更新」的匠人形象 【写给开发者的情书】 从「圣火徽章外传精神续作」到「国产战棋里程碑」,《刻印战纪》用持续更新的诚意(新关卡/新角色/优化补丁)证明:这不是情怀炒冷饭,而是用现代游戏工业重新诠释经典。当看到「二周目地狱难度专属道具」,那个曾经为日文攻略苦学假名的少年,再次燃起重整旗鼓的热血! 【结语:致所有等待的时光】 「最好的战棋游戏永远是下一部?」不,《刻印战纪》就是现在!当最后一颗转职勋章嵌入Slots,看着满编的精锐部队,忽然明白:所谓情怀,不是对过去的复刻,而是让经典在新时代焕发新生。
我本来是很喜欢火纹类型的战棋的,所以看到就毫不犹豫的买了。 可是玩起来感觉很奇怪,操作很别扭,画面也差,实在是玩不下去,放在库里吃灰了
闪退bug尽早修一下,总体来说还是不错,就是林筱月的动作模组能不能改一下,放个魔法摇头晃脑看着太SB了
不如一代
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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