
Wage war across entire solar systems with massive armies at your command. Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian, Polish, Dutch*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This review covers the entire ecosystem of this developer across all three of their games: the original [i]Planetary Annihilation[/i] and its standalone expansion [i]TITANS[/i], which I own, and their latest early access title, [i]Industrial Annihilation[/i], which I do not own. Looking at their history, it is clear that buying into this studio means funding a revolving door of corporate entities rather than a finished product. Led by a persistent core of industry executives operating sequentially as Uber Entertainment, Planetary Annihilation Inc., and now Galactic Annihilation, this studio treats individual games as mere cash-infusion vehicles. They rely on a predictable, cyclical playbook. They target nostalgic strategy fans with massive promises, aggressively over-crowdfund across multiple platforms before stabilizing a single line of code, dump an unoptimized shell into Early Access, and then quietly pivot when the technical debt catches up. Their predatory history speaks for itself through a series of tactical corporate maneuvers: [*] They financialize their audience early by locking out global fans behind equity platforms like StartEngine, which required a steep $500 minimum investment, before immediately double-dipping with a traditional Kickstarter to squeeze casual fans. [*] They weaponize premium pricing, previously charging early adopters over $90 just to test broken alpha builds of the original [i]Planetary Annihilation[/i], only to plummet the retail price to under $10 shortly after launch. [*] Instead of fixing broken base games with free updates, they historically re-monetize their player base by bundling core balance patches and missing features into standalone products like [i]TITANS[/i], forcing players to buy back in to get a complete experience. [*] After launching [i]Industrial Annihilation[/i] into a disastrous "Mostly Negative" Steam Early Access state, the studio followed their standard playbook by deleting their official Discord, ghosting Kickstarter backers, and leaving players with an empty alpha shell. [*] The sudden wave of nostalgic updates to the ten-year-old [i]TITANS[/i] is a marketing smoke screen. It is designed to manipulate Steam's algorithms and rebuild cheap goodwill to distract from their currently abandoned factory game. Whether you are looking at their past titles, their current projects, or whatever future game they pitch next, the pattern remains identical. [b]They over-promise, under-deliver, go radio silent when the cash dries up, and then use the corpse of their old IP to farm relevance for the next crowdfunding cycle.[/b]
As life long total and planetary anhelation fan I can not in good faith recommend anyone buy this game, They raised over 316,933 dollars to fund Industrial annihilation the next game in the series and released what can only be described as a pre alpha product and abandoned the game after less than a year. They stole hundreds of thousands of dollars from there own fans. This game is still alive to serve one purpose, greed. They not only ripped off there own fans but have released no new content for this game for almost 9 years.
The latest updates have broken the game on Linux, it doesn't matter if you played through Proton or through the native version. I understand that most people are still on Windows, but nevertheless it's sad that this happened.
the developers are probably committing fraud again but the game is fun
devs made a kickstarter for a sequel, took the money, released a barebones early access, then dipped. don't give them money
They added co-op galactic war right after adding linux support. Pretty good sign for updates to come.
Honestly, for now just play Beyond All Reason. It's a better game, and it's free. This game has a ton of technical debt right now, and Beyond All Reason runs better for both multiplayer and singleplayer. Not to mention, this game is borked on Linux if you use Wayland due to the web UI. It should still work if you're on XORG. They do have a new technical team that is actively working on the game, and this review is subject to change once it becomes playable.
super good graphics and I love the absolute scale of the Titans but the latest updates have broken the game on Linux, it doesn't matter if you played through Proton or through the native version.
Has a lot of potential. But even now in 2026, pathing issues ruin games. You'll have larger units getting hung up on terrain features and costing you matches. Not worth the headache. Game also bogs down, even if you have a capable gaming rig.
great game with fun units & destruction but it's unstable, especially in multiplayer with lobbies crashing during loads, commander selection & world generation. The friends list isn't accurate with players appearing offline when they are online which makes setting up an online lobby with friends a pain & time consuming alongside general server (australian) and connection issues.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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