
Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
C'est plus qu'un jeu énigmatique. C'est un voyage dans lesquels nous invitent les développeur et le compositeur. Un voyage qui vous fera vous dire souvent "pourquoi je fais ça déjà ? Quel est mon but ? Qui sont ces gens ?" et ce à quoi le jeu vous répond "vous ne savez pas et ce n'est pas important.". Et en effet, ce n'est pas important. Prévoyez beaucoup de patience pour y jouer mais le jeu en vaut la chandelle. On est transporter par les graphismes et les musiques magnifiques pendant à peu près une dizaine d'heure. Ce qui est très correct pour ce que le jeu veut vous faire vivre. Si vous avez découvert ce jeu avec les musiques et une vidéo du Fond de l'Affaire, soyez prévenu que les musiques ne se répètent pas souvent mais rassurez vous que la BO est disponible sur steam et souvent avec le jeu.
Absolutely goated, and has a banger soundtrack. (only 6 hours because many of mine were on the mobile version)
This game is soooo slow, the only way I could bear to experience it was to watch a 2x long play on YouTube. Which proved to me that if they just 2x'd the walking speed, it would improve the game a lot.
Игра-эксперимент, как я понял. Но, к счастью, в ней больше игры, чем эксперимента. Меланхоличная и непонятная история, но играть было интересно. И музыка клёвая, да.
would do this in real life
Play this. Use a guide when you get stuck. Shut your mouth.
Cute game with some nice jams by a man named Jim. The dialogue had me cracking open a dictionary for some of the words but its was worth the search.
(game not complete and dropped at about 20 minutes of gameplay, part of my review all my games effort) (short version) I only played for 20 minutes because of a review that was 6+ hours. After "playing" for 20 minutes I still have no idea what's going on. I'd say there's good music, but that'd be a lie as I didn't hear any music where I was. Here's the deal. IF you're making a niche game you need to help the player, at least until they understand what they're doing. That's why tutorials exist, if the player needs to read a guide within the first 10 minutes, you made a bad game. Players don't need "open the menu equip the weapon", but they do need more than "tip tap???" $8 is too much as you'll more than likely refund this game.
Aesthetically, this game is a masterpiece. The pixel art, soundtrack, and overall visual direction of the game is top notch. Gameplay, on the other hand, does leave a lot to be desired—it's dead simple and often tedious, and the "walking simulator" part of it definitely can aggravate you if you backtrack for no reason, especially the constant Mingi Taw fights. With that aside, the game is still good. However, I have one major judgement that I think sets the game apart from being GREAT—and it's the dialogue. I'm not the type of person that likes tongue-in-cheek humor, and I think it seriously detracts from the whole vibe the game is giving off. Sure, there's goofy characters and goofy moments, and you could categorize those into what I'm talking about, but overall the characters talking (especially the [i]way[/i] they talk) makes the game uninteresting. If you look at a game like Hyper Light Drifter, it houses the same type of mysterious world this game does, but they don't make the mistake of yapping your ear off with the NPCs, everyone's "silent" or speaks a language that the playable character doesn't. It adds to the vibe heavily in HLD, and I think this game could've benefitted a lot from silent NPCs and a heavier emphasis on environmental guiding/storytelling. Other than that, it's cool, especially if you're a more "musically inclined" person. It takes a while to 100%, and the gameplay can make it feel a lot longer than it actually is.
I like the game, but I hate the controls. Played through the first EP and had to use my stream cap to see where my mouse was so I could do anything. I want to play more, but I don't want to deal with this control mode. If there was a mode that didn't hide the cursor I would put more time into this. For now, can't recommend unless you get it on mobile ($4 on google play when I checked...)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Burden of Command™ | $445.9K | 642 | 84% | $24.99 |
| Atari 50: The Anniversary Celebration | $445.9K | 572 | 92% | $39.99 |
| Amazing Frog? 2 | $445.9K | 765 | 77% | $19.99 |
| Please, Don’t Touch Anything | $445.8K | 5.6K | 89% | $4.99 |
| GERONIMO | $445.7K | 926 | 84% | $19.99 |
| Little Sim World | $446.2K | 694 | 82% | $17.99 |