
Ultraviolent, fast-paced, merciless retro FPS action. Slaughter your way through nightmarish industrial mazes, transformed cityscapes, and surreal alien structures to cut down the Growth.
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About
INCISION is a brutal, fast, merciless blast from the past inspired by the godfathers of the first person shooter genre like Doom, Quake, Blood, and Shadow Warrior. INCISION offers an experience that demands skill and focus from its player, and rewards them with intense carnage. Yours is a simple job. Cut, shoot, burn and decimate it all to stop the spread of the Growth. Mercy is weakness. Hesitation is death.
INCISION is designed to be merciless in its difficulty, but the player will never feel weak in the face of danger. Your arsenal is varied, powerful, loud, and will easily turn enemies into sticky red puddles, as long as they don't first do it to you. Movement is fast and responsive. The story never gets in the way of the gameplay, but there is plenty of it to be found for those who seek to unravel its mysteries.
Ten weapons of mass-slaughter, all including powerful alternative firing modes. Fire a volley of bouncing incendiary bombs from your shotgun. Lob grenades from your heavy machine gun to turn your foes into red mist. Do tricks with your trusty revolver to maximize its damage output. Spray a volley of four incendiary rockets and watch even the strongest foe crumble to ashes before you. Go berserk with a saw-spear that works as a long-range slashing weapon or a close-range buzzsaw.
The world of INCISION has been transformed into a living nightmare where a ever-consuming, ever-growing mass of flesh and machine live in unholy symbiosis. All we hold familiar and comfortable has been turned into a network of hellish, rusty, pulsating labyrinthian series of factories that serve as the nerves and organs for some greater being that only seeks to merge, unite and grow.
The Growth has seeks to unite and merge all life and technology alike, turning its people into machine-freaks, all of them designed to turn anyone who opposes its will inside-out. Augmented soldiers with burst-firing energy rifles, mad sycophants with ricocheting sawblades, machine spider-priests aka. "Spiderpopes" with homing missiles, and ancient things from beyond our world. INCISION's roster of monsters will keep you on your toes til the bloody end.
What sets INCISION apart - and makes it so brutally satisfying - is its old-school extra lives system, with 1-ups scattered across the map to help you avoid death. You’d better hunt them down, because if you run out, the level restarts. No checkpoints. No quicksaves. Each level must be beaten in one go.
INCISION challenges you to learn and adapt, sharpening your reflexes, your aim, your rage - until you’re no longer the prey, but the butcher of the nightmare spawn.
Brutal. Unforgiving. But always fair. This is what a true FPS challenge tastes like.
INCISION includes a soundtrack by Frédérick Chicoine "iNi"; An entire album's worth of atmospheric horror ambience and mayhem-inducing metal that will burst your veins with adrenaline.
Dive in!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Masterclass in environment and level design. Dumpsterfire in every other way. I don't know how to describe it, but shooting feels unimpactful? The magnum offers almost nothing aside from wasting bullets, neither does the machine gun. The only thing that packs enough power to do anything is the shotgun, which means every encounter turns into kiting -> shotgun -> rinse and repeat. Difficulty modifiers are really weird, and combined with the weird save system and "gotchas" that instant kill, I don't know how the dev *wants* me to approach. On higher difficulties instead of kiting you peak around corners, and you guessed it, use the shotgun, because most of the spaces are too small to engage in a fight. These unusual design choices are hindering what would otherwise be a 10/10 game.
Having a great time so far. Gun variety Art style story Level design Some real S class boomer shooter things. However, like most neg reviews - The life system is quite... Annoying... The idea is fine - I like a good challenge. BUT if your levels are 30 MINUTES OR LONGER - it becomes very very frustrating. Like I just get killed by things that - as a player - aren't even my fault. Or instance shoving 10 million explosives in a dimly lit room with 200 enemies - it feels like "Haha ♥♥♥♥ you, go back to the start" - I know thats the point but it just leaves me feeling like my efforts were wasted. So the life system is great - no problems there - But the levels are just way to long for it to work properly
На початку гра мені не подобалась, дуже гнітюча атмосфера що вганяла в депресію, а важкість гри коли ти помираєш та починаєш спочатку рівень мене винудило не грати в неї, але я вирішив спробувати пройти далі першого рівня. Мій вибір виявився правильним, як зазначають деякі коментарі, гра дійсно на початку звичайний бумєр шутер, але потім.... Дуже крута гнітюча атмосфера гри, саундтрек, неймовірно бридкий дизайн рівнів (фу, дайте ще), дизайн монстрів (цей хлопець справжній псих, ман'як збочинець ненормальний, я хочу щоб він став моїм другом), окремо виділю крутий револьвер який можна крутити на пальці, ну це просто імба. Із мінусів тільки відсутність сейвів та банальних чекпоінтів, це прям не біда, можна пройти на двух перших рівнях складності і потім якщо яйця завеликі, то перепройти на вищих складностях. UPD - гра наче (на мою думку є схожості) вдохновляється книгою "All Tomorrows", книга у стилі біопанку про майбутнє людства.
Don't pay too much mind to the negative reviews - this game is outstanding! The level and world design is top notch. It's a bloody and grotesque mess done right. I couldn't get enough of the atmosphere! The music is excellent and pairs perfectly with the gameplay (I call it industrial techno gore). Weapon selection is great too - abundant but not overkill - there's always a right choice for each scenario. It isn't groundbreaking, nor does it have any fancy gimmicks - it's run, shoot, and kill - just how I like my shooters. Most levels took me about 20-30 min to complete. It's not too common to see a game like this with no saves or checkpoints, but like others have said, it definitely adds to the dread. It can also be quite difficult, but once you learn enemy patterns, it becomes much easier (relatively) and you will find yourself stacking extra lives. This game won't hold your hand and you WILL get frustrated, but don't be a baby and cry about it. Instead, have some patience and use your brain for once. Get over not having your precious F6 button. Seems well optimized and runs smooth. Worth full price.
Nah man this is not how you design a boomer shooter, you have to play safe because of the life system which goes completely against the genre but then the game throws a bunch of ♥♥♥♥♥♥♥♥ at you so you'll just die without it being your fault, the "music' is terrible and the starting cutscene was just bizarre in a bad way. Enemy bullet speed as a way to increase difficulty is the weirdest design choice I've seen in a game like this. 33 minutes was more than enough to quit playing.
最初の取っ掛かりに難のあるFPSです。 よく分からないゴア表現マシマシのおどろおどろしいオープニングが終わったら狭い屋内からゲームが始まるんですが、チュートリアル的なカカシMobがいるわけではなく、いきなり殺意高い3人組が壁を破壊して飛び込んできます。どうにかそれを撃退したと思ったらもう既にライフが半分で、ひえぇぇと思いながら少し進むと斧かナタらしき近接武器を持ったタンクMobとそれを援護する射撃Mobがほぼ交差できない一直線の狭い廊下で待ち構えています。 特に深く考えずに、難易度は上から3番目(経験者向け)というやつを選んで、敵の投射物の速度とダメージ出力を100%の設定でスタートしたところ、その廊下を抜けるまでに3度死にました。しかもデフォルトの設定ではゆっくり歩くことができず、非常に過敏な設定のWASD移動ベースで狭い屋内戦を処理しなければなりません。 最初は難易度設定の選択を誤って最高難易度にしたのかと思ってもう一度最初からやり直したんですがやっぱり弾速と被ダメ率がぶっ壊れているとしか思えなかったんで、一度難易度を落として弾速設定を落としたところどうにか屋外に出るところまでは進めることができました。 そして分かりました。最初の屋内戦だけがやっぱりバランスおかしい、と。 意外と屋外まで出るところまで進めてみるとこのゲームスピードで正しかったです。最初のチュートリアル的なところがちょっとおかしいです。そもそも開始1分のゲームの雰囲気や操作方法の確認段階で殺し間に通されハメ殺しに遭うのはどう考えてもゲーム側の設計ミスとしか思えません。ゲームの難易度が高いのは別に構わないのですが高難易度と理不尽は別物です。 もしこれからこのゲームを始めようとしている方がいたら、どうか最初の屋外に出るところまでは我慢して遊んでくださいとしか言えません。槍とリボルバーとたった4しか回復しないライフシリンジだけであそこを抜けろというのが初見ではちょっと無理難題なのです。 このゲームはこだわりの強すぎる作者によって作られたゲームです。こんなにハードコアなゲーム作ったよというエゴが非常に強く、娯楽製品を広く多くの人に手に取ってもらって遊んでもらおうという感じではありません。少し遊んで合わないなと思ったら即撤収したほうがいいです。最初の取っ掛かりに難はあるけど、ゲームを進めると良い方向に変化していくかと言われると変わりません。 ライフが手に入っていないと、どこで死んだとしてもレベルの最初からやり直しです。使わずに温存できたライフは次のレベルに持ち越せません。 最初は1分でリスタートを何度も強制されてウンザリしていたんですが、このゲームのセーブ無しの残機システムが悪辣になってくるのは中盤からです。 一つのレベルの長さが30分を超えてくるようになってくると、例えばレベルの2/3ほど進めたところで死んだ場合でも最初から全部やり直しです。20分、あるいは下手をすると30分のゲーム進行が一瞬でパーになります。途中のチェックポイントも用意されていません。完全に最初からやり直しです。これが1回くらいなら「やられちゃったね」で済むんですが、それが度々繰り返されるようになると誰もが次第にウンザリしてくるようになるでしょう。 ワンプレイが長くなるようならクイックセーブを用意するか、ワンプレイの長さ自体を短縮化すべきです。サクサク進むブーマーシューターですが、流石にワンプレイ30分超を強要しておいてノーセーブ仕様は酷としか言いようがありません。 ある意味で嫌がらせの天才が作ったゲームです。Steamストア上の評価は非常にポジティブな方向に集中していますが多分これはインディーズだから許されている空気です。 武器の使い勝手はいいです。セカンダリも面白い。ダブルジャンプもあり高速でガンガン走り回りながらステージを進むのは気持ちいいです。敵の射撃はプロジェクタイルなので見て回避可能です。ただ、ダラッと遊んで楽しいというより針に糸を通すようなプレイを続けていくことが楽しめるタイプでないと、最後まで楽しんで遊ぶのは難しいと感じました。
THE GUNS FEEL AMAZING THE ENEMIES ARE VERY UNIQUE FOR THE MOST PART THE LEVEL DESIGN IS COMPLEX AND SIMPLE AT THE SAME TIME THE LORE IS INTERESTING BUT NOT IN YOUR FACE ABOUT IT JUST LIKE DOOM OVERALL I DONT THINK I HAVE ANYTHING BAD TO SAY ABOUT THE GAME OTHER THAN THE NO SAVES IN LEVELS BUT EVEN THEN I PLAYED ON STANDARD AND DIDNT HAVE TOO MUCH TROUBLE AFTER THE FIRST COUPLE LEVELS. OVERALL I THINK ITS THE BEST GAME IVE PLAYED ALL YEAR 10 OUT OF 10
Not for me, I found the game frustrating and not fun to play
By no means a masterpiece, but a damn good time nonetheless! Came into this mostly blind, and ended up having fun, maybe the difficulty was a bit hard for me, but it can be overcame with some good ol corner peaking and grenade spam. Machine gun's Alt, Kitty primary, and later on jawbreaker help with that a lot. I feel like at lower difficulty skills at least one extra life could pass from level to level. I myself played on the hard.
This game has frustrated me for a few reasons. The no-save system was sometimes annoying especially at the beginning when I had to learn patterns and weakness of the enemies, and in a later level which is quite big, but I'm glad I kept trying. I didn't think the level design was consistent and I got lost more than usual but that could just be me. The effects happening on screen can sometimes be a bit confusing. I'm not convinced of the balance of the bosses. Finally, the music is at times a cacophony. HOWEVER: When this game works, and to be fair it's the majority of the time, it goes from great to simply sublime and all its components truly shine. Therefore, despite its flaws, its inconsistency, and its punishing difficulty which will force you to replay some levels, I think that overall this is the only must-play retro shooter from the last two years I have found so far. Sami Mäläski, if you are reading: it's amazing that you have produced this by yourself. It deserves to get some final updates, because the potential is there to become a worthy entry in the classics of the genre. The best since cultic.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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